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Official Ttt "gang" Suggestion/discussion Thread


Seraph
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Gang Points: A CONSEQUENCE for doing a certain action to be used for rewards.

 

Point System:

 

Kill a T: +5 gang points.

Kill an Innocent as T: +1 gang point per kill.

Kill a Detective as T: +3 gang points per kill.

Kill a Detective as Innocent: -5 gang points per kill.*

Kill an Innocent as Innocent: -2 Gang points per kill.*

 

Point Rewards:

 

20% increased chance at Detective: 150

15% increased chance at Traiter: 350

10% increase for Tazer to work as Innocent: 100

Unlock gang chat: 150

 

Notes:

 

* Have ranks in the gang (kind of like in factions on mine craft *ahem* Badmitton Champs *ahem*) so people do not rdm on purpose to lose their gang points. The ranks are: •Recruit (access to gang chat and have the perks) •Member (access to gang chat, perks, and the ability to gain or lose their gang points) •Officer (access to gang chat, perks, ability to lose/gain gang points for gang, invite new members to gang if locked, and to promote recruits to member) •Leader (everything officer as but can also edit the gang info and choose which perks to unlock with their points.)

Edited by Jglake
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  • 4 weeks later...

With the gangs/clans system is that each level you progress with gangs/clans the more perks you can get such as level 1 - 10 gives every level like a 5% extra speed boost and 11-20 gives 10% extra armor then level 21-30 gives 5% extra health 31-40 gives extra premium credits when specing and 41-50 gives a 2% regen for hp

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Increased Traitor probability

Increased Detective probability

Increased Taser functionally (For Innos)

Increased Damage resistance

 

Currency could be points that you get when you kill players.

Inno killing a T (+2 gangpoints)

T killing an Inno (+1 gangpoint)

Detective killing a T (+3 gangpoints)

T killing a Detective (+3 gangpoints)

Killing non Ts will add no points.

 

They should be small increments and not dramatic.

Increased Traitor probability

Increased Detective probability

Increased Taser functionally (For Innos)

Increased Damage resistance

 

Currency could be points that you get when you kill players.

Inno killing a T (+2 gangpoints)

T killing an Inno (+1 gangpoint)

Detective killing a T (+3 gangpoints)

T killing a Detective (+3 gangpoints)

Killing non Ts will add no points.

 

They should be small increments and not dramatic.

+1

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  • 2 weeks later...
  • 1 month later...
  • 2 weeks later...

For damage, weapons like the scout would be severely abused. It should only be certain weapons, not the ak47, m4a4, or scout. Also, a nice perk would be being able to not show armor. What I mean is that when you buy armor, your player model wont change. Credit boost for killing would be nice, and so would maybe auto bhop.

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