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foxfox

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  1. This bug inspired my creativity. Can developers add wearable shock equipment? dff8a44e33031930565e48c4fbf45348.mp4
  2. Because of the high network ping, I usually choose to be a melee weapon for defense. In the last few updates, poisonous zombies will release poisonous fog (this is okay, I think this is a good attempt). In normal mode, when wave6, it will unlock a long attack range, which looks like a tickle boss (sorry I forgot its name). Melee players will be severely tested, and their casualties are usually higher than ordinary players. The most serious is that in the death hour mode, the flame explosion zombies unlocked by wave5 and the burning tickling zombies unlocked by wave6 pose a lot of threats to melee players. In fact, in DH mode, it is basically impossible to use melee weapons to defend on wave5 and wave6. Burning Tickling Zombies hits the player twice to kill a player with 100 HP. Not to mention buying upgraded boss zombies, basically you can hit 150+ damage value in one attack. So I suggest to increase the talents of melee players, such as more resistance to damage talent and resistance to burning talent. After all, having nothing to do in wave6 is frustrating.
  3. Are there other documents to view the specific details of various weapon upgrades? It is too difficult to try every upgrade in the game.
  4. Hi everyone, I have been obsessed with VR headsets for the past few months. When I came back to play Zombie Survival recently, I found that the game has made many changes. I really like the idea of weapon upgrades, so why not add more fun things? More melee weapon upgrades Due to the high network latency, I usually choose melee weapons for defense. But now the upgrade of melee weapons is still relatively small. I have some ideas, I don't know if they can be realized. For example, melee weapons can be upgraded to ice weapons (slow down or freeze zombies), fire weapons (ignite the hit zombies, or even ignite other zombies), knockback weapons (to fly zombies), blind weapons (to make The hit zombies go blind), chaotic weapons (make the hit zombies turn the mouse), extend the weapon (increase the weapon attack range) Battery After the weapon upgrade mechanism is online, the role of the battery becomes less and less obvious. Currently, the battery can only provide the original upgrade. I think the battery can play a bigger role, for example, the battery can provide the third stage upgrade of specific weapons. This weapon will be so powerful that it can even save a failed wave. Zombie weapon Why can't zombies have weapons? What I mean is a weapon obtained through mutation after a zombie is infected with a virus.The following inspiration comes from another zombie survival game: cs-online (you may have heard of this game, but as far as I know, this game is only operated in South Korea, China and some Southeast Asian countries). Zombie weapons include: Zombie grenade :cause less damage, but can push the human being hit into the original position. The biggest function of zombie grenades is to repel humans from cade to create conditions for attack. Or used to attack humans wandering alone. Sometimes it is also used to attack humans who reach high places such as roofs, telephone poles, street lights by jumping (forcing them to fall to the ground) Zombie trap:It looks like a translucent trap with a duration of 2 minutes. When humans step on a zombie trap, they will be unable to move for 6 seconds. Fog Zombie:Release black smoke to block human vision, and reduce the damage of zombies in the smoke.
  5. Bonuses create can make games more fun,sometimes it can cause unexpected effects, which is very interesting. I think of a few ideas about bonuses create(Is it spelled this way? I can't remember it). my English level is bad, please forgive me. human bonus: Ninja Intern:Allows humans to gain invisibility for 60 seconds. During the invisibility, the player's movement speed is reduced by 30%, and the damage taken is increased by 30%. Justice retreat:Reduces damage taken from the back by 90% and attack power by 90% for 30 seconds. Sticky mouse board:Obtain a bucket of strong glue and throw it to the ground to form a sticky area. The zombie's movement speed in this area is reduced by 30% and cannot jump. Glacier:Generates an ice wall on the ground for 60 seconds and 2,000 health. Neither humans nor zombies can pass through this wall unless the waiting time is over or 2000 damage is dealt. Alcoholism:Get drunk, the screen blurs and shakes for 60 seconds. But critical strike rate increased by 100%. Jedi:Increases melee weapon attack range by 20% for 90 seconds. zombie bonus: Sputum Spear:Obtain 3 sputum spears, use the sputum spears to throw humans (can pass through the gaps of the cade), causing a lot of poison damage. Sputum missile:Obtain a sputum missile that launches a missile to cause range damage (can pass through gaps in cade). Sputum grenade:Throws sputum grenades, causing poisoning damage, and can blow up humans or zombies. Voodoo Curse:Select a human to release the curse, causing the class to reduce its movement speed by 50% in 90 seconds and lose 200 health (2.2 points per second). Summon the Dead:Generate a cemetery (200hp). The cemetery will continue to summon normal zombies (100hp). The maximum number of zombies is 10. Normal zombies will attack humans and cade, but they can only move within 100 yards of the cemetery. They will die immediately if they exceed the range.
  6. thank you Boxsnake~

  7. I finally know how those two armed players did it~thank you! I will go to suggestions/bugs fourms ask other questions.
  8. Thank you very much for your reply! Although I got three negative answers, I was happy to get your reply. Sorry, I may have posted this post in the wrong community section. Allow me to ask one more question: If there is not a list, this is unfair to new players, and only older players can master these skills and get more points.I recommend making a basic list and adding it to the game welcome page.
  9. Hello, everyone. I am a player from China. My english language ability is not good. So this essay may contain many grammar and spelling problems, please forgive me. First of all, thanks to the server provided by HG, I've played with many zombie survival servers, but only HG servers are the most fun. The players here are very friendly and united, and humans often win. My GMOD has over 1,000 hours of gaming time, 99% of which is spent on HG servers. Secondly, I want to ask some questions, these questions have been bothering me for a long time.(1000 Hours] ) 1. Are there any official statistics on the probability of success per game map? Are maps with low success rates blocked or modified?(Some maps can create a very bad gaming experience) 2. Where can i find The latest Craftable Items list?(I only find the Craftable Items list on Noxiousnet, but Noxiousnet is shut down now) How do I make a new gun out of a battery and a magnon?(In Noxiousnet, I find a tutorial, it tell mehold down your]"ALT" Key, then using your mouse "LEFT" Click one item "RIGHT" Click the other.[/font] I tried it several times on the HG server, but it failed, it didn't work, nothing happened, I almost cried with anger. 3. Is it illegal to scramble for batteries? If someone made something out of the battery in my hand, could it be considered that he stole my battery? Should he be banned?(This is an abomination) 4. Can you set the battery property to not be used by nails?Because some players nail the battery to the ground, but don't use it(Wave1-6), which wastes the battery. 5. Why does the server go offline every day? Why is the server so unstable? What is the time schedule for server maintenance? 6. Can you set up the Resupply Box or aArsenal Crate to be deployed on the ceiling or on the wall like other zombie survival server ? Because Resupply Box or a Arsenal Crate take up a lot of space. 7. Fire Headcrab is too strong ,can you to weaken it or Inventing devices like electric shock towers that can be used against these mini-zombies. Finally, I wish HG better and better~