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  1. Chains

    Chains

    Retired Leadership


    • Points

      6

    • Posts

      1326


  2. Bread2

    Bread2

    Friend of HG


    • Points

      2

    • Posts

      44


  3. 0x48756776

    0x48756776

    Friend of HG


    • Points

      2

    • Posts

      490


  4. Imperial Knight

    Imperial Knight

    Friend of HG


    • Points

      1

    • Posts

      2006


Popular Content

Showing content with the highest reputation on 01/20/19 in all areas

  1. Congrats to the new Associate Director of Gaming Divisions! HG | FreeHugs [D]
    4 points
  2. Points. I know you want 'em. How do you get them? It's simple, ̶y̶o̶u̶ ̶s̶h̶o̶o̶t̶ ̶t̶h̶e̶ ̶z̶o̶m̶b̶i̶e̶s̶, ̶y̶o̶u̶ ̶b̶u̶i̶l̶d̶ ̶c̶a̶d̶e̶s̶ and lastly you leech off the poor human team's back. Yes you heard me, we're gonna be complete and utter pieces of shits just to make some virtual non-existent points. Now you may be wondering "I don't know man, I think the other players won't like it if I'm in it for self gain." Well to answer your question I will have to say that NOBODY CARES HUN, just like nobody cares about this guide. Now before we start this guide, you have to understand that this stuff is some elite pointwhoring, only scumbags like me will be fine doing this. Ok enough chit-chat, I'll explain how we'll organise this guide. The first team we'll be discussing is the Human team and next is Zombie team. I'll then recommend some profitable guns, items, traits, etc. In this guide we won't be delving too deep into traits and stuff because it make this guide a lot more confusing than it already is. Oh yeah, I forgot to mention that this guide is clearly just for satirical purposes, and don't blame me that all the players are all pointwhoring losers now K thx bye :3 Human Team The human team has a variety of ways to pointwhore, like repairing, which we'll be discussing first. Repairing is very cost-effective and helpful for the human team. It helps keep the cade healthy and ready for the human team, and believe it or not, barely any does this. Well, sometimes. Repairing is extremely simple, like if you don't know how to do this you actually suck at the game ( ̶S̶a̶m̶e̶ ̶a̶p̶p̶l̶i̶e̶s̶ ̶t̶o̶ ̶m̶e̶). But, if you literally don't know how to repair a freaking prop, I'll tell you. 1. Get a hammer 2. Find a prop that has been nailed down and needs repairing 3. Hold left click and there we have it, this is how we repair a cade. Now I know you may be asking "pls help, instructions unclear, dick stuck in toaster", well too bad, we're moving on. Monopolising with an arsenal crate or resupply crate can get you a lot of points. This is more of a side pointwhore - you should be doing something other than just staring at your crate and begging people to buy from your crate. You should repairing, shooting, whatever you want while monopolising for maximum profit. Healing is a very poo-poo way to pointwhore but it's pretty goo-goo when x1.5 or dp is on. It's probably one of the least efficient in terms of pointwhoring, but it really helps the human team. By that I mean it keeps the goo-goo ga-gas from whining. Unfortunately, this method can get really costly since 50 med power costs 20 each, and you'll probably only get around 10 points return (that's if 5 medpower = 1 point). This is why healing is really only good if there's dp or something like that. Now of course, you can waste even more points by getting the surgeon trait but I digress, and I also think I'm wrong BUT needless to say, healing is really good if you're also doing other things like shooting or repairing, like me. You can also buy more medpower at the starting pointshop (but who would honestly waste the starting points for medpower). All in all, in terms of pointwhoring, healing isn't really profitable, I usually LOSE points instead of gain, but to be honest, I can compromise, healing is very important in zs. But unfortunately, I wish I could say that to the next one. "Taking" is the most greedy thing to do in the game, and when I mean "taking" I mean grabbing dropped goods, like ammo or guns. The most doucheist thing to do is to just wait for someone to die while you are literally holding a medkit, but in terms of pointwhoring this does not matter. Stealing someone's stuff is the most profitable when someone dies with a t3 - t6 gun, but other tiers are still as profitable as long as you have the ammo for the said gun, so make sure to take the ammo as well. This one varies, as it depends on what loot you get. But still, this one still deserves to be on the list. Unfortunately, I might not say the same with the next. Solo-cading varies on how well and long you survive. Grabbing a tier 6 is the most profitable but most dangerous since you might not last long enough to use up all of your ammo. Getting some explosives as well can really boost the profiting and that's about it. I can't really say much about this one other than it's a pain to break through for us zmainers, and you should just stop. Just like the next one. Jug, just, jug. I think we all know what this one is about. The pinnacle of frustration and vast disappointment. Of course, being jug is fun, but Jug kinda sucks now (and I can't describe how), like how you'll probably only gain 300-400 as jug, which obviously varies from person to person, but this is about the average for a human. All in all jug is just a frustration for us zmainers to handle. ZE (Zombie Escape) are the series of maps where you purchase a gun for 10 - 25 and you escape from the zombie (nuh duh) that have a couple thousand hp in them. Luckily for you, you can deal a good amount of damage yourself and you can slow them down when hit, remember the slowing down part. You also get a free incendiary grenade (type !he for more) which can boost your points by 20-100 depending on how much zombies you hit. Now, let's get back to your gun. You have the gun for a reason - shoot. Depleting a zombies entire health yourself can earn you up to 30 points per zombie. Depleting an entire mag is about 5 - 10 points return, this obviously varies from gun to gun. Did I forget to mention that your ammo is infinite? So yeah, make sure to help defend your zombies, you can easily make 100 - 200+ points if you do. Zombie Team The definition of profit. There is no way to lose points other than upgrading cards. So let's dig in shall we? Destroying nailed props is not a very practical way of pointwhoring as zombie, but this one should still be discussed. It's simple really, just find a nailed prop that's within the vicinity of the human team (if you aren't close to the humans you won't gain points) and damage the props. You'll probably only get 50 - 80 points as zombie doing this, but profit's still profit, amiright? Hitting humans is the most profitable thing to do, period. I'm not kidding, you can get about 30 points if you kill a single human on your own, and you can make about 10 points (I would say) per hit as a normal zombie. This isn't 100% accurate of course, but I think it's about right. Going in as bloated or poison headcrab can REALLY boost your profit, and I mean REALLY. going in as any poison zombie would be the way to go for MAXIMUM POINTWHORE, and luckily for us pointwhoring zmains we get the beautiful Bullsquid, a sexy creature. Moving forward, this is genuinely the most profitable thing to do in the game, I'm not lying. I usually get around 200-300 points per map as zombie by doing this (and of course destroying cades would contribute to this as well). This is one of the easiest ways to pointwhore, as it is the one of the main things you should do as zombie, like destroying cades. Being a zombie is just the two methods above this. Sorry :/ ZE would also be very profitable for the zombie team. Just make sure you are not behind and most importantly hit the humans, I wish I could say that for obj. If you are having trouble catching up to the humans, I would suggest getting better at ze. This'll get you up to 400 points if you are a skilled enough zombie player. Profitable Stuffs This manly applies to humans, but I'll also add in zombie traits to this. If you also have other profitable guns, etc that aren't on the list, please leave a comment suggesting that weapon or trait. T1 ricochet revolver glock T2 Sprayer uzi Akbar assault rifle Ender shotgun T3 Tiny slug rifle Reaper ump Doom shotgun T4 Majester Adonis Rejuvenator T5 Raygun Destructor shotgun Evil long double barrel shotgun T6 Hurricane Grenade launcher Other Katana Mega masher Sawhack (double or single) Zweihander Claymore Det - pack Suicide bomb Slam trip mine Grenade Arsenal pack Resupply crate Zombie traits extended claws fury rush Conclusion Pointwhoring is a very important aspect in zombie survival. It is also the definitive definition of HG ZS. So next time someone asks what HG ZS is reply with "pointwhoring", they will definitely understand, trust me. I hope to see you pointwhoring soon, fellow pointwhores. Writer's note I would like to take this moment to tell you guys that I am probably incorrect with some of the facts, and therefore I would like to ask you guys to help me correct them by messaging me, replying, whatever. This is my first time making something like this so I would like it if you guys go easy for me, I'm not forcing you to, just asking. I would also like to remind you that this is for satirical purposes, but you may feel free to follow this guide if you want. I'll also be updating this guide from time to time, adjusting each of them, adding some more, etc. So don't forget to check guide every now and then. *Unrelated image of a bullsquid*
    1 point
  3. Lady Luck has already addressed the problem with supply crates regenerating health, but I have another suggestion as well: When humans aren't near the supply crate, it's hard to convince the zombies on your team to go attack it, because they don't receive barricade points for it. What I propose is that, once health regen for crates is removed, supplies will give barricade points for damaging them even if humans aren't close enough under normal circumstances. This way, zombies aren't penalized for going halfway across the map do destroy it.
    1 point
  4. @brgr. and anyone else wondering, FreeHugs will still be watching over CS:GO as a server manager for now.
    1 point
  5. Aiden, I have gotten opinions from Upper Leadership as well, and everyone has agreed. Here is my explanation: at the start of the demos you couldn't hit a shot, and were generally missing every shot you attempted, than out of the blue your crosshair gets snappy and you're a completely different player hitting some pretty questionable shots. I believe this ban is justified and will go as follows, meaning you can appeal in a year. Not abuse
    1 point
  6. I don't think any buffs for it are needed, shade doesn't need a rock
    1 point
  7. Stolen truck got found! picked it up at 2am this morning. 1995 Dodge Ram 3500 5 speed 5.9 Cummins Turbo Diesel
    1 point
  8. One of our ZS server rules states that you can't say words that would otherwise imply a form of racism. If you were muted, that was a warning for you that saying something racially-offensive would get you into trouble. Based on your case, if you were banned after being unmuted, then the punishment was carried out incorrectly, but you nonetheless broke the rules. According to how you typed up this complaint, I would say the ban was fair given that you sound like you're unwilling to cooperate or talk to any of the Garry's Mod Moderators and Staff about this situation peacefully. Also, saying that only detriments your current situation. Some of our Moderators deal with this kind of bulls**t almost every day; you don't need to be another case. Moderators and Gold+ players who wish to enforce the rules of our server abide by a system for handing out punishments, in which we ban/ gag someone first, warn them, then unmute/ ungag them. If they disobey one of our rules again, we kick them, but we don't give a warning whether they return or not; the kick is enough of a hint that consequences only rise from there. Should they return to our server after being kicked and break one of our rules for a third time, its a ban, with the last two offenses being included in the ban report. If you want your case handled, how about being a little bit nicer with what comes out of your mouth, and when you're calm and willing to cooperate, you can talk to one of our Moderators, Division Staff, or Division Leaders for Garry's Mod.
    1 point
  9. The shoutbox is not for reporting abuse or appealing a ban, so your messages were removed. Friend of HG is a title/tag for players that aren't banned, allowing you to navigate our TeamSpeak without being in the clan while "Newbie" is something the forum automatically names accounts with few posts.
    1 point
  10. Ok i have a blacktop edition challenger. It has a five link rear end and magentic suspension from the factory. I ripped out the 5.7l 420 hp SE motor and the tremec 6 speed that came from the factory. I left the independant rear end on but beefed up the shafts and internals. My goal is shooting for 1400 hp. The body weight from the factory is 2900 lbs due to not having luxury items and carbon fiber hood, trunk, and roof. The entire car is blacked out. Im putting in a 572 cu.in. engin with a 4.7 L Kenne Bell supercharger. Still in the middle of building and still have more parts on order. I appreciate all racers who work on their cars...dont matter if its import, domestic, supercars, hyper cars...or even trucks and jeeps. I love them all because when someone makes something unique and to their own. its all what matters. that and life is too short to drive a boring car. Im not sure how to add pictures on here since thats all i have.
    1 point
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