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pho-

Division Leader
  • Content Count

    126
  • Joined

  • Last visited

  • Days Won

    3

pho- last won the day on January 7

pho- had the most liked content!

Community Reputation

126 Excellent

About pho-

    • Groups
      Division Leader, HG Veteran, HGCE Community Events, HGCE Staff, HGDC QA
    • Rank
      GMOD Division Leader | HGCE Staff (Community Events)

Profile Information

  • Gender
    Female
  • Location
    Melbourne, Victoria

Gamer Tags

  • Minecraft
    Straysouls
  • XBOX Live
    Straysouls1

Recent Profile Visitors

2350 profile views

Display Name History

Steam Account

  • SteamID
    STEAM_0:1:56320503
  • SteamID 3
    [U:1:112641007]
  • Community ID
  1. Not sure if it's just me but when I use Hurricane with Berserker/Double Firerate, many of the bullets don't register but it still eats my ammo, so I would watch out when using a combo like that
  2. Intriguing way to appeal a mute, denied
  3. All of these suggestions are valuable, especially the worth traits and zombie suggestions. The majority of what Genuline has said, I also stand by. Imo the greatest suggestions are the ways of reworking the vote system and additional traits T6 weapons are also very nice, but the issue with adding more guns into that section is it diminishes the exclusivity of tier-6 weapons. I've thought of a way to address this with weapon rotations across each tier to spice up the variety of guns, but at this stage nothing is set in stone Regardless, thank you for the suggestions any kind of input is highly appreciated
  4. I went to test it out and so here is every gun it works with right now: T1 - 'Crossfire' Glock - 'Bullseye' Handgun - 'Ricochet' Magnum - 'Stealth' Handgun T2 Every weapon except - 'Hunter' T3 Every weapon except - 'Hailstorm' SMG - 'DOOM' Super Shotgun T4 - 'Storm' Assault Rifle - 'Promethium' Magnum - 'Sweeper' Shotgun - 'Majester' Sub-Machine Gun - 'Swift' Sniper Rifle - 'Adonis' Pulse Rifle T5 - '̶̶̶P̶̶̶l̶̶̶a̶̶̶s̶̶̶m̶̶̶a̶̶̶t̶̶̶i̶̶̶c̶̶̶'̶̶̶ ̶̶̶T̶̶̶a̶̶̶u̶̶̶ ̶̶̶C̶̶̶a̶̶̶n̶̶̶n̶̶̶o̶̶̶n̶̶̶ - '̶W̶o̶n̶d̶e̶r̶'̶ ̶R̶a̶y̶g̶u̶n̶ ̶M̶K̶I̶I̶ - 'Evo' Submachine Gun - 'Destructor' Auto-Shotgun - 'Grim Reaper' Machine Gun T6 - 'Hurricane' Machine Gun
  5. Great guide, helped me reach 1 million points
  6. @Genuline Yes of course, this makes it more immersive and addresses the issue of how the shade pulls a rock out of nothingness; could also make it so the rock changes based on what it's pulled from? Either way, NO damage value tweaks are needed for the rock. Shade throws props, not rocks. It's main damage should come from prop throwing mechanics
  7. I don't think any buffs for it are needed, shade doesn't need a rock
  8. It's quite expensive for a trait which doesn't impact gameplay much yet adds an unnecessary aspect of RNG, in my honest opinion this kind of effect could be added in as a milestone for level 10 hammer?
  9. Ultimate Godmode and Extended Bottomless are out
  10. IMO there is no need for Devourer to bypass the forcefield; that exists there for the reason of blocking projectiles. What good can adding a mechanic which bypasses this do? The simple workaround is to tweak Devourer so it achieves it's original purpose of demolishing anyone outside, but once it turns into defending the cade, a semi-decent player would just swap bosses.
  11. Congratulations on becoming Division Leader!

    1. pho-

      pho-

      thank you Wonderland!

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