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  1. Snowyamur

    Snowyamur

    Friend of HG


    • Points

      6

    • Posts

      2174


  2. Aquarius145

    Aquarius145

    Friend of HG


    • Points

      3

    • Posts

      46


  3. pho-

    pho-

    Friend of HG


    • Points

      2

    • Posts

      298


  4. JarJarBinks

    JarJarBinks

    Friend of HG


    • Points

      2

    • Posts

      1152


Popular Content

Showing content with the highest reputation on 01/21/19 in all areas

  1. One of our ZS server rules states that you can't say words that would otherwise imply a form of racism. If you were muted, that was a warning for you that saying something racially-offensive would get you into trouble. Based on your case, if you were banned after being unmuted, then the punishment was carried out incorrectly, but you nonetheless broke the rules. According to how you typed up this complaint, I would say the ban was fair given that you sound like you're unwilling to cooperate or talk to any of the Garry's Mod Moderators and Staff about this situation peacefully. Also, saying that only detriments your current situation. Some of our Moderators deal with this kind of bulls**t almost every day; you don't need to be another case. Moderators and Gold+ players who wish to enforce the rules of our server abide by a system for handing out punishments, in which we ban/ gag someone first, warn them, then unmute/ ungag them. If they disobey one of our rules again, we kick them, but we don't give a warning whether they return or not; the kick is enough of a hint that consequences only rise from there. Should they return to our server after being kicked and break one of our rules for a third time, its a ban, with the last two offenses being included in the ban report. If you want your case handled, how about being a little bit nicer with what comes out of your mouth, and when you're calm and willing to cooperate, you can talk to one of our Moderators, Division Staff, or Division Leaders for Garry's Mod.
    3 points
  2. Zombie Name: Chillsquid Health: 264 Speed: Same as Bullsquid Abilities: Spits out frozen balls which slows down humans Weakness: Bullets, explosions, lasers or anything used by humans Description: A blue-like bullsquid that spits out frozen balls. In-game Description: A chill variant of the Bullsquid, it can spit a chilling frozen ball to slow down humans. Boss Name: Gore Demon Health: 2750 Speed: Same as Poison Zombie Abilities: Making a bait gun to lure humans. Description: A poison zombie whose skin has the same material as the Flesh Beast, the Gore Demon can create only 1 bait gun. This boss is great for luring humans after a wave. First-Person View: Same as Poison Zombie Boss Name: Headtaker Max Health: 2990 Health: 2000 Many Humans to Kill until Max HP: 9 Humans Abilities: Killing each human will make the Headtaker more powerful and faster. Weapon: "Executioner" Axe Description: A reddish Zombine who kills each human can get faster and durable.
    2 points
  3. It's not like HG has a bans page or something
    2 points
  4. Here is a few suggestions I think will make the game more fun & orderly for both humans & Zombies Name: ORBIT Stock: 2 Cost: 500 Points from the "utilities" tab from the Supply Crate Orbit is a stationary medic health rejuvantor that heals 4 humans at once automatically once placed. (redeployable) Name: Funky Bomb Stock: 2 Cost: 200 points from the "other" tab from the arsenal when thrown does constant damage for 10 seconds at a rate of 50 damage per second with a range of 200! after the 10 seconds are up the funky bomb explodes just as a regular grenade would with a damage of 150. (funky bombs also plays a little 10 second song) damage can be upgraded by using the card system. Name: Scraper Stock: 2 Cost: 50 points from the "other" tab fron the arsenal Can be used to scrap guns, tools & melee weapons in exchange for any ammunition, the more rare/expensive the object the more ammo you can get the owner of the scraper also gets a profit from when others use their scraper. Name: Zeus Stock: 2 Cost: Cost 400 from the tier 5 weapons tab A single firing tactical rifle that shoots electrically charged shock rounds(fusion cells), Zeus uses & needs 50 of fusion cells for a shot, after that one shot is fired that electrocutes & slows down zombies for 5 seconds while dealing 200 damage a blast, any 3 zombies within the proximity of the electrocuted zombie will also be stunned then you will have to reload. Name: Reptile Howler A Reptile varient of the Howler Boss unlocked at wave 5 The Howler is immune to the Zeus & when the Reptile Howler howls, all nearby zombies within the proximity of the howl will become immune to the zeus for a matter of 10 seconds If the Howler howls in front of the humans face & they are affected by the howl they will become blind for 4 seconds & be un able to hear aswell Reptile Howler howls at the same speed of the original Howler Name: Menace Unlocked by using 7500 Barricade points as a zombie using blood crate Every hit on a barricade darkens any enemies screen who is in the proximity of the barricade, similarly to Doom Crab's Burrow Name: Shield Rock Stock: 3 Cost: 150 points from the "utilities" tab in Supply Crate Shield Rock is a transparent deployable shield that once deployed acts as an extra layer of protection field bubble of energized particles that inflate into a stationary bubble that only humans (Holds 6 People) can walk inside & out & can fire outside while still inside to kill zombies, zombies can't walk inside the Shield Rock bubble but they can attack it & destroy it, shield rock is redeployable so you can move it around after obtaining it again, another con is that Electro puss can short the Shield Rock as if it was a force field emmiter (think of the Shield Rock as like the Shield Rock from the halo series & the force field that the Droideka drones used from star wars) Electro Puss Update *now shortens shield rocks Name: Stun Grenade Stock: 20 Cost: 25 points from the "other" tab from the arsenal crate When thrown stuns any nearby zombies in the radius slowing them down & nearly blinding them for 5 seconds while inflicting 50 damage on impact
    1 point
  5. Congrats to the new Associate Director of Gaming Divisions! HG | FreeHugs [D]
    1 point
  6. Like I've always said, who needs real life when you could just play games all day?
    1 point
  7. -hg- Clan Application Game Division Team Fortress 2 In-Game Name MeowSmuppy Location Oregon How old are you? 20 Which games (servers) do you play on? TF2 Trade servers How long have you been playing on our servers? Around 2 years or so What is your Steam ID / GUID? https://steamcommunity.com/profiles/76561198079691248/ Why do you want to join HG? Because in the past I was asked if I would like to join this community by some of the staff. However, I was unable since I was working for 2 other communities, and you folk didn't like that, which I understand. However, both communities have since closed down so I am not mod of the servers anymore. I've dealt with all sorts of trouble, such as hackers, scammers, exploiters, spammers, and more. All members are required to be on our TeamSpeak3 Server whenever playing on our servers. Will you agree with this rule? Yes Do you have any current VAC bans? No Who (if anyone) referred you to apply? I do not remember sadly Any other information you want to include? As stated above, I've been mod for 2 other TF2 communities. I do have mod roles in some discord servers, but I feel they don't really count since I don't do much in the servers. I haven't played HG in a long time, but I might consider becoming more active. If that affects my application, then I understand. I am in collage so sadly I wont be able to be consistent. If this also effect my application, then I understand. The most active I'll be able to be is during the week days and usually around the afternoons. Thanks for taking your time to read this application. If you have any further questions, please go ahead and ask and I'll try to respond the best I can. MeowSmuppy <3
    1 point
  8. As someone who personally loves pushing out by himself, I would say that this should indeed be buffed by at least 30 dmg. It's already easy to dodge just by strafing, we should give the humans something to fear for.
    1 point
  9. I went to test it out and so here is every gun it works with right now: T1 - 'Crossfire' Glock - 'Bullseye' Handgun - 'Ricochet' Magnum - 'Stealth' Handgun T2 Every weapon except - 'Hunter' T3 Every weapon except - 'Hailstorm' SMG - 'DOOM' Super Shotgun T4 - 'Storm' Assault Rifle - 'Promethium' Magnum - 'Sweeper' Shotgun - 'Majester' Sub-Machine Gun - 'Swift' Sniper Rifle - 'Adonis' Pulse Rifle T5 - '̶̶̶P̶̶̶l̶̶̶a̶̶̶s̶̶̶m̶̶̶a̶̶̶t̶̶̶i̶̶̶c̶̶̶'̶̶̶ ̶̶̶T̶̶̶a̶̶̶u̶̶̶ ̶̶̶C̶̶̶a̶̶̶n̶̶̶n̶̶̶o̶̶̶n̶̶̶ - '̶W̶o̶n̶d̶e̶r̶'̶ ̶R̶a̶y̶g̶u̶n̶ ̶M̶K̶I̶I̶ - 'Evo' Submachine Gun - 'Destructor' Auto-Shotgun - 'Grim Reaper' Machine Gun T6 - 'Hurricane' Machine Gun
    1 point
  10. The legendary Orange Status has been bestowed upon you. Congratulations!
    1 point
  11. Lady Luck has already addressed the problem with supply crates regenerating health, but I have another suggestion as well: When humans aren't near the supply crate, it's hard to convince the zombies on your team to go attack it, because they don't receive barricade points for it. What I propose is that, once health regen for crates is removed, supplies will give barricade points for damaging them even if humans aren't close enough under normal circumstances. This way, zombies aren't penalized for going halfway across the map do destroy it.
    1 point
  12. I don't think any buffs for it are needed, shade doesn't need a rock
    1 point
  13. The suggestion I wanna suggest is about loadouts. This can be equippable in the arsenal crates. There will be a new category called "Loadouts" like for example "Guns" When they access it, they will see loadouts they could buy. You could only make 5 loadouts and does not cost anything but you can allow people to create infinite loadouts. I'm not stopping you. This does not effect guns that you have, you must drop in yourself by pressing alt and press "Drop Weapon" Description of "Loadouts" category: ------------------------------------------------------------------ Exname <----------------------------- Name Exwep1, exwep2, exwep3 <----------------------------- Weapons Buy: 3 points <----------------------------- Price and Buy option ------------------------------------------------------------------
    1 point
  14. I'll give this some attention since this is an interesting addition to the Arsenal Crate. To be fair, without a graphical illustration, I can't easily-visualize how this would look, but that's just me. Textual-based illustration doesn't help, either. It sounds useful when trying to quick-buy the gear you want at a moment's notice, but given how Arsenal Crate purchases go, what's purchased the most are guns and ammunition. I can't see any purpose for this suggestion being applied to the Arsenal Crate because some of the gear from the crate is useless, and they aren't as valuable compared to getting the Medical Kit or Oxygen Tank from the Worth Menu. Loadouts exist in the Worth Menu because humans can arm themselves with useful and valuable gear that is not available from the Arsenal Crate, and they can set preexisting builds so that they can retrieve their desired gear at a moment's notice before Wave 1. This would need to be a similar case for the Arsenal Crate, but with different equipment, which could make this suggestion an actual hassle.
    1 point
  15. Some Critiques! Orbit - How much HP per second? does it require med-power? neat idea and could help when the rejuvenators were sold out. Funky Bomb - 2 Stocks is good, yet 500 damage in 200m radius is kinda bad for zombies, i see this needs some tweaking. Scraper - Decent concept, i like it! Zeus - More balance needed, gonna be a pain when 2 guys keeps shooting the gun on a hallway. Reptile Howler - Bad concept when there was a boss that is designed to counter one gun, that's stupid when you think that wave 5 there should be this boss is absolutely needed because some couple of rich guys bought 2 Zeuses. Shield Rock - Maybe a good idea as a last resort when the final barricades were down but i think it needs few tweaks Stun Grenade - No i don't wanna go back to the Flashbang era of HG ZS, especially this could be easily spammed because it is super fucking cheap compared to a normal grenade
    1 point
  16. i think the stun grenade is a really neat idea but i dont think it should do any damage i would find myself only buying stun grenades if they dealt damage anyway
    1 point
  17. I like the way you did the overhaul for the boss; definitely can see all the mechanics for how it will work in-game. I'm a little worried about the armor value, though, because I think General Roasterrock has about 1000 armor, and 150 armor can get torn to shreds really fast, especially by multiple players going Fast Zombie without having some way to insta-kill them. Unless Ricky Swift moves faster than the Fast Zombies to outrun and dodge them, or has maybe half the armor of GR, the last Human player alive that becomes Ricky Swift might get gibbed really fast.
    1 point
  18. https://hellsgamers.com/profile/20498-runfast/ Runfast made mod, better watch out eddie....he s gonna get that @$$!
    1 point
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