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Extend Intermission In Zs?


eXfro
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So I'm working on a new map that has an elevator that will bring players to a new level after each wave. During intermission players will have to cade each level. With travel time in the elevator it would be difficult to do in time. I was wondering if anyone knew a way to extend the intermission time? I have been messing with logic_waves but cant seem to figure it out. Thanks for any help!

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You could try SetWaveStart,and setwaveend

input SetWaveStart(integer) : "Sets the time that the wave will start to TimeNow + <time>. You should use this instead of delayed entity inputs."

input SetWaveEnd(integer) : "Sets the time that the wave will end to TimeNow + <time>. You should use this instead of delayed entity inputs."

Edited by Great Leader Kevin
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You could try SetWaveStart,and setwaveend

input SetWaveStart(integer) : "Sets the time that the wave will start to TimeNow + <time>. You should use this instead of delayed entity inputs."

input SetWaveEnd(integer) : "Sets the time that the wave will end to TimeNow + <time>. You should use this instead of delayed entity inputs."

 

 

Saw that in the ZS FDG, sooo i would do something like.... OnWaveEnd>Wave 2>SetWaveStart>30sec ...to add 30sec to intermission? Thanks for help

 

 

and on another note, that bird in your signature is totally masturbating on that guys head

Edited by exfro
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