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Snowyamur

HGCE Staff
  • Donor Level 8
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Everything posted by Snowyamur

  1. Looks really cool @NonT. Now... BACK UP YOUR WORK
  2. That looks really cool @Timothy J. Burthstein.
  3. Congratulations on the promotions guys! Here's to success for the Minecraft Division!
  4. Sorry to hear that this happened to you Sherlock. Splitting with a significant other must be rough, especially if you have kids. Unfortunately, I only say that; I don't actually know how truly rough it can be because I never experienced it myself. I'm glad to hear that you're recovering from such a rough time in your life, and I respect a man who's put a rough past behind him to focus on constructing a better future for himself. We'll be here for you when you need us, and keep moving forward like you're doing now.
  5. Congratulations on becoming a full member of the HeLLsGamers community @Senpai Abraham :D 

  6. Snowyamur

    TinyChat Night

    Graphics created by Snowyamur Host(s): Wolf Event Manager: Snowyamur When: Date: Sunday, September 22, 2019 Times: 5:00 PM PST - 6:00 PM MST - 7:00 PM CST - 8:00 PM EST Game Server: [HG] TeamSpeak3 event channel Be in our TS event channel before the event starts! TS3 IP: hellsgamers.com How to play: Just chill and have a good time hanging out with community members and friends in TeamSpeak3. Don't be mean or disrespectful to others; doing so will result in being kicked out and subsequently banned. Who can play: Everyone! Event rules: All HeLLsGamers rules apply. General HG rules: NO cheats, exploits, glitching, or 3rd party tools that give you an unfair advantage over other players. NO ghosting. DO NOT be disrespectful. NO sexual harassment of players. DO NOT be racist or use racial terms. NO useless spamming of the mic, text, or radio. That means no songs/soundbites, especially if fellow clan members or players are complaining. NO recruiting or advertising for other clans in here. DO NOT wear the -hg- / [HG] / HG | tag unless you are a part of HG and are assigned that rank. NO name impersonation of anyone. If you are caught trying to crash or lag the server, you will be permanently banned. Prizes: N/A Badge:
  7. Snowyamur

    TinyChat Night

    Come chill and hang out with community members in friends in some late-night TeamSpeak3! Graphics created by Snowyamur Host(s): Wolf Event Manager: Snowyamur When: Date: Sunday, September 22, 2019 Times: 5:00 PM PST - 6:00 PM MST - 7:00 PM CST - 8:00 PM EST Game Server: [HG] TeamSpeak3 event channel Be in our TS event channel before the event starts! TS3 IP: hellsgamers.com How to play: Just chill and have a good time hanging out with community members and friends in TeamSpeak3. Don't be mean or disrespectful to others; doing so will result in being kicked out and subsequently banned. Who can play: Everyone! Event rules: All HeLLsGamers rules apply. General HG rules: NO cheats, exploits, glitching, or 3rd party tools that give you an unfair advantage over other players. NO ghosting. DO NOT be disrespectful. NO sexual harassment of players. DO NOT be racist or use racial terms. NO useless spamming of the mic, text, or radio. That means no songs/soundbites, especially if fellow clan members or players are complaining. NO recruiting or advertising for other clans in here. DO NOT wear the -hg- / [HG] / HG | tag unless you are a part of HG and are assigned that rank. NO name impersonation of anyone. If you are caught trying to crash or lag the server, you will be permanently banned. Prizes: N/A Badge: View full article
  8. Snowyamur

    TinyChat Night

    until
    Graphics created by Snowyamur Host(s): Wolf Event Manager: Snowyamur When: Date: Sunday, September 22, 2019 Times: 5:00 PM PST - 6:00 PM MST - 7:00 PM CST - 8:00 PM EST Game Server: [HG] TeamSpeak3 event channel Be in our TS event channel before the event starts! TS3 IP: hellsgamers.com How to play: Just chill and have a good time hanging out with community members and friends in TeamSpeak3. Don't be mean or disrespectful to others; doing so will result in being kicked out and subsequently banned. Who can play: Everyone! Event rules: All HeLLsGamers rules apply. General HG rules: NO cheats, exploits, glitching, or 3rd party tools that give you an unfair advantage over other players. NO ghosting. DO NOT be disrespectful. NO sexual harassment of players. DO NOT be racist or use racial terms. NO useless spamming of the mic, text, or radio. That means no songs/soundbites, especially if fellow clan members or players are complaining. NO recruiting or advertising for other clans in here. DO NOT wear the -hg- / [HG] / HG | tag unless you are a part of HG and are assigned that rank. NO name impersonation of anyone. If you are caught trying to crash or lag the server, you will be permanently banned. Prizes: N/A Badge:
  9. Congratulations everyone! I think that at the end of the day, we're all winners because we're all part of a great community of people! It's not about who won the race during this election; it was about those who made an effort to run it to their very best, and that's what counts!
  10. Traits This is a pocket-hand guide to what traits are and all the traits available in-game. This guide is not yet complete! Traits are perks that both humans and zombies can use to do a variety of things such as debuffing enemies, buffing allies, improving base stats, and gaining resistance(s) to certain types of damage. Both the human and zombie teams have their own respective trait systems, but the traits themselves have the same basic functionality. Humans Humans have access to all their traits in the game, which can be bought from The Worth Menu, but only before Wave 1 starts. Human traits fall into 6 categories: Defensive: specializes in immunities, resistances, and self-recovery. Offensive: specializes in damage potential and power. Melee: specializes in melee-only bonuses. Performance: specializes in base stat upgrades and movement bonuses. Support: specializes in supporting allies and boosting team defense potential. Special: specializes in unique abilities that apply only to the player. Defensive The traits below specialize in immunities, resistances, and self-recovery. Ghoul Hunter - Ghoul slow debuff effectiveness reduced by 50% (15 Worth). Neuro-Fiber Armor - Regenerate 0.5 Armor points/ second up to a maximum of 50 Armor. When taking damage, regeneration stops for 5 seconds (45 Worth). Tough - Increases health by 25 points (20 Worth). Vaccination - Can no longer be blinded by poison attacks (15 Worth). Regenerative - When below 75% health, regenerate 1 health point/ 5 seconds (25 Worth). Resistant - Poison damage progresses 2x slower (20 Worth). Offensive The traits below specialize in damage potential and power. Demolitionist - Increases explosion radius by 15% and explosion damage by 35% (30 Worth). Sharp Shooter - Increases universal weapon accuracy by 5% (10 Worth). AWPer Hands - Increases universal weapon accuracy by 10% (15 Worth). Berserker - Receive boosts in attack speed as your health drops, up to a maximum 58% boost, but be immune to all sources of healing except for self-healing (40 Worth). Keyboard Warrior - Decreases universal weapon reload time by 10% (15 Worth). Sleight of Hand - Decreases universal weapon reload time by 5% (10 Worth). Melee The trait(s) below specialize in melee-only bonuses. Heavy Hitter - Increases melee weapon damage by 50% (30 Worth). Performance The traits below specialize in base stat upgrades and movement bonuses. Fit - Increases health by 10 points (10 Worth). Quick - Slightly increases movement speed (10 Worth). Long Fall Boots - Reduces damage from fatal falls (25 Worth). Surged - Greatly increases movement speed (15 Worth). Support The traits below specialize in supporting allies and boosting team defense potential. Buff - Allows full movement speed when holding heavy props (15 Worth). Armament - Healing effectiveness with medic guns reduced by 10%, but can restore Armor with every heal (30 Worth). Defender - Healing players gives them a temporary speed/defense/attack boost (45 Worth). Compound Z - Healing with a medical kit also removes any debuffs (35 Worth). Prodigy - Allows props that you nail to hold 5 maximum nails (35 Worth). Surgeon - Increases healing and self-healing effectiveness by 30% (25 Worth). Handy - Increases repair rate by 25% (25 Worth). Architect - Increases repair rate by 35% (40 Worth). Adrenaline - Taking damage from zombies creates a temporary speed boost (15 Worth). Special These traits specialize in unique abilities that apply only to the player. Scavenger - Weapon/ammo drops can be seen from anywhere on the map (20 Worth). Veteran - No longer shake when low on health (25 Worth). Returns Return traits act as self-inflicting debuffs that can be used to gain back some Worth in The Worth Menu. The effects of these traits are usually devastating and can completely disable certain actions. Note: the negative Worth values depict how much Worth the player gains from using return traits. Weakness - Decreases health by 30 points (-15 Worth). Finicky - Decreases universal weapon reload speed by 25% (-15 Worth). Faulty Loader - Decreases universal weapon fire rate by 25% (-15 Worth). Slowness - Movement speed is slightly reduced (-5 Worth). Palsy - Aiming ability is reduced the more health is missing (-5 Worth). Hemophilia - Can no longer be healed from any source (-15 Worth). Banned for Life - Can no longer buy anything from the Arsenal Crate (-25 Worth). Clumsy - Taking any form of damage almost guarantees being knocked down (-25 Worth). Wide Load - Can no longer "ghost" through nailed props and barricades (-20 Worth). Non-Materialistic - Can no longer pick up props (-15 Worth). Zombies Zombies have access to all their traits in the game, all of which can be bought from the Blood Cradle, Unlike human traits, however, they aren't as easily attainable, as they are all locked when Wave 1 starts and require Barricade Points to purchase. These traits do not fall under any categories, as they all work towards an offensive to destroy the humans. The traits below can all be found in the Blood Cradle, and they will be ranked from least to most expensive. Bloody Hopper - Allows for higher jumping distance (500 BP). Extended Claws - Melee attack range increased by 10% (1000 BP). Fighting Spirit - Howler buff on zombies and Fear debuff on humans lasts longer (1000 BP). Blood Armor - Spawn and re-spawn with 100 Blood Armor (1500 BP). Runner Gene - Movement speed increased by 10% (2000 BP). Third Seal - Melee attacks have a chance to blind humans on hit (2500 BP). Fury Rush - Universal attack speed increased by 10% (3000 BP). Healing Spot - Ghoul gas spawns now heal nearby zombies (3000 BP). Flesh - Improves Medic Zombie healing effectiveness (3500 BP). Ghoul Touch - Melee attacks will slow down humans based on damage (5000 BP). Eviscerator - Universal damage output increased (5000 BP). Hydrochloric Coat - Poison spit balls now deal damage over time (
  11. Our server is Zombie Survival, not Battle Royale.
  12. Only one thing that pops in my mind when I see this: THE GRAPHICS! Also, as a remake, this is pretty cool!
  13. Unfortunately, there's currently no way to downgrade any weapons/tools whose cards you upgraded.
  14. Welcome to the HG community @Damahr :) 

    1. Damahr

      Damahr

      Thank you Snowyamur! It's great to be here!

  15. I'd say ask @pho- or @Talbot about that. Also, why'd you have to put a trap image here?
  16. Hey @Combine,

    Great work on the tag! Thanks for making it so I can finally get stuff done as an actual HGDC Leader rank on the forums :thumb:

  17. Oh, oops. Nice graphic work with the McDonalds fries and Division Leader shield @Admiral MacK Now can someone make a tag for McLovin using a Big Mac?
  18. Top-notch graphic work with the french fries and the Division Leader shield icon @saintblue52
  19. Zombie Survival This is your introduction into Zombie Survival for Garry's Mod, going over the minimal basics for how the game is played. Introduction Welcome to Zombie Survival, a game mode featured on Garry's Mod that simulates a more simplified survival game. In Zombie Survival, you can build barricades, heal others, kill zombies, or slaughter survivors as zombies. There are limitless ways to play in Zombie Survival, but the objective(s) remain the same. This guide will be regularly updated as improvements are made to the game mode. How to Play: There will be 2 teams in Zombie Survival: the Humans and the Zombies, each with their own set objective. Humans - Every round, there will be at least 6 waves. In order for the humans to win, they must survive all 6 waves. Every new wave lasts longer, poses new threats and challenges to surviving, and becomes increasingly more stressful, all of which makes the objective of survival harder and increases the mortality rate. As humans are killed, they become zombies and join the opposing team to satisfy the opposite goal of survival, making one's own survival the upmost priority. Surviving together against the zombies requires cunning, teamwork, and combined firepower. Zombies - Humans will attempt to stay alive every wave against the zombies. In order for the zombies to win, all humans must be killed before all waves are completed. Because humans can barricade and defend themselves with weapons, defenses, and various equipment, zombies must use every wave as an opportunity to wither down their strength. As they kill humans, they grow in numbers, and destroying the humans requires overwhelming them to death. Killing the humans requires strategy, persistence, and relentless onslaught. Playing the Round: Every game is played in rounds, with a maximum of 2 rounds that can be played before the next map is called for. Each round consists of 3 phases: the Warm-Up Phase, the Starting Phase, and the Wave Phase. Warm-Up Phase On starting the round, everyone will spawn as a human and have a 1-minute warm-up. During this time, players can move about freely and do what they want. Dying during this phase will have you respawn as a human. Starting Phase Once the warm-up phase ends, the starting phase begins. During this phase, a 3-minute timer will countdown before the first wave of the round officially begins, and players will be able to move about freely and do what they want. While the countdown is active, a selection factor will be picked at random from a list of 5 factors that determines your chances of becoming a zombie on Wave 1. Random Selection: players are chosen at random to be zombies. Focal Point: players close to a placed point on the map will be zombies. Spawn Proximity: players close to any zombie spawn on the map will be zombies. Ground Zero: players closest to ground level on the map will be zombies. When the timer hits 20 seconds, the players turning into zombies will appear on a roster at the bottom of their screens. If you are selected, your name will appear in red. At 10 seconds, your distance from the selection factor will be shown in the center of your screen. The distance you are from the selection factor will determine your chance of becoming a zombie or not from all the other players, which is based on the selection factor. Random Selection - distance excluded. Focal Point, Spawn Proximity, Ground Zero - large distance = greater chance of becoming a zombie, vice versa. Players can also become a zombie by dying from any means or permanently volunteering as one. Wave Phase Once the timer hits 0, Wave 1 officially begins, and so does the round. During this time, zombies will spawn and both teams will work to fulfill their respective objectives. Humans that die will become zombies and play to satisfy the opposite goal of survival. Most maps will have up to 6 waves, with some having up to 7. Every new wave lasts about 30-45+ seconds longer than the previous wave time, while also unlocking new zombies for use against the humans. This phase can end in two ways: Wave 6+ is completed, resulting in a human victory all humans are killed before Wave 6 is completed, resulting in a zombie victory. Once the winning team is determined, the round officially ends and players can vote for the next map they want to play.
  20. Yeah, I figured that out when I got onto ZS. Thanks for providing that correction.
  21. I give the scenarios different names instead of dull ones like "Scenario 1" or "Scenario 4." Things are easiest to remember when they hold more meaning to them, and the names help with that.
  22. Congratulations on becoming a Recruit and welcome to the HeLLsGamers community @Debiru :D 

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