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Techmo

HG Member
  • Content Count

    112
  • Joined

  • Last visited

  • Days Won

    3

Techmo last won the day on July 28 2018

Techmo had the most liked content!

Community Reputation

83 Excellent

4 Followers

About Techmo

    • Groups
      HG Member, HGDC Coder, GMOD Division
    • Rank
      HGDC Developer (GMOD Development)

Contact Methods

  • Website URL
    https://github.com/Techmo2

Profile Information

  • Gender
    Male
  • Location
    Utah
  • Occupation
    University Student
  • Interests
    Networking, Electrical Engineering, Low Level Programming, Neural Networks
  • Bio
    Studying computer engineering at the University of Utah.

Computer Specs

  • Motherboard
    Dell XPS 15 9560
  • CPU
    Intel I7 7700HQ
  • CPU Cooler
    My legs
  • RAM
    16GB
  • Graphics Card(s)
    GTX 1050
  • Operating System
    Windows 10 Pro
  • Display Monitor(s)
    4K IPS
  • Headset
    Sennheiser HD 4.40

Recent Profile Visitors

443 profile views

Display Name History

Steam Account

  • SteamID
    STEAM_0:0:54105223
  • SteamID 3
    [U:1:108210446]
  • Community ID
  1. After needing to transfer some somewhat sensitive information using http, and not being able to find any docs saying whether the default gmod http library supports ssl, I spent the majority of my afternoon making this. Every other line in the source code is a comment, so if you're interested, you should be able to understand how it works. If you're interested in the source code, the only file you need to see is gssl.cpp.
  2. I think a system in which players can suggest models to be added to the gold player model collection is a good idea. Players wouldn't need to download during gameplay when a player changes a model, or download it as an asset from the server. We could simply add the workshop id to a list, and have the client download them as they join the server. It would be added to the standard list of assets to be acquired by the client, after being approved by staff of course. If changing the model of a player during the game is a significant source of lag even with all assets present on each client, perhaps we could also apply the player's desired model when the map changes to avoid spikes in lag. Having some system in place for custom models is better than nothing at all if it can be done without causing any major problems.
  3. Heavy Hitter | [✓] Sounds like a pretty good idea. The price is in the right range, but I'd have to think about it. I am weary about having negative health traits effect it though. Berserker | [✓] Sounds reasonable. I would be weary of giving too much of an advantage. Veteran | [-] I would recommend that instead we have this trait increase pain tolerance as you receive damage, and are healed. This might lead to people damaging themselves, but this shouldn't be a major issue as the effect isn't a massive advantage. Boxer | [X] Seems pretty useless imo. Parkour | [-] Have to think about it. Seems reasonable, but I'm not yet sure what other implications this could have, or what values to use. Prodigy | [✓] Seems like a great idea. Defender | [-] We already have traits that do this to some extent. Having one that could potentially give a massive boost to the entire team seems over powered. Ghoul Hunter | [✓] Seems reasonable, and the price seems to be in the right range. Coward | [✓] Seems reasonable. We would need to be careful that the effect isn't too powerful. Adrenaline | [✓] Seems like a decent idea. Like the fact that you aren't given a guaranteed second life. Weak Point | [-] Not sure. The cost may be a bit low, and it seems like it could become overpowered in certain situations. The perception would need to be quite convoluted. I'd recommend a some more development of the idea. Flesh | [✓] Seems balanced. Would probably be similar to the human trait. Healing Spot | [-] Not sure. Seems a bit overpowered, especially for bosses. The healing rate would need to be rather slow. Offspring | [-] Instead, I would recommend making this a permanent trait for the round. Instead of giving you an immediate boost, you would be given a boost meter that is filled with damage. Props fill it much more slowly than damage to humans. Once filled, it can be activated to provide a damage boost, and slight speed boost for 15 or 30 seconds. Trait Menu Suggestion | [-] I would recommend some clarification, such as category dividers or tags, but having separate tabs seems excessive and tedious for the number of traits present (like the new zombie menu imo). Disclaimer: All of these decisions are still subject to the opinions and ideas of the community, and of others involved in their development. Feel free to update the board, but don't be surprised if there are changes.
  4. A few changes could be made to make it a bit more balanced, but I would have t do a few things to prevent the event from going on for a long time. These events aren't really meant to easy, just short and fun.
  5. The industry standard for small productions is handbrake. It can convert, downsample, and encode, and some other useful things. The best part is that it's completely free. I usually use it to encode 1080p recordings for YouTube, but you can do pretty much anything. For your use, I'd change the encoder settings to prefer smaller file sizes over lossless quality. If done right, the videos still look great and take up little space.
  6. A soviet laboratory where something goes wrong.
  7. Just added a quick feature, the gtool will now export .csv files containing the timing data for use in microsoft excell to make graphs and do other cool analysis things (<yourprofilename>.gpf.csv), as well as a .csv containing basic statistical data on all profiles examined by gtool in the server's "profiles" directory (profiles.csv).
  8. I've talked with him, but i'm unable to help. Forrest is on loa, so he cant really do much either. The only option would be to talk to marco, but its difficult being on when he's online.
  9. If I had the power to fix anything, I would look into it, but for now, its a waste of time.
  10. I must be clear, do not confuse a slow server with crashes. It can be possible for a slow server to cause problems with nwvars and the likes, but based on what I've been able to see, 99% of the time they are caused by a stack overflow, which is related to the ability of the client, and the code written for it. I am currently unable to determine the exact cause, but will be in the future. That is not to say that a slow server is not undesirable. It sucks. As for the server, I do notice that a crash can occur when player entities are loaded in before the server has completed the other scripts it uses for loading. This would be helped by faster hardware, but not solved completely. In order to properly remedy the crash, we need to find the cause.
  11. For me at least, it appears that we are limited to the hardware provided to us by our server hosting company. Hosting our own server would allow us to throw one together for a pretty low price, but would also require more effort during setup and configuration to get the same features and capabilities as the server host. I am disappointed to see the server at peak capacity most of the day, but unable to support all the other players that want to be on as well. I do however understand the need for a proven reliable server host. Hosting a server yourself comes with it's own drawbacks, and any problems with the network connection used will affect everyone. If we ever did decide to throw together our own hardware, I would be happy to chip in. A k series i3 would be great for the gmod server.
  12. It would also help if I was able to get the minidump files, but it will be a while until thats possible.

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