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Boss sub class ideas / suggestions


MN ZS FAN
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The first idea is for the butcher, it is a lumberjack subclass,  it would have a chainsaw, is not able to be slowed down, it would have 2200 health and it would have a chainsaw.

Speed 30% faster than the normal butcher. HP is 2200. Damage is 12 damage per 0.75 seconds same jump hight as the normal butcher does an extra 45% damage to wood objects/wood cades

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This is a bit of stretch, But "Magma pus" subclass for pukepus, unlocked wave 6,  lights props on fire for 12 seconds, Lights humans on fire for 8 seconds. where you puke it will leave behind bits of lingering fire that will damage you and catch you on fire for 2 seconds, the lingering fire disappears after 12 seconds

It would be the same speed as normal pukepus, 3000 health, same jump hight as normal pukepus On death it will explode into a massive fireball that will burn props near it for 20 seconds, humans for 10, and leave lingering fire for 30 seconds. takes damage. the fireball would reach up to 1 and a half vending machines on their sides 

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Subclass for shade, called "Night shade" ( ͡° ͜ʖ ͡°), Unlocked on wave 6,  has 2750 health, blinds nearby players like doomcrab, and slow them down takes damage from bright lights and laser weapons

Can't pick up props, instead creates a black hole that sucks props in and humans, lasts 15 seconds, once that 15 seconds is done it shoots the props and players outwards rag-dolling humans for 2 seconds, any humans that get hit by the props will die instantly, sucks humans and props in at 50% slower than walking speed, You can destroy the black hole as human by dealing 10,000 damage to it  before the 15 seconds is over to not get the props to be flung or humans also getting flung. the way you create the black hole is like a Chronos teleport, you press right click and walk into the cade, right click again where you want to place the black hole, then you go back to your spot that you originally pressed right click and are frozen for 10 seconds, Cooldown for the attack is 55 seconds, shields cant block the nightshade, but the shields weaken the "Night shade", takes half the hp of it away and makes the black hole last for 10 seconds, and only have 2000 health.

speed: same as default shade

jump hight: same as the default shade

health: 2750. takes triple damage from deployable lights

the weaker the nightshade gets the more powerful the speed debuff and blindness gets, once the "Night shade" dies it blinds all human completely for 3 seconds

 

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