Tex, on August 7 2015 - 02:52 AM, said:
I play this server quite frequently, Its my main server. A good idea would be to try out the changes on the map on a different server but leave this one open and alone to see where people migrate the furthest to. The map with the most people wins. I say let the regulars decide. put a notice in the motd about the new map. alot of people come to crackhouse because its unchanged. yes it is heavily ct sided but thats what makes one a better player, by playing the T side. I ve already gotten alot of msgs concerning the changes that mainly state to keep it the same. I say let the regulars vote, the two maps active idea should give an indication of what people want.
Many players have MOTD blocked, maybe as a advert message?
KiLLeR SeNSaTioN™, on August 10 2015 - 02:16 PM, said:
-random spawn would help take care of campers
-damage given indicator
Random spawn +1 but then again for such a small map it would be insane... Then again, isn't that what crackhouse is all about?
Jesse Winchester, on September 4 2015 - 02:28 PM, said:
24/7 Crackhouse is my main server and I can be found there pretty regularly, usually playing both sides. So far I have enjoyed the existing map. Still, I haven't played the other versions of the map so much – I briefly tried out the CSGO Crackhouse Map but wasn't that big a fan.
Later on I stumbled upon War-Lord.net's version of the Crackhouse map, though. It's pretty fun to play as it is slightly modified but not overly so. Mainly there are just some big-ass crates scattered around the crucial areas that are often targeted by snipers (like the neutral roof and the terrorist roof) which made it easier for players to explore the map without being shot all the time by snipers from odd angles.
I will have to try out this map. If anyone knows of a popular server running this map please PM (not post publically) the IP.
As far as changes to the current map:
Neutral is nice as is, I would like to see another entrance to the room that is only enterable via the hall down neutral in the house. The awkwardness of the house as is, makes it hard for Ts to navigate quickly in the case of a rusher or two camping in one of those rooms... Although for rushers that is the ultimate place.
A main issue I see, and this is very common, is snipers vs snipers on neutral, that is cool, I like it. BUT then you get CTs who only camp on T roof, they will run into the rooms and make movement forward in neutral damn near impossible. CT campers on T roof ensures there is NO escape route for Ts. At this point it becomes awp and die, or try rushing downstairs and die. If you jump out the windows you either get shot from a sniper or from the campers on T roof... And they run in mobs up there.
So all in all, I do not mind the map as is besides that freakin ladder on the backside of the crackhouse, there should be 1 way to get on the roof, the ladder was never intended to be used as it is now. This would be a minute change to the map, but a definite change in gameplay.