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  2. 50000 people used to live here. now its a ghost town

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  4. Hey Benz, unfortunately it´s a lagfest again and almost unplayable with teleporting back and forth when moving... can you check again please, and can you guys make it work for a longer time hopefully?
  5. As far as I know, the "birthday" game typically involved the birthday boy getting special privileges or commands for the day, like being able to change maps or skip rounds. As for "emo" games, they usually revolved around players taking on roles or personas related to being emotional or dramatic, adding an extra layer of fun and chaos to the gameplay. It's a shame there isn't a comprehensive list out there, but those are a couple of the opinionated minigames I remember. If you're ever in the mood for some gaming nostalgia, you might want to check out what apps actually pay you. It's a cool way to earn a little something while indulging in some gaming fun.
  6. I know most will not see this little post, but hi. It's been a very long time hasn't it? I was just a small fry when I first joined HG and played on the servers. I've been just doing personal stuff while away. Not much else to do I guess.

    I was lucky enough to come in just in time for that player peak for JB (around 2020-2021 or so) and had such a good time. I quickly joined the community and loved it. Sad to see that there's not much activity anymore when it comes to JB. I don't play CS:GO as much as I used to, but I would definitely get on JB if enough people decide to start playing again. Been mostly spending my time playing TBOI and GGST (hence the new pfp lol).

    I hope that everyone has been doing well. I would love to catch up with all of y'all sometime. A lot of things can change in a couple years so it would be cool to see what's been going on and then hop on JB for a bit.

    dzy

  7. Man, I almost came to tears seeing this community again. I brought tears to my eyes to see people I played with 10 years ago retire from the community, and even fewer that are still Recruits, Members, Vets and so on. EXITE, ASCII, The Governor, Cosmic, Icon, Lemonade!, Shot, JJK, and Iron Chef. I miss y'all. All the jailbreak hours on CS:S and CS:GO... CS:S Iceworld.... a simpler time. Even seeing Homer, the founder of the community step down is insane to see, but after almost 20 years, I guess it was time. This community was a MASSIVE part of my childhood and teens. I love this community and I'll periodically come by and say hi. Until next time I love y'all, and you will all always have a place in my heart and mind.
  8. The Universim is Now Available on Steam! Jump straight into managing your own planets as you guide a civilization through the ages. Build the ultimate empire in The Universim, a new breed of God Game in development by Crytivo. View the full article
  9. Hey Benz, it´s running smooth again´. In case you guys did something to make it work, thanks a lot!
  10. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed a server crash related to PASS Time and the round timer at the end of a round Fixed overlapping texture for the Panic Attack's kill icon Updated the Winning Spirit Unusual effect to fix problems with clipping and the control points Updated cp_brewFixed missing textures on a truck Fixed unintended sentry spot on top of the HVAC pipes at the BreweryUpdated pl_camberFixed respawn room exploitUpdated plr_hacksawFixed teleporters being able to be placed in spawn Removed hint nodes from the hacking sequenceUpdated plr_hacksaw_eventFixed teleporters being able to be placed in spawn Updated to match layout changes to plr_hacksawUpdated ctf_pelican_peakRemoved skybox bridge for dx8 users Adjusted cow Miscellaneous fixesUpdated pl_corruptionFixed an issue with the 3D skyboxView the full article
  11. Thanks. This would be great. Others on the server had also been complaining, that´s why I know it can´t be only me.
  12. Hey guys, I know it´ might be a topic every once in a while, but since it is very persistent now, I´d like to ask you about it. For like 2-3 months now Crackhouse (which I play for like 10 years now I think) is almost unplayable. Every few seconds I am thrown back to where I just walked, jumped or leaped from. Gameplay is stuttering like crazy. In the past this happened sometimes, but rarely, and on the next day it was fine again. But now it´s persistent for weeks and months already. Anything you admins can do about this? I used to play a lot, especially when in the last 2-3 years Crackhouse became more populated again finally. But I am worried this might kill this super fine server which is like my 2nd home for a long time now
  13. HG 4 Life!

    1. excalibuR

      excalibuR

      isaac is still my favorite black guy

  14. Cowbots and Aliens is Now Available on Steam! Cowbots and Aliens is a furious PvP Multiplayer VR brawl set in the Saloon-iverse! Free movement, laser precise gunplay, multiple competitive modes and a custom networked physics system that lets you use EVERYTHING as a weapon makes for an immensely satisfying VR ruckus! View the full article
  15. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Updated cp_carrierFixed a clipping issue near the bell tower Fixed the carrier being able to take teleporters Fixed players dropping flags during waiting for players Adjusted gravity and health formula for the carrier Half-Zatoichi reverted back to restoring 50% of the carrier's health The carrier is now able to use the Thermal Thruster, the Pain Train, as well as taunts Decreased size of the frogView the full article
  16. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Updated koth_krampusAdded a second trigger_hurt in the underworld that becomes active after Krampus' portal closes Fixed players dropping flags during waiting for playersView the full article
  17. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed a regression with the Clue Hairdo where the smoke attachment was missing View the full article
  18. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Updated the Carry-Van to fix a problem with the LOD files Updated the Scruffed 'n Stitched to fix the blue material using the red diffuse texture for the second style Updated main menu background to prevent being affected by mat_picmip Updated pl_camber to fix a crack in the forward spawn Updated the Cozy CoverupFixed backpack icon Fixed broken paint region Fixed jigglebones Fixed Scout's headphones being hidden for style 3 Fixed Soldier's lod0 for style 3 not matching style 1Updated the Clue HairdoUpdated to fix issues with shading on maps Updated to fix the clipping of the loose hair strand with the foreheadUpdated the Sleuth SuitUpdated all models to fix issues with shading on maps Fixed clipping/changed rigging in some poses Fixed the fourth style having only one material, which caused the problems Fixed parts of the textures Changed the backpack icon to reflect the changes in the itemView the full article
  19. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed the Pyro's right hand c_model not drawing correctly Fixed The Razorback not being displayed in the 3D HUD player model and the loadout preview (community fix from gidi30) Fixed the Engineer's Destruction PDA using the wrong animation in the 3D HUD player model (community fix from gidi30) Fixed naming conflicts between the plr_hacksaw and plr_hacksaw_event localization strings Updated the Scruffed 'n Stitched cosmetic item to fix a paint problem with the second style Updated the display name for the Trench Warefarer cosmetic item to Trench Warfarer Updated the Strasbourg Scholar cosmetic itemFixed cross-cosmetic clipping Fixed triangulation mismatch on pants and resulting rig issue Fixed LOD bone collapse error Fixed minor UV stretching on LODsUpdated pl_frontier_finalFixed Engineers being able to build in Red's final spawn roomUpdated plr_hacksawFixed non-zero roll on spectator cameras Fixed Erroneous clip brushes Simplified and merged door frames across the map to have fewer obstructions Removed some cover on each team's balconies that preventing being able to spam sentries De-cluttered finale roof so that you can travel from balcony-to-balcony Lowered rocks between middle and the finale Adjusted prop fadesUpdated ctf_turbine_winterFixed issue with teleporters exploding when players used them in the vents Added extra ammopacks in the intel hallways Fixed cubemaps having odd reflections in the center area Adjusted clipping in the center area Added neutral Train Camera so you can enjoy the Slay Ride Added small detailsUpdated pl_emergeFixed some malformed geometry in Blu's first spawn Fixed unintentional perch point just outside Blu's first spawnUpdated pl_camberClipped sewer grate Disabled rock collision Increased Red respawn room Improved clipping Blocked off a sightline on the final pointUpdated cp_brewFixed missing collision on red arrow outside Red's first spawn Fixed missing flatbed truck trailers outside of the dinerUpdated koth_snowtowerThe control point is now more closed-off Slightly extended the cover on the lower balconies on both sides Moved the ammo from the control point to the higher platform of the central tower Fixed z-fighting on the lower ramps on both sides Changed from toolsblockbullets2 to toolsplayerclip for the tree's clipping near the crossing Updated menu photosUpdated koth_krampusFixed minor visual issues Fixed Krampus' unique boss bar randomly getting replaced with the default one Fixed people getting stuck or telefragged when taking the Krampus portal Krampus' landing sound is now more audible Krampus now correctly destroys all buildings in his wayUpdated cp_carrierAdjusted fade distances of some areaportals Adjusted Blu team's respawn times Extended Blu team's respawn room Fixed hud text overlapping Fixed soundscapes not working correctly Fixed objective text not displaying properly Fixed the ability for the carrier to pick up restricted weapons Fixed players not becoming the carrier while standing on the platform as it resets Announcer's bomb voice lines no longer play after the bomb has been deployed Half-Zatoichi kills now restore 25% of the carrier's health instead of 50% Added 25% crit resistance to the carrier Added overtime while there is a carrier The carrier's health bar now displays their class icon Decreased size of the frogView the full article
  20. Kodon is Now Available on Steam! Kodon is a 3D sculpting software for VR and Desktop with an intuitive interface that allows even inexperienced users to create 3D models in a 3D space. View the full article
  21. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added missing 'No Glasses' style for The Dapper Dickens Added missing strings for koth_krampus Fixed name typo in map credits for koth_krampus Fixed the Wanderer's Wool not being paintable Updated cp_carrier to fix some visual issues Updated Selfless Sensation to fix a rendering/brightness problem Updated the Permafrost Essence Unusual effect to fix transparency issues in bright areas Updated pd_galleria to fix broken cube maps Updated pl_camber to fix a problem with RED spawn camping Updated pl_emerge to fix missing .nav file Updated cp_gravelpit_snowy to fix missing custom sounds Updated pl_phoenixReduced Blu respawn wave time on A and C from 5 to 4 Increased Red respawn wave time on A and C from 6 to 7 Rollback zone on C now reduces the payload push speed by 50% Locked door connecting B and C now opens when A is captured instead of B Added a failsafe to prevent a case where the payload cart could get stuck at the base of the elevator finale Various visual fixes and adjustments Various pickup size adjustments Various clipping adjustments Performance improvements Updated checkpoint namesView the full article
  22. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Happy Smissmas 2023! All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries. Featuring 10 new community maps: Snowtower, Krampus, Haarp, Brew, Hacksaw, Turbine Center, Carrier, Galleria, Emerge, and Camber Added the Winter 2023 Cosmetic CaseContains 23 new community-contributed items The Festivizer can be found as a bonus drop when opening the caseAdded 3 new community-contributed taunts to the Mann Co. StoreTaunt: Cheers! Taunt: Mourning Mercs Taunt: Foul PlayAdded 31 new community-created Unusual effects17 new effects for Unusual hats 14 new effects for Unusual tauntsAll cosmetic and taunt cases will grant Smissmas 2023 Unusual effects instead of their normal Unusual effects during the event. This does not include crates. Mann Co. Store winter sale! Smissmas runs through January 7th, 2024 General Fixed missing normal map and variables for Festivized weapons (community fix from Woshee) Fixed broken lighting for viewmodels in tight spaces (community fix from Stuffy360) Fixed missing BLU team skin for the B.A.S.E. Jumper Fixed Taunt: Roar O'War removing health after taunting with an honor bound melee weapon equipped Fixed not always hiding floating health bars when the player has the hide_enemy_health attribute Updated pl_corruption to fix trigger_teleports not enabling correctly Updated koth_sawmill_event to fix missing material Updated cp_gravelpit_snowy to improve performance Updated several maps to fix localization issues View the full article
  23. I'm sure many MUD enthusiasts will be thrilled to hear that Revelation is back and ready to roll. It sounds like a fantastic game with a lot to offer, from the various character classes to the focus on grouping, boss fights, and PvP fun. Building a strong, close-knit community is key, and it's great to know that there's a supportive bunch ready to welcome new players. Thanks for sharing the Discord link – that's a perfect way to connect with fellow gamers. And if you're ever in the mood for a different gaming experience, you could explore real money games to add another layer of excitement to your gaming adventures.
  24. Hey Gamers, Zekk here with the latest Patch drop for the rift and beyond! Lots of good qol and updated to mages and nexus blitz! See you in Game! Caden "Riot Sakaar" House Patch Highlights HEARTSTEEL Kayn, HEARTSTEEL K'Sante, HEARTSTEEL Ezreal, HEARTSTEEL Sett, HEARTSTEEL Aphelios, HEARTSTEEL Yone, Prestige HEARTSTEEL Yone, and Breakout True Damage Ekko will be available on November 8, 2023 at 20:00 UTC. Champions Brand Passive Monster damage modifier increased. E damage increased. Passive - Blaze Monster modifier: 220% ⇒ 230% E - Conflagration Damage: 65/90/115/140/165 (+50% AP) ⇒ 60/90/120/150/180 (+60% AP) Briar Q damage and Armor Shred decreased. R damage decreased. Q - Head Rush Physical Damage: 60/100/140/180/220 (+80% bonus AD) ⇒ 60/95/130/165/200 (+80% bonus AD) Armor Reduction: 10/14/18/22/26% ⇒ 10/12.5/15/17.5/20% R - Certain Death Physical Damage: 150/325/500 (+110% bonus AD) (+110% AP) ⇒ 150/300/450 (+75% bonus AD) (+110% bonus AP) Dr. Mundo E Passive bonus damage increased. E - Blunt Force Trauma Passive Bonus Attack Damage: 2/2.25/2.5/2.75/3% ⇒ 2/2.35/2.7/3.05/3.4% Gragas E cooldown reduction increased. R travel time decreased. E - Body Slam Cooldown Refund on Hit: 3 ⇒ 40% of remaining cooldown We did the math for you: 3 ⇒ 5.6/5.4/5.2/5/4.8, scaling with ability haste R - Explosive Cask Travel Time: 0.55 seconds ⇒ 0.5 seconds Graves E bonus armor per stack decreased. E - Quickdraw Bonus Armor per stack: 4/7/10/13/16 ⇒ 2/5/8/11/14 Janna Stats and abilities adjusted to fit the playstyle of a more aggressive harasser around her W and auto attacks. Base Stats Attack Range: 500 ⇒ 550 Base Mana: 350 ⇒ 360 Mana Growth: 64 ⇒ 50 Health Growth: 84 ⇒ 90 Armor Growth: 5 ⇒ 4.5 Base Attack Damage: 52 ⇒ 47 Attack Damage Growth: 3 ⇒ 2.5 Attack Windup: 22% ⇒ 20% Passive - Tailwind *Removed*: Janna no longer gains bonus move speed while facing allied champions *New*: Janna's basic attacks and W deal bonus magic damage equal to 20/25/30/35% (1/6/11/16) of her bonus Move Speed Q - Howling Gale Mana Cost: 60/70/80/90/100 ⇒ 90/95/100/105/110 Cooldown: 12 ⇒ 14 Minimum Damage: 60/85/110/135/160 (+35% AP) ⇒ 55/90/125/160/195 (+50% AP) Maximum Bonus Damage: 45/60/75/90/105 (+30% AP) ⇒ 30/45/60/75/90 (+30% AP) W - Zephyr Cooldown: 12 ⇒ 9/8.5/8/7.5/7 Mana: 50/60/70/80/90 ⇒ 50/55/60/65/70 Damage: 80/110/140/170/200 (+60% AP) ⇒ 55/90/125/160/195 (+60% AP) (+ Tailwind Bonus Damage) Slow Duration: 3 seconds ⇒ 2 seconds *New*: Zephyr passive move speed is no longer removed while on cooldown E - Eye Of The Storm Cooldown: 15/13.5/12/10.5/9 ⇒ 16/15/14/13/12 Mana: 70/80/90/100/110 ⇒ 70/75/80/85/90 Shield: 75/100/125/150/175 (+55%AP) ⇒ 80/115/150/185/220 (+55% AP) Shield Duration: 5 seconds ⇒ 4 seconds *Removed*: Shield no longer decays *Removed*: Janna no longer gains heal and shield power on CC *New*: Reduce cooldown by 20% remaining cooldown on slow/knockup. Max once per spell. K'Sante Q bonus health for minimum cast time cap increased. Q - Ntofo Strikes Required Bonus Health for Minimum Cast Time: 1200 ⇒ 1600 Kassadin E damage decreased. R non stack damage decreased. E - Force Pulse Magic Damage: 60/90/120/150/180 (+85% AP) ⇒ 60/90/120/150/180 (+80% AP) R - Riftwalk Zero-Stack Magic Damage: 70/90/110 (+60% AP) (+2% maximum mana) ⇒ 70/90/110 (+50% AP) (+2% maximum mana) Nilah Q bonus attack speed decreased. R damage over time decreased, and maximum total damage decreased. Q - Formless Blade Bonus Attack Speed: 10-60% (based on level) ⇒ 10-50% (based on level) R - Apotheosis Damage Over Time: 60/120/180 (+112% bonus AD) ⇒ 60/120/180 (+80% bonus AD) Maximum Total Damage: 185/345/505 (+232% Bonus AD) ⇒ 185/345/505 (+200% bonus AD) Rammus W bonus armor increased. W - Defensive Ball Curl Bonus Armor: 30 (+35/45/55/65/75% total armor) ⇒ 40 (+35/45/55/65/75% total armor) Senna Q damage and healing decreased. Q - Piercing Darkness Damage: 30/65/100/135/170 (+50% bonus AD) ⇒ 30/60/90/120/150 (+50% bonus AD) Healing: 40/55/70/85/100 (+30% bonus AD) (+40% AP) (+1.6 per 1 Lethality) ⇒ 40/50/60/70/80 (+30% bonus AD) (+40% AP) (+1.6 per 1 Lethality) Seraphine Passive damage adjusted. Q cooldown increased at lower levels. W shield decreased. Passive - Stage Presence Damage Per Note: : 4/8/14/25 (based on level) (+7% AP) ⇒ 5/10/18/30 (based on level) (+5% AP) Q - High Note Cooldown : 9/8/7/6/5 ⇒ 10/8.75/7.5/6.25/5 W - Surround Sound Shield: 50/75/100/125/150 (+25% AP) ⇒ 50/75/100/125/150 (+20% AP) Tahm Kench Passive bonus magic damage decreased. Passive - An Acquired Taste Bonus Magic Damage: 6-48 (based on level) (+2% AP per 100 bonus health) (+5% of his bonus health) ⇒ 6-48 (based on level) (+2% AP per 100 bonus health) (+4% of his bonus health) Ziggs Basic attack windup increased, base armor decreased. Base Stats Base Armor: 22 ⇒ 18 Basic Attack Frame: 20.8% ⇒ 20% Attack Speed Changes We're broadly doing three things here: First, we're bringing basic attack windups (this is how long into the attack animation their attack actually fires) up to a new baseline, with exceptions for champions who have innate basic attack replacements (Karthus's Lay Waste) or have a weapon that implies slow basic attacks (Mordekaiser's mace). Second, we're bringing up missile speeds to a new minimum as well, which should especially help with last hitting minions. Third, we're trying to alleviate the desire to run attack speed shards on mages who don't have any inherent attack speed synergies within their kit, through modifying their level 1 attack speed, attack speed ratios, (the degree to which champions scale with sources of bonus attack speed) and inherent attack speed growth. As many of these champions are already quite strong, we're limiting the magnitude of these changes to about 5% bonus attack speed at level 1 and we'll keep an eye out for any champions that become too strong as a result of these changes. Ahri Basic attack speed growth and windup increased. Base Stats Attack windup: 20.1% ⇒ 20% Attack Speed Ratio: 0.668 ⇒ 0.625 Base Attack Speed: 0.668 (unchanged) Attack Speed Growth: 2% ⇒ 2.2% Anivia Base attack speed increased. Base Stats Base Attack Speed: 0.625 ⇒ 0.658 Annie Base attack speed, ratio, and missile speed increased. Base Stats Base Attack Speed: 0.579 ⇒ 0.61 Attack Speed Ratio: 0.579 ⇒ 0.625 Basic Attack Missile Speed: 1200 ⇒ 1500 Cassiopeia Basic attack missile speed increased. Base Stats Basic Attack Missile Speed: 1200 ⇒ 1500 Heimerdinger Basic attack windup and speed increased. Base Stats Base Attack Speed: 0.625 ⇒ 0.658 Attack windup: 20.1% ⇒ 20% Ivern Basic attack windup increased. Restored an attack animation. Base Stats Attack windup: 23% ⇒ 20% Attack Animations: Restored an alternate attack animation which will be used 25% of the time for regular attacks and every time for critical attacks Karthus Basic attack missile speed increased. Base Stats Basic Attack Missile Speed: 1200 ⇒ 1500 LeBlanc Basic attack speed and ratio increased. Attack speed growth decreased. Base Stats Base Attack Speed: 0.625 ⇒ 0.658 Attack Speed Ratio: 0.4 ⇒ 0.625 Attack Speed Growth: 2.2% ⇒ 1.5% Lissandra Basic attack speed growth increased. Base Stats Attack Speed Growth: 1.36% ⇒ 1.5% Neeko Attack windup increased. Base Stats Attack windup: 21.5% ⇒ 20% Orianna Basic attack missile speed increased. Base Stats Basic Attack Missile Speed: 1450 ⇒ 1500 Rumble Basic attack windup increased. Base Stats Attack windup: 22.9% ⇒ 20% Ryze Basic attack speed increased. Base Stats Base Attack Speed: 0.625 ⇒ 0.658 Singed Basic attack speed, ratio, and windup increased. Base Stats Base Attack Speed: 0.613 ⇒ 0.625 Attack Speed Ratio: 0.613 ⇒ 0.625 Attack windup: 23.6% ⇒ 20% Syndra Basic attack speed increased. Base Stats Base Attack Speed: 0.625 ⇒ 0.658 Taliyah Basic attack speed increased. Base Stats Base Attack Speed: 0.625 ⇒ 0.658 Teemo Basic attack missile speed and windup increased. Base Stats Basic Attack Missile Speed: 1300 ⇒ 1500 Attack windup: 21.6% ⇒ 20% Twisted Fate Basic attack windup increased. Base Stats Attack windup: 24.4% ⇒ 20% Veigar Basic attack missile speed increased. Base Stats Basic Attack Missile Speed: 1100 ⇒ 1500 Vel'Koz Basic attack speed and growth increased. Base Stats Base Attack Speed: 0.625 ⇒ 0.643 (23-25th digits of pi) Attack Speed Growth:1.36% ⇒ 1.59% (4-6th digits of pi) Xerath Basic attack windup and speed increased. Basic attack animation pattern changed. Base Stats Basic Attack Frame: 25.1% ⇒ 20% Base Attack Speed: 0.625 ⇒ 0.658 Attack Animations: Now uses both attack animations equally instead of 75/25% Zilean Basic attack speed and missile speed increased. Base Stats Basic Attack Missile Speed: 1200 ⇒ 1500 Basic Attack Speed: 0.625 ⇒ 0.658 Zoe Basic attack speed increased. Base Stats Base Attack Speed: 0.625 ⇒ 0.658 Vision Adjustments Reveal Radius on attack: 400 ⇒ 300 Reveal circle duration: 4.5 seconds ⇒ 2 seconds Ping Changes More celebration: Within 10 seconds of getting an epic objective takedown, all allied pings directed at your champion are visible to your team. Ping lockout timer reverted: 5s/15s/30s/60s/120s ⇒ 6s/12s/16s/20s/24s. This was originally changed in 13.19 but did not make the patch notes. The “Alert” and “Enemy Missing” pings can only be used 3 times before being rate limited. ARAM Adjustments Buffs Lillia: Damage Taken: 110% ⇒ 105% Aphelios: Damage Taken: 100% ⇒ 95% Nerfs K'Sante: Damage Taken: 90% ⇒ 95% Tryndamere: Healing Done: 140% ⇒ 135% Nexus Blitz Adjustments Nexus Blitz has been live for a patch, and the team has been hard at work squashing bugs and addressing player pain points. Events Due to its high impact on game state and perceived power level, Aspect of the Dragon has been contentious ever since its addition as an event reward. Not all rewards are intended to be equal, but Elder Dragon's power was a step too far. We wanted to preserve the fantasy of obtaining the Elder Dragon buff, but restrict it only to teams who have clearly earned that power. Buffs Bard: Increased Chime Spawn Rate. First spawn at 30 seconds, spawns 2 new ones every 20 seconds Blitzcrank: Damage dealt +5% Rek'sai: Damage dealt +5%, Damage taken -10% Rod of Ages Stack Gain: 60 seconds ⇒ 30 seconds Nerfs Brand: Damage Taken: +5% ⇒ 8% Morgana: Damage Dealt -5% Sion: Damage Taken: +5% Teemo: Damage Dealt -5%, Damage Taken +5% Zyra: Damage Taken: +5% ⇒ 8% Adjustments Thresh: Doubled passive soul gain Thresh: Damage Dealt: +10% ⇒ 0% Thresh: Damage Taken: -10% ⇒ 0% Bug Fixes Rift Herald objective timer now shows when you bring up the scoreboard. Protect the Soraka event will no longer always play its sound effects at max volume regardless of sound settings. Apologies to all headphone users. Protect the Soraka event will no longer have lingering UI elements on screen when it is the first event. King of the Hill event now has a maximum time limit of 5 minutes. Landing Briar ultimate on an enemy right as URF Deathmatch or Prize fight starts will no longer perma-taunt Briar. Ivern's Triggerseed detonation now damages jungle camps when cast on himself or Daisy. Quickplay Launch In order to make sure players who own a limited number of champions have access to Quickplay, new-player-specific free to play champion rotation is expanded to Diana, Jinx, Malphite, Mordekaiser, Rammus, Yuumi, Sona, Teemo, Tristana, Vi, Caitlyn, Kai'Sa, Syndra, Leona, Sett, Pantheon, Ziggs, Talon, Amumu, and Viktor. Players can select Smite starting from Summoner Level 3 Quickplay first surrender will be available at 10 minutes and successful with 4/5 of the players agreeing Quickplay surrender at 20 minutes will be successful with 3/5 of the players agreeing Eternals will be available on Quickplay in a later patch Quickplay known bugs Purchasing a chroma in the Quickplay lobby consecutively may temporarily lock out chroma purchase ability Chroma preferences do not save when swapping to a different skin Some Quickplay data is missing in Stats Global Language Select This will go live separately from the patch at 10AM PST on Nov 8th. Global Language Select known bugs Some international fonts are currently unable to be displayed in regions that normally wouldn’t support them. (i.e. NA player selects a CN language, types in a CN font, other NA players will see blank messages). Mythic Shop Rotation Now Available Prestige Cyber Halo Janna Prestige K/DA Evelynn Prestige Arcanist Zoe Prestige Blood Moon Aatrox Mythic Chroma High Noon Senna Mythic Chroma Galaxy Slayer Zed Leaving the Mythic Shop Prestige Star Guardian Syndra Prestige Ocean Song Seraphine Prestige Dark Star Malphite Prestige Porcelain Lux Bugfixes & QoL Changes Fixed a bug that would cause Renata Glasc's Passive to instantly kill Zac when an ally attacked a Zac revive blob with her passive debuff. Fixed a bug where Pix was sometimes preventing Lulu players from earning kill credit. Fixed a bug where if the target of Briar's R is untargetable when it lands it causes a mass disconnect. Fixed an issue that caused Janna's W tooltip to display incorrect information. Fixed a bug that caused Kai'Sa and Braum's passive indicator to overlap. Fixed a bug that was causing Jungle pet's stealth VFX to appear to all enemies, and also reveal stealthed champions. Fixed a bug where Recurve Bow's tooltip was incorrect. Fixed a Skarner ASU-related bug, can't tell you what it is but we fixed it, promise. Fixed a bug where if Briar kills Baron with Snack Attack… she gets credit for all Baron-powered minion kills…. whoops. Fixed a bug where Briar's Blood Frenzy was counting as a CC in the death recap and crowd control score in the post-game stats. Fixed a bug where Briar's auto attacks would become disabled after casting her Ultimate. Fixed a bug that caused Neeko's clone to not properly display her Honor 5 or Challenger Recall. Fixed a bug that caused Briar to sometimes attack allies when Berserked. Fixed a display bug that caused Varus's Q to always show the line indicator even if the setting was disabled. Fixed an issue that caused Empyrean Jax's flame to be misplaced during his recall animation. Fixed a bug that caused Jax to play the default attack animation on his W when he has any passive stacks. Fixed a bug that caused Briar's W auto attack animations against other champions to be slowed down. Fixed an issue that caused Sylas's UI to display an incorrect Ultimate when Hijacking Neeko's Ultimate. Fixed a bug that caused Briar's Frenzy to trigger the loss of control screen flash. Fixed a bug where the jungle item could be re-added to your inventory after transformation if you used the undo feature in the shop. Upcoming Skins & Chromas The following skins will be released in this patch: HEARTSTEEL Kayn HEARTSTEEL K'Sante HEARTSTEEL Ezreal HEARTSTEEL Sett HEARTSTEEL Aphelios HEARTSTEEL Yone Prestige HEARTSTEEL Yone Breakout True Damage Ekko The following chromas will be released this patch: HEARTSTEEL Kayn HEARTSTEEL K'Sante HEARTSTEEL Ezreal HEARTSTEEL Sett HEARTSTEEL Aphelios HEARTSTEEL Yone
  25. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Updated koth_sawmill_eventFixed missing model and materialUpdated pd_farmageddonFixed instances where players can get stuck when leaving the cap zone (Thanks Lo-fi) Added custom announcer lines for gargoyle spawnUpdated zi_atollSignificantly reduced strength of trigger_push in water Adjusted trigger_push entities on trees Improved clipping/collision on wood plank structures Adjusted distribution of health and ammo pickups to make structures easier for Red to hold Reduced file size of mapView the full article
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