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    • I'm sure many MUD enthusiasts will be thrilled to hear that Revelation is back and ready to roll. It sounds like a fantastic game with a lot to offer, from the various character classes to the focus on grouping, boss fights, and PvP fun. Building a strong, close-knit community is key, and it's great to know that there's a supportive bunch ready to welcome new players. Thanks for sharing the Discord link – that's a perfect way to connect with fellow gamers. And if you're ever in the mood for a different gaming experience, you could explore real money games to add another layer of excitement to your gaming adventures.
    • Caden "Riot Sakaar" House Patch Highlights HEARTSTEEL Kayn, HEARTSTEEL K'Sante, HEARTSTEEL Ezreal, HEARTSTEEL Sett, HEARTSTEEL Aphelios, HEARTSTEEL Yone, Prestige HEARTSTEEL Yone, and Breakout True Damage Ekko will be available on November 8, 2023 at 20:00 UTC. Champions Brand Passive Monster damage modifier increased. E damage increased. Passive - Blaze Monster modifier: 220% ⇒ 230% E - Conflagration Damage: 65/90/115/140/165 (+50% AP) ⇒ 60/90/120/150/180 (+60% AP) Briar Q damage and Armor Shred decreased. R damage decreased. Q - Head Rush Physical Damage: 60/100/140/180/220 (+80% bonus AD) ⇒ 60/95/130/165/200 (+80% bonus AD) Armor Reduction: 10/14/18/22/26% ⇒ 10/12.5/15/17.5/20% R - Certain Death Physical Damage: 150/325/500 (+110% bonus AD) (+110% AP) ⇒ 150/300/450 (+75% bonus AD) (+110% bonus AP) Dr. Mundo E Passive bonus damage increased. E - Blunt Force Trauma Passive Bonus Attack Damage: 2/2.25/2.5/2.75/3% ⇒ 2/2.35/2.7/3.05/3.4% Gragas E cooldown reduction increased. R travel time decreased. E - Body Slam Cooldown Refund on Hit: 3 ⇒ 40% of remaining cooldown We did the math for you: 3 ⇒ 5.6/5.4/5.2/5/4.8, scaling with ability haste R - Explosive Cask Travel Time: 0.55 seconds ⇒ 0.5 seconds Graves E bonus armor per stack decreased. E - Quickdraw Bonus Armor per stack: 4/7/10/13/16 ⇒ 2/5/8/11/14 Janna Stats and abilities adjusted to fit the playstyle of a more aggressive harasser around her W and auto attacks. Base Stats Attack Range: 500 ⇒ 550 Base Mana: 350 ⇒ 360 Mana Growth: 64 ⇒ 50 Health Growth: 84 ⇒ 90 Armor Growth: 5 ⇒ 4.5 Base Attack Damage: 52 ⇒ 47 Attack Damage Growth: 3 ⇒ 2.5 Attack Windup: 22% ⇒ 20% Passive - Tailwind *Removed*: Janna no longer gains bonus move speed while facing allied champions *New*: Janna's basic attacks and W deal bonus magic damage equal to 20/25/30/35% (1/6/11/16) of her bonus Move Speed Q - Howling Gale Mana Cost: 60/70/80/90/100 ⇒ 90/95/100/105/110 Cooldown: 12 ⇒ 14 Minimum Damage: 60/85/110/135/160 (+35% AP) ⇒ 55/90/125/160/195 (+50% AP) Maximum Bonus Damage: 45/60/75/90/105 (+30% AP) ⇒ 30/45/60/75/90 (+30% AP) W - Zephyr Cooldown: 12 ⇒ 9/8.5/8/7.5/7 Mana: 50/60/70/80/90 ⇒ 50/55/60/65/70 Damage: 80/110/140/170/200 (+60% AP) ⇒ 55/90/125/160/195 (+60% AP) (+ Tailwind Bonus Damage) Slow Duration: 3 seconds ⇒ 2 seconds *New*: Zephyr passive move speed is no longer removed while on cooldown E - Eye Of The Storm Cooldown: 15/13.5/12/10.5/9 ⇒ 16/15/14/13/12 Mana: 70/80/90/100/110 ⇒ 70/75/80/85/90 Shield: 75/100/125/150/175 (+55%AP) ⇒ 80/115/150/185/220 (+55% AP) Shield Duration: 5 seconds ⇒ 4 seconds *Removed*: Shield no longer decays *Removed*: Janna no longer gains heal and shield power on CC *New*: Reduce cooldown by 20% remaining cooldown on slow/knockup. Max once per spell. K'Sante Q bonus health for minimum cast time cap increased. Q - Ntofo Strikes Required Bonus Health for Minimum Cast Time: 1200 ⇒ 1600 Kassadin E damage decreased. R non stack damage decreased. E - Force Pulse Magic Damage: 60/90/120/150/180 (+85% AP) ⇒ 60/90/120/150/180 (+80% AP) R - Riftwalk Zero-Stack Magic Damage: 70/90/110 (+60% AP) (+2% maximum mana) ⇒ 70/90/110 (+50% AP) (+2% maximum mana) Nilah Q bonus attack speed decreased. R damage over time decreased, and maximum total damage decreased. Q - Formless Blade Bonus Attack Speed: 10-60% (based on level) ⇒ 10-50% (based on level) R - Apotheosis Damage Over Time: 60/120/180 (+112% bonus AD) ⇒ 60/120/180 (+80% bonus AD) Maximum Total Damage: 185/345/505 (+232% Bonus AD) ⇒ 185/345/505 (+200% bonus AD) Rammus W bonus armor increased. W - Defensive Ball Curl Bonus Armor: 30 (+35/45/55/65/75% total armor) ⇒ 40 (+35/45/55/65/75% total armor) Senna Q damage and healing decreased. Q - Piercing Darkness Damage: 30/65/100/135/170 (+50% bonus AD) ⇒ 30/60/90/120/150 (+50% bonus AD) Healing: 40/55/70/85/100 (+30% bonus AD) (+40% AP) (+1.6 per 1 Lethality) ⇒ 40/50/60/70/80 (+30% bonus AD) (+40% AP) (+1.6 per 1 Lethality) Seraphine Passive damage adjusted. Q cooldown increased at lower levels. W shield decreased. Passive - Stage Presence Damage Per Note: : 4/8/14/25 (based on level) (+7% AP) ⇒ 5/10/18/30 (based on level) (+5% AP) Q - High Note Cooldown : 9/8/7/6/5 ⇒ 10/8.75/7.5/6.25/5 W - Surround Sound Shield: 50/75/100/125/150 (+25% AP) ⇒ 50/75/100/125/150 (+20% AP) Tahm Kench Passive bonus magic damage decreased. Passive - An Acquired Taste Bonus Magic Damage: 6-48 (based on level) (+2% AP per 100 bonus health) (+5% of his bonus health) ⇒ 6-48 (based on level) (+2% AP per 100 bonus health) (+4% of his bonus health) Ziggs Basic attack windup increased, base armor decreased. Base Stats Base Armor: 22 ⇒ 18 Basic Attack Frame: 20.8% ⇒ 20% Attack Speed Changes We're broadly doing three things here: First, we're bringing basic attack windups (this is how long into the attack animation their attack actually fires) up to a new baseline, with exceptions for champions who have innate basic attack replacements (Karthus's Lay Waste) or have a weapon that implies slow basic attacks (Mordekaiser's mace). Second, we're bringing up missile speeds to a new minimum as well, which should especially help with last hitting minions. Third, we're trying to alleviate the desire to run attack speed shards on mages who don't have any inherent attack speed synergies within their kit, through modifying their level 1 attack speed, attack speed ratios, (the degree to which champions scale with sources of bonus attack speed) and inherent attack speed growth. As many of these champions are already quite strong, we're limiting the magnitude of these changes to about 5% bonus attack speed at level 1 and we'll keep an eye out for any champions that become too strong as a result of these changes. Ahri Basic attack speed growth and windup increased. Base Stats Attack windup: 20.1% ⇒ 20% Attack Speed Ratio: 0.668 ⇒ 0.625 Base Attack Speed: 0.668 (unchanged) Attack Speed Growth: 2% ⇒ 2.2% Anivia Base attack speed increased. Base Stats Base Attack Speed: 0.625 ⇒ 0.658 Annie Base attack speed, ratio, and missile speed increased. Base Stats Base Attack Speed: 0.579 ⇒ 0.61 Attack Speed Ratio: 0.579 ⇒ 0.625 Basic Attack Missile Speed: 1200 ⇒ 1500 Cassiopeia Basic attack missile speed increased. Base Stats Basic Attack Missile Speed: 1200 ⇒ 1500 Heimerdinger Basic attack windup and speed increased. Base Stats Base Attack Speed: 0.625 ⇒ 0.658 Attack windup: 20.1% ⇒ 20% Ivern Basic attack windup increased. Restored an attack animation. Base Stats Attack windup: 23% ⇒ 20% Attack Animations: Restored an alternate attack animation which will be used 25% of the time for regular attacks and every time for critical attacks Karthus Basic attack missile speed increased. Base Stats Basic Attack Missile Speed: 1200 ⇒ 1500 LeBlanc Basic attack speed and ratio increased. Attack speed growth decreased. Base Stats Base Attack Speed: 0.625 ⇒ 0.658 Attack Speed Ratio: 0.4 ⇒ 0.625 Attack Speed Growth: 2.2% ⇒ 1.5% Lissandra Basic attack speed growth increased. Base Stats Attack Speed Growth: 1.36% ⇒ 1.5% Neeko Attack windup increased. Base Stats Attack windup: 21.5% ⇒ 20% Orianna Basic attack missile speed increased. Base Stats Basic Attack Missile Speed: 1450 ⇒ 1500 Rumble Basic attack windup increased. Base Stats Attack windup: 22.9% ⇒ 20% Ryze Basic attack speed increased. Base Stats Base Attack Speed: 0.625 ⇒ 0.658 Singed Basic attack speed, ratio, and windup increased. Base Stats Base Attack Speed: 0.613 ⇒ 0.625 Attack Speed Ratio: 0.613 ⇒ 0.625 Attack windup: 23.6% ⇒ 20% Syndra Basic attack speed increased. Base Stats Base Attack Speed: 0.625 ⇒ 0.658 Taliyah Basic attack speed increased. Base Stats Base Attack Speed: 0.625 ⇒ 0.658 Teemo Basic attack missile speed and windup increased. Base Stats Basic Attack Missile Speed: 1300 ⇒ 1500 Attack windup: 21.6% ⇒ 20% Twisted Fate Basic attack windup increased. Base Stats Attack windup: 24.4% ⇒ 20% Veigar Basic attack missile speed increased. Base Stats Basic Attack Missile Speed: 1100 ⇒ 1500 Vel'Koz Basic attack speed and growth increased. Base Stats Base Attack Speed: 0.625 ⇒ 0.643 (23-25th digits of pi) Attack Speed Growth:1.36% ⇒ 1.59% (4-6th digits of pi) Xerath Basic attack windup and speed increased. Basic attack animation pattern changed. Base Stats Basic Attack Frame: 25.1% ⇒ 20% Base Attack Speed: 0.625 ⇒ 0.658 Attack Animations: Now uses both attack animations equally instead of 75/25% Zilean Basic attack speed and missile speed increased. Base Stats Basic Attack Missile Speed: 1200 ⇒ 1500 Basic Attack Speed: 0.625 ⇒ 0.658 Zoe Basic attack speed increased. Base Stats Base Attack Speed: 0.625 ⇒ 0.658 Vision Adjustments Reveal Radius on attack: 400 ⇒ 300 Reveal circle duration: 4.5 seconds ⇒ 2 seconds Ping Changes More celebration: Within 10 seconds of getting an epic objective takedown, all allied pings directed at your champion are visible to your team. Ping lockout timer reverted: 5s/15s/30s/60s/120s ⇒ 6s/12s/16s/20s/24s. This was originally changed in 13.19 but did not make the patch notes. The “Alert” and “Enemy Missing” pings can only be used 3 times before being rate limited. ARAM Adjustments Buffs Lillia: Damage Taken: 110% ⇒ 105% Aphelios: Damage Taken: 100% ⇒ 95% Nerfs K'Sante: Damage Taken: 90% ⇒ 95% Tryndamere: Healing Done: 140% ⇒ 135% Nexus Blitz Adjustments Nexus Blitz has been live for a patch, and the team has been hard at work squashing bugs and addressing player pain points. Events   Due to its high impact on game state and perceived power level, Aspect of the Dragon has been contentious ever since its addition as an event reward. Not all rewards are intended to be equal, but Elder Dragon's power was a step too far. We wanted to preserve the fantasy of obtaining the Elder Dragon buff, but restrict it only to teams who have clearly earned that power. Buffs Bard: Increased Chime Spawn Rate. First spawn at 30 seconds, spawns 2 new ones every 20 seconds Blitzcrank: Damage dealt +5% Rek'sai: Damage dealt +5%, Damage taken -10% Rod of Ages Stack Gain: 60 seconds ⇒ 30 seconds Nerfs Brand: Damage Taken: +5% ⇒ 8% Morgana: Damage Dealt -5% Sion: Damage Taken: +5% Teemo: Damage Dealt -5%, Damage Taken +5% Zyra: Damage Taken: +5% ⇒ 8% Adjustments Thresh: Doubled passive soul gain Thresh: Damage Dealt: +10% ⇒ 0% Thresh: Damage Taken: -10% ⇒ 0% Bug Fixes Rift Herald objective timer now shows when you bring up the scoreboard. Protect the Soraka event will no longer always play its sound effects at max volume regardless of sound settings. Apologies to all headphone users. Protect the Soraka event will no longer have lingering UI elements on screen when it is the first event. King of the Hill event now has a maximum time limit of 5 minutes. Landing Briar ultimate on an enemy right as URF Deathmatch or Prize fight starts will no longer perma-taunt Briar. Ivern's Triggerseed detonation now damages jungle camps when cast on himself or Daisy. Quickplay Launch In order to make sure players who own a limited number of champions have access to Quickplay, new-player-specific free to play champion rotation is expanded to Diana, Jinx, Malphite, Mordekaiser, Rammus, Yuumi, Sona, Teemo, Tristana, Vi, Caitlyn, Kai'Sa, Syndra, Leona, Sett, Pantheon, Ziggs, Talon, Amumu, and Viktor. Players can select Smite starting from Summoner Level 3 Quickplay first surrender will be available at 10 minutes and successful with 4/5 of the players agreeing Quickplay surrender at 20 minutes will be successful with 3/5 of the players agreeing Eternals will be available on Quickplay in a later patch Quickplay known bugs Purchasing a chroma in the Quickplay lobby consecutively may temporarily lock out chroma purchase ability Chroma preferences do not save when swapping to a different skin Some Quickplay data is missing in Stats Global Language Select This will go live separately from the patch at 10AM PST on Nov 8th. Global Language Select known bugs Some international fonts are currently unable to be displayed in regions that normally wouldn’t support them. (i.e. NA player selects a CN language, types in a CN font, other NA players will see blank messages). Mythic Shop Rotation Now Available Prestige Cyber Halo Janna Prestige K/DA Evelynn Prestige Arcanist Zoe Prestige Blood Moon Aatrox Mythic Chroma High Noon Senna Mythic Chroma Galaxy Slayer Zed Leaving the Mythic Shop Prestige Star Guardian Syndra Prestige Ocean Song Seraphine Prestige Dark Star Malphite Prestige Porcelain Lux Bugfixes & QoL Changes Fixed a bug that would cause Renata Glasc's Passive to instantly kill Zac when an ally attacked a Zac revive blob with her passive debuff. Fixed a bug where Pix was sometimes preventing Lulu players from earning kill credit. Fixed a bug where if the target of Briar's R is untargetable when it lands it causes a mass disconnect. Fixed an issue that caused Janna's W tooltip to display incorrect information. Fixed a bug that caused Kai'Sa and Braum's passive indicator to overlap. Fixed a bug that was causing Jungle pet's stealth VFX to appear to all enemies, and also reveal stealthed champions. Fixed a bug where Recurve Bow's tooltip was incorrect. Fixed a Skarner ASU-related bug, can't tell you what it is but we fixed it, promise. Fixed a bug where if Briar kills Baron with Snack Attack… she gets credit for all Baron-powered minion kills…. whoops. Fixed a bug where Briar's Blood Frenzy was counting as a CC in the death recap and crowd control score in the post-game stats. Fixed a bug where Briar's auto attacks would become disabled after casting her Ultimate. Fixed a bug that caused Neeko's clone to not properly display her Honor 5 or Challenger Recall. Fixed a bug that caused Briar to sometimes attack allies when Berserked. Fixed a display bug that caused Varus's Q to always show the line indicator even if the setting was disabled. Fixed an issue that caused Empyrean Jax's flame to be misplaced during his recall animation. Fixed a bug that caused Jax to play the default attack animation on his W when he has any passive stacks. Fixed a bug that caused Briar's W auto attack animations against other champions to be slowed down. Fixed an issue that caused Sylas's UI to display an incorrect Ultimate when Hijacking Neeko's Ultimate. Fixed a bug that caused Briar's Frenzy to trigger the loss of control screen flash. Fixed a bug where the jungle item could be re-added to your inventory after transformation if you used the undo feature in the shop. Upcoming Skins & Chromas The following skins will be released in this patch: HEARTSTEEL Kayn HEARTSTEEL K'Sante HEARTSTEEL Ezreal HEARTSTEEL Sett HEARTSTEEL Aphelios HEARTSTEEL Yone Prestige HEARTSTEEL Yone Breakout True Damage Ekko The following chromas will be released this patch: HEARTSTEEL Kayn HEARTSTEEL K'Sante HEARTSTEEL Ezreal HEARTSTEEL Sett HEARTSTEEL Aphelios HEARTSTEEL Yone
    • I hope this message finds you well. Your suggestion about exploring maps for an event or trial has certainly piqued my interest. It's always invigorating to introduce new elements to our gaming experience.If you wanna buy some new items for your account, you can check out this CS2 shop. I must say there is quite a diverse range to choose from. Each map seems to bring its own unique flavor and challenges, which could add a refreshing twist to our usual gameplay.Considering the potential, I believe this could be a fantastic opportunity to gather the community and embark on an adventure into these counter-strike realms. We could even organize a poll or a discussion to collectively decide which maps resonate most with our player base.
    • Lilu "Riot Riru" Cabreros Patch Highlights Worlds 2023 Renekton, Coven Nami, Coven Nilah, Coven Akali, Coven Elise, Old God Mordekaiser, and Prestige Coven Akali will be available October 11, 2023 at 18:00 UTC. Coven Syndra has been delayed to next patch. Redeemed Star Guardian Xayah and Rakan will be made available for purchase this patch for 1820 RP each. If you own the original Star Guardian skin, you can get the Redeemed version of the same champion for 45% off (1001 RP). If you get the Redeemed version first, you can get the original for 45% off as well. They will be available for purchase until December 31, 2023 at which point they will be removed from the shop. Jax Visual Update Champions Akshan Q bonus movement speed decreased. E base damage decreased. Q - Avengerang Bonus Movement Speed: 40% ⇒ 20/25/30/35/40% E - Heroic Swing Damage per Shot: 30/45/60/75/90 (+17.5% bonus AD) (1 + 0.3 per 100% bonus attack speed) ⇒ 25/40/55/70/85 (+17.5% bonus AD) (1 + 0.3 per 100% bonus attack speed) Bel'Veth Passive bonus attack speed after spell cast decreased. E can now critically strike, damage reduction decreased, minimum damage adjusted, on hit damage increased. R Remora health adjusted. Passive - Death In Lavender Bonus Attack Speed After Spell Cast: 25-50% (scales linearly based on level) ⇒ 20-40% (scales using stat progression multiplier) E - Royal Maelstrom newCritical Stabby Stabs: Damage from Bel'Veth's E can now critically strike. Damage Reduction: 70% ⇒ 42/49/56/63/70% Minimum Physical Damage: 8/10/12/14/16 (+6% AD) ⇒ 6/7/8/9/10 (+8% AD) Minimum On Hit Damage: 6% ⇒ 8% R - Endless Banquet Remora Health: 40/50/60% of minion's maximum health ⇒ 20/45/70% of minion's maximum health True Form Out-of-Combat Movement Speed: 25/50/75 ⇒ 10/45/80 Galio W cooldown decreased, shield restoration time decreased. W - Shield of Durand Cooldown: 18/17.5/17/16.5/16 seconds ⇒ 18/17/16/15/14 seconds Shield Out-of-Combat Timer: 12 seconds ⇒ 12/11/8 seconds (levels 1/6/11) Jinx Health growth increased. Passive bonus total attack speed now stacks. R cooldown decreased, base damage increased, AD scaling increased. Base Stats Health Growth: 100 ⇒ 105 Passive - Get Excited! newStacks on Stacks: The 25% bonus total attack speed gained from Get Excited! on takedowns now stacks. R - Super Mega Death Rocket! Cooldown: 75/65/55 seconds ⇒ 70/60/50 seconds Minimum Damage: 30/45/60 (+15% bonus AD) (+25/30/35% of target's missing health) ⇒ 32.5/47.5/62.5 (+16.5% bonus AD) (+25/30/35% of target's missing health) Maximum Damage: 300/450/600 (+150% bonus AD) (+25/30/35% of target's missing health) ⇒ 325/475/625 (+165% bonus AD) (+25/30/35% of target's missing health) K'Sante All abilities adjusted. Base Stats Base Health: 610 ⇒ 570 Health Growth: 108 ⇒ 115 Armor Growth: 4.7 ⇒ 5.2 Passive - Dauntless Instinct All Out Bonus Damage: 35% (+20% per 100 bonus armor) (+20% per 100 bonus magic resistance) ⇒ 35% Q - Ntofo Strikes newNot so Flash: Recasting K'Sante's third Q will now disable Flash during its windup newStat Check: Shift-Tooltip now shows your progress on the Armor/MR and HP for cooldown and cast time Physical Damage: 50/75/100/125/150 (+40% AD) (+30% bonus armor) (+30% bonus magic resistance) ⇒ 30/60/90/120/150 (+40% AD) (+30% bonus armor) (+30% bonus magic resistance) W - Path Maker Mana Cost: 75/80/85/90/95 ⇒ 60/65/70/75/80 newMinimum Channel Time: 0.65 seconds (Note: Maximum channel time is unchanged at 1 second) newMaximum Damage: Path Maker's damage, crowd control, dash distance, and all other outputs will no longer be tied to the ability's charge time Damage Reduction: 25% (+10% per 100 bonus armor) (+10% per 100 bonus magic resistance) (+1% per 100 bonus health) ⇒ 40-65% (based on champion level) Stun Duration:0.3/0.35/0.4/0.45/0.5 - 0.85/0.95/1.05/1.15/1.25 seconds ⇒ 1.25 seconds Damage: 2/2.25/2.5/2.75/3 - 7/7.25/7.5/7.75/8% of target's maximum health ⇒ 20/40/60/80/100 (+50% total AD) (+30% bonus armor) (+30% bonus magic resistance) (+6/7/8/9/10% of target's maximum health) W - Path Maker (All Out Version) newMinimum Channel Time: 0.5 seconds (Note: Maximum channel time is unchanged at 1 second) newMaximum Damage: Path Maker's damage, crowd control, dash distance, and all other outputs will now always deal the maximum corresponding values and will no longer be tied to the ability's charge time Damage Reduction: 30% (+12% per 100 bonus armor) (+12% per 100 bonus magic resistance) (+1.2% per 100 bonus health) ⇒ 50-75% (based on champion level) removedAll Out of Extra Damage: While All Out, Path Maker will no longer deal extra damage (aside from the bonus AD provided upon entering All Out) Cooldown: 24/22/20/18/16 seconds ⇒ 18/16.5/15/13.5/12 seconds R - All Out Maximum Health Threshold: 55% ⇒ 65% Knockback Distance: 350 ⇒ 300 Damage on Initial Cast: 35/70/105 (+ 20% AD) physical damage ⇒ 70/110/150 (+65% AP) magic damage Damage on Successful Wall Slam: 150/250/350 physical damage ⇒ 70/110/150 (+65% AP) magic damage Attack Resets: Attack reset timing has been slowed down to match K'Sante's base form newAll Out (of stacks): Casting All Out will now reset Q - Ntofo Strikes' current stacks Bonus Attack Damage Gained: 5 (+32.5% bonus armor) (+32.5% bonus magic resistance) ⇒ 15/30/45 (+25% bonus armor) (+25% bonus magic resistance) Healing: 10% (+0.75% per 100 bonus health) omnivamp ⇒ 10/15/20% healing on all damage versus champions newWeights are Off: K'Sante now gains 25/35/45% bonus attack speed when All Out Kai'Sa Base armor decreased. Base Stats Armor: 28 ⇒ 25 Milio Burn damage dealt by allies now procs Milio's items. E cooldown decreased, base shield strength increased. R healing AP ratio increased. Passive - Fired Up On Fire: Burn damage now counts as Milio's damage even when applied through allies, allowing it to interact with a select number of items like Chemtech Putrifier. Burn damage will still grant the ally who applied the debuff the kill, preventing Milio from accidentally kill stealing confirming kills. E - Warm Hugs Cooldown: 18/17/16/15/14 seconds ⇒ 17/16/15/14/13 seconds Shield Strength: 60/85/110/135/160 (+30% AP) ⇒ 60/90/120/150/180 (+30% AP) R - Breath Of Life Healing: 150/250/350 (+30% AP) ⇒ 150/250/350 (+50% AP) Morgana W AP ratio increased, damage to monsters increased. E cooldown increased early. R movement speed increased, stun duration increased, magic damage increased. W - Tormented Shadow Magic Damage per Second: 12/22/32/42/52 (+14% AP) ⇒ 12/22/32/42/52 (+17% AP) Monster Damage Modifier: 155% ⇒ 165% E - Black Shield Cooldown: 24/22/20/18/16 seconds ⇒ 26/23.5/21/18.5/16 seconds R - Soul Shackles Bonus Movement Speed: 5/30/55% while facing towards tethered enemies ⇒ 10/35/60% in all directions Stun Duration: 1.5 seconds at all ranks ⇒ 1.5/1.75/2 seconds Magic Damage: 150/225/300 (+70% AP) ⇒ 175/250/325 (+80% AP) (Note: this will still hit twice, once upon initial cast and a second time when the tether stuns) Quinn Base health decreased, base movement speed decreased, attack damage growth increased. Base Stats Base Health: 603 ⇒ 565 Movement Speed: 335 ⇒ 330 Attack Damage Growth: 2.4 ⇒ 2.7 Zed W cooldown increased. W - Living Shadow Cooldown: 20/18.5/17/15.5/14 seconds ⇒ 20/19.25/18.5/17.75/17 seconds Ziggs Q hitbox increased. Q - Bouncing Bomb Explosion Hitbox: 150 ⇒ 180 Items Blighting Jewel Total Price: 1250 gold ⇒ 1100 gold Duskblade of Draktharr Ability Haste: 20 ⇒ 15 Damage Amplification: 0-18% (at 0-70% missing health) ⇒ 0-16% (at 0-70% missing health) Lord Dominik's Regards Giant Slayer Passive: 0-25% increased Physical and Magic damage against targets with more maximum health than the user (maximum at 2500 more) ⇒ 0-22% increased Physical and Magic damage against targets with more maximum health than the user (maximum at 2500 more) newUpdated Math: Passive - Giant Slayer now applies before Shields and Lifesteal are calculated Youmuu's Ghostblade Spectral Shard Lethality: 3-12 (level 7-18) ⇒ 7-18 (level 7-18) Jungle Adjustments Smite Damage to Champions/Pets: 20-160 (levels 1-18) ⇒ 40 at all levels Close Only Counts in Horseshoes, Hand Grenades, and Epic Smites: Smite now has 350 units of targeting forgiveness against Epic Monsters. This means if your cursor is near their model but not on top of another valid target it will act as though you are targeting them. Damage Type: Spell ⇒ Proc (Note: this means that Smite will no longer trigger on-spell effects like Demonic Embrace, similar to Ignite) Primal Smite AoE Damage when Smiting Monsters: 50% of Smite's damage ⇒ 100% of Smite's damage JUNGLE COMPANION UPGRADES   removedAll Primal Smites: Junglers with Primal Smite no longer take 20% less damage from epic monsters when two or more allies are nearby Gustwalker Movement Speed: While in a brush, gain 45% bonus movement speed, decaying over 2 seconds after leaving the brush. Killing a large monster increases this effect to 60% for 2 seconds ⇒ While in a brush, gain 30% bonus movement speed, decaying over 2 seconds after leaving the brush. Killing a large monster increases this effect to 45% for 2 seconds Mosstomper Shield: 60-281 (levels 1-18) ⇒ 180-300 (levels 10-18) removedMosstomper Tenacity and Slow Resist: Mosstomper will no longer grant the user tenacity or slow resistance Scorchclaw Damage Type Requirement: Any damage ⇒ Attacks and Spells (Note: this means that Smite will no longer trigger Scorchclaw's slow and burn) NORMAL CAMP HEALTH   MONSTER HEALTH VALUES Blue Sentinel Health: 2300-4600 (levels 1-11) ⇒ 2300-6210 (levels 1-18) Red Brambleback Health: 2300-4600 (levels 1-11) ⇒ 2300-6210 (levels 1-18) Sir Gromp Health: 2050-4100 (levels 1-11) ⇒ 2050-4817.5 (levels 1-18) Crimson Raptor Health: 1100-2585 (levels 1-11) ⇒ 1200-2820 (levels 1-18) Raptors Health: 500-1000 (levels 1-11) ⇒ 500-1175 (levels 1-18) Greater Murk Wolf Health: 1600-3200 (levels 1-11) ⇒ 1600-3760 (levels 1-18) Murk Wolves Health: 630-1260 (levels 1-11) ⇒ 630-1480.5 (levels 1-18) Ancient Krug Health: 1350-2700 (levels 1-11) ⇒ 1350-3172.5 (levels 1-18) Krug Health: 650-1300 (levels 1-11) ⇒ 650-1527.5 (levels 1-18) Mini Krugs Health: 60-105 (levels 1-11) ⇒ 60-141 (levels 1-18) MONSTER HEALTH SCALING FORMULAS   Health Scaling - Crimson Raptor: 100/135/160/185/210/235% of base health (levels 1/3/5/7/9/11) ⇒ 100/100/120/130/140/150/160/170/180/190/200% of base health (levels 1-11), +5% per level up to 235% at level 18 Health Scaling - Krugs & Mini Krugs: 100/112.5/125/140/150/160/175% of base health (levels 1/3/5/7/8/9/11) ⇒ 100/100/120/130/140/150/160/170/180/190/200% of base health (levels 1-11), +5% per level up to 235% at level 18 Health Scaling - Red Brambleback & Blue Sentinel: 100/120/140/160/180/200% of base health (levels 1/3/5/7/9/11) ⇒ 100/100/120% of base health (levels 1/2/3), +10% per level up to 270% at level 18 Health Scaling - All Other Jungle Monsters (excluding Scuttle): 100/120/140/160/180/200% of base health (levels 1/3/5/7/9/11) ⇒ 100/100/120/130/140/150/160/170/180/190/200% of base health (levels 1-11), +5% per level up to 235% at level 18 RIFT SCUTTLER   Health:1550-3202.5 (levels 1-18, linear scaling) ⇒ 1550-5580 (levels 1-18, non-linear scaling) Gold Given: 55-99 (levels 1-9, linear scaling) ⇒ 55-126.5 (levels 1-18, non-linear scaling) Experience Given: 20-180 (levels 1-9, linear scaling) ⇒ 20-230 (levels 1-18, non-linear scaling) Krug Experience Adjustments Mini Krug Experience: 16-21.6 (levels 1-9) ⇒ 16-23.2 (levels 1-9) Krug Experience: 10-13.5 (levels 1-9) ⇒ 10-14.5 (levels 1-9) MONSTER ATTACK DAMAGE AND CHAMPION CLEAR HEALTH   MONSTER ATTACK DAMAGE FORMULA Monster Attack Damage Formula: 100/100/120/120/130/130/140/150/180/180/200/220/230/250/260/280/300/300% of base AD ⇒ 100/100/110/115/120/125/135/145/155/165/180/195/210/225/240/260/280/300% of base AD SUSTAIN IN THE JUNGLE Health Restored on Large Monster Kill: 30-166 (up to 2.25x based on missing health) ⇒ 12% missing health Mana Restored on Large Monster Kill: 19-87 (up to 2.25x based on missing mana) ⇒ 20% missing mana JUNGLE COMPANION SCALING Jungle Companion Damage: 16 (+10% bonus AD) (+12% AP) (+10% bonus armor) (+10% bonus magic resistance) (+3% bonus health) true damage ⇒ 16 (+10% bonus AD) (+10% AP) (+20% bonus armor) (+20% bonus magic resistance) (+3% bonus health) (Note: the armor and magic resistance changes mean that bonus armor/MR will provide similar damage per gold to bonus health) Companion Damage Radius: 900 ⇒ 650 (Note: this makes it less likely that your companion will damage Epic monsters while fighting Rift Scuttler) Companion Heal per Second: 70% of damage dealt (note: this is unchanged) newCompanion Heal per Second Cap: Companion's heal per second is now capped at 12-45 (levels 1-12) ANTI-POACHING ADJUSTMENTS   Jungle Item Bonus Damage to non-Epic Monsters: 20% ⇒ 42% Large Monster Armor & Magic Resistance: 20 ⇒ 42 Small Monster Armor & Magic Resistance: 0 ⇒ 20 LANE MINION EXPERIENCE ADJUSTMENTS FOR JUNGLERS   Minion Experience Penalty Disable: 1.1 levels behind the game average ⇒ 1.5 levels behind the game average Minion Experience Received: 40-75% at minutes 0-14, then 100% ⇒ 30-100% at minutes 0-20 Bugfix: Minion Experience penalty is no longer locked in whenever jungle item is finished STARTER ITEM BUFFS   One at a Time: All champions may now only buy one Doran's item Doran's Blade Attack Damage: 8 ⇒ 10 Health: 80 ⇒ 100 Doran's Ring Ability Power: 15 ⇒ 18 Health:70 ⇒ 90 Doran's Shield Health: 80 ⇒ 110 Regeneration when Damage: 0-40 health over 8 seconds ⇒ 0-45 over 8 seconds (Note: maximum is unchanged at 25% remaining health) Dark Seal Stack Friendly: Dark Seal is not unique with other Doran's items, so feel free to pick both up Health: 40 ⇒ 50 Relic Shield Ability Power: 5 ⇒ 7 Health: 30 ⇒ 50 Steel Shoulderguards Attack Damage: 3 ⇒ 4 Health: 30 ⇒ 50 Spectral Sickle Attack Damage: 5 ⇒ 6 Health: 10 ⇒ 25 Spellthief's Edge Ability Power: 8 ⇒ 10 Health: 10 ⇒ 25 Waterwalking   Adaptive Force: 5-30 (based on level) ⇒ 13-30 (based on level) Movement Speed: 25 ⇒ 10 Snowballing Adjustments DRAGON SLAYER   Cloud Drake: 7% slow resistance and out-of-combat movement speed ⇒ 5% slow resistance and out-of-combat movement speed Hextech Drake: 7.5 ability haste and 7.5% bonus attack speed ⇒ 5 ability haste and 5% bonus attack speed Infernal Drake: 5% attack damage and ability power ⇒ 3% attack damage and ability power Mountain Drake: 8% bonus armor and magic resistance ⇒ 5% bonus armor and magic resistance Ocean Drake: restore 2.5% missing health every 5 seconds ⇒ restore 2% missing health every 5 seconds DRAGON SOUL Cloud Drake: 15% bonus movement speed ⇒ 20% bonus movement speed Hextech Drake: 40% base slow (30% for ranged champions) ⇒ 45% base slow (35% for ranged champions) Infernal Drake: 80 base adaptive damage for explosion ⇒ 100 base adaptive damage for explosion Mountain Drake: 180 base shield after not taking damage for 5 seconds ⇒ 220 base shield after not taking damage for 5 seconds Ocean Drake: 130 base heal, 80 base mana regeneration ⇒ 150 base heal, 100 base mana regeneration RIFT HERALD   Local Gold Given: 200 ⇒ 100 BARON NASHOR   Base Health: 12600 ⇒ 15000 (Note: health scaling of +180 health per minute is unchanged) DEATH TIMER ADJUSTMENTS   Level 1 Death Timer: 6 seconds ⇒ 6 seconds (unchanged) Level 2 Death Timer: 8 seconds ⇒ 6 seconds Level 3 Death Timer: 10 seconds ⇒ 8 seconds Level 4 Death Timer: 12 seconds ⇒ 8 seconds Level 5 Death Timer: 14 seconds ⇒ 10 seconds Level 6 Death Timer: 16 seconds ⇒ 12 seconds Level 7 Death Timer: 21 seconds ⇒ 16 seconds Level 8 Death Timer: 27.5 seconds ⇒ 21 seconds Level 9 Death Timer: 30 seconds ⇒ 26 seconds TURRET PLATING   Gold per Plate: 175 ⇒ 125 Rune Adjustments Conqeror Attack Damage per Stack: 1.2-2.7 (based on level) bonus AD ⇒ 1.08-2.4 (based on level) bonus AD Ability Power per Stack: 2-4.5 (based on level) AP ⇒ 1.8-2.4 (based on level) AP Attack Damage at Maximum Stacks: 14.4-32.4 (based on level) bonus AD ⇒ 12.96-28.8 (based on level) bonus AD Ability Power at Maximum Stacks: 24-54 (based on level) bonus AP ⇒ 21.6-48 (based on level) bonus AP Lethal Tempo Attack Speed per Stack (Melee): 10-15% ⇒ 9-13.5% Attack Speed per Stack (Ranged): 4-9% ⇒ 3.6-8% Electrocute Damage: 30-180 (based on level) (+40% bonus AD) (+25% AP) ⇒ 30-220 (based on level) (+10% bonus AD) (+5% AP) Dark Harvest Adaptive Damage: 20-60 (based on level) (+ 5 per Soul) (+25% bonus AD) (+15% AP) ⇒ 20-80 (based on level) (+ 5 per Soul) (+10% bonus AD) (+5% AP) Arcane Comet Adaptive Damage: 30-100 (based on level) (+35% bonus AD) (+20% AP) ⇒ 30-130 (based on level) (+10% bonus AD) (+5% AP) Summon Aery Adaptive Damage: 10-40 (based on level) (+15% bonus AD) (+10% AP) ⇒ 10-50 (based on level) (+10% bonus AD) (+5% AP) Shield: 30-75 (based on level) (+35% bonus AD) (+22.5% AP) ⇒ 30-100 (based on level) (+10% bonus AD) (+5% AP) Fleet Footwork Heal: 10-100 (based on level) (+30% bonus AD) (+20% AP) ⇒ 10-130 (based on level) (+10% bonus AD) (+5% AP) First Strike Bonus True Damage: 9% ⇒ 8% Taste of Blood Healing: 16-30 (based on level) (+15% bonus AD) (+8% AP) ⇒ 16-40 (based on level) (+10% bonus AD) (+5% AP) Press the Attack Exposed Damage: 8-12% ⇒ 8% ARAM Adjustments BUFFS Rek'Sai: 100% Damage Dealt ⇒ 105% Damage Dealt NERFS Jhin: 100% Damage Taken ⇒ 105% Damage Taken Lissandra: 95% Damage Dealt ⇒ 90% Damage Dealt Malzahar: 75% Minion AoE Damage ⇒ 60% Minion AoE Damage Behavioral Systems ARAM and Rotating/Event Game Modes will no longer count toward the 5 game ranked restriction penalty Ping Adjustments Allied scoreboard pings are now sent to your premade party instead of being self only. For 10 seconds after getting a champion takedown, all allied scoreboard pings directed at your champion are visible to the team. The bait ping has been replaced with the enemy vision ping, and the hold ping has been replaced with the need vision ping. The vision cleared ping and the vision ping wheel have been removed. Worlds Clash For Worlds Clash participants with Premium tickets who finish between 1st - 7th place: (1) Championship Skin Permanent For all Worlds Clash participants (Premium and Basic tickets) who finish 1st place: (1) World's Event Capsule For Worlds Clash participants with Premium tickets who finish between 8th - 15th place: (1) Championship Skin Shard Basic Ticket: 0W, 3L: 3 Win XP Boost, 1 Mystery Icon, 1 Clash Logo Basic Ticket: 1W, 3L: 1 Mystery Emote, 640 Ward Skin, 1 Clash Logo Basic Ticket: 2W, 2L: 640 Ward Skin, 975 Skin Shard,1 Mystery Icon, 1 Mystery Emote, 1 Clash Logo, 1 Basic Ticket Basic Ticket: 3W, 1L: 640 Ward Skin, 975 Skin Shard, 1350 Skin Shard, 1 Mystery Icon, 1 Mystery Emote, 1 Chibi Icon, 1 Clash Logo, 1 Basic Ticket Basic Ticket: [World's Clash ONLY] 4W: 640 Ward Skin, 975 Skin Shard, 1350 Skin Shard, 1 Mystery Icon, 1 Mystery Emote, 1 Chibi Icon, 1 Clash Logo, 1 Basic Ticket, Worlds Orb/Capsule Premium Ticket: 0W, 3L: 1 Basic Ticket, 500 OE, 750 Skin Shard, 1 Logo Premium Ticket: 1W, 3L: 1 Basic Ticket, 500 OE, 750 Skin Shard, 975 Skin Shard, 1350 Skin Shard, 1 Logo Premium Ticket: 2W, 2L: 1 Basic Ticket, 750 OE, 750 Skin Shard, 975 Skin Shard, 1350 Skin Shard, 1820 Skin Shard, 1 Logo Premium Ticket: 3W, 1L: 1 Basic Ticket, 750 OE, 750 Skin Shard, 975 Skin Shard, 1350 Skin Shard, 1820 Skin Shard,1 Chibi Icon, 10 Mythic Essence, 1350 Skin, 1 Logo Premium Ticket: [World's Clash ONLY] 4W: 1 Basic Ticket, 750 OE, 750 Skin Shard, 975 Skin Shard, 1350 Skin Shard, 1820 Skin Shard,1 Chibi Icon, 10 Mythic Essence, 1350 Skin, 1 Logo, Worlds Orb/Capsule Mythic Shop Rotation NOW AVAILABLE Prestige Star Guardian Syndra Prestige Ocean Song Seraphine Prestige Dark Star Malphite Prestige Porcelain Lux Neo PAX Jax LEAVING THE MYTHIC SHOP Prestige Star Guardian Ekko Prestige Pulsefire Lucian Prestige Spirit Blossom Teemo Prestige Battle Queen Diana Mythic Chroma Star Guardian Jinx Bugfixes & QoL Changes Fixed a bug that caused Kraken Slayer and Stormrazor to ignore Shen's W - Spirit Refuge. Fixed a bug that caused Aatrox's movement speed buff VFX from his R - World Ender to disappear prematurely when it should have been extended from a takedown. Fixed a bug that caused the scoreboard to desync if a takedown occurred while blinded. Fixed a bug with the shop that would cause visual issues with the UI when searching for certain items. Fixed a bug that caused the Elemental Drakes and Elder Dragons' leash ranges to be inconsistent. Fixed a bug that caused Vayne's Passive - Night Hunter buff to not display the movement speed speed buff in the buff bar when activated. Fixed a bug that caused Illaoi's E - Test of Spirit to not work on Briar unless she was frenzied. Fixed a bug that caused Mecha Kingdom Jax's E - Counter Strike VFX ring to remain after counterattacking multiple hits in a single cast. Fixed a bug where Invictus Gaming Rakan would snap back to his idle position when Zhonya's Hourglass was activated during his Recall (B). Fixed a bug where Star Guardian Rakan's Homeguard animation would not play as intended if activated prior to the 14 minute mark. Fixed a bug where some of the on-ground VFX were not following the moving target during Bewitching Elise's Rappel (E). Upcoming Skins & Chromas The following skins will be released in this patch: Worlds 2023 Renekton Redeemed Star Guardian Rakan & Xayah Coven Nami Coven Nilah Coven Akali Coven Elise Old God Mordekaiser Prestige Coven Akali Neo PAX Jax Coven Syndra has been delayed to next patch. The following chromas will be released this patch: Worlds 2023 Renekton Coven Nami Coven Nilah Coven Akali Coven Elise Old God Mordekaiser Nemesis Jax Mecha Kingdoms Jax Empyrean Jax  
    • Lilu "Riot Riru" Cabreros Patch Highlights La Ilusión Nidalee, La Ilusión Renata Glasc, La Ilusión Ziggs, La Ilusión Qiyana, La Ilusión Draven, La Ilusión Gnar, and Prestige La Ilusión Renata Glasc will be available September 27, 2023 at 21:00 UTC. Champions Azir Q cooldown increased. Q - Conquering Sands Cooldown: 12/10.5/9/7.5/6 seconds ⇒ 14/12/10/8/6 seconds Briar Attack speed growth decreased. W healing decreased, damage against minions and monsters increased, maximum percent health damage against minions and monsters decreased. Various quality of life changes and bugfixes. Base Stats Attack Speed Growth: 2.5% ⇒ 2.3% Q - Head Rush newLogic Update: Q is now properly tagged as an attack reset for interactions like Hail of Blades W - Blood Frenzy newShow Me the Fury: Added a Fury Bar to display the remaining duration of Frenzy Tooltip Update: W - Blood Frenzy's tooltip now clarifies that casting W does not remove or replace the empowered Blood Frenzy granted by R. W - Snack Attack Healing: 35/42.5/50/57.5/65% ⇒ 36/42/48/54/60% Increased Damage Against Minions and Monsters: 20% ⇒ 10% Maximum Percent Missing Health Damage Against Minions and Monsters: 500 ⇒ 400 Bugfix: Fixed a bug that caused the percent missing health damage to be able to critically strike. newSlow Down There: Added a short minimum cooldown after casting Snack Attack to prevent double casts with high haste builds. E - Chilling Scream Bugfix: Fixed a bug where knocked back enemies would sometimes not be stunned after hitting player-created terrain. R - Certain Death newINCOMING!: Pinging R now tells teammates which enemies are in range. Bugfix: Fixed a bug where Briar would become stuck attacking the wrong targets if Certain Death's target died during the cast time. Miscellaneous Challenges: Briar is now properly tagged as a Noxian champion for Challenges. Item Recommendations: Briar's recommended items have been updated. Rune Recommendations: Briar's recommended runes have been updated. Galio R cooldown decreased. R - Hero's Entrance Cooldown: 200/180/160 seconds ⇒ 180/160/140 seconds Gangplank R cooldown decreased, Death's Daughter upgrade slow increased, Raise Morale upgrade movement speed increased. R - Cannon Barrage Cooldown: 180/160/140 seconds ⇒ 170/150/130 seconds Upgrade - Death's Daughter Slow: 60% for 1 second ⇒ 75% for 1 second Upgrade - Raise Morale Movement Speed: 30% for 2 seconds ⇒ 40% for 2 seconds Jhin R minimum physical damage increased. R - Curtain Call Minimum Physical Damage: 50/125/200 (+25% total AD) ⇒ 64/154/244 (+25% total AD) LeBlanc Attack speed ratio decreased, attack speed growth increased, AD growth decreased, mana growth decreased, mana regeneration growth decreased. W magic damage increased. E magic damage increased. Base Stats Attack Speed Ratio: 0.625 ⇒ 0.4 Attack Speed Growth: 1.4% ⇒ 2.2% Attack Damage Growth: 3.5 ⇒ 2.7 Mana Growth: 55 ⇒ 25 Mana Regeneration Growth: 1 ⇒ 0.8 W - Distortion Magic Damage: 75/115/155/195/235 (+60% AP) ⇒ 75/115/155/195/235 (+65% AP) E - Ethereal Chains Magic Damage from Initial Cast: 50/70/90/110/130 (+30% AP) ⇒ 50/70/90/110/130 (+35% AP) Lee Sin Base armor increased. W lifesteal and spell vamp increased. E magic damage increased. Base Stats Base Armor: 34 ⇒ 36 W - Iron Will Lifesteal and Spell Vamp: 5/10.5/16/21.5/27% ⇒ 10/14/18/22/26% E - Tempest Magic Damage: 35/65/95/125/155 (+100% AD) ⇒ 35/60/85/110/135 (+100% AD) Lissandra W root duration increased. W - Ring of Frost Root Duration: 1.1/1.2/1.3/1.4/1.5 seconds ⇒ 1.25/1.35/1.45/1.55/1.65 seconds Nunu & Willump E AP ratio increased. E - Snowball Barrage Magic Damage per Hit: 16/24/32/40/48 (+10% AP) ⇒ 16/24/32/40/48 (+15% AP) Maximum Total Magic Damage: 144/216/288/360/432 (+90% AP) ⇒ 144/216/288/360/432 (+135% AP) (Note: Including the damage upon rooting an enemy, this totals to 164/246/328/411/492 (+215% AP)) Pyke Health growth increased. W cooldown decreased. Base Stats Health Growth: 104 ⇒ 110 W - Ghostwater Dive Cooldown: 12/11.5/11/10.5/10 seconds ⇒ 12/11/10/9/8 seconds Rek'Sai Passive heal decreased. Q damage decreased. W - Unburrow movement speed decreased. W - Unburrow base damage increased. Passive - Fury of the Xer'Sai Maximum Heal when Burrowed: 15-125 (+2-12% maximum health (increases every 3 levels)) ⇒ 10 (+2-10% maximum health (increases each individual level)) Q - Queen's Wrath Bonus Physical Damage: 34/38/42/46/50% Total AD ⇒ 30/35/40/45/50% Total AD W - Burrow Bonus Movement Speed: 15/20/25/30 (levels 1/6/11/16) ⇒ 5/10/15 (levels 1/6/11) W - Un-burrow Physical Damage: 50/65/80/95/110 (+80% Bonus AD) ⇒ 50/85/120/155/190 (+80% Bonus AD) Renekton Base magic resistance decreased. Base Stats Base Magic Resistance: 32 ⇒ 28 Syndra Q magic damage increased. Q - Dark Sphere Magic Damage: 70/105/140/175/210 (+70% AP) ⇒ 75/110/145/180/215 (+70% AP) Twitch R missile speed increased. R - Spray And Pray Missile Speed: 4000 ⇒ 5000 Zeri Base movement speed decreased. Base Stats Base Movement Speed: 335 ⇒ 330 Items Randuin's Omen Total Cost: 3000 ⇒ 2700 Seeker's Armguard Armor: 15 ⇒ 20 Statikk Shiv Electroshock Damage to Minions: 200 ⇒ 150 ARAM Adjustments Buffs Briar: 100% Healing ⇒ 130% Healing, 100% Damage Taken ⇒ 95% Damage Taken, 100% Damage Dealt ⇒ 105% Damage Dealt Nerfs Galio: 95% Damage Dealt ⇒ 90% Damage Dealt Kennen: 95% Damage Taken ⇒ 100% Damage Taken Taliyah: 105% Damage Dealt ⇒ 100% Damage Dealt OS Minimum Spec Updates Behavioral Systems Ranked Restrictions: Now when receiving penalties for disruptive behavior you can receive ranked restrictions in addition to your other penalties. These keep you from playing ranked game modes until you clear them. Reenabling Ranked: Get rid of your ranked restriction by playing 5 games of a non-ranked mode. These queues include Blind Pick, Draft Pick, ARAM, and Rotating Game Modes. Ping Adjustments Allied Portrait (Alive and Time until Respawn) Allied Level Allied Ultimate Cooldown Allied Primary and Secondary Rune Trees Allied Summoner Spell 1 and 2 Allied Item Slots 1-6 Allied Trinket Slot Pinging your own information in the scoreboard pings as normal to allies. Pinging neutral and enemy information in the scoreboard (dragon timers, enemy summoner spells, etc) prints out as normal to allies. Pinging your own character portrait prints out that value for your team. Accessibility Update You can now opt into visual notifications for global sound effects in game (Sion Ultimate, Corki Package, Briar Ultimate etc.) This notification will be off by default. When enabled, they will appear next to the kill callouts you're already familiar with. You can enable this feature in the "Interface" tab of the game settings menu in a new section called "Accessibility." The option is labeled: "Display Champion Sound Notifications" Intro Bot PBE Test Bugfixes & QoL Changes Fixed a bug that caused Malzahar's E - Malefic Visions to not spread if it was cast on a minion as it was dying. Fixed a bug that caused Ivern's E - Triggerseed to not apply the second shield if he had Moonstone. Fixed a bug that caused Ornn's Passive - Living Forge to not increase his bonus stats by 4% when upgrading additional Mythic items into Masterwork items. Fixed a bug that caused Evelynn to be unable to hear her Q cast if it hit the target at max range. Fixed a bug where Briar's R - Certain Death leap would inflict AoE damage when the leap is canceled by the mark/dash Summoner Spell. Fixed bugged interactions between Briar's R - Certain Death and Tahm Kench and Kalista's ultimate abilities. Fixed a bug that caused Karthus's passive form to deal damage to allied teammates when he was slain by Briar in a berserk state. Fixed a bug that allowed Briar's R to maintain vision of enemies if Briar was in a revive state. Fixed a bug that was causing Briar's R - Certain Death VFX to not play when cast at maximum range. Fixed a bug that caused Briar's W dash to cancel existing move commands. Fixed a bug that caused Briar's Q to not bring her over walls if the target was standing next to said wall. Fixed a bug that caused Street Demon Briar's E SFX to not play correctly. Fixed a bug that caused Briar's Passive to be applied by abilities through spell shields under certain conditions. Fixed a bug that caused Briar's R true sight to stop working on Yuumi while she was untargetable. Fixed a bugged interaction with Briar's W and R that would cause Briar to not be in a Berserk state upon reaching the target and create two explosions under certain conditions. Fixed a bug that caused Briar's transition between attacks to her idle animations to not play correctly. Fixed a bug that caused Hextech Drake's lightning chain to not trigger while the drake was attacking. Fixed a bug that caused First Strike to not grant gold for abilities that had killed a target. Fixed a bug that caused First Strike to not grant gold for damage dealt to enemy shields. Fixed a bug where First Strike would not grant gold for damage dealt right before the effect ended. Fixed a bug where self-casting abilities like Lulu's shield near one of Naafiri's packmates would grant the shield to Naafiri instead. Fixed a bug that caused Naafiri's packmates to ignore crowd control effects. Fixed a bug that caused execution announcements to play for both teams even if the champion was executed in the Fog of War. Note: This should still play for both teams in situations where a champion is executed by an Epic monster. Fixed a bug where the camera would lock for a moment if a player was slain or untargetable during K'Sante's ultimate ability animation. Fixed a bug that caused Rift Herald to be able to charge the same tower twice if the original target was destroyed. Fixed a bug that sometimes caused Ahri's Q to not properly update its location when returning to Ahri if she was in the Fog of War. Fixed a bug that caused Orianna's R - Command: Shockwave to be castable beyond its intended range. Fixed a bug that caused Viego to fail to possess enemies within his attack range if he attempted to do so while Berserked. Fixed a bug with Unsealed Spellbook where you could get stuck with Unleashed Teleport if it upgraded while you were swapped to it. Fixed a bug that caused Jhin to use his homeguards running animation to play instead of his normal running animation. Fixed a bug that caused visual issues with Renata Glasc's model if she cast her ultimate ability while she was running. Fixed a bug where Duskblade and Heartsteel's effects would not reset upon dying. Fixed a bug that caused Bard's R stasis to not stop the drake from moving. Fixed a bug that caused Jax's E and R ability VFX to be visible from the Fog of War. Fixed a bug that caused Neeko's ultimate ability VFX to be visible from the Fog of War. Fixed a bug that caused Yone's E to fail to return him to his original position if he was Bard ulted during a specific time. Fixed a bug that was causing Duskblade's granted invulnerability to not correctly interact with other forms of invulnerability. Fixed a bug that was causing Warden Jax's cape and shoulder armor to clip with the champion's model during certain animations. Fixed a bug where Battle Boss Ziggs' Satchel Charge (W) VFX was cut off on elevated terrain. Fixed a bug where Odyssey Ziggs' Satchel Charge (W) VFX was cut off on elevated terrain. Upcoming Skins & Chromas The following skins will be released in this patch: La Ilusión Nidalee La Ilusión Renata Glasc La Ilusión Ziggs La Ilusión Qiyana La Ilusión Draven La Ilusión Gnar Prestige La Ilusión Renata Glasc The following chromas will be released this patch: La Ilusión Nidalee La Ilusión Renata Glasc La Ilusión Ziggs La Ilusión Qiyana La Ilusión Draven La Ilusión Gnar iG Fiora (Tenfold Triumph) iG Kai'Sa (Tenfold Triumph) iG Leblanc (Tenfold Triumph) High Noon Lucian (Tenfold Triumph) FPX Malphite (Tenfold Triumph) Poro Rider Sejuani (Tenfold Triumph) Obsidian Dragon Sett (Tenfold Triumph) Soulstealer Vayne (First Decennial) Soulstealer Vayne (Tenfold Triumph) EDG Yuumi (Tenfold Triumph) EDG Zoe (Tenfold Triumph)