This Topic is for people whod like to suggest maps or ideas and for mappers to put there input and maps into here for suggestions for servers this is not an official club for mapping meaning that this isn't the official form but this is for people to put there maps to be test by the player based and improved.
Here we go, BSG is taking another crack at fixing the sound issues that have Plagues Tarkov all year long. They have also "changed how headsets work" They have also taken a good try at fixing flashlights which have been very much buggy for some time now. They are also now making friendly fire kill exp a thing of the past and changing teammate dog tag value to 1 rouble - fixing a problem that no one I have asked knew existed, but good on them if they are closing an exploit of some kind...
Good luck out there...
We have installed an update containing several fixes and changes.
1. The first iteration of the sound positioning settings on all locations has been completed:
Configured the sound system for Lighthouse;
Configured the sound system for Interchange;
Fixed the main sound issue areas on Reserve and The Lab;
Reworked the sound engine for voice lines: the sound is now more realistic, adjusted curves for the volume drop, muffling/transparency of the sound at a distance. Voice lines are balanced in accordance with the loudness of the phrase;
Improved active headsets system: lowered the volume level for all headsets, amplified high frequencies for more realistic sound, added functionality that gives some headsets an advantage by increasing the hearing radius of footsteps and voices;
Adjusted audio tracks that had sound artifacts (background voices, noise);
Fixed the sound effect of concussion which appeared when using Golden Star balm or when stunned by a grenade: the effect is now smoother, the sound of tinnitus is played in stereo mode, without the positioning effect when turning your head;
Balanced sound volume for M18 grenade to match other grenades of this type;
Fixed an issue with short-term muting of the sound when the sound source transitions between rooms;
Fixed an issue that occurred when opening a door where the sound source behind it could sound muffled;
Fixed an issue where leaning against a wall would allow you to hear everything in the room behind the wall.
2. Fixed visual bugs when using flashlights:
Flashlights no longer shine through walls and other obstacles;
Fixed flickering of disabled flashlights on weapons on your back;
Fixed brightness and beam range of some flashlights.
3. Bots can no longer instantly rotate while prone.
4. Disabled experience gain for killing and looting players in the same group. Dogtags of such players will be sold to traders for 1 rouble and will not be considered as found in raid.
5. Reduced frequency of bot voice lines and shouting during combat.
LILU "RIOTRIRU" CABREROS
DRX Aatrox, DRX Akali, DRX Ashe, DRX Caitlyn, DRX Kindred, DRX Maokai, Prestige DRX Aatrox will be available June 1, 2023 at 20:00 UTC.
Midscope, all abilities (except ultimate) adjusted.
Attack Speed: 0.55 ⇒ 0.625
Attack Speed Growth: 0.02 ⇒ 0.015
Armor Growth: 4.2 ⇒ 3
Magic Resist Growth: 2.05 ⇒ 1
Movement Speed: 335 ⇒ 330
PASSIVE - BREAK THE MOLD
Passive Duration: 4 seconds ⇒ 5 seconds
Armor and Magic Resist Shred: 10% ⇒ 2.5%
NEWStacks On Stacks: Armor and Magic Resist shred now stacks up to 5 times per target. All of Rell’s abilities will also apply a stack of her Passive
Minimum Armor and Magic Resist Steal: 5-12 (based on level) ⇒ 1.25-3 (based on level)
NEWDeath Proof Magnets: Rell keeps resists for the full duration of the Passive buff, even if the target dies
REMOVEDRode Off: Passive no longer deals bonus magic damage on hit
REMOVEDInto The: Hitting a new target no longer refreshes the Passive duration on all targets
REMOVEDSunset: Passive no longer applies to minions
Q - SHATTERING STRIKE
Stunning Strike: Q now stuns all targets hit for 0.75 seconds
REMOVEDWho Needs Heals Anyway: Q no longer heals Rell or her allies
Range: 685 units in front of Rell, 150 behind Rell ⇒ 520 in front of Rell, 220 behind Rell
Cooldown: 9/8/7/6/5 seconds ⇒ 11/10.5/10/9.5/9 seconds
Magic Damage: 70/115/160/205/250 (+50% AP) ⇒ 60/95/130/165/200 (+50% AP)
Cast Time: 0.35 seconds ⇒ 0.5 seconds
NEWJungle Rell?: Deals 250% damage to jungle camps
NEWA Swing and a (Hopefully) Hit: When Rell casts Q, she moves 100 units forward as she takes a step to swing
REMOVEDAll The Damages: On old Rell, Q did reduced damage to enemies after the first, and only applied passive to the first enemy hit. Now it does full damage and applies passive to all enemies hit
W - FERROMANCY: CRASH DOWN
NEWDismounted Bonus Attack Speed: 15/20/25/30/35%
NEWDismounted Bonus Attack Range: Gain 75 Attack Range
Dismounted Bonus Armor and Magic Resist: 10% ⇒ 12%
Dismounted Movement Speed : Reduced to 280 flat ⇒ Reduced by 15% (Note: this will be a nerf early game and a buff late game.)
REMOVEDCan’t Stop Me Now: Rell no longer has a movement speed cap while dismounted
Magic Damage: 70/105/140/175/210 (+60%AP) ⇒ 70/100/130/160/190 (+60%AP)
Shield Value: 35/60/85/110/135 (+12% maximum health) ⇒ 30/55/80/105/130 (+10% maximum health)
Maximum Slide Distance: 375 ⇒ 320
AoE Radius Form: 200 ⇒ 180
Jump Range: 500 ⇒ 400
Knock Up Duration: 1 second ⇒ 0.75 seconds
Slidespeed: 85% of jump speed ⇒ 100% of jump speed
NEWActually Jungle Rell Though…: Now deals 250% damage to jungle camps
W - FERROMANCY: MOUNT UP
REMOVEDMounted Bonus Movement Speed: Rell no longer gains bonus passive movement speed while mounted.
Initial Movement Speed Bonus: 25/30/45/40/45% for 3.5 seconds ⇒ 30% that rapidly decays over 1 second
E - ATTRACT AND REPEL
NEWPassive - Mounted Alacrity: Rell gains 5/8/11/14/17/20/24/28/32/36/40/45/50 move speed while mounted at levels 1-13, reduced by 50% in combat.
NEWActive - Full Tilt: Rell and an ally charge, gaining ramping Movement Speed up to 15/17.5/20/22.5/25% over 3 seconds, this is doubled to 30/35/40/45/50% toward enemies or each other. Additionally, Rell’s next Attack or Shattering Strike explodes in an area for 25/35/45/55/65 (+30% AP) (+2/2.5/3/3.5/4% Maximum Health Damage).
Q base damage increased.
Q - FIVE POINT STRIKE
Magic Damage: 30/55/80/105/130 (+ 65% AD) (+ 60% AP) ⇒ 40/65/90/115/140 (+ 65% AD) (+ 60% AP)
W damage decreased.
W - DESPAIR
Base Damage per Tick (0.5 seconds): 10 ⇒ 7
Passive bonus AD decreased.
PASSIVE - THE HITMAN AND THE SEER
Bonus Attack Damage: 5/10/15/20/25/30 ⇒ 4.5/9/13.5/18/22.5/27
E mana cost increased, magic damage AP ratio decreased.
E - SINGULARITY
Mana Cost: 60/70/80/90/100 ⇒ 80/85/90/95/100
Magic Damage per Tick (0.25 seconds): 2.5/3.75/5/6.25/7.5 (6.25% AP) ⇒ 2.5/3.75/5/6.25/7.5 (5% AP)
Q cooldown decreased. W summon range increased, AP ratio increased.
Q - CONQUERING SANDS
Cooldown: 14/12/10/8/6 seconds ⇒ 12/10.5/9/7.5/6 seconds
W - ARISE!
Summon Range: 500 ⇒ 525
Magic Damage: 0-92 (based on level) (+50/67/84/101/118) (+55% AP) ⇒ 0-92 (based on level) (+50/67/84/101/118)(+60% AP)
Q follow up adjusted, cast range increased, now refunds cooldown when used on non-Epic monsters. W adjusted, now gives allies bonus on-hit damage, vision from spawn duration increased, brush despawn conditions changed. E shield now refreshes if no enemies were hit by the detonation. Daisy stats adjusted, Slam! Damage increased.
Q - ROOTCALLER
Jump for Joy!: Ivern can now recast Q to jump directly to the target, while Ivern and allies can issue an attack command to move to their auto attack range’s distance away from the target.
Cast Range: 1100 ⇒ 1150
Non-Epic Change: Q’s cooldown is now reduced by 50% when used on non-Epic monsters.
W - BRUSHMAKER
Redefining Death Bush: Brushmaker’s Passive bonus magic damage on-hit when exiting the brush for 3 seconds now applies to ally champions.
Ally On-Hit Damage: 5/7.5/10/12.5/15 (+10% Ivern's AP)
Brush Spawn Vision Duration: 3 seconds ⇒ 8 seconds
Brush Duration: 30 seconds ⇒ Up to a maximum of 45 seconds or until your team loses vision inside of them
Lookie!: Auto attacks empowered with Brushmaker now have a special visual effect to reflect the on-hit damage (note: this change is visual only).
E - TRIGGERSEED
Change: If, when the shield detonates, there are no enemies that are hit by the detonation and the shield has not been broken, the duration of the shield is renewed.
R - DAISY
Daisy Attack Range: 125 ⇒ 175
Daisy HP Regeneration: 0 ⇒ 2.5 health per second
Daisy Movement Speed: 420 ⇒ 440
Daisy Attack Speed: 0.7 ⇒ 0.75
Daisy's Bonus Attack Speed: 30/50/70 ⇒ 30/45/60
Daisy, Slam! Damage: 100% of Daisy's AD (+20% AP) ⇒ 40/60/80 (+100% of Daisy's AD) (+20% AP)
Attack speed growth decreased.
Attack Speed Growth: 1.36 ⇒ 1
Base health increased, health regeneration increased, attack damage decreased. Passive vision interaction adjusted, on-hit damage increased. Q damage increased. E cooldown decreased, damage adjusted.
Base Health: 574 ⇒ 600
Health Regeneration: 3.75 ⇒ 4
Health Regeneration Growth: 0.55 ⇒ 0.75
Attack Damage: 66 ⇒ 61
Attack Damage Growth: 3.75 ⇒ 3.25
PASSIVE - MARTIAL POISE
You Can Run, But You Can’t Hide: Kalista’s basic attacks no longer miss if a target leaves vision.
Damage Dealt On-Hit: 90% of total AD ⇒ 100% of total AD
Q - PIERCE
Physical Damage: 20/85/150/215/280 (+100% AD) ⇒ 20/85/150/215/280 (+105% AD)
E - REND
Cooldown: 14/12.5/11/9.5/8 seconds ⇒ 10/9.5/9/8.5/8 seconds
Physical Damage Per Extra Stack: 10/16/22/28/34 (+23.2/27.55/31.9/36.25/40.6% AD) (+20% AP) ⇒ 8/12/16/20/24 (+25/30/35/40/45% AD) (+20% AP)
Passive refresh rate increased, heal increased. Q (Unburrowed) cooldown now decreases with rank, buff duration decreased, attacks refresh buff duration, buff no longer ends prematurely when underground, (Burrowed) vision duration increased. W adjusted.
PASSIVE - FURY OF THE XER’SAI
Tremor Sense Refresh Rate: 1.5 seconds ⇒ 1 second
Heal with Maximum Fury: 20-190 (based on level) ⇒ [15 (+20 for every 3 levels)] + [2% (+2% Maximum HP for every 3 levels)]
Q - QUEEN’S WRATH (UNBURROWED)
Cooldown: 4 seconds at all levels ⇒ 4/3.5/3/2.5/2 based on rank
Buff Duration: 5 seconds ⇒ 3 seconds
NEWHit and Buff: Basic attacks now refresh the buff duration of Queen's Wrath
REMOVEDNot So Fast: Q’s buff no longer ends prematurely if Rek'Sai is Burrowed for more than 1.5 seconds.
Q - QUEEN’S WRATH (BURROWED)
Reveal Duration: 2.5 seconds ⇒ 5 seconds
W - UNBURROW
QoL Update: Targeted range increased to match untargeted range. (Note: This will mean that the optimization where it was better to line Rek’Sai up to the edge of your knock up and press W at the perfect time instead of just clicking on the opponent has been removed.)
E cooldown decreased. R cooldown decreased, magic damage increased.
E - SLICE AND DICE
Cooldown: 18/17/16/15/14 seconds ⇒ 16/15/14/13/12 seconds
R - DOMINUS
Cooldown: 120 seconds at all ranks ⇒ 120/100/80 seconds
Magic Damage Per Tick (0.5 seconds): 25/50/75 ⇒ 30/60/90
W cooldown decreased, no longer decreases with rank.
W - PICK A CARD
Change: 8/7.5/7/6.5/6 seconds ⇒ 6 seconds at all ranks
Bonus Attack Speed: 15-30% (based on target’s level) ⇒ 20%
DUSKBLADE OF DRAKKTHAR
Nightstalker Bonus Ability Damage: 0-15% (based on target’s missing health) ⇒ 0-20% (based on target’s missing health)
Maximum Bonus Damage Health Threshold: 20% remaining health ⇒ 30% remaining health
ECHOES OF HELIA
Passive Healing Per Shard: 20-100 (levels 1-18) ⇒ 20-80 (levels 6-18)
Passive Damage Per Shard: 30-200 (levels 1-18) ⇒ 30-180 (levels 6-18)
Active Damage: 150-350 (based on level) (+250% critical strike chance) ⇒ 150-350 (based on level) (+200% critical strike chance)
Maximum Execution Damage: 160% ⇒ 150%
Damage Type: Magic ⇒ Physical
Change: 20 (+60% AD) (+45% AP) ⇒ 35-85 (levels 8-18) (+65% AD) (+60% AP)
Chain Heal: 20-35% (based on ally’s level) ⇒ 20-40% (based on ally’s level)
Single Heal: 15-25% (based on ally’s level) ⇒ 15-30% (based on ally’s level)
Item Recipe: Caulfield’s Warhammer + Pickaxe + Cloak of Agility + 825 gold ⇒ Caulfield’s Warhammer + B.F. Sword + Cloak of Agility + 400 gold
Attack Damage: 60 ⇒ 65
Ability Haste: 20 ⇒ 15
Transcendence Cooldown Reduction: 12% ⇒ 15%
Mythic Passive: 5 Ability Haste ⇒ 5 Attack Damage
On-Hit Damage: 30 ⇒ 15
Energize Damage: 60-170 (levels 7-18) (+50% AP) ⇒ 80-190 (levels 7-18) (+50% AP)
Damage to Minions Modifier: 220% ⇒ 250%
Attack Damage: 55 ⇒ 50
Change: 25 (+65% Total AD) (+50% AP) ⇒ 15 (+60% Total AD) (+50% AP)
Ability Haste: 20 ⇒ 15
Bonus Lethality at Maximum Stacks: 8-20 (based on level) ⇒ 3-12 (based on level)
Distance Per Stack: 45 ⇒ 55 (Note: this equates to roughly 20% slower stack generation.)
Ability Haste: 25 ⇒ 20
NEWBuff Wisps: When a Jungler kills Red Brambleback or the Blue Sentinel while their Smite is fully upgraded, they will still receive the camp’s buff, but in addition a Buff Wisp will be dropped at the camp’s spawn point. An ally can pick it up by walking within the Wisp’s radius within 1 minute of the camp dying before it disappears. Note: You do not need to Smite the camp at any time in order for the Buff Wisp to drop, but Smite MUST be fully upgraded.
But I’m Not the Jungler: If a player that is not the Jungler kills the Red Brambleback or the Blue Sentinel BUT the Jungler’s Smite is fully upgraded, then a Buff Wisp will still drop, but it will only be visible to the allied Jungler. It will still only remain for 1 minute.
Bel’Veth: 100% Damage Dealt ⇒ 105% Damage Dealt
Quinn: 0% Attack Speed Scaling ⇒ 2.5% Attack Speed Scaling
Tristana: 100% Damage Taken ⇒ 95% Damage Taken
Olaf: 95% Damage Dealt ⇒ 100% Damage Dealt
Mordekaiser: 105% Damage Taken ⇒ 100% Damage Taken
Samira: 105% Damage Taken ⇒ 100% Damage Taken
Vayne: 100% Damage Dealt ⇒ 105% Damage Dealt
Irelia: 0 Ability Haste ⇒ 20 Ability Haste
Aurelion Sol: 0 Ability Haste ⇒ -20 Ability Haste
Vladmir: 100% Damage Dealt ⇒ 95% Damage Dealt
Pyke: 85% Damage Taken ⇒ 90% Damage Taken
Kayn: 105% Damage Dealt ⇒ 100% Damage Dealt
Bard: 80% Damage Taken ⇒ 85% Damage Taken
Galio: 105% Damage Taken ⇒ 110% Damage Taken
LeBlanc: 110% Damage Dealt ⇒ 105% Damage Dealt
Ashe: -20 Ability Haste ⇒ -30 Ability Haste, 115% Damage Taken ⇒ 100% Damage Taken
CLASH - BANDLE CITY CUP
Weekend 1 Registration Begins: May 29 @ 11:00 AM (Local Time)
Weekend 1 Tournament Dates: June 3 and 4 (~4-7 PM Local Time, varies by region)
BUGFIXES & QOL CHANGES
Fixed an issue that resulted in Wit’s End’s total cost being 100 gold more than intended.
Fixed a bug that would cause Watchful Wardstone to not appear in your inventory if purchased with 5 items and a control ward.
Fixed a bug that would cause Aurlelion Sol’s R shockwave to not appear if he was devoured by a Tahm Kench.
Fixed a bug where Draven’s Q - Spinning Axes critical strikes would do less damage if the attack was launched immediately after catching an axe.
Fixed a bug that would cause the Blue team’s summoner spells to be inverted.
Fixed a bug where Rell’s walk animation would freeze when continuously transitioning from walk to idle.
Fixed a bug where Sylas’ R would sometimes become disabled if he died during the cast time of a stolen Taliyah R.
Fixed a bug where Ivern’s Passive would sometimes drop two buff wisps instead of one.
Fixed a bug where Frozen Heart would sometimes generate monster aggro.
Fixed a bug where Zoe could still use Prowler’s Claw’s active with her W.
Fixed a bug causing the announcer to not announce that turret plating would be falling soon.
Fixed a bug that was causing feared jungle monsters to not behave as intended.
Fixed a very rare bug that would cause select champions to stop rendering under very specific conditions.
Fixed a bug that was causing Aurelion Sol’s E cooldown to be reduced by Ultimate Hunter’s effect.
Fixed a bug that caused Vigilant Wardstone to be able to drop infinite wards. It was being a lil too vigilant…
Fixed a bug where some abilities were consuming Energize despite not being intended to.
Fixed a bug where Shiv could damage allies after Renata R.
Fixed a bug where Duskblade users could be hit with abilities while untargetable if the ability was cast before the user became untargetable.
Fixed a bug where Abyssal Mask could cause the opponent to not be able to trigger Rod of Age’s passive.
Fixed a bug where Mecha and Lunar Eclipse Aatrox would return to and freeze in idle pose when their Recall (B) animation was paused.
Fixed a bug where a giant wall appeared in front of Project: Sylas after using some of the stolen ultimates.
Fixed a bug where some of Headhunter Caitlyn’s Ace in the Hole VFX was misaligned from her weapon.
Fixed a bug where Arcade and Arcade Prestige Edition’s health bar was obstructing their Recall (B) VFX.
Fixed a bug where The Darkin Blade (Q3) VFX of multiple Aatrox skins would render above impassable terrain.
UPCOMING SKINS & CHROMAS
The following skins will be released in this patch:
DRX Aatrox, DRX Akali, DRX Ashe, DRX Caitlyn, DRX Kindred & DRX Maokai
Prestige DRX Aatrox
The following chromas will be released this patch: