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Zs_Butchers_Den_Beta7


kv526
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zs_bd_b12

The Butcher's Den King of House Maps

https://drive.google..._GzSiq6d7YZInE0

 

too many updates to list. here is what I know off of the top of my head.

 

1. removed barn.

2. updates to the world bounds (not yet finished).

3. changes to light_environment.

4. closed more entrances to the house.

5. got rid of most of the window bars because they didn't match the aesthetic and replaced them with indestructible boards.

6. divided spawn points among two separate areas of the map.

7. zombies may still be spawn camped to an extent, however, I believe that it won't be as bad.

8. I haven't yet determined where I want the final zombie spawns and gas to be.

9. area portals added to all exterior doors and windows for this beta (should help get our 1% fps lows higher).

10. some interior light sources have had their brightness or composition modified.

11. custom zombie and human win music (from Diablo 1). color correction effect for zombie win.

12. the butcher's room is now unlocked from the start.

13. a couple of hint brushes have been placed, more to come.

14. a couple of func_visclusters to ease my compile time.

 

sEEdLK.jpg

 

W3QuLh.jpg

MSRmD5.jpg

 

JaHPfz.jpgsRBlyz.jpg

RIP BARNGgTNeO.jpg3qyVJv.jpg

Edited by MoonChickenDogRat
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zs_bd_b12

The Butcher's Den King of House Maps

OP Also updated: https://drive.google..._GzSiq6d7YZInE0

 

too many updates to list. here is what I know off of the top of my head.

 

1. removed barn.

2. updates to the world bounds (not yet finished).

3. changes to light_environment.

4. closed more entrances to the house.

5. got rid of most of the window bars because they didn't match the aesthetic and replaced them with indestructible boards.

6. divided spawn points among two separate areas of the map.

7. zombies may still be spawn camped to an extent, however, I believe that it won't be as bad.

8. I haven't yet determined where I want the final zombie spawns and gas to be.

9. area portals added to all exterior doors and windows for this beta (should help get our 1% fps lows higher).

10. some interior light sources have had their brightness or composition modified.

11. custom zombie and human win music (from Diablo 1). color correction effect for zombie win.

12. the butcher's room is now unlocked from the start.

13. a couple of hint brushes have been placed, more to come.

14. a couple of func_visclusters to ease my compile time.

 

sEEdLK.jpg

 

W3QuLh.jpg

MSRmD5.jpg

Edited by MoonChickenDogRat
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