btw say there is a front cade then a back up cade 40 zombies against 20 humans.
30 zombies= normal health for barricade, for every extra zombie after that the health of the barricade increases by 50, and the repair bar gains 100, you must manually repair to gain that 50 health, so really you get 50 extra repair points.
players = 60
zombies = 40, thats 10 extra zombies, so 10x 50 = 500 extra health for the barricade and 1000 repair points, humans must manually repair the cade to gain 500 health which leaves them 500 repair points extra.
front cade hp = 1150 + 500 = 1650 but the health still stays at 1150, you must manually repair to gain that extra 500 health
back up cade = 1150 + 500 = 1650 same thing, health stays at 1150, you must repair manually to gain that extra 500 health
I don't see how this is a silly suggestion, it seems very fair, and we are using the strongest props. usually small props are used with 300-600 health which get destroyed so easily when there is 30+ zombies.
you can tweek the health gain maybe, for every extra zombie barricade gains 20 health and 40 repair points, its not a silly idea.