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Pyrrhic

Council's Board of Directors
  • Content Count

    462
  • Joined

  • Last visited

  • Days Won

    4
  • TS3

    Never Logged On

Pyrrhic last won the day on September 23 2017

Pyrrhic had the most liked content!

Community Reputation

279 Excellent

About Pyrrhic

    • Groups
      Council's Board of Directors, HG Veteran, HGDC Coder
    • Rank
      Director of Development (HGDC)

Profile Information

  • Gender
    Male

Computer Specs

  • CPU
    i7 7700K @ 4.4GHz
  • Graphics Card(s)
    GTX 1080
  • Display Monitor(s)
    1080p 144Hz and 1080p 60Hz
  • Headset
    AKG K545 and Antlion Modmic 4
  • Mouse
    Razer DeathAdder Chroma

Recent Profile Visitors

1852 profile views

Display Name History

  1. The state of the plugin regarding having multiple maps isn't this bleak. The issues that I can foresee right now if we started throwing new maps on at this very moment would be having LRs with no analog on the new map and 300 locations are hard coded. We'd have to add some sort of feature check system and setting the plugin up for a new map would be a pain but it is feasible.
  2. Pyrrhic

    shark

    Congrats! Well earned.
  3. 11/09/18 + Train, Mapping Member (Promoted)
  4. Congratulations rrhicpy

    cihrryp

     

    ffs

    Congrats! :) 

  5. Congrats everyone! I look forward to working with you for the year. Let's accomplish some great things together.
  6. Congrats! Now come play ZS to celebrate
  7. Pyrrhic

    Help With Code

    Moved to a more appropriate section. If the assignment actually wants the variables to be strings then I think Kevin has the right idea. It sounds like using a char array might be fitting but I haven't done too much C++ so that is probably more trouble than it's worth.
  8. Looking at the FGD, you should be able to use a logic_classunlock entity, specifically with the lockclass input.

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