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Official Map Suggestion Thread


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Official New Maps for Server Suggestions Thread

 

This thread is for recommending any maps that are not currently on the server/server's rotation that you feel would be interesting or fun to try out.

 


Please follow the following format:

 

Map Name:

Download Link (Perferably a .bsp but Workshop Also Works):

Additional Info Regarding the Map:

 

Note: For download links, a link to the steam workshop will suffice.

 


 

For a list of maps already on the server/rotation, please check THIS thread

 

Feel free to also suggest maps that have been removed, or are currently not on rotation to be added back as well as any fixes for that map that caused its removal. We will do our best to take account of any fixes or suggestions in order to bring these maps back onto rotation.

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French House

 

- HDR enable

- Small map

- Look good

- 2 free weapons

- +5 cade possible

 

Workshop Link

http://steamcommunit...htext=zs_french

 

 

 

zs_last_stand_mall_2015_b

 

- Same kind map zs_abandoned_mall

- Very big map

- +15 cade possible

- 7 waves

 

We cannot spawn kill, need boomstick for to go to the spawn zombie

 

This map does not have any link workshop but I found it (link Russian lol)

http://gamingservers...nd_mall_2015_b/

 

I upload the map myself

http://www.mediafire...mall_2015_b.bsp

Edited by Trazix
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zs_butcherarmy_v....

 

I made the map :P

 

 

- Big map

 

- more than 5 cade.

 

- 2 secret include ladder and cave.

 

- 1 to 4 waves = fast zombies only.

 

- 5 to 6 waves = butcher boss zombie only.

 

- 1 to 6 waves = different zombie speed movement.

 

Link: http://steamcommunit...s/?id=486824871

 

------------------- Updated 24/7/15 -----------------------

 

Fixed resupply through the ground in the house.

Added light in the wood houses.

removed 2 junk packs in secret cave.

 

-----------------------------------------------------------------

Edited by How Super Terrible?
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ZS_Desert_Survivals_V3

 

------------------- Updated 28/7/15 -----------------------

 

Newer verison of zs_desert_survival_v2

 

+ More than five places to cade

 

+ Five free weapons

 

+ Decent size

 

+ Playful

 

+ Night background

 

+ Less size

 

+ Bunkers have doors now

 

+ Bunkers look better

 

+ Improvements

 

+ Music (at wave 6)

 

+ More balancing

 

+ Decals

 

+ Some vending machines are static now

 

+ Looks realistic ( ͡° ͜ʖ ͡°)

 

 

===================Download========================

 

Mediafire download (bsp):

 

http://www.mediafire.com/download/5umjv12c4nl045l/zs_desert_survivals_v3.zip

 

Workshop download:

 

http://steamcommunity.com/sharedfiles/filedetails/?id=489927007

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Greetings,

 

Made by Poon

Edited by: Old Bill and Sonic

 

Newer version of zs_tx_highschool

 

+ More props

 

+ Music

 

+ New areas (including a pool, and a lounge area)

 

+ More materials

 

+ New pathways

 

+ Bell sounds

 

+ Graduation system

 

+ Better garage top

 

+ Free weapons

 

+ Secret weapon

 

+ Most of rooms have doors

 

+ Windows are no longer breakable

 

+ Better Theater

 

+ Added 3D skybox

 

+ Removed the room with 10,000 health glasses

 

+ Balanced as possible

 

+ And more

 

Download (BSP):

 

https://drive.google.com/file/d/0B3_YlHgb5XyuQks5RnNXNjFUaVE/view?usp=sharing

 

Workshop download:

 

http://steamcommunit...s/?id=491915008

Edited by Old Bill
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  • 2 weeks later...
  • 5 months later...

zs_tag_sealed_fix1

 

Improved version

-removed "locked" doors and made then useable

-removed some of the doors with no purpose and replace them with a brush

-removed the majority of the breakable windows and the cading spots more balanced

-removed the forklist

 

http://www.mediafire.com/download/b3n89b4tfge8duu/zs_tag_sealed_fix1.bsp

 

It is an improved version with some of the shitty cading spot a bit more attractive.

 

changed to fix1 to prevent a possible issue of tag_sealed having version 2

Edited by Great Leader Kevin
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  • 2 weeks later...

zs_stanley_parable_v2

 

this map needed an update

 

-vent changed

-it's easier to get into the vent now

-small optimizations

-moved human spawns away from zombie spawns

-added info_ladder_dismount

-static prop fixes

-some cading spots slightly nerfed/buffed

-zombies can now access the warehouse from their spawn

 

http://www.mediafire.com/download/tulhuavnn29cu2b/zs_stanley_parable_v2.bsp

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  • 5 weeks later...

zs_sludge_fixed1

 

Major fix:

-Bosses now have their own separate spawns ON THE GROUND to permanently fixed the issue of tickle monster getting their body stuck to the ceiling

-zombie spawn is now on the ground

 

http://www.mediafire...ugde_fixed1.bsp

 

Used the decompiled zs_slugde due to issues decompiling the fixed version

 

Edit:

 

zs_slugde_fixed3

 

http://www.mediafire.com/download/mxwxgkn2ac1wugg/zs_slugde_fixed3.bsp

 

Changes:

-Fixed some mistakes with the nodraw textures in one of the cading area

-Optimized the map

  • Replace the hint brush with areaportal in doorways
  • merging some of the func_detail

Edited by Great Leader Kevin
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Underpass

 

Map removed because it is too boring, the teleport system for zombie is too long to unlock

Also with the new zombie initial rate system i think this map can review the day in HG

 

- Review the system zombie spawn teleport

- Removed 2 shelfs

- Removed some things useless

- Optimization

 

 

All teleport unlocked begin wave 3

http://hpics.li/d224072

 

 

Bunker

 

Map removed just because of the unbreakable tire

 

- Fixed tire unbreakable

- Removed the garage door breakable (we can cade here now)

- Add trigger_hurt down the map for avoid exploit !stuck

- Optimization

 

 

Download

 

- MEGA: Link

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  • 1 month later...

Barren

 

Map removed because the secret skycade on the roof.

Screenshot

 

- We cannot go more on the roof

- Optimization with areaportal

 

 

Snowedin

 

Map removed because zombie are stuck on the roof on spawn zombie.

Also this map have too many props.

 

- Fixed zombie stuck

- Many props removed

- Optimization with areaportal

 

 

-MEGA: Link

Edited by Trazix
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  • 2 weeks later...

zs_swimming_pool_v2c

 

Map removed because zombie can spawn on the crow

Map very boring easy spawn kill

 

- Zombie cannot more spawn on the crow

- Spawn zombie is now on the roof

 

 

 

zs_highschool_v4b

 

Map removed because zombie can spawn on the crow

 

- Zombie cant no more spawn on the crow

 

 

 

zs_necrotic_v3b

 

Map removed because of this shiity roof with wrost player clip

People can troll with force field, force field can one shoot

Ticle Monster is stuck on the roof

We can go out of the map

Secret room trap

 

- We cannot go more on the roof

- Force Field removed

- Secret room removed

- Ticle monster fixed

 

 

healthcare has the same problem zombie can spawn on crow but this map is terrible for fix so i give up

 

 

- MEGA

Edited by Trazix
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  • 3 weeks later...
  • 4 weeks later...

 

Map approved ^ Hoping to see more maps posted in this thread!

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zs_clav_massive

http://steamcommunit...s/?id=172051398

-Tall map, very low survival rate for the humans.

-Very old map, however still in tact with todays zs

-Minimal cading spots

 

zs_scrapmetal_v2

http://steamcommunit...s/?id=176085804

-Big map

-Roof top map

-Good for skycades

-Also good for solocades

-Big Big map

-Big map

 

OUR BELOVED

http://steamcommunit...s/?id=291988182

 

-BEST MAP

-AMAZING MAP

-AAAAAAAAAAAAAAAAAAAA

 

 

zs_dockhouse

http://steamcommunit...s/?id=302261460

-nostalgic map

-really good map

-Limited cading spots and materials

 

zs_nowhere

http://steamcommunit...s/?id=180500020

-Nice map

-Big map to cade on

-Map focuses mostly on cading, it's hard to do anything else on the map

 

zs_HeadattackCity_v1

http://steamcommunit...s/?id=375376502

-REALLY NICE looking map, visually pleasing map in comparison to a lot of others

-Many cading spots

-Big map! (kinda)

-Not as boring for the zombies as other maps

-Very nice to solocade on

 

zs_arenazombiesurvival

http://steamcommunit...s/?id=113399789

-AN EVENT MAP

-REALLY GOOD EVENT MAP

-FOR EVENTS

-NOT FOR SURVIVAL

 

zs_final_sunlight_v3

http://steamcommunit...s/?id=624737242

-Big fucking map

-Many cading areas

-Large water surface

 

 

 

And for the love of god remove this fucking map

http://steamcommunit...s/?id=181162317

Edited by Gandalfâ„¢
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Map Already On serveur

 

- zs_city_14

- zs_decommissioned_1a

- zs_woodhouse

 

New Map

 

- zm_firewallaftershock

- zs_forlornbunker

- zs_dockhouse

- zs_siege_v6

- zs_plane_factory

- zs_blitzkrieg_v2

- zs_dl_lost_outpost

- zs_cold_forest

- zs_obj_bluevelvet_v3

- zs_arctic_cave (secret room basement)

 

Map Pack HERE

 

 

Zombie Escape map

 

- ze_traak_b1

- ze_aztec_temple_v3c

- ze_zombierig_v4

 

This 3 map work perfect

 

- ze_mako_reactor_v5_3

 

For Mako serveur need some code for fix level system and material

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https://garrysmods.org/download/13518/zs-abstraction-night

Zs_Abstraction_night

 

lmao best map

-Very limited cading materials

-Extremely nice looking map

-Only usually one place to cade, but always has some runners about

-Appear with common chance

-Quite difficult map to win even with bad zombies

 

http://gamebanana.com/maps/190061

god map..

god

map

 

ze_gameshow_v1_2

 

http://gamebanana.com/maps/172357

 

-Fun boss at the end, that runs around

-Difficult ze map

-A nice looking ze map

-Soundtrack included

 

 

ze_indiana_jones_v4b_004

 

http://gamebanana.com/maps/177299

 

-Fun map

-Scened map

-Definitely fits the genre of zombie escape

-A very fast paced map, that requires skill to complete

 

ze_LOTR_helms_deep_v9

 

http://gamearmy.ru/maps/1/46/3035

 

(lmao in russian)

-Great ze map, really well known

-Fucking amazing scenery for ze map

-Really fits the movie of LOTR

-Puts LOTR into ze, makes it exciting

-Run and defend map

-Not too tricky to beat

 

ze_LOTR_isengard_v2_3

 

http://gamebanana.com/maps/176753

 

-Same description as helms deep

-Not too tricky to beat

-Another well-fitting scene of LOTR

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ze_industrial_dejavu_v3_3_1

Link: http://gamebanana.com/maps/166857

Map made by: Enviolinador

Premise: Cycle through an industrial complex multiple times, each with a different but somehow familiar setting, to escape the zombies. Very unique mapping style.

Why:

Hard as hell (challenging, fun and requires near-perfect execution/teamwork unless server has retardedly easy settings for the humans)

4000 ammo for all guns by default (for limited ammo configurations). That's right, 4000 ammo for all guns, you better use them.

4 friggin levels to beat with 3 possible endings for each level

Random encounter to fight bosses, with the chance for an encounter increases as the level goes up.

Zombie HP buffers to counteract the 4000 ammo given to humans.

Items for both humans and zombies

 

 

 

ze_taboo_carnation_v2

Link: http://gamebanana.com/maps/176177

Map made by: Enviolinador

Premise: Embark on a secret mission on a remote island to rescue a kleiner (yes, a kleiner) and destroy the evil that dwells within. All while being chased down by a mysterious viral infection amongst your group.

Why:

HARD AS FUCK (challenging, fun, requires near-perfect execution/teamwork, unless server has retardedly easy settings for humans).

2 levels with no saving system (if you fail at level 2, you'll go back to level 1 to restart the whole mission)

NPCs with ADONIS RIFLES! (WW2-esque ENEMY NPCs SHOOTING AT YOU!)

PUZZLES that requires completion to progress as humans. Some puzzles are optional but when completed, provides an easier ending for humans

No bosses and no special items. Damn right this would be a challenge.

NSFW WARNING: A secret item is present which gives the human who has it a huge PENIS, literally (not irl, sorry mate). Does nothing else.

 

 

ze_christmas_infection_v2_3

Link: http://gamebanana.com/maps/171286

Map made by: Enviolinador

Premise: You just crashed landed nearby a mysterious christmas factory (maybe owned by Santa) with a zombie infection within your group. Make your way through the factory to escape.

Why:

HARD AS HELL (challenging, fun, requires near-perfect execution/teamwork, unless server has retardedly easy settings for the humans)

Special items for both humans and zombies in the form of presents

4 Levels to beat

Beautifully made map with everything in christmas theme.

 

 

ze_UT2004_Convoy_v2_2_1

Link: http://gamebanana.com/maps/175581

Map made by: SubDelt@

Premise: Based on UT2004 map, Convoy.

Why:

NEAR IMPOSSIBLE (unless server has retardedly easy settings for the humans)

Special Items for humans (berserk's combo, Redeemer, Rocket Launcher, Laser Rifle)

4 Levels to beat

Edited by iProbie
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ze_destruction_of_exorath_re3

Link: https://steamcommunity.com/linkfilter/?url=https://dl.dropboxusercontent.com/u/60558423/Downloads/ze_destruction_of_exorath_re3.rar

Map made by: Purpzz, edited by Skullz

Premise: Embark on a journey to destroy an ancient demigod, called Exorath, all while trying to not get buttraped by zombies

Why:

Okay-ish map, not too difficult

Special items for tryhards

5 Levels to boot

3 Levels of boss fights

 

 

 

ze_antartika

Link: http://gamebanana.com/maps/178382

Map made by: Enviolinador

Premise: Uncover the evils that hide in the South Pole.

Why:

Beautiful ambience

Hard difficulty (not as hard as previously suggested though)

No boss fights, no special items, just plain ZE

 

 

 

ze_kraznov_poopata

Link: http://gamebanana.com/maps/176454

Map made by: Enviolinador

Premise: Is it a dream? Is it some horrible 4th dimension bullshit that only physicists can understand? is this just autism manifesting itself? Maybe this is what happens when Trump gets elected!

Why:

-Basketball!

-Downright discotic bridge that is a challenge

-A big penis reward for those who can cross the disco bridge

-Noob filters

-What the flying fuck is wrong with this bridge???? MY WASD DOESN'T WORK!

Warning: May break servers and shit due to overwhelming amount of weirdness and creativity (lul) injected to it

Edited by iProbie
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  • 2 weeks later...

Hello. it is nice to see my map (zs_last_stand_mall_B) being used :)

 

You might also want to try another map i made: zs_preppertown_v3

 

Link: http://steamcommunity.com/sharedfiles/filedetails/?id=725632782

 

-Medium sized

-Plenty of props

-Plenty of cading spots

-Lots of objects zombies can use to take cover near spawn

-Probably needs some difficulty adjustments, feel free to msg me with suggestions

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