Special Jailbreak Announcement
Before we officially release the newest map, we are doing a "beta weekend."
Jailbreak Map 20.0!(
Before we officially release the newest map, we are doing a "beta weekend."
When:
-
Date: Saturday November 7th and Sunday November 8th.
-
Time: Pacific, Mountain, Central, Eastern 5PM PST/8PM EST
-
Server: CS:GO [HG] Jailbreak Testing Server
- Please be in our Teamspeak 3 server 30 minutes before the event!
- Both the server's IP and password will be given out in Teamspeak 3 (voice.hellsgamers.com:2012)
Who can come?:
- From Friend of HG to Council!
Info:
- You must be in the teamspeak server while on the server.
- Jailbreak rules don't apply, unless we decide to.
- The purpose of this is for feedback, so tell us what you think.
- That doesn't not mean you should come just to complain
- That doesn't not mean you should come just to complain
Hi guys and gals, welcome to the newest chapter of the Jailbreak world! I hope you are as excited as I am to release it! It's been a long time coming
I would like to give a little bit of teasers about how the designing process went on...
Ever since I took over mapping for Jailbreak, I've always understood that the time would come to move out of our old cells and move into a new facility to host us. The soon-to-be-decommissioned map (go_v2) had a lot of associated problems that made development rather difficult, meaning work that would've gone onto the live server was sluggish, unoptimized or rushed. Or all three. A few reasons as to why are:
- The map although plays to the engine's strengths (you're never going to render any graphically intensive area at once) had very poor frame rate. Although my optimization pass did solve quite a lot of FPS issues and boost general FPS rates by 25%, it still could've been more. More could've been squeezed from what was there, but the brushwork foundations lain long ago were just an annoyance to deal with.
- It had reached it's theoretical limit of expansion. I could've attempt to knock down a wall and fit in a corridor somewhere, but as the walls in main cells are already occupied enough as it was, this was not going to happen.
- The map was becoming too opaque. What do I mean by this? Well let me explain....
Most CS:GO maps are quite cubic shaped, although the playable area may be completely otherwise. Lets take a look at a good example like Dust 2:
As you can see, it's overall footprint is one that is very cube shaped. The current map on the other hand...
A lot of darkness out there (and no, it's not the fact that the map's lighting was dark).
With the new map, this should all at least be tackled or fixed (for your rebelling pleasure). A lot of gameplay changes will occur due to this, but this is to be expected. Bear with us on this one.
Recommended Comments
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.