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Roberazo

HG Member
  • Content Count

    75
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About Roberazo

    • Groups
      HG Member, Game Moderators, GMOD Division
    • Rank
      ZS Moderator

Profile Information

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Display Name History

Steam Account

  • SteamID
    STEAM_0:1:230283599
  • SteamID 3
    [U:1:460567199]
  • Community ID
  1. This -if zombies kill a human they instantly redeem- if a human dies to a trap, then then a zombie with most damage dealt will be redeemed etc...
  2. Math it,how tf the zombies can win??????or 70 to 80% of the humans have died from the triggert hurt and other things and the humans are trapped,what will happen??? <Thonking>
  3. Just make it event or dont change anything 4 head
  4. But,it would be good idea if they made it event
  5. Ok,if they added this how tf the zombies will win?,just by the traps?,95% of hg ze maps has no traps,exept the bosses and the lazers(they are not even traps lol),but still its way tooo impossible for zombies to win
  6. I dont support that,because ze will be too easy and so boring,and the humans will allways win
  7. 1+ Its too op and annoying for the zombies or make the stocks 1
  8. Gratzzz on promo to full :member:!!!!!
    :excellent:

  9. Hey!,i got an perfect idea,give bots rpg and noclip with god mode :],theres a solve for this,they must make the bots bhop only if there was a human spawn camping,and for the insane range they must nerf it
  10. Joined zs in 2013 but joined hg in the end of 2017,i started playing gmod cuz i got boring from css and cs 1.6 zm and ze,but gmod zs in 2013 to the end of 2016 was the best game i have ever played for me,but now its so cancer cuz of the team work
  11. Actually that class is balanced,because u can buy ff and thats it,that class not annoying like starved zombie too
  12. Weapon Name: FUBAR gauss rifle Reason : this weapon is the most useless T6 weapon,this weapon must be buffed or removed because this weapon is eating many ammo,the clip must be 25, 1 shot = 5
  13. Actually the most annoying thing for me is getting killed by starved zombie

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