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Spammable/trollable Elevator Button On Zs_Underpass330


Spikes3711
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Okay, if you play on HellsGamer's Zombie Survival server quite a bit, you may have played on the map Underpass (alternatively named Zs_underpass330). Before we start playing, we go down the elevator to cade on the bottom. Whenever the elevator hits either the top or the bottom, a button becomes visible. People in the elevator press the button, and the elevator instantly goes up. People try to immediately leave the elevator, getting crushed. Resulting in the game starting out with more zombies than humans. When the game starts, people camp in the elevator and spam the elevator button, in attempt to troll. Webflashing (A trusted admin of the server and member of HellsGamers) had to babysit and kick whoever messed with the button.

 

Is it possible that a map maker could edit the button and/or elevator where it has a cool-off when it hits the top or bottom? Or just remove the elevator itself, and just create a new way of getting down? Because I'm sure a lot of people would like to play as a human and not worry if some idiot is going to troll a button and get killed.

 

post-18154-0-65046200-1379818362_thumb.jpg

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  • 2 weeks later...

Pretty sure I did that already.

 

Here's a link to the map fix i did earlier

 

The problem with your map is you changed up the props. By simply removing the elevator the zombies would've been able to break the regular barricade with the shelf easier. By replacing it with boxes it would mean no barricading there or a very short lived one.

 

Guys a lot of people rage in the map underpass because one dies in the elevator

People rage in underpass because others think it's ok to throw props into the elevator which ends up killing tons of people.

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Yes, exactly, the humans can no longer stay at that spot for 4 rounds and just fall back to the end after the shelf breaks. Now it's actually challenging; and lets not forget that the room by that door way is filled with props. And the room above the elevator is also filled with props, but everyone just runs by it to get to the end.

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The reason people survived there for so long was because the zombies couldn't gather enough of a continuous force to attack it. When dealing with Engineering or map making you edit things one small part at a time. If you make major changes the something without thinking about the results the results will be much more different than originally intended.

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