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Uni

HG Recruit
  • Content Count

    64
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Uni last won the day on March 29

Uni had the most liked content!

Community Reputation

36 Excellent

About Uni

    • Groups
      HG Recruit, GMOD Division, GOLD+ Member
    • Rank
      HG Recruit

Profile Information

  • Gender
    Male
  • Interests
    Stealing other people's free vbucks.
  • Bio
    chat with me if you're feeling down :)

Recent Profile Visitors

333 profile views

Display Name History

Steam Account

  • SteamID
    STEAM_0:0:165170324
  • SteamID 3
    [U:1:330340648]
  • Community ID
  1. That 6666 health sounds a bit too OP though, but I do love the idea of something like a Max Threat zombie
  2. I died at the end fuck....didn’t go out the door immediately and got snatched by fasties.....at least mention though.
  3. sp_a4_final3 // Chapter 9, Third Map. After downloading the game and spending hours finding the perfect map....here it is. I've taken some screenshots to give you an idea of generally where the humans should cade, the location of the zombie spawn, and such and such. The rest of it is up to you, either to add rooms or other stuff. @Train (The map should have an invisible barricade at the part where the wall breaks off and shows you a big facility.) https://imgur.com/a/s02cN1G(Another way of accessing the screenshots.)
  4. aw man, it would be cool tho if crows could buy from blood ars during wave break.
  5. I would unironically play on the server with ma gmod buds
  6. @Old Bill I personally would make it so that the Knight variant is pretty darn rare with 125HP and 50 Neuro Armor with a hero sword.
  7. I do like the idea of adding in more redeemer varients, but the third varient "Knight" seems a little underpowered.
  8. @Nightstar_91go get'em NightChicken, great map
  9. we need some Gamer Caders
  10. @SnowyamurLets say a gun fires 11 bullets per 5 seconds and deals 20 damage with each bullet, but if someone upgrades their firerate card to make that gun fire 11.5 bullets per 5 seconds, the total amount of damage would only change from 220 to 230, and considering the fact that is would most likely be a legendary card, I dont see how that is overpowered. Im sorry if im taking this the wrong way, but it would seem that you disagree with everything that I say, I wanna buff zombos, nah, I wanna buff humans, nah, so like what do we do then............we don't develop by just denying every suggestion we see, whats so bad in just testing it out for the dev? what we are saying now are just predictions of what would happen once we add in the said things. You cant just automatically assume something would be overpowered because you dont like the idea of it at first sight. sorry if I sound harsh tho, not trying to be rude.
  11. I meant *Overall traits that apply to all weapons* @Talbot
  12. @Snowyamur I think you are thinking way ahead here, we can’t assume the cards will be automatically OP for the humans team when they don’t even exist yet, now although I do agree with the points you made, after balancing and testing out the cards, it would be fair and a great addition to the game because who doesn’t like more stuff to waste their points on. You should be rewarded for spending a big portion of your points to upgrade something that only boosts your stats by a tiny bit, but not too op like you said.
  13. HNS was the shit back in source / 1.6, I used to play it everyday, but I prob suck at it lol
  14. Glad I never ran into molted crab problems, sounds like a real pain in the butt tho, so does your player model get stuck?
  15. Get ready to witness the power of a god once I show you my ultimate minerobloxian spray

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