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HG Recruit
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About Efrayim

    • Groups
      HG Recruit, GMOD Division
    • Rank
      HG Recruit

Profile Information

  • Gender

Computer Specs

  • CASE
    Shitty IBuyPower Case
  • Motherboard
    ASUS Prime Z390-A
  • CPU
    I5 9600k
  • CPU Cooler
    Corsair H60
  • RAM
    24GB Vengeance 2666hz
  • Graphics Card(s)
    GTX 1060 6GB OC
  • Display Monitor(s)
    Philips Brilliance LCD
  • Headset
    Apple Earbuds
  • Mouse
    Shitty IBuyPower Mouse
  • Keyboard
    Razer Widowmaker

Gamer Tags

  • Minecraft

Recent Profile Visitors

223 profile views

Display Name History

Steam Account

  • SteamID
  • SteamID 3
  • Community ID
  1. Welcome. Let me know if you need anything

    1. Efrayim


      Thank you, will do.

  2. Welcome to HeLLsGamers!

    1. Efrayim


      Its a pleasure to be a part of HG

  3. Welcome to HeLLsGamers, congrats on Recruit!!!

  4. -hg- Clan Application Game Division Garry's Mod. In-Game Name Efrayim. Location Massachusetts, US. How old are you? 17. Which games (servers) do you play on? Zombie Survival. How long have you been playing on our servers? Around two years, with roughly five hundred hours within the server. What is your Steam ID / GUID? STEAM_0:0:60688801 Why do you want to join HG? I wish to join HG because I genuinely enjoy the HG community, along with the server in general. I find myself coming back to HG consistently, and have partially connected with many member's of the server as well. All members are required to be on our TeamSpeak3 Server whenever playing on our servers. Will you agree with this rule? Yes. Do you have any current VAC bans? No. Who (if anyone) referred you to apply? HG Talbot. Any other information you want to include? Personally, I have made mistakes in the past (a previous alias of mine being "my name is jew," if you recognize it), but wish to move on from what I had done then, this being well over a year ago now. Similarly, I am able to disclose my location at more detail (other than just my state and country), but would rather not unless necessary.
  5. Several factors need to be considered here. The Doom Crab by itself does not do much damage. However, the perks that are available to zombies are the issue with the Doom Crab's mechanics. The combination of Eviscerator and Ruin is causing the Doom Crab to do extreme damage to barricades. Eviscerator and Ruin have (up until now) applied to a single attack, not an AOE attack. Furthermore, Doom Crab is available at wave 3. Simply changing the wave at which Doom Crabs are available will not change the problem of Doom Crabs destroying cades, as the zmains will have still purchased Run and Eviserator by then. The Double Points event is active currently. This allows every zombie to obtain an absurd (double) amount of barricade points. Therefore, zmains at the moment are able to get Eviscerator and/or Ruin by wave 3, the wave which Doom Crab is unlocked. Without double points, this immediate destruction seen by Doom Crabs would not be until at least wave 4, most likely wave 5+, where humans are able to purchase more powerful guns to kill doom crabs more quickly and effectively. Doom crabs are still somewhat of a new boss, and therefore humans are still adapting to their mechanics. As time progresses, humans will learn to focus doom crabs and will also change their cade styles to prevent doom crabs from getting into the cade. I will admit, they are currently broken, given the circumstance of double points. However, I do not suggest nerfing them extremely, like we have seen with previous bosses. I recommend making their hitboxes roughly 35% larger, along with removing Ruin from working with the Doom Crab's AOE attack. Likewise, I suggest shortening the duration of the debuff attack and increasing the cooldown on the debuff. The Doom Crab does have a role in the game. Currently, however, the boss does not fit its role as it should. The boss, as of now, can sit in front of a cade and wreck it with Ruin AOE attack or sneak into the cade, forcing humans to retreat. In a changed state, Doom Crab should not be able to fit into small gaps in the cade. The Doom Crab should use its debuff to limit human's visibility for 2-3 seconds, and then attack for those 2-3 seconds before falling back again. The cooldown would force the Doom Crab to wait again before blinding humans, and therefore attacking, with a more vulnerable and larger hitbox. TL;DR - Make the Doom Crab's hitbox 35% larger, shorten debuff duration given to humans, and disable Ruin from being compatible with the AOE attack.
  6. I was having issues with constantly crashing so I factory reset my Gmod using the .bat file. I get back in game and now my chat doesn't show anything except when people type commands (ex. /rtv or !givepoints) or connecting/disconnecting notifications. I can type in both global chat and team chat, but I cannot see any other player's chat. Any ideas on a fix?

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