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Combine

Division Leader
  • Content Count

    488
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Everything posted by Combine

  1. @Dvorat I love the exploits in TES... My wooden sword is a great example of TES exploits... Even better about this sword is the weird ways you can use it. If you find an NPC with essential status (children always have essential status so that's what I use for this.) you can hit them and absorb health off them since essential status still en-flicks magical effects... So more or less you can use immortal NPCs as a battery for your health. I also love when people stand in the weirdest spots...
  2. *shaking intensifies* I mean yeah I would buy one... if I wasn't bork...
  3. Trade servers: Updated the friendly plugin. VIP+ now have access to use friendly while MOD+ have access to toggle friendly. !friendly for VIP+ !friendly <target> for MOD+
  4. Added a command list plugin to our servers. New commands: !commandslist !commandlist !cmdlist !cmdslist
  5. Removed DarkW0lf_ | STEAM_0:0:156216898 penis2 | STEAM_0:0:172961083
  6. Nah just kidding... Anyway HUGE Congrats to... [HG] Raging [S] On his promotion to TF2 Division Staff
  7. I have known you for seven years in real life. It has definitely been an adventure. Congrats my man!!!

    1. DivisionParle

      DivisionParle

      Thanks dude

       

  8. Congrats on your promotion. You're now an official dingo.

  9. Removed and dunked in blue paint CMSgt. Raging | STEAM_0:1:158943412
  10. Wait... lol I thought that slow loading issue was me... guess not...
  11. Congrats!

  12. This event is going to be lit
  13. Welcome back! It's good to see more faces around HG!
  14. Thank you to everyone for allowing me to have this opportunity.
  15. Glad to see you in HeLLsGamers!
  16. I would probably lose more population. Most of trade #2's population like to spawn camp so, taking away that would possibly decrease the population dramatically. Also, Trade #5 doesn't have a door system. You're thinking of our old trade #4 map. Trade #5 has a trigger that stops projectiles and if we added that spawn camping would then consist of heavys and snipers so at the moment, let's just leave it alone.

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