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Supply Crate Idea


Laces115
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Lady Luck has already addressed the problem with supply crates regenerating health, but I have another suggestion as well:

When humans aren't near the supply crate, it's hard to convince the zombies on your team to go attack it, because they don't receive barricade points for it.

What I propose is that, once health regen for crates is removed, supplies will give barricade points for damaging them even if humans aren't close enough under normal circumstances.

This way, zombies aren't penalized for going halfway across the map do destroy it. 

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