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zs_ancient_sand_v4


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Feel free to throw some suggestions,I'll keep an eye on the map for further consideration on gameplay balances.

http://www.mediafire.com/file/w8q6h0wfr3aicwg/zs_ancient_sand_v4.bsp/file

Change logs:

V4:

Added:

-additional optimization

-admin room(Staff+ can ask me for direction to the admin room)

--Waves can now be extended to 7 - 10

--apocalypse mode can now be started at the beginning,middle or end of a wave(cannot be turned off atm,so choose wisely)

-added fog

-worldhints above the teleports at zspawn

Balances:

Zombies now have a dedicated teleport to Christmas land

-A breakable glass on the 2nd floor of Christmas house

replace the stem of the Christmas tree 

changes:

shifted some func_details into world

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If people don't like the extended waves,they can be just left alone and can be replaced with something else.

Again, something like this would need to be tested before it becomes definitive and conclusive. Who knows? People probably want longer waves.

Personally, I'm not fine with this because it just makes map transitioning longer, but at the same time, when we're doing so well, I want that extra challenge.

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