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Objective Npst


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OFFICIQL_PICTURE_3.png

 

For this quality video I use

Reshade for Gmod

 

This map was pain for make it I absolutely wanted to finish it before the summer holiday. Third and my ultimate objective map, that take me too much time for make it and waste time part of my life for no benefit I just wanted to create new gameplay into this game mode, my job is finish, Rescape the Rampage of NPST

 

 

I like HARD MAP if an objective map is winning only 5 times past the year is enough for me, determined and never give up because NPST is the massive biggest objective map record of the size of the map and 66 zombie spawn with 24 spawn dynamic (89 in total), well that can may be scary you so I made almost every part of the map cadable for keep people alive opposite of rampage, NPST is not really a bullet cade map (except for the last 10 minutes). Your mission is to clean the infected NPST station and come back where do you come at the begin for escape

 

Level design is my priority I favored to active HDR and make the atmosphere pretty convincing and look good than rampage with 60mb waste of musics. Map really complete with some events dynamic interact into the map. Gameplay made for HGZS server but available for all server, map really complicated depend the server, admin room has been added at the spawn for balance the map

 

 

[spoiler=Extra Note]Ho yes French obj map cannot exist if there is no elevator crashing and a boomstick sign at the spawn

 

 

 

CREDITS

 

Map made by Trazix

 

Optimisations and Help

- How Super Terrible ?

 

Alpha-Testing and Feedback

- Master Tof

- AzoNa

- Ray

 

Models and materials use by Crowbar Collective Back Mesa Team

Completely remake of some part from L4D2 Campaign Damn it by Tom Baldry

 

 

Soundtrack:

 

Pendulum - Granite

Rogue Souls - Toxic Rain

Half-Life 3 Inspirational Track 1 and 2

Transformers 3 Battle Track

Resident Evil Retribution - Flying Through The Air

Blue Stahli - The Destroyer of all Things

H1Z1 King of the Kill Soundtrack - Final Battle

Muzzy - Children of Hell

Muzzy - Get Crazy

Muzzy - Play

Muzzy - Junction Seven

 

 

DOWNLOAD

 

Use Zombie Survival gamemod for play this map (in local)

Size 253 Mo (140 Mo bz2)

 

zs_obj_NPST_v1

  • Join the group steam:
  • Workshop: maybe
  • MEGA: Download (HG Version)
  • MEGA: Download (All other server)

SCREENSHOTS OF THE MAP

 

1.png

4.png

16bis.png

6.png

7.png

8bis.png

10.png

14bis.png

15bis.png

19bis.png

18bis.png

 

 

Background 1920x1080 Link

Edited by Trazix
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I named the train

 

[spoiler=name train]the_damn_god_fucking_train_who_is_going_to_fuck_your_ass_before_the_end

 

 

This train will be an ragequit counter you are forced to jump because you have zombie just behind your ass compared to rescape you can take the time for jump,

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  • 2 weeks later...

Map is available you can download it on the first post. I saw some bullshit part human doesnt have the time to react and multiple fix and balance needed , let me time to make beta v2

Edited by Trazix
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Lot of change and balance for the 15 first minutes of the map difficult to explain but the most important you need to know is:

 

 

- One part is missing message and indication so everyone was triggered

- Add player clip at the red laser part (people must follow the path correctly now) and reduce damage from the laser a lot

- Reviewed the saw part: make this part cadable but reduce the speed of the saw 2.4 to 0.8 and removed one office left side side

- The metal cage at the kitchen is noz unbreakable but I resize the hallway

- Disable 2 spawn dynamic (the second spawn and one outside)

- Reviewed 3 bullshit zombie spawn enable too fast

- Fixed models trashbin vertex error invisible props after changing map

- Fixed elevator crashing completely broken

- And a lot of minor fix and balance difficult to explain

 

zs_obj_NPST_b2

Download: Link

Edited by Trazix
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Yes, I can see this having 5 wins in a year, all 5 being late night when zombies aren't doing much of anything. The real back breaker lies in any part where zombies drop directly on top of humans, the first instance of that I saw being after the fire jet shooting into the elevator and killing our top score player.

 

Funniest grief in from a map i've ever seen, that. Just because it was so unexpected, pointless, and lethal.

Edited by FriskyPiranha
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unlike other obj maps its basically just a zombie escape map. Like it literally gives us no time to rest just for a second and put arsenals down and such like other obj maps. Hope most of its fixed last time we played it XD. also maps pretty confusing so some arrows that could point to our direction would help

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I try to balance at least until the end of the office, this map is pain for balance because human doesn't have 20 sec of rest for 30 minutes but I wanted that gameplay.

 

 

 

Balance

 

- Put 1.3x damage multiple by default OnMapSpawn

- Removed headcrab and fast headcrab completely

- Removed fresh dead completely

- Removed 2 spawn dynamic (tunnel part at the begin and after the first elevator office part)

- Disable only one side of laser red (zombie must follow the same path like human now)

- Add 15seconds defend at the part where the first ceilling roof explose

- The part where you need to put the saw is more easy to cade also increase the speed of the saw 0.8 to 1.3 and increase hp from the window office left side

- Removed the zombie spawn where you need to defend both side and review the time for defend at this part

- Review zombie spawn outside when the big elevator is open it was a real panic

- Moved the fast zombie unlocked later on the map

- Moved the poison zombie unlocked at the end

- And a lot other balance I dont know how explain.....

 

 

Others

 

- Increase the time before the map start 180 to 260 seconds (4.20min)

- Add some messages indications when the door is going to open

- Reviewed some zombie spawn delay enabled too fast

- Resize 2 some zombiegass (reduce raduis)

- Add 2 new HUD Timer

- Add 1 other free resupply

- Add 2 other free hammer

- Add 4 other free medic

- Add 3 free medical bomb (for HG)

- Fixed fog doesn't reset color after replay

 

zs_obj_NPST_b3

Link: Download

Edited by Trazix
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  • 2 weeks later...

LAST VERSION OF THE BETA

 

 

Few day ago human has survived 33 minutes, they could not win due to some last change needed, with that last version of the beta we should win for the first time. More people will know the map and it will be increasingly easy in the future so I prepare 2, 3 others version during this years for increase the difficulty

 

zs_obj_NPST_b4

Download: Link

 

 

Changelog

 

- Reduce the time before the map start 240 from 260 (4 minutes)

- Moved human spawn on the top for save late joiner

- Add a beacon for show the right way to get outside at the begin

- Reduce damage from the first headcrabcanister a little

- Resize the hallway on the first elevator and increase the time elevator door close (5 to 8 seconds)

- Reduce the speed of the saw 1.2 from 1.3

- Reduce damage turret bullet outisde 28 from 45

- Moved fast zombie unlocked on the big elevator outside

- Reduce speed of the water increassing level 5 from 6

- Reviewed 3 zombie spawn advance too fast

- Reviewed 4 zombie spawn where human can spawn kill easily

- Reviewed 8 part time for defend (mostly time reduced)

- Removed 2 spawn dynamic (too OP)

- Removed button multiple damage 1.6x

- Change refire interval logic_timer spawn dynamic 2 from 3 seconds

- Fixed exploit where everyone can go inside admin room

- Fixed baterry and the saw at the begin you can now craft it

- The big door for go outside shouldn't anymore killed people

- Reduce .bsp size (lost 7 mb)

- Lot of minor fix and change...

 

LUA add (HG only)

 

- Reduce resistance damage spawn kill 80% to 30%

- Increase replay time 8 to 20 minutes

- Add +5 extra aegis (10 total)

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  • 1 month later...

My last post here about map update changelog because I believe that the map is mostly finished. I always plan to make 1, 2 others version during this year but this will be less important, only some balance

 

zs_obj_NPST_v1

Download Link (not bz2)

 

 

The map should be "winnable" now

Changelog

 

Nerf map

 

Review 7 last minute of the map it was too HARD (and add props for cade)

Removed 14 retarded zombiegass too near from a spot for cade or defend

Review 3 zombie spawn advanced too fast

The big door from the first zombie spawn open more gently

Add player clip below the bridge if someone is hurt by the headcrabcanister he cant fell

Removed spawn fast zombie outside at the begin

Review completely elevator crash part (human doesnt need anymore to get inside the elevator)

Moved 1 zombie spawn too OP (first spawn when human get inside the facility at begin)

Add double ladder in the hole for climb up more easier at the water increasing level

Minor change for facilitate humans side

 

Buff map

 

Disable 1.3x damage multiple by default (now 1.0x)

Review some zombie spawn where human can spawn kill easily

Add bullet block to the way where the laser is not disable at the begin office

Add bullet block at the kitchen fence

Add one new zombie spawn at the kitchen

Increase damage fire trap big elevator 50 to 65 damage

Moved 1 zombie spawn useless

 

Others

 

Make the ground elevator teleport func_brush (human cant put arsenal or resu)

Human cant anymore jump at left side of the bridge

This part https://postimg.org/image/50786n4yt/ change the insta kill anti-delay to 5damage/s only

Review 90% bad english and grammar

Change some texture office part

Removed 1 props fucked after changing map

Change the pizza model to baguette model !!!

Add 1 more free aegis (5 total)

Add 3 other timer (30sec)

Add env_spark on the side of the big elevator

Fixed one door who can kill human

Add 4 new EPIC music

+8 Mo for the bsp

Edited by Trazix
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