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Showing results for tags 'zs past'.
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So, I can't remember how long ago this question was asked, but I wanted to ask this question once again because it's one whole year away from 2020, and to see how far Zombie Survival has lasted throughout the years is astounding. To this day, seeing an active player base for the Garry''s Mod Division because of ZS is something to be happy about, at least for me, being an old-time ZS player. While today's ZS is certainly not the same as Legacy ZS from years ago, change is usually good in the sense that new things are being introduced, and for ZS, change is evolutionary. For many who've been a part of the HG ZS community and server for many years, it's important that we recognize how far we've gotten up to this point and remember back then what got us into HG ZS in the first place. It sounds silly to consider this a memorable and momentous thing to consider, but if you think about it, a lot of game servers have not lived as long as our ZS server has, and at this point, it's good to look back. So, based on the title of this thread, "How did you get into HG Zombie Survival?" For me, I started back between and around 2013 - 2015. I guess what got me most interested into HG ZS back then was the point-save, but over time, it was the fun, friendly, and welcoming community that got me into it. That community may not be the same as it stands today, but playing on HG ZS is still fun to me nonetheless, and there are many friends I've made over the years while being part of the ZS community that still play HG ZS. I remember those old times when the "Grim" Machine Gun was considered the strongest weapon, until it was nerfed and succeeded by T6 weapons, and I remember those old memories when surviving was a little bit easier when cards, zombie upgrades, and all the new traits and deployables weren't a thing. But, seeing ZS for how much it's changed over the years makes me ever more inclined to work on improving it for the better, while continuing to play and enjoy what was basically my younger childhood.