Jump to content

Welcome to HeLLsGamers

Welcome to HeLLsGamers, like most online communities you must register to view or post in our community, but don't worry this is a simple free process that requires minimal information for you to signup. Be apart of HeLLsGamers by signing in or creating an account.
  • Start new topics and reply to others
  • Subscribe to topics and forums to get email updates
  • Get your own profile page and make new friends
  • Send personal messages to other members.


HGCE Staff
  • Content Count

  • Donations

    250.00 USD 
  • Joined

  • Last visited

  • Days Won


Snowyamur last won the day on April 20

Snowyamur had the most liked content!

Community Reputation

405 Excellent

About Snowyamur

    • Groups
      HGCE Staff, HG Veteran, HGCE Community Events, HGCE Community Outreach, HGDC GFX Designer, Media Team
    • Rank
      HGCE Staff (Community Outreach & Events) | HGDC GFX Team Leader

Profile Information

  • Gender
  • Location
    New York
  • Occupation
    GFX Designer and Outreach Staff
  • Interests
    Graphic Design | Game Development | Programming | Management | Leadership
  • Bio
    A.K.A. don't f**king message my a** unless it's important... or you have game-related questions

Recent Profile Visitors

3286 profile views

Display Name History

Steam Account

  • SteamID
  • SteamID 3
  • Community ID
  1. If we try to revive other game modes, they'll end up like with what happened the last time we tried to revive PERP: server pop. jumps in the 20s, and a day later, the server pop. returns to 0, and then a month later, the server pop. still remains at 0, being officially dead in the process. As much as I would like to have other Garry's Mod servers, ZS, alongside DarkRP, Murder, and Prop Hunt, are the four most populated game modes on ZS. I mean, maybe we can start a Murder server, only to watch it die like PERP. In that case, sorry, I'm a no on this. We are at a stage where investing more into something that's going to die is a risky move that will hurt us more than help.
  2. It's not a win if you weren't part of the winning team.
  3. Why are we petitioning for this? The current AFK Timer is broken at the moment; that's why you see 10 minutes onscreen when you're AFK, but kicked after 5 minutes. The system is still there, but bugged.
  4. I'd assume that Back 4 Blood would be more serious, then? It's true that the Left 4 Dead series was laid back, but it turned out well, so if Back 4 Blood becomes the more serious and cold successor of L4D, it's going to have to be unique in some way because there have been many games being released from the past year and this year that have depressing, serious, and sad stories. At this point, consumers in the gaming market have had enough of depressing storylines; they want something fun and playful now, but this is all speculation. We'll see where Back 4 Blood goes. I'm sure that if it remains on a consistent level with Left 4 Dead, while following a unique niche, it'll be great.
  5. Welcome to the community @Jammed_Yam.
  6. Setting the Health card upgrade boost to +2 health/ level is fair for the zombies to deal with because it gives them a fair chance to kill humans. Increasing it to +4 health/ level would be broken such that it would be slightly harder for zombies to kill humans when they have +20 health from cards alone at level 5, not to mention that some players are around levels 8-10 for Health, increasing their maximum health up to 120, and traits like Fit and Tough exist to increase health by 35-40 points combined alone. There's a reason the Health card upgrade was nerfed from 3 to 2 health points/ level, and that's because zombies couldn't kill humans easily; even when they get themselves caught out, they still don't die because the extra health saves them, which is frustrating for zombie players. I don't see the real reason you want this change aside from making playing zombie more frustrating when it comes to killing humans.
  7. This ^ Only when the pop. is above 60+ does this count as a victory. Otherwise, it's a "meh" from me.
  8. This is interesting. Splitting off from Left 4 Dead but making a game with a similar style to it? I'm intrigued. Also, your text is too small to read, @Genuline.
  9. ZS Saturdays is now OVER. Thanks to everyone that joined.

  10. ZS Saturdays starts NOW and lasts for an hour.

  11. ZS Saturdays starts in 1 hour.


  12. Point-whore mentality overrides fun on Zombie Survival. Sad.
  13. That would ruin the fun of winning. If people spent hundreds of points, or empty their entire bank account, to win a game, only to always profit in the end, then that would make winning boring and lame. I'm not one to say that players should earn profit all the time, that's what every ZS player is working towards every map, but humans rarely win on ZS. A victory on any map is a rare moment where even if you're down 500 points and in the negative, you'll find enjoyment out of contributing to the team in some way when you win in the end, and that's fun. No offense, but like many point-whore ideas I've seen suggested for Zombie Survival, this sounds like another idea made with a point-whore mentality.
  14. By pixelate, do you mean there are sharp edges @welchnome?
  15. During a ZS pre-update testing session, I asked Forrest about this feature, and he said it was available already. As a crow, I tried using the Blood Cradle, I told him it doesn't work, and he said there's no way to fix it. So from that, there's no way to make this happen.

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy