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Make It Slower To Walk When Carrying More Items


rhinos
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@Lady Luck

As long as it isn't by a huge amount (IE 10- or 15- hammer-units per deployable in inventory) it could work, perhaps -3 hammer-units per deployable in inventory. Weapons and other items shouldn't take off speed as I can imagine they won't hold the human down that much, unless in huge quantities. I reckon if a human is carrying more than 10 or so items, their max velocity should be brought down by 15- hammer-units.

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@rhinos

This idea is not useless in the sense that it will act as a limit to what human players buy from the Arsenal Crate and carry with them, but it's a mechanic that can work or backfire depending on what other game mechanics are in-place. Personally, I like survival games that have a "carry weight" mechanic, but if not used correctly, it's annoying to deal with.

Plenty of videogames that emphasize survival integrate uncommonly-integrate this mechanic to create a form of inventory management; this leads to actions that center on taking only what's necessary and leaving the rest behind, which is fine if the game has other mechanics in-place that complement this (skill trees, abilities, unique physical interaction, weapon limitations, etc.). Unfortunately for Zombie Survival, the mechanics in-place might make this more of a hassle than a benefit.

The core gameplay of Zombie Survival centers on two team-oriented gameplay aspects based on the Human and Zombie teams:

  • Humans try to survive for 6 waves by scavenging props, building barricades, and purchasing weapons and gear to hold back the zombies.
  • Zombies try to kill all the human players within 6 waves, upgrading themselves to improve their efforts to do so.

So far, the mechanics to accomplish these aspects work fine as they currently are. Incorporating "carry weight" and/ or "encumbrance" mechanics will not only annoy the hell out of players that like playing as humans, but they'll become a huge strain on the base-coding for how items work. We would have to consider weight values for every single item from both the Worth Menu and Arsenal Crate to pull this off successfully, and not only is that a lot of designing and coding work, but it makes these mechanics act like unnecessary overhauls.

I don't see this mechanic as a near-possibility for the server because the mechanics we currently have will not satisfy this integration, and this just makes it harder for human players to survive when they're already dying left and right, on top of the zombies usually winning every map we play on.

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