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Jericho's Hearthstone Event And You Zero Tier Scrubs.


Eton145
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https://hellsgamers....avaganza-event/When you create a Hearthstone account, in order to unlock all Basic cards for your Hero, that hero must reach level 10 or 20. I forgot which. The fastest / easiest way to earn gold / level up your hero's in hearthstone is through "hidden" one time only completion quests. List of quests to follow after decks. I will be posting at least 9 tier 0 decks. 1 for each class. These decks have 0 dust cost and contain easily replaceable cards depending on what you get from your packs. If you need help altering your deck to maximize your win chances then either talk to me, Jericho, or google. The decks I will be posting are pre-made decks off of a community hearthstone based website. Most of them are made by professional Hearthstone players who either still play or have become professional analysts.

 

Druid

Hunter

Mage

Paladin

Priest

Rouge

Shaman

Warlock

Warrior

These Basic decks were created by Hearthstone players Pesty and L0rinda. Hidden Quests and their respective rewards will be in the next post.

Edited by Eton145
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post-23973-0-93339600-1505596534_thumb.png

 

In case you somehow can't see or read the image -

  • Win 5 games in practice mode – Award: 1 classic card pack
  • Complete a game in any play mode (or Arena) – Award: 1 classic card pack
  • Play 3 games in any play mode (or Arena) –Award: 100 gold
  • Unlock every hero – Award: 100 gold
  • Get any class to level 10 – Award: 1 classic card pack
  • Win 100 games in any mode – Award: 300 gold
  • Win 1,000 games in any mode – Award: 300 gold
  • Defeat all expert AI – Award: 100 gold
  • Disenchant a card – Award: 95 Arcane Dust
  • Enter the arena – Award: Free arena entry
  • Collect every card in the basic set (all classes to level 10) – Award: 100 gold
  • Collect every card in the expert set – Award: 100 gold
  • Win 3 games in Arena or Play mode – Award: Hearthsteed World of Warcraft mount (log into WoW to claim)
  • Win 100 games in play mode – Award: Hearthstone card back mount in Heroes of the Storm (log into Heroes to claim)
  • Open your first Whispers of the Old Gods pack – Award: C’thun legendary card and 2x Beckoner of Evil
  • Recruit a friend (up to 5) – Award: 1 classic card pack for each friend recruited
  • Play a game on an iPad – Award: 1 classic card pack
  • Play a game on an Android Tablet – Award: 1 classic card pack
  • Play a game on an iPhone – Award: 1 classic card pack
  • Play a game on an Android Phone – Award: 1 classic card pack
  • Log into the game on a Samsung Galaxy S6 Series phone – Award: 3 classic card packs and Galaxy Gifts card back

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Depending on what your play style can also determine which card packs you should buy. Current recommendation would be to just buy packs from Knights of the Frozen Throne, 1 Whispers of the Old Gods pack (Free legendary quest), and play the Solo Adventure's to win more free packs for Knights of the Frozen Throne. If anyone needs help doing Knights of the Frozen Throne Solo Adventure then just request it.

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question , is it only BASIC cards or can i add a few legendarys or just basic cards?

 

Standard = Literally all cards that appear in the section labeled standard. The 9 decks I posted are for people who have LITERALLY 0 cards other than Basic cards. You can replace whatever you want as long as your deck remains Standard.

 

*Wild decks would HEAVILY favor players like me who have been playing Hearthstone since before the first adventure came out. Wild decks allow you to combine ALL created cards to make decks of unbelievable kill power. Some of the cards mentioned are NO LONGER available to newer players. Visit your "Hall of Fame" to see what cards are no longer find able from any card packs.

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Crafting Guide incoming for all 9 classes. NOTE, this crafting guide is based off of both my personal preferences / opinions as well as professional Hearthstone players.

 

Druid

  • Wrath - Priority = HIGH: Wrath is a core removal card in any Druid deck, and without access to this card you will often find yourself struggling to recover poor board positions. The card draw option can also help you cycle through your deck when your hand is poor.
     
  • Feral Rage - Priority = MEDIUM: Feral Rage is a flexible card that can fit into most Druid decks. The card's Armor option provides much needed healing against aggressive decks, while the Attack option makes is a solid removal card for any matchup.
     
  • Mire Keeper - Priority = MEDIUM: Mire Keeper is one of the most flexible cards available to Druid and functions as an amazing choice for your deck, especially in Standard format where Piloted Shredder is not available.
     
  • Nourish - Priority = MEDIUM: Nourish is a powerful card that fits into most Druid decks. The ability to draw multiple cards greatly helps replenish the cards used to gain Mana Crystals in the early-game.
     
  • Earthen Scales - Priority = MEDIUM: Earthen Scales helps provides a huge burst of healing to help slower Druid decks survive the early-game.
     
  • Ancient of War - Priority = MEDIUM: Although Ancient of War is one of the most imposing minions in the game, it is only used in Control style Ramp decks. This style of deck floats in and out of the meta, while the faster style of Druid, which does not use Ancient of War, is almost always strong.
     
  • Ultimate Infestation - Priority = MEDIUM / LOW: A strictly late game card due to costing 10 mana. This card however, does it all. Draw 5 cards, Deal 5 Damage, Summon a 5/5 ghoul, and Gain 5 armor.
     
  • Legendaries - Priority LOW / MEDIUM: Of the 5 Legendary Cards available to Druid, you are best off picking Malfurion the Pestilent first, then Kun the Forgotten King due to his play him for free or gain 10 armor, then it is a tie between Tyrantus since you can not target him with spells / hero powers and Cenarius with his board wide buff or double tenant taunt. I do not reccomend Hadronox at all.

 

I will be making separate posts for each Hero's crafting guide simply because my keyboard and HG's post preview thing and really annoying me right now.

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Hunter

  • Jeweled Macaw - Priority = TOP: Jeweled Macaw is an excellent 1-drop for any Hunter deck that does not sacrifice card advantage due to its Battlecry effect.
     
  • Crackling Razormaw - Priority = TOP: Crackling Razormaw is an excellent 2-drop that can be used to greatly strengthen your board, especially when following Jeweled Macaw or Alleycat.
     
  • Alleycat - Priority = High: Alleycat is a solid 1-drop for any Hunter deck, providing two minions as a solid foundation for future turns.
     
  • Unleash the Hounds - Priority = HIGH: Unleash the Hounds is a unique effect in Hunter that cannot be replicated by any other card, and as such should be a high crafting priority.
     
  • Explosive Trap/Freezing Trap - Priority = MEDIUM: Adding the Hunter secrets to your deck will add a new dimension to your play, as well as the decisions your opponent has to make in order to counter you. Explosive Trap is most commonly seen in more aggressive Hunter decks, while Freezing Trap is a better fit for more Midrange style builds.
     
  • Fiery Bat - Priority = LOW: Fiery Bat is an excellent aggressive 1-drop that can function as a starting point for most types of Hunter deck.
     
  • Savannah Highmane - Priority = TOP: Savannah Highmane is amongst the most intimidating minion in all of Hearthstone, and is nearly impossible for many classes to deal with effectively. Adding Highmanes to your deck will increase your late game enormously, and give you something to curve your early aggression into.
     
  • Eaglehorn Bow - Priority = TOP: Eaglehorn Bow is one of the more powerful weapons in the game, especially if you have added some Secrets to your deck. It provides great utility in the early-game to clear minions and get ahead on board, or for pushing damage in combination with your Hero Power in the late-game.
     
  • Rat Pack - Priority = MEDIUM / LOW: Rat Pack is designed to fill your board up with 1/1 beast tokens after your board gets wiped, however in order for it to fill up your board, you would need to up it's attack
     
  • Leeroy Jenkins - Priority = MEDIUM: Leeroy can be used as a finisher in a recklessly aggressive Hunter deck, due to its high damage and good synergy with Unleash the Hounds. However, its usage is limited to very specific decks of that type, and even these decks can function well without it. Long story short is, 8 attack burst with 8 mana - 10 attack burst with 10 mana. Would not recommend crafting Leeroy Jenkins unless you intend to put him into all 3 of your decks or more / you love playing aggro.
     
  • Hunter Legendaries. - I would not recommend crafting ANY Hunter Legendary cards EXCEPT for Deathstalker Rexxar and MAYBE The Marsh Queen quest simply because it is a heavily aggro deck revolving around it.

Try buying Un'Goro packs for hunter. Un'Goro or classic packs have best Hunter Cards in my opinion.

Edited by Eton145
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Mage

  • Arcanologist - Priority = HIGH: Arcanologist is an extremely powerful card and is essential for any Mage deck that plays Secrets.
     
  • Mana Wyrm - Priority = MEDIUM: Mana Wyrm is one of the strongest 1 Mana minions in the game and is a fantastic starting point for any aggressive or Midrange deck.
     
  • Sorcerer's Apprentice - Priority = MEDIUM: Sorcerers Apprentice is a key card in most aggressive or Midrange focused Mage decks and is a key component of the Tempo Mage deck alongside Mana Wyrm.
     
  • Volcanic Potion - Priority = MEDIUM: Volcanic Potion is a very solid cheap AoE option. It is almost exclusively run in Reno decks so only a single copy of the card is required.
     
  • Primordial Glyph - Priority = TOP: Primordial Glyph is an excellent card that can be used in any Mage deck to Discover a spell reactively. The Mana reduction of the card means there is little drawback to the effect, allowing you to gain extra copies of powerful spells most of the time.
     
  • Cabalist's Tome - Priority = LOW: Cabalist's Tome is a commonly used card to create extra value for Tempo Mage and Quest Mage decks. While the card is strong, a single copy will nearly always suffice.
     
  • Ice Block - Priority = LOW: Ice Block is the key component of Freeze Mage, so if you are specifically looking to play that deck, this card is a top priority. However, the lack of versatility of this card means that you are usually better off spending your Arcane Dust elsewhere.
     
  • Meteor - Priority = LOW: Meteor is an extremely powerful removal spell that will almost yield value, however the high Mana cost restricts it to slower Mage decks.
     
  • Pyroblast - Priority = LOW: Pyroblast is used as a burst finisher in Freeze Mage decks, but is usually considered too slow for most other decks. If you are building an Aggro or Midrange deck on a budget, and are missing some of the more impactful Legendary minions to function as finishers, Pyroblast can be an acceptable substitute.
     
  • Kazakus - Priority = MEDIUM: Kazakus is an essential card for Reno decks, providing massive value for its Mana cost. However, due to the no duplicate restriction of the card effect, it does not see play in any other Mage deck.
     
  • Archmage Antonidas - Priority = MEDIUM: Archmage Antonidas is a very common finisher in all kinds of Mage decks, ranging all the way from the aggressive Tempo Mage, to the hyper-controlling Freeze Mage deck. As such, it should be considered as a crafting option for a budding Mage player.
     
  • Pyros - Priority = LOW / MEDIUM: Pyros is great in Elemental decks, but almost strictly in elemental decks.
     
  • Inkmaster Solia - Priority = LOW/MEDIUM: Great turn 7 drop if you deck has no duplicates because you can then literally play ANY spell card for free, but again you deck must contain 0 duplicates.
     
  • Anomalus - Priority = LOW: Weird turn 8 drop that could potentially wipe the board of almost anything, mostly only used in elemental decks due to its 8 damage to all minions mixed with Frost Lich Jaina's Lifesteal on elementals.
     
  • Sindragosa - Priority = MEDIUM/LOW: 8 mana for essentially a 8/10 that can grant you ANY 2 legendaries from Standard format. Main reason for this being medium / low is because against a Steal Priest, they could literally steal your 0/1s
     
  • Frost Lich Jaina - Priority = MEDIUM/HIGH: Even if you do not run an elemental deck, the fact that you gain 5 armor and a 3/6 water elemental + grants ALL of your elementals lifesteal. Lifesteal in Hearthstone = When your minion deals ANY damage, that damage is immediately converted into health for your hero. I.E. When the water elemental attacks and deals 3 damage, you hero is healed 3 health. If your minion does 12 damage, you heal 12 health, if your minion does 0 damage, you get 0 health

Recommended packs are Un'Goro for Primordial Glyph, Classic for Ice Block / Pyroblast / other spells, Means Streets for Kabal related cards.

Edited by Eton145
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Paladin

  • Hydrologist - Priority = HIGH: Hydrologist is a great card for most Paladin decks, that provides dynamic access to Paladin Secrets without having to put them into your deck. As the card is also a Murloc, it is an essential card for Murloc Paladin decks.
  • Equality - Priority = HIGH: Equality is a crucial card that functions as Paladin's primary form of board clear. In combinations with Consecration, Wild Pyromancer, or Muster for Battle, it can clear even the largest of boards. Control Paladin decks usually play two copies, although you can get away with one, or none, in more Midrange, or Aggro style decks.
  • Spikeridged Steed - Priority = MEDIUM: Spikeridged Steed is a strong card that can fit in all Paladin decks. Due to the huge boost in Health, it is best when used on powerful minions, however it is still very solid when used on even the weakest minions. Despite its strength, only one copy of the card is usually necessary due to the high Mana cost.
  • Aldor Peacekeeper - Priority = MEDIUM: Aldor Peacekeeper is a strong minion both for Tempo and Control. The ability to neutralise a high attack minion to an ignorable one, or to create favourable trades for yourself is a very strong utility.
  • Divine Favor - Priority = MEDIUM: Divine Favor is a key card in outright Aggro Paladin decks. You rely on Divine Favor to even up the card draw, since the Mana curve in these decks is so low that you will often play out your whole hand very quickly.
  • Forbidden Healing - Priority = MEDIUM: Forbidden Healing is a flexible healing card that can potentially provide some of the largest heals in the game. For this reason it is excellent for Control Paladin decks and the potentially large heals allow for a greedier playstyle.
  • Tirion Fordring - Priority = HIGH: Tirion is a crucial card in all but the most aggressive Paladin decks. It is one of the most powerful minions in the game in terms of raw value, and can easily swing a lost game back into your favour.
  • Ragnaros, Lightlord - Priority = MEDIUM: Ragnaros Lightlord is a very powerful card in the right circumstances. The strong healing effect combined with the 8/8 body makes it a strong choice in any slow Paladin deck.
  • Sunkeeper Tarim - Priority = MEDIUM: Sunkeeper Tarim is a strong card in all but the slowest Control Paladin decks. The effect, in combination with the minion's stats, will often allow it to defend against up to 3 opposing minions, while also potentially being able to buff any Silver Hand Recruits and other small minions you have on the board.
  • Wickerflame Burnbristle - Priority = LOW: Wickerflame Burnbristle is a good card that can greatly slowdown aggressive decks and is a great target for buffs. Although the card is strong, it does not always have a significant impact on the game, making it better to invest dust into multiple cheaper cards on a tight budget.
  • Stonehill Defender - Priority = HIGH: Stonehill Defender is an excellent card for all but the most aggressive Paladin decks. Due to class cards being significantly more likely to be offered from Discover effects, it is highly likely you will be able to get extra copies of powerful Legendary minions such as Tirion Fordring, Wickerflame Burnbristle, and Sunkeeper Tarim. *NOTE Stonehill Defender is a ALL CLASS card, however it has the MOST impact in Paladin and Warrior decks
  • Wild Pyromancer - Priority = MEDIUM: Wild Pyromancer is an excellent card in Control Paladin decks, due to the full clear potential it provides in combination with Equality. However, it offers little use in more proactive decks as you will often do as much damage to your own board as your opponents. *NOTE Wild Pyromancer is a ALL CLASS card, however it has the most impact in Paladin, some mage, and some warrior decks

Recommended packs are Un'Goro and Classic. Some Old Gods packs help.

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Priest - When making a Priest deck, there are 4 or 5 main Archtypes that you will want to go with depending on your cards. They are "HighLander, Control, Dragon, Miracle, and N'zoth" Assuming you have borderline 0 legendary cards, I will be focusing on Control, Dragon, and Miracle.

  • Radiant Elemental - Priority = MEDIUM: Radiant Elemental is a key card in Spell Priest decks, opening up the potential for powerful combos when combined with Shadow Visions or Lyra the Sunshard.
  • Kabal Talonpriest - Priority = MEDIUM: Kabal Talonpriest is a very strong card offering premium stats for its Mana cost and has the potential to provide exceptional value if you have a minion in play to provide with a +3 Health buff. Injured Blademaster, and Auchenai Soulpriest.
  • Circle of Healing - Priority = LOW: Circle of Healing is a key synergy card in Priest. It combines with multiple cards in many Priest decks to create beneficial effects, including Northshire Cleric, Injured Blademaster, and Auchenai Soulpriest.
  • Auchenai Soulpriest - Priority = MEDIUM: Auchenai Soulpriest is a very strong Priest card and can be included in most decks due to its high power level. Having this card in your deck is extremely powerful when combined with cards like Circle of Healing.
  • Drakonid Operative - Priority = MEDIUM: Drakonid Operative is a key component of Dragon Priest decks, proving both exceptional stats and value.
  • Shifting Shade - Priority = LOW: Shifting Shade provides a reasonable minion for Priest decks while not losing card advantage. It gains additional value when played with N'Zoth, the Corruptor, which is a viable option in Priest decks.
  • Crystalline Oracle - Priority = LOW: Crystalline Oracle is a cheap early-game minion that can be used in most Priest decks, as it does not sacrifice card advantage. It gains additional value when played with N'Zoth, the Corruptor, which is a viable option in Priest decks.
  • Dragonfire Potion - Priority = MEDIUM: Dragonfire Potion is a powerful AoE Spell that is a core card in Dragon Priest and a strong choice in Control Priest decks.
  • Shadow Visions - Priority = LOW: Shadow Visions is card that appears weak on the surface, however it has huge potential in Spell Priest decks when combined with Radiant Elemental and Lyra the Sunshard or when played in Combo Priest decks to help consistently draw crucial spells.
  • Cabal Shadow Priest - Priority = LOW: Cabal Shadow Priest is an extremely high value minion that is sometimes underestimated by newer players. Even on an average outcome of stealing a 2/2, you have put 13 points of stats into play and effectively dealt 2 damage by removing the 2/2, all for 6 Mana.
  • Lyra the Sunshard - Priority = MEDIUM: Lyra the Sunshard is an extremely powerful card that is crucial in Spell Priest decks. It has the potential for very powerful combos when combined with cards like Radiant Elemental and Shadow Visions.
  • I would recommend NO other priest epics or legendary EXCEPT for Prophet Velen and his double everything power and Shadowreaper Anduin since he is a Gain 5 armor, kill EVERYTHING that has 5+ attack, and OP hero power.
  • Free From Amber - Priority = MEDIUM / HIGH: For 8 mana you play a semi-random minion that costs AT LEAST 8 mana. Even the Two worst 8 mana cards are 7/7 and 5/4 but that still leaves your 3rd discover slot to have something definitely better. You could at best get a legendary minion who could swing the game into your favor or play a 12/12 without Hand discarding battlecry.

Recommended packs are Un'Goro and Old Gods. If you have the gold then go for One Night in Karazhan

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Rouge - When making a Rouge deck, there are only 4 Archetypes to follow unless you want to go off on a limb and hope for the best. They are Jade, Aggro, Miracle, and Crystal Quest.

  • Eviscerate - Priority = HIGH: Eviscerate is a strong tempo card, as it is usually able to remove a minion that is greater than its own cost. It is also a powerful tool for providing burst damage to finish your opponent.
     
  • Hallucination - Priority = MEDIUM: Hallucination is a cheap flexible card that can fit into most Rogue decks. It is a strong choice for Miracle Rogue specifically, as it also functions as a cheap spell to use alongside Gadgetzan Auctioneer.
     
  • Cold Blood - Priority = MEDIUM: Cold Blood is a powerful card that can generate a lot of damage for a low Mana cost.
     
  • Shadow Strike - Priority = LOW: Shadow Strike is a powerful removal tool able to remove most medium sized minions from the board. At 3 Mana it synergises perfectly with Preparation to create huge tempo swings.
     
  • Razorpetal Lasher - Priority = LOW: Razorpetal Lasher alleviate Rogues lack of turn 2 plays while also providing a cheap spell that can be used as a Combo activator.
     
  • SI:7 Agent - Priority = TOP: SI:7 Agent is a key tempo card, as well as being a strong answer to early aggression. Being able to reverse the momentum of the game early on by simultaneously removing a minion while playing your own is a very difficult effect to replicate if you do not have access to this card.
     
  • Mimic Pod - Priority = MEDIUM: Mimic Pod is a cycle effect that can be used in any Rogue deck. As it provides two copies of the same card, it is especially useful in Quest decks aiming to complete The Caverns Below as well as the potential to give you a bonus golem in the Jade series
     
  • Preparation - Priority = TOP: Preparation is an essential card in almost any Rogue deck. The ability to generate more Mana for yourself is an irreplaceable effect for swinging the tempo of a game in your favour.
     
  • Vilespine Slayer - Priority = HIGH: Vilespine Slayer is an extremely powerful card that creates huge shifts in tempo and can is an excellent choice for almost any Rogue deck as a result.
     
  • Edwin VanCleef - Priority = MEDIUM: Edwin VanCleef is a strong card in Rogue. Due to the amount of low cost cards like Backstab and Preparation in the deck, you are usually able to create a very large minion for 3 Mana.
     
  • The Caverns Below - Priority = LOW: The Caverns Below is a powerful card that is essential for Rogue Quest decks. However, outside of these decks the card sees no play.
     
  • Southsea Deckhand - Priority = LOW: Southsea Deckhand is used as a finisher in Rogue in combination with Cold Blood.
     
  • Patches the Pirate - Priority = HIGH: Patches the Pirate provides powerful tempo plays for any deck running cheap Pirates. Patches is an excellent choies for Rogues due to Small-Time Buccaneer being included in nearly every deck. *NOTE Patches the Pirate is a AGGRO PIRATE only deck card. It CAN be played in ANY deck assuming that deck has pirates in it.
     
  • Bloodmage Thalnos - Priority = MEDIUM: Bloodmage Thalnos is a very strong card in Rogue. It functions similarly to Azure Drake in that it helps to cycle through your deck, while providing a boost for your numerous removal spells. However, it is kept out of TOP priority since it can be replaced to reasonable effect by Kobold Geomancer, and does not have a great deal of utility in other classes.
     
  • Shaku, the Collector - Priority = MEDIUM: Since it has stealth it is almost guaranteed to grant you at least 1 card from your opponents class but again it is one of those RNG dependent cards.
     
  • Shadowcaster - Priority = LOW / MEDIUM: Unless you are playing a Aggro deck, this card mainly works around getting a minion with a ridiculous battlecry back into your hand
     
  • Valeera the Hollow - Priority = HIGH / TOP: Hero power becomes "Add a shadow reflection to your hand." A shadow reflection literally mirrors the last card you played. Really OP in most Jade Decks when you pour on the double jade + return 1 jade to hand to do double jade again next turn.

Recommended card packs are Old Gods, Classic, and maybe Mean Streets. I may also recommend doing One Night in Karazhan due to Swashburglar being a reward from it as well as Barnes.

Edited by Eton145
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Warlock - Warning, Warlocks only have 3 main Archetypes for their decks. Zoo, Control, and Quest. I will be focusing on Zoo and Control.

  • Darkshire Councilman - Priority = MEDIUM: Darkshire Councilman is an excellent choice for aggressive Warlock decks that can play multiple cheap minions to buff Darkshire Councilman's Attack to support its high Health total.
  • Possessed Villager - Priority = LOW: Possessed Villager is a strong 1-drop that fits into the Zoo Warlock toolkit. While it may appear similar to, Argent Squire, the Deathrattle provides more value when Darkshire Councilman is on board.
  • Flame Imp - Priority = LOW: Flame Imp is one of the strongest 1-drop minions in the game and is a fantastic starting point for any Aggro, or Demon based Warlock deck.
  • Ravenous Pterrordax - Priority = LOW: Ravenous Pterrordax can be used to gain a huge boost in power in aggressive Warlock decks by destroying weak friendly minions such as Devilsaur Egg as to have your 4/4 being buffed twice and a 5/5 on the field
  • Siphon Soul - Priority = MEDIUM: Siphon Soul is Warlock's only playable hard removal spell and is a useful addition to more Control-focused Warlock decks. However, it is usually too slow for quicker Warlock decks, and so is not as essential as some of the more versatile cards.
  • Defile - Priority = MEDIUM / HIGH: Defile combined with Bloodmage Thalnos / Tainted Zealot has proven to be able to COMPLETELY board clear almost any board under the right conditions. It will end multiple minions + their divine shields + their death-rattles if defile is used correctly.
  • Gnomeferatu - Priority = MEDIUM / LOW: Heavily RNG based card since it has the potential to kill one of your opponents WIN condition cards before they can even play it.
  • Clutchmother Zavas - Priority = LOW: This card is TOP priority IF AND ONLY IF you are playing a discard heavy deck. Look at her effect. It's nonsense. It COMPLETELY negates the downside of discarding a card and turns it into a +2/+2 buff.
  • Unwilling Sacrifice - Priority = LOW / MEDIUM: If your opponent plays a lone large minion, you can use this with the Devilsaur Egg or Mistress of Mixtures to switch the board in your favor.
  • Despicable Dreadlord - Priority = MEDIUM / HIGH: Great against ALMOST ANY aggro deck assuming you got this far. End turn effect means ANY enemy minion with a HP of 1 will die. You can also combine this card with a duplicate of itself and make it ANY enemy minion with a HP of 2 OR combine it with Drakkari Enchanter which makes your end of turn effects happen TWICE.
  • Bane of Doom - Priority = MEDIUM / LOW: RNG heavy card. You could get anything from a 0/1 buff demon to a 7/9 demon. *Some demons will screw you over but it is very unlikely to happen.
  • Abyssal Enforcer - Priority = MEDIUM / HIGH: Late game board clear. Deal 3 damage to ALL characters can ruin a fair amount of boards.
  • Lord Jaraxxus - Priority = MEDIUM: Assuming you like or prefer Warlock, Jaraxxus is great. You literally replace your hero with Jaraxxus. You gain a 3/8 weapon and your Hero Power lets you summon and 6/6 demon for only 2 mana. Also has good synergy with Bloodreaver Gul'dan since he summons ALL friendly demons that died this game (Max of 7 minions are allowed on your side of the board)
  • Bloodreaver Gul'dan - Priority = HIGH / TOP: A must have card due to summoning ALL friendly demons that died this game, your hero gains 5 armor, AND your Hero Power becomes 'Deal 3 damage. Has Lifesteal.' So yes as long as you do damage, it WILL heal you, 3 health.

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Warrior - Warning, Warrior only has 4 main Archetypes for their decks. Tempo, Pirate, Control, and Taunt Quest. I will be focusing on all but Taunt Quest.

  • N'Zoth's First Mate - Priority = HIGH: N'Zoth's First Mate is a very strong early-game card. The Weapon can be used either offensively or defensively based on the board-state in almost any Warrior deck. As N'Zoth's First Mate is also a Pirate, it opens up the potential for powerful openers when Patches the Pirate is in the deck.
  • Ravaging Ghoul - Priority = MEDIUM: Ravaging Ghoul is a versatile minion that can be used to gain the benefits of damaging your own minions such as Acolyte of Pain or Armorsmith. It can also be used offensively to kill opposing minions or make them vulnerable to cards such as Execute.
  • Bloodhoof Brave - Priority = LOW: Bloodhoof Brave is a great defensive minion that synergises with cards such as Ravaging Ghoul or Whirlwind to put pressure onto opponents.
  • Frothing Berserker - Priority = MEDIUM: Frothing Berserker is a strong card that is used in almost all aggressive Warrior decks.
  • Cornered Sentry - Priority = LOW / MEDIUM: Combine this with Ravaging Ghoul or Whirlwind for a 2/5 taunt with board control and you can throw in Frothing Berserker for an immediate attack gain of +5
  • Brawl - Priority = MEDIUM: Brawl is a crucial tool in many Warrior decks to try and regain control of a board that has grown out of control. However, it is possible to build a competitive Warrior deck without Brawl, making it not a top priority.
  • Shield Slam - Priority = LOW: Shield Slam is a very high value removal spell that can often be used to remove large minions for 1 Mana.
  • Gorehowl - Priority = LOW: Gorehowl is an enormously high value card that is capable of removing multiple minions, generating a strong board advantage for you. Despite this, it is currently not used commonly in Warrior decks, partly due to its weakness to Harrison Jones and Gluttonous Ooze
  • Grommash Hellscream - Priority = LOW: Grommash Hellscream is used as the primary finisher in Control Warrior decks. When combined with cards such as Blood To Ichor or Whirlwind it can create large amounts of burst damage.
  • Acolyte of Pain - Priority = MEDIUM: Acolyte of Pain is a core card in Control Warrior decks. It enables you to to cycle through your deck using cards like Whirlwind and Ravaging Ghoul. Without access to Acolyte of Pain, you may find yourself running out of options in the late-game.
  • Southsea Deckhand - Priority = LOW: Southsea Deckhand can be used in Pirate Warrior decks to improve consistency in pulling Patches the Pirate from the deck and due to strong early-game synergy with N'Zoth's First Mate and Fiery War Axe.

Pack recommendations are Un'Goro and Classic. Maybe Old Gods.

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