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ForrestMarkX

[Zombie Survival] Changelogs Qa Approved

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Old thread/updates: https://hellsgamers.com/topic/83178-zombie-survival-change-logs-newest-updates-go-live-wednesdays/

 

Update

12/3/17

  • Buffed amount of points barricader get
  • Fixed script error with nails
  • Changed so live server shows event name on server name
  • Added triple points event
  • Added santa hats to xmas event and random present spawns
  • Made deployables use a common base code
  • fixed some issues with spare ammo for deployables
  • Fixed giveammo to work with deployables
  • Added new weapon selection menu
  • Added new hud called SH TTT
  • Made admins unable to give 'base' weapon classes
  • Fixed redeemer not being able to pass through forcefield.
  • Fixed so pre-redeemer dont get x-mas launcher
  • Fixed final boss player to stop redeemer ghost mode.
  • Fixed so a dead player cant become final boss.
  • Updated menu key detection method
  • Added better networking for xmas presents
  • Added super xmas launcher for super admins
  • Player priority for boss over bots
  • Terrible Tuesdays: 1.5x points
  • Nerf ghoul damage to cades (currently 25)
  • Moderator stick ONLY can remove nails

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Update

12/12/2017

  • Changed Armory to a Supply Crate
  • Added utilities system to the supply crate where players can buy extra stuff
  • Added metal Aegis kit to the supply crate
  • Renamed Auto Repair Nail to Nailbot
  • Added Electro Hammer to Supply Crate
  • Added Barricade Material Transponder that can build barricade props for players
  • Added weapons stock system for ZE.
  • Updated the Bot AI
  • Added original Gravity Gun to the Arsenal
  • Added Super Gravity Gun to the Supply Crate (Can pickup props that the regular grav gun can't)
  • Tweaked ZE knockback, slow walk speed and accelerate. and changed stocks in wep menu.
  • Added zombie pointshop called the Blood Cradle

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Update

12/26/2017

  • When spectating someone the proper hands are now spawned
  • Added Supply win condition to the notify
  • Double points now affects Barricade Points
  • Legion can no longer hide himself by ducking into roofs
  • Added clarification to the zombie pointshop
  • Added attempted fix to the double damage and iron man
  • Fixed a few nil errors

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Update

1/20/2018

  • Fixed up the descriptions for a few weapons
  • Optimized the bonus crates to remove hooks if no one has the bonus
  • Removed Marcos team system due to a bug
  • Don't pre-cache sounds
  • Fixed up the weapon system to enable scopes
  • Allow weapons to use a few functions to change the bullets
  • Removed the boost system
  • Made the nail health overlay a wireframe
  • Attempt to improve the way the Supply Crate updates people
  • The Blood Cradle now forces the breaker to switch to the weapon
  • Made the size of the portal view half of the players screen size
  • Fixed the Fast Zombie Arms being fullbright
  • Added a cooldown to the crash screen when changing map and joining
  • Updated ShortBow name with 'Doomcaster' Shortbow and moved it to the weapons tab
  • Updated Tommy Gun name to 'Majester' Assault Rifle
  • Replaced Chicago Typewriter with 'Hailstorm' Assault Rifle
  • Replaced Mauser with 'Aurea' Pistol
  • Replaced the model for the 'Storm' Assault Rifle
  • Replaced the Kar98k with the 'Swift' Sniper Rifle
  • Replaced the PTRS with the 'Stormforce' Sniper Rifle
  • Replaced the Raiker with the 'Hurricane' Machine Gun
  • Added a base system for purchasing items
  • Fixed the Shade not showing "No Damage"
  • Updated to a few internal systems
  • Player models .mdl are now downloaded via FastDL
  • Removed alot of unused assets
  • Use base functions for getting the held prop in TargetID
  • Small improvement to the spectator TargetID
  • Added fallback if a spawn point is not valid for zombies
  • Added two stocks to the Transponder
  • Removed the raygun
  • Fixed a few errors
  • Weapons now force the 2D Hud when zooming
  • Fixed the Stormforce not having a muzzleflash
  • Improved the killicons for the dual weapons
  • Compressed sounds by making them .ogg
  • Fixed alot of weapons having fucked up FOV values
  • Removed alot of uneeded models
  • Made the weapon hud check for long weapon names
  • Fixed the Destroyer Sniper Rifle not having a muzzle flash
  • Fixed errors with the card system if a weapon doesn't exist
  • Added quality cvar system to the teleporter and improved FPS
  • Removed the wire system from the teleporter in preperations for more than 1 Supply Crate
  • Barricade points and zombie traits are no longer removed on team change
  • Award 2 barricade points per 1 damage on humans
  • Nerfed the point count for barricade points
  • Add barricade points for cade damage at the damage event instead of at death

Edited by ForrestMarkX
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Update

3/9/2018

  • Fixed zombies not being able to bhop.
  • Fixed problem where card upgrades wouldn't show correct zombie stats.
  • Fixed bug where hero wouldn't respawn with correct amount of deployables.
  • Fixed crows not being able to fly post-game.
  • Made card upgrades also effect variant zombies.
  • Updated card UI to show other players number of decks owned.
  • Updated card upgrades to also effect weapon variants (such as akimbo).
  • Fixed couple of Crazy physics errors.
  • Made kill messages printed in console more color coded.
  • Added Draft chests.
  • Added deck information menu to cards menu.
  • Added member rank icons to voice chat.
  • Added post-game survival rate graph menu.
  • Fixed fists sometimes twitching out with the attack animation.
  • Added Valentine's Day event.
  • Made it impossible to nail props from other peoples hands.
  • General RoasterRock now only earns half points and does not count towards honorable mentions
  • Buffed the Grenade Launcher
  • Buffed the StormForce
  • Optimized dev msg
  • Fixed possible script error with survival graph
  • Optimized survival graph code
  • Updated dev messages handle
  • Delayed post-game mapvote startup timer
  • Fixed small script error with bots
  • Added ConsoleCommand spam detection
  • Scoreboard mutes also call the local mute function
  • Small optimzation to DynamicSpawnIsValid and GetDynamicSpawns
  • Added a cache player trace function
  • Optimized the TargetID trace atad
  • Remove useless concommands to prevent client spam
  • Small fixes to survival graph
  • Fixed the carry prop name being wrong in TargetID
  • Optimized hooks
  • Optimized entity indexing
  • Fixed bonus weapon bonus to show properly weapon name
  • Fixed mouse sensitivity while zoomed with sniper

Balance Changes

 

Stormforce:

  • Fire Speed Increase
  • Penetration increased from 60% to 81%
  • Damage increased from 282 to 290
  • Decreased the spread
  • Debuffed reload speed to 80%

 

Grenade Launcher:

  • Buffed reload speed to 132%
  • Restored auto-reload
  • Buffed damage radius to 210
  • Buffed damage to 272

Edited by ForrestMarkX
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Update

6/4/2018

  • Optimized various rendering code.
  • Optimized some zombies code.
  • Optimized movement code
  • Moved the card system from SQLite to MySQL
  • Made bonus effect "low gravity" extra rare.
  • Added bonus effect "Bunny Hop" which gives player ability to bunnyhop for 5 minutes.
  • Added a better position to draw zombie points
  • Re-added Wardrobe
  • Added the ability to color the message beacons
  • Added the ability to force draw a message beacon making it ignore client settings
  • Fixed the portal system
  • Added the ability for more than 1 supply crate to spawn
  • Destroyed supply crates can now be repaired
  • Props that are protected by the armory now get a yellow outline
  • No longer use TEAM_UNASSIGNED for non-spawned players
  • Only add player specific variables when they fully spawn in
  • First opening the arsenal or worth menu no longer causes lag
  • Made the default nail hail addition per nail 75 instead of 10
  • Re-added the 3 new zombie traits
  • Fixed players randomly dying when walking over physics props or on stairs and ladders.
  • Fixed so new players/recovering from crash to spawn near human team in OBJ and ZE.
  • Fixed issues with being unable to jump off physics props.
  • Added maps last 2 weeks winrate tracking to leaderboards menu.
  • Fixed bug with humans being able to repair bloodcrates.
  • Gibs spawned by a destroyed blood cradle no longer gives health

Balance Changes

  • Players now spawn with armor in ZE
  • All ZE weapon damage has been halfed
  • Knockback has been increased in ZE
  • Zombies are now far faster than humans in ZE
  • Zombies do 95 damage a hit in ZE

Edited by ForrestMarkX
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Update

7/31/2018

  • Removed useless cfg
  • Removed unused assets
  • Added 'FU-BAR' Gauss Rifle
  • Updated the worldmodel system to use the engine system
  • Renamed alot of weapon classes to reflect what type they are
  • Buffed Deagle damage to 65 from 55
  • Buffed Deagle fire speed from 0.32 to 0.25
  • Buffed Evo SMG clipsize to 45
  • Buffed Evo SMG reload speed
  • Replaced the Swift Sniper Rifle with a silenced MSR Sniper Rifle
  • Removed the L85A2 AR
  • Buffed the Bullseye handgun damage to 60 from 43
  • Buffed the M4 damage from 32 to 42
  • Changed the Medic AR fire sound
  • MP40 now has a 25% penetration factor
  • Swift Sniper Rifle now hides players aura and has a 100% penetration factor
  • Removed the Remi ACW
  • Buffed the Adonis damage to 70
  • Reduced Adonis clip size to 20
  • Added 3 stock to the Adonis
  • Re-added the Raygun
  • Buffed the RPG-7 reload speed by 25%
  • Added pumping system to the shotgun base
  • Silencer SMG now hides players aura
  • Updated the Sparkler SMG to a silenced MP5K that can hide the player aura
  • Reduced the distance that zombies can see the aura of the stealth handgun
  • Added better scoping system for scoped weapons
  • Adjusted alot of values based on player scale
  • Added better system to change the fire speed rate of weapons
  • Nerfed Storm Assault Rifle damage to 30 from 34
  • Storm Assault Rifle now fires 2 shots per shot instead of 1
  • Reduced the Swift penetration factor
  • Fixed the MP40 being broken if dropped
  • Added ammo consumption system
  • FU-BAR and Gluon now share a ammo pool
  • Renamed Gluon ammo to Fusion Cells
  • Changed the model of the Gluon ammo

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Update

8/7/2018

  • Updated the medic weapon sounds
  • Some zombie skins now change with player color
  • Fixed Fusion Cells being seen as Gluon Ammo from the resupply
  • Fixed some weapons having incorrect WElements
  • Disable SQLite -> MySQL converter
  • Optimized the bullet system and tracers
  • Attempt to fix crashing by delaying adding particles
  • Added Sigil Placer as a teleporter (Unused as of this changelog)
  • Added a base class for deployables
  • Increased the difficulty ramp from destroyed Supply Crates
  • Nerfed the PukePus damage from 5 to 2
  • Low damage weapons are not longer affected by the difficulty setting
  • Nailing now works through forcefields
  • Attempt to fix the Barricade Material Transponder breaking props
  • Low health nails now play a spark effect
  • Reduced all Transponder prop prices
  • Added Zapper and Arc Zapper (Unused as of this changelog)
  • Added Kongol Axe (Unused as of this changelog)
  • Added 'Executioner' Axe (Unused as of this changelog)
  • Added proper credits for Raox and The Darker One while also updating the credits menu to look better
  • Added Resupply Pack as an obj only arsenal item (Unused as of this changelog)
  • Nerfed the Adonis damage from 70 to 42
  • Added map profile for Obj Minecave
  • Added map profile for a few ZE maps
  • Fog no longer blocks Message Beacons, Supply Crate Icon and Sigil Teleports
  • Players now have most things scaled with scale from mini mania
  • Fixed bottomless clip and infinite ammo making weapons unreloadable
  • Ragdolls now conform to the model scale of the owner
  • Added new worth menu GUI
  • Added many new props to the Barricade Material Transponder
  • Optimized damage events
  • Added a new hud type
  • Fixed the hud type SH TTT not working like it should
  • Added killicons for the latest zs weapons
  • Improved the prop outline system
  • Improved the worldmodel rendering system
  • Fixed a few weapons having broken worldmodels
  • Optimized the flashlight system
  • Added the ability to use # ^ and % with vectors
  • Made tracers have a whiz effect
  • Fixed the muzzle flash for alot of weapons
  • Added system to change fire animation speed
  • Added the Healingray weapon (Unused as of this changelog)
  • Fixed the Kingo having no WElements
  • Added Scavenger trait
  • Added Arsenal Pack (Unused as of this changelog)
  • Added back voice chat wave meter that somehow got removed

Edited by ForrestMarkX
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Update

8/10/2018

  • Fixed the resupply/arsenal packs not working
  • Added the new weapons to the worth/pointshop
  • Fixed the knockback on a few weapons
  • Buffed the Eraser (Damage to 26 from 22)
  • Buffed Promethium (Fire speed to 0.6 from 0.62, Accuracy changed from 0.02 to 0.001 )
  • Fixed a few melee weapons having messed up world models
  • Buffed the Reaper (Damage to 40 from 32)
  • Fixed mini-mania and scaled zombies from getting messed up
  • Restored the new worth menu
  • Fixed the zombie points not appearing on the modern ZS hud
  • Added a barricade point multiplier based on map winrate

Edited by ForrestMarkX
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Update

8/24/2018

  • Fixed weapon reloads being wrong sometimes
  • Made the Chilled Immolators ice spit better
  • Added base class for CSS grenades
  • Restored the torso/leg system
  • Added Liquid Nitro Zombie
  • Added Wild Poison Zombie
  • Added Frigid Revenant
  • Added Blood Revenant
  • Added Gore Blaster Zombie
  • Added Extended Claws trait for zombies
  • Added Fury Rush trait for zombies
  • Added new zombie model with fixed hitboxes
  • Buffed Adonis damage 42 to 48
  • Nerfed the Storm Assault Rifle damage 30 to 28
  • Added TV and Camera
  • Added the Meat Hook
  • Added cards for Executioner, Kongol and Meat Hook
  • Broken Supply Crates are no longer invis to zombies
  • Buffed the last human RPG damage 400 to 1000
  • Fixed poison spit causing stuff to become white for a single frame
  • Replaced game_text with a LUA version that supports font changes
  • Increased the forcefield stock from 3 to 5
  • Added a few ents for a shade update
  • Shades now earn boss points for taking damage
  • Fixed the HUD rendering for some weapons using the modern HUD
  • Removed a debug print and function
  • Medic heals now show the medkit icon
  • Poison projectile effects now have there sizes set by the projectile ent
  • Shades can now use R to pull a rock out of the ground
  • Added Frost Shade variant
  • Fixed the frost effect not adding the proper clientside effects
  • Certain zombie classes can no longer be frozen
  • Added death effect to the Shade
  • Added blood color for a few zombies
  • Made Blood Impact change with blood color
  • Gunturrets now ignore NoTurretTraget and spawn protected zombies
  • Knockdown status now renders the ragdoll like the player
  • Added system to allow drawing a override model on any zombie and allow to draw the main model with it
  • Added Devourer
  • Added Ancient Nightmare
  • Wraiths no longer get targeted by turrets
  • Made the spawn protection drawing alittle better
  • Attempt to fix players sometimes not teleporting on certain maps
  • Fixed the pack drawing
  • Fixed a few messages having messed up colors
  • Detpacks now have a arm time and using the detpack remote can select individual detpacks to detonate
  • Added ammo counter for deployables
  • Added ammo counter for grenade and med grenade
  • Fixed exploit where you could throw more than 1 grenade at once
  • Zombie attacks now cause impact effects
  • Supply Crates are now marked with A and B
  • Gave Chrono Butcher a new icon color
  • Chilled Immolator no longer spawns on Obj
  • Added icons for ammo
  • Added a new arsenal crate menu
  • Fixed mech blood color spawning blood effects and not sparks
  • Added function for when deployables get destroyed
  • Hitting a blood color mech zombie with melee no longer spawns blood
  • Added close button to the zombie selection menu
  • All Supply Crates get removed when the round ends

Edited by ForrestMarkX
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Update 9/6/2018

  • Medical Zombies now get barricade points for healing
  • Made the Supply Crate rendering look much better
  • Added Overtime Mode (Both supplies need to be dead and humans needs to win)
  • Added Lobby Menu
  • Removed DLib since it's causing more issues than helping
  • Added Devourer card
  • Ghouls now spawn with Blood Cradles
  • Deployable ghosts now go through forcefields
  • Restored Chilled Immolator on obj maps
  • Getting frozen now slows you down, makes you inaccurate and makes you fire slower instead of just freezing you solid
  • Shade rocks now only damage players
  • Made the spawn protection on zombies more visible
  • Moved Frost Shade to wave 4
  • Moved Ancient Nightmare to wave 5
  • Added Worth Menu UI style to the options menu
  • Devourer now uses an actual hook to bring in Survivors
  • Added Epic Bonus Crate
  • Tell the player when he gets ammo
  • Max possible barricade health buffed from 1500 to 2500
  • Buffed the Ancient Nightmare damage from 55 to 70
  • Fixed FU-BAR making you super slow

Edited by ForrestMarkX
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Update

9/29/2018

  • Bots cannot be honorable mentions
  • Added achievement total point counter
  • Updated lua runaway loop catcher
  • Improved the physgun alittle
  • Slightly optimized PlayerShouldTakeDamage
  • Combine medic messages into one instead of spamming
  • Attempt to fix a pvs issue with the portal
  • Updated hit damage display codebase
  • Fixed issue where pulled props could kill a gravity gun user
  • Made Zappers no collide with humans
  • Updated card saving and loading
  • Fixed a few issues with the trigger zombie classes
  • Refresh some stuff when a supply crate is broken
  • Do not allow Supply Crates to spawn too close to each other
  • Added achievements system
  • Fixed weapon equip trigger to give ammo for ZE
  • Added so ZE shows if materia is usable or not
  • Made ZE take no points from you if you become starting zombie
  • Fixed a lua error and changed rules of one achievement
  • Buffed the Grim Reaper (Damage 33 to 45)
  • Nerfed the Storm Assault Rifle accuracy
  • Added ZE materia activation time tracker and display
  • Fixed up the FU-BAR ammo consumption
  • Fixed favoriting certain things causing the worth item to appear
  • Storm Assault Rifle now consumes 2 ammo per shot
  • If the map has a high winrate also set a difficulty mod
  • Added a very very beta clientside hit detection system
  • Increased the tier 6 ammo cost
  • Improved the hit accurancy for bullets
  • Added cvar to change resupply profit
  • Fixed how statuses handle dormant players
  • Fixed client side collision size for players
  • Added cvar to control Supply Crate point win amount
  • Points to get from winning with Supplies is now divided by the amount of supplies
  • Shade Rocks now get destroyed when taking damage from humans
  • Don't fadeout the Supply Crate icon for zombies
  • Grenade and JiHad now display proper values in the Pointshop stats
  • When pulling a grenade force the zombine to run
  • Adjusted the medic guns to heal about the same amount as a medickit
  • Added slew of new achievements
  • Added dynamic system to allow admins to change zombie point gain
  • Blood Warden now does damage every second
  • Ruin now works to damage zombies at endgame
  • Added achievement progress pop-up
  • Altered description of achievements
  • Fixed jihad bomb making missing reference
  • Fixed Blood Warden description
  • Moved Third Seal down since it's mostly useless
  • Added killicon for the flesh beast
  • Added 2 new achievements
  • Fixed visual glitch with melee hit
  • Fixed parkour achievement
  • Restored the obj buff system for zombies
  • Only allow 1 nail in obj props
  • Replaced the door models that always give vertex errors
  • Fixed some error spam
  • Optmized code
  • Added special FX to ultimate draft chest
  • Cleaned up some code
  • Experimental collision optimization by HST
  • Added new achievement
  • Fixed parkour achievement again
  • Removed debug logging
  • Tweaked chest point cost for chests
  • Added 2 new zombie traits
  • Added new zombie selection menu
  • Made the original gravity gun act like the super variant
  • Props flung by gravity gun don't take damage
  • Better collision system for the grav gun held props
  • Improved the transponder drop to floor system
  • Added better system for zombie traits

Edited by ForrestMarkX
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Update

10/14/2018

  • Optimized code.
  • Fixed multiple zombie melee hit FX error from some previous update (fast zombie).
  • Changed so max threat and final player can't suicide nor spectate.
  • Rebalanced some achievement goal scores and reduced chest point costs for chests by 30 %.
  • Improved bot AI (and added chat ability).
  • Fixed zombie traits to be re-activated after dying again as a human.
  • Made destroyed armories become non-solid.
  • Fixed color saturation of armory HUD icon when its damage flashing.
  • Added more missing country tags.
  • Fixed glitch with humans on new round where they would all face zero angle.
  • Added a 3,5s charge-up time for claymores and SLAM mines.
  • Made laser for claymore and SLAM visible only at a short distance for zombies.
  • Added top ragequitter icon for scoreboard.
  • Changed AFK icon and made the tooltip of it show AFK time for players.
  • Made grenades lob firemode similar to HL2 grenades.
  • Changed grenades to be non-solid to zombies, so it passes through them.
  • Nerfed Blood Warden trait to deal 2 dmg per sec and stop at 1 HP health.

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Update

11/26/2018

  • Don't convert props to the multiplayer version anymore
  • Made the nail UI look alot better and take less resources
  • Added the barricade damage system to the hit numbers
  • Can no longer place Assault, Shotgun and Regular turrets close together
  • Fixed the detpack remote getting removed when detonating 1 detpack
  • Fixed the Alpha Ghoul being named wrong and moved him down some waves
  • Do not show obj locked zombies and bosses
  • Speed up the PlayerCanPurchase/PlayerCanSell hook
  • Only draw the nail count for the hammer
  • When killing a zombie as a zombie fling there ragdoll forward on death
  • Disable dynamic lights and model decals
  • When spectating a player set your position to his to prevent PVS issues
  • Attempt to fix the gore blaster bug
  • Fixed the Devourers attack speed
  • Fixed the slugrifle
  • Made the FU-BAR insta kill on headshot
  • Added venting system to the Gluon
  • Buff is now no longer a trait and all players have it by default
  • Made the zombie gasses act like they do in the latest ZS
  • Improved the way the HUD draws
  • Made the TTT HUD fit with high health counts
  • Made the Modern ZS Status HUD always draw
  • Improved the HG: Options UI by adding a property sheet
  • Added several UI improvements to deployables
  • Renamed the auto repair nail and made it give points for repairs
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Update

12/4/2018

  • Removed Advanced Armament and made the regular act like it
  • Added Heavy Hitter, Berserker, Veteran, Prodigy, Defender, and Ghoul Hunter traits
  • Added Healing Spot and Flesh zombie traits
  • Improved the point gain on medic zombie
  • Improved the transponder to prevent stuck props from happening
  • Added Howler
  • Fire headcrabs only cause fire for 3 seconds
  • Changed the way the bleed status works and made it used for blood wardan
  • Made the prop protection system for the Supply Crate better
  • Improved spraymesh
  • Optimized a few things
  • Restored the original Grim FOV
  • Fixed ZE weapons ignoring bosses and npcs
  • Added VIP/Gold player model section for the model selector
  • Fixed issues with hooks stacking powers
  • Fixed the Gauss and Slugrifle not working like they should
  • Added a better system for adding hooks to status ents
  • Adjust the speed of players carrying props
  • Speed up the spawn valid cache system slightly
  • Give snipers a hullsize so they are easier to hit targets
  • VIP+ can now use custom spray URLs
  • Added many VIP and Gold player models
  • Bleed status can no longer kill you if your health is below 2
Edited by ForrestMarkX
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Update:

12/16/2018

  • Added Enhanced Perception of Errors
  • Removed gProfiler incase it doesn't play nice with the gmod update
  • Added double points to the xmas event
  • Removed Blueberries model
  • Removed pm precaching since it's done in the gm already
  • Made alot of models use the combine hands since there hands are badly done and blocks player view
  • Made IsNailed return a proper value clientside
  • Fixed the translations not working like they should
  • Fixed up the Doomcrab projectile to only work on players
  • Made a few status ents use TransAlphaToMe
  • Fixed the battlecry status playing the beat sound forever
  • Fixed the spawn protection not getting set properly on the client
  • Re-enabled the Howler and Doomcrab
  • Moved alot of rendering stuff to the gamemode and not from a hook
  • Made certain weapons use the scope base
  • Optimized world model drawing slightly
  • Admin Stick now dissolves things when deleted
  • Buffed the Wicked Boomstick
  • Fixed the Sparkler having a bad world model position
  • Third Seal now displays on the status HUD
  • Optimized player drawing
  • Made the spectator flashlight much better
  • Optimized GetAuraRange slightly
  • Do not set the players DSP when using zombie vision
  • Fixed the physgun messing up player physics when picked up
  • Fixed error when trying to add a OBJ checkpoint for bots
  • Optimized supply crate drawing alittle
  • Removed alot of models and replaced them
  • Removed unused workshop download
  • Changed the perm mute system
  • Re-enabled Wardrobe
  • Optimized the xmas hats
  • Use surface.PlaySound for the boss zombie rise sound
  • Optimized PlayerStepSoundTime on the server
  • Optimized the muting system
  • Fixed xmas gun not playing the proper sound
  • Fixed the Roaster Rock footstep sounds
  • Reduced point gain from medic zombie
  • Removed a tpose model
  • Optimized drawing on a few things
  • Fixed clientside error when trying to remove a entity on the client
  • Don't draw world models if the player is nodraw
  • Don't draw santa hats for a no draw player
  • Cleaned up some clientside code
  • Fixed up Heavy Hitter
  • Added better system for ignoring the Berserker trait
  • prop_weapon will now properly change to engine weapon models
  • Decreased the distance the supply crates needs
  • Disabled Neutron debug text
  • Don't check the sourcebans database every minute
  • Give zombies damage resistance on low player counts
  • Don't bother printing a message with SourceBans
  • Don't draw dev messages in chat unless specified
  • Fixed Berserker not working like it should
  • Fixed Wardrobe causing a full sync 24/7 in ZE
  • Made humans regular size on the xmas event
  • Made the santa hat drawing properly read lighting
  • Added boss slain popup when a boss dies
  • Nerfed the health card (5 -> 3)
  • Buffed the speed card (0.01 -> 0.015)
  • Added Howler card
  • Added bosses have risen message for humans
  • Bosses now spawn 5 seconds before the next wave
  • Attempt to prevent torsos and legs from spawning at a zombie spawn
  • Buffed the Howler battle cry effect
  • Made the medkit also work with Defender
  • Fixed EPOE not properly logging errors to Neutron
  • Run a full collision update every 1.5 seconds to fix the NW2Var bug
  • Added Butcher card
  • Supply Crates will now regen health
  • Buffed the rate that humans can repair a broken supply crate
  • Buffed the Impaler damage (80 -> 120)
  • Buffed the Photon damage (80 -> 142)
  • Nerfed the fire speed of bow weapons so they don't become machine guns with Bottomless Clip
  • Do not unlock Immolators when both supplies die
  • Nerfed the Doomcrab
  • Like 2

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Update

12/18/2018

  • Nerfed the Howlers abilities slightly
  • Do not unlock Immolators when both supplies die
  • Nerfed the firespeed on bow weapons so they don't become machine guns with bottomless
  • Limit how long a vote title can be
  • Removed pointless check in the Doomcrab weapon
  • Changed the boss death notify text
  • Fully don't draw no draw players
  • Optimized nails a tiny bit
  • Optimized TragetID and world model drawing
  • Made the KF2 HUD change size with the text for the game state
  • Made the game state text alignment better
  • Fixed weapons not working like they should when they replace SetIronsights
  • Fixed the hit-detection on snipers being broken
  • Renamed the xmas double points hook to prevent overriding it
  • Gave Roaster Rock banned for life
  • Fixed roaster rock sounds getting played on non-roaster rock players
  • Reduced the spread on the blaster shotgun
  • Buffed Blaster Shotgun damage (16 -> 17)
  • Buffed the Blaster Shotgun bullet count (6 -> 8)
  • Gave most shotguns a base 25% penetration
  • Buffed the SG550 damage (135 -> 140)
  • Buffed the SG550 reload speed (1 -> 0.75)
  • Gave the SG550 a 50% penetration ratio
  • Nerfed Raygun damage (62 -> 55)
  • Adjusted the prices of many of the new traits
  • Added Buff back and made it allow you to move full speed with heavy props
  • Spybot on zombies now allows them to see the nail health of props
  • 'Tiny' Slug Rifle price changed (150 -> 110)
  • 'DOOM' Super Shotgun price changed (150 -> 170)
  • 'Stalker' Assault Rifle price changed (150 -> 130)
  • 'Hailstorm' SMG price changed (150 -> 130)
  • 'Aurea' Pistol price changed (150 -> 140)
  • 'Reaper' UMP price changed (150 -> 130)
  • Updated the Doom Crab to not get players trapped
Edited by ForrestMarkX
  • Like 3
  • Sad 1

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Update

12/25/2018

  • Added inworld chat for admins
  • Added ulx spraylock
  • Added avatars to the relay chat
  • Attempt to fix broken explosion damage for zombine and chem zombie
  • Added lunera MOTD
  • Fixed small issue with the electropus projectile
  • Moved the Doom Crab to Wave 4
  • Fixed Defender working on zombies
  • Nerfed the Doom Crab since he can now fit into small places
  • Added new epic bonuses
  • Gave a few low tier guns bullet penetration
  • Changed the Wicked Boomstick description to say it loads 6 shells
  • Attempt to fix flashlights not working on santa hats
  • Bots can no longer see no-draw players
  • Do not draw a override model if the player is not drawn
  • Prevent santa hat material from being overridden by the player drawing
  • Fixed up the reserve slot system
  • Added more cadebase for bot AI
  • Added XMas achievement
  • Added aCrashScreen
  • Changed the way the points bonus is calculated
  • Removed slowdown from all non-Ghoul zombies and made it a zombie trait
  • Allow displaying obj locked zombies if they are unlocked from a logic_classunlock
  • Adjusted the melee size of several different zombies
  • Fixed up the bullet system
  • Fixed issue with muzzle flashes on specific weapons
  • Dual weapons now properly spawn the correct tracer from the correct barrel
  • Fixed the zombine grenade to be properly set in the hands and have the proper effects
  • Buffed Akbar damage (26 -> 30)
  • Nerfed Deagle damage (65 -> 60)
  • Added Deagle penetration (0.75)
  • Moved the MP40 down a tier
  • Nerfed MP40 damage (35 -> 32)
  • Buffed Reaper UMP damage (40 -> 43)
  • Nerfed Super Jump time to 1 minute
  • Added resizer tool to the toolgun
  • Added bot cading support
  • Fixed prop transponder
  • Fixed Difficulty system getting messed up when repairing Supplies
Edited by pho-
changed nerf to buff and moved mp40 section
  • Like 2

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Update

1/2/2019

  • Updated GLMVS mapvote
  • Fixed random boss selection to not pick locked variants
  • Completely revised the trait system
  • Added sub-category support for the worth menu
  • Fixed Veteran not working the way it should
  • Changed shades takes a max DPS from flashlights
  • Fixed speed bonus resetting on death
  • Nerfed Zombine (Grenade Damage 65 -> 40) (Damage Radius 128 -> 64)
  • Allow Blood Cradle to be used by Crows
  • Prevent Blood Cradles from showing up in wallspy
  • Added MMod weapons to replace the HL2 weapons
  • Roaster Rock and Max Threat can not get the hero bonus
  • Berserker trait now prevents all heals except self heals
  • Added 'Plasmatic' Tau Cannon
  • Added inspect animation system
  • Added new resupply box model
  • Difficulty now changes dynamically with player count
Edited by ForrestMarkX
  • Like 2

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Update

1/16/2019

  • Added Compound Z trait
  • Weapons now play a proper holster animation
  • Use the holster animation when picking up props
  • Fixed a few issues with inspect and reloading
  • Fixed traits not properly updating clientside values
  • Added ulx givestatus
  • Attempt to speed up world model drawing slightly
  • Made the Boomstick use the original firesound
  • Ghoul Touch trait will now give a proper status effect
  • Added effects for a few bonus items
  • Added Invincibility Star epic bonus
  • Make GLMVS use the threshold cvar
  • Made Quad Damage less loud
  • Added first time deploy animation support
  • Fixed up the inspect system to allow for ACT_VM_FIDGET
  • Fixed deploy time on Medic AR/Pistol and Scar being super long
  • Buffed the Swift Sniper Rifle
  • Attempt to fix sniper rifles having aweful hit detection
  • Fixed Tau Cannon having mixed up Cone settings
  • Infinite ammo now works on the Tau Cannon
  • Added new Arsenal Crate model
  • Added OnDestroyed for deployables
  • Added Neuro-Fiber Armor trait
  • Added Long Fall Boots
  • Fixed dual deagles not having the penetration of the regular deagle
  • Added Fighting Spirit, Bomb Training, Blast Cap
  • Changed Devourer rope to a hydra coord
  • Buffed the Doomcrabs jump
  • Made poison spit darker green
  • Increased the damage and effectiveness of bloat projectiles
  • Changed Chem Zombie name to Burster
  • Buffed the Spitter Zombie
  • Made the Chem Zombie effect a darker green
  • Made alot of boss zombies ignore the leg slowdown
  • Made the Swamp Legion icon green
  • Made a few bosses ignore specific damage
  • Shade no longer takes damage from the legs
  • Moved Shadow Shade to wave 3
  • Moved Frost Shade to wave 3
  • Removed arm and stomach damage scaling for bullets
  • Added partial LUA refresh compatibility
  • Nerfed the fire headcrabs fire to only last 1 second on players
  • Allow variants to define sub-variants and there own translations
  • Added Starved Zombie, Putrid Ghoul, Molted Headcrab, Skittish Headcrab, Apparition, and Bullsquid
  • Ghouls besides the Putrid Ghoul will no longer eject poison flesh when taking damage
  • Buffed the aura radius of the Swift
  • Slug Rifle now does a base 800 damage on headshot
  • Reduced the fire interval for fire headcrabs
  • Medic weapons are no longer affected by Berserker
  • Fixed Keyboard Warrior
  • Fixed error with Veteran
  • Speed up a few things
  • Prevent phantom bullets
  • Sounds on a few weapons now get played properly
  • Restored Devourer and Nightmare slowdown
  • Nightmare now causes a status effect on hit
  • Nerfed Tickle Nightmare damage and make his hits give a few status affects to assist in killing the player
  • Added Kevlar Vest worth item
  • Added Thicker Skin zombie trait
  • Reduced the Tough Skin traits cost to 6000
  • Allow reserve slots to increase the max visible slots
  • Fixed error caused by the team battelgrounds event
  • Changed the Nerf model to a Skeleton
  • Reduced the time it takes to pounce for the Nerf
  • Nerfed the shade rock
  • Improved mapvote UI
  • Minor bot AI adjustment
  • Optimized zombie melee trace
  • Optimized bullets slightly
  • Speed up the invisibility check
  • Do not allow weapon switching when holding something
  • Invisible players no longer mess up zombie spawns
  • Optimized movement slightly
  • Moving backwards with melee weapons no longer cuts your speed in half
  • Restrict the Tau and Raygun from Berserker
Edited by ForrestMarkX
  • Like 6

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