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Ttt Taser

* * * * * 1 votes TTT CS:GO

12 replies to this topic

#1
{}MewTwo{}

{}MewTwo{}

    HG Member



  • 84 posts


The ttt taser imo is a bit op, is there any way we can find a way to debuff it a little.It used to not be 100% but now it is, could we possible lower the chances?The detective taser should be 100% but the inno one should be down a little.
Thanks For Reading!!

Edited by {}MewTwo{}, February 16 2017 - 07:57 PM.


Thanks Ryze

#2
SNOWKID

SNOWKID

    HG Member

  • 32 posts

View Post{}MewTwo{}, on February 16 2017 - 06:56 PM, said:

The ttt taser imo is a bit op, is there any way we can find a way to debuff it a little.It used to not be 100% but now it is, could we possible lower the chances?Thanks For Reading!
  


How about like 70/30 ratio ??!?!?

#3
Vis1on

Vis1on

    CS:GO Moderator (TTT)


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View Post{}MewTwo{}, on February 16 2017 - 06:56 PM, said:

The ttt taser imo is a bit op, is there any way we can find a way to debuff it a little.It used to not be 100% but now it is, could we possible lower the chances?Thanks For Reading!
  


What if we had like an 65% on traitors and like 80% on innocents

#4
MaTt

MaTt

    CS:GO Global Moderator



  • 685 posts
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Ya it is a bit too op
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Thanks to Eisen, Exite, and ShadowHuntress for the Amazing Sigs.! :D

#5
Sick Ranchez

Sick Ranchez

    HGCE Staff (Outreach)







  • 1,128 posts
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Why not make a traitor item that malfunctions the taser and keep it as it is right now?

I find that being a T is really easy, unless I get tased instantly at the beginning of the round. Finding out who is a t shouldn't be as easy as tasering someone but maybe having a traitor item that causes them to pop up as innocent or just malfunctions. Half the maps have traitor testers so they will show the actual truth if someone is a traitor or innocent without malfunctions.

Changing the taser to a 70% success rate will just make the traitor's job a lot easier and less worry about getting tased.
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Spoiler: Rick Dance

HGCE Outreach Staff 2017


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CS:GO Leadership Member 2016

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#6
StrawBerryNinja

StrawBerryNinja

    HG Member


  • 41 posts
make it like a condom 50/50 I agree with ranchez mine was a joke

Edited by StrawBerryNinja, February 17 2017 - 04:41 PM.


#7
Duphin

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    CS:GO Moderator (TTT)




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View PostStrawBerryNinja, on February 16 2017 - 08:05 PM, said:

make it like a condom 50/50
Please take a Health Class.

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Thanks to Selery for the Dank Sig.


#8
SpawnMatrix

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    Registered Users


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View PostDuphin, on February 16 2017 - 08:13 PM, said:

Please take a Health Class.
have to wait till high school for that
no

#9
Jc.

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View PostStrawBerryNinja, on February 16 2017 - 08:05 PM, said:

make it like a condom 50/50
so 2 condoms makes it 100/100
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thank you mango

#10
Vel' Roz

Vel' Roz

    CS:GO Global Moderator | HGDC Mapping Team Leader




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View PostStrawBerryNinja, on February 16 2017 - 08:05 PM, said:

make it like a condom 50/50
50/50 if youre using dried rubber...
Just remove the tasers for innos, they shouldnt have it

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Thank You Selery!

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Credit goes to Nightshade for the original image!


#11
StrawBerryNinja

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View PostDuphin, on February 16 2017 - 08:13 PM, said:

Please take a Health Class.
<3

#12
Dogtorwho

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    HG Recruit

  • 5 posts
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View Post{}MewTwo{}, on February 16 2017 - 06:56 PM, said:

The ttt taser imo is a bit op, is there any way we can find a way to debuff it a little.It used to not be 100% but now it is, could we possible lower the chances?The detective taser should be 100% but the inno one should be down a little.
Thanks For Reading!!
i think lowering the percentage of succesful tases will not solve the "problem" as the traitor will want to kill the innocent because they do not know if the tase was succesful, which will get them to be killed anyways

#13
SNOWKID

SNOWKID

    HG Member

  • 32 posts

View PostVel, on February 16 2017 - 09:05 PM, said:

50/50 if youre using dried rubber...
Just remove the tasers for innos, they shouldnt have it


TAZERS are the only thing that will prove a person as an inno so removing it would be unfair. HOw about an anti taze thing for traitor which can be use only once pr round. THe anti taze device would block the tazer and will make it look as if the innos/detec missed the tazer on the T. BUT the device will work if and only if the tazer hits the T and the device will no longer be useful, if the inno/detec misses their taze in general, then u still have the anti tazer activated.



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