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Organization Idea! :)


xGlitchedGamer
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Hi. I had an idea with the organization feature, (if this is possible, that would be great). The idea is its not just organizations and organizations that are friends / allies. Or organizations that are enemied / at war. Its more so, LITERALLY enemied / allied.

For example, if someone wants to ally another organization, they send an invite to the leader of the organization, and then they must accept. If you are allied with an organization, your damage does 0 health to the other org, and you cannot raid them. This also makes it possible to capture the mayor and hold him hostage with 2 different organizations (previously against the rules).

As an enemy, you can attack the other's base, ram their car (without it being a car blacklist) and your two organizations would officially be at war. Officers will have the right to stop any raids, car ramming, clan wars, etc, if they see it happening.

Now, how do you know if you're enemy or allied? Well, all the members in the organization that is enemied / allied will either have a red name(enemied) or a pink name(allied). This can be changed as you please if this does actually get implemented into the PERP server.

Something els that can be added with this could be Organization mods. For example, the owner of the organization isn't on 24/7. With mods, you can give permissions to invite others, control the organization when the owner isn't on, accept / decline ally requests, enemy other organizations, etc.

If this is something that can be implemented, that would be great, if you aren't someone who as the authority to implement it, and you feel like you have an idea, just comment it! :)

 

 

 

Thanks,

xGlitchedGamer :mc::tf2::gmod:

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For example, if someone wants to ally another organization, they send an invite to the leader of the organization, and then they must accept. If you are allied with an organization, your damage does 0 health to the other org, and you cannot raid them. This also makes it possible to capture the mayor and hold him hostage with 2 different organizations (previously against the rules).

 

This would be unfair to smaller orgs because they would not be able to defend themselves. It would be like 5 people going against 20 - 30 players THAT can't even hurt themselves. It would also be impossible for the police force to get the mayor back going against so many players.

 

As an enemy, you can attack the other's base, ram their car (without it being a car blacklist) and your two organizations would officially be at war. Officers will have the right to stop any raids, car ramming, clan wars, etc, if they see it happening.

 

This is already sorta implemented. For example you can raid MTL by running over people over with your car in their base.

 

Now, how do you know if you're enemy or allied? Well, all the members in the organization that is enemied / allied will either have a red name(enemied) or a pink name(allied). This can be changed as you please if this does actually get implemented into the PERP server.

 

I like this idea.

 

Something els that can be added with this could be Organization mods. For example, the owner of the organization isn't on 24/7. With mods, you can give permissions to invite others, control the organization when the owner isn't on, accept / decline ally requests, enemy other organizations, etc.

 

There is already an idea to get CO-leaders for orgs.

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This would be unfair to smaller orgs because they would not be able to defend themselves. It would be like 5 people going against 20 - 30 players THAT can't even hurt themselves. It would also be impossible for the police force to get the mayor back going against so many players.
We could also do a timer by how long it could take until your organization has the ability to be enemied, and if you want to remove the timer off your organization, and have the ability to be enemied right away, this could be possible as well, this could all be customizable, if HeLLsGamers decides to implement this into PERP. They can change anything, this is just an idea.
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