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  1. Yesterday
  2. the legend of jarjarbinks, a true american hero


  3. After the last patch many people have complained about the overall audio changes and performance of "Streets of Tarkov" In this patch a few fixes were pushed for both as well as a few other fixes. Hope these fixes help get everyone back out there in raids! See you out there! -Zekk Patch Notes Here We've installed a hotfix Fixes: Adjusted the server system to reduce the rubberbanding and desync on the Streets of Tarkov location; Numerous geometry and lighting fixes on the Streets of Tarkov location; Fixed issues that led to duplication, stuttering, and lack of some sounds with binaural audio enabled; Fixed missing sounds of airplanes and airdrops in some cases; Fixed missing sounds of weapon interactions when the volume of interface sounds is set to 0; Fixed missing bush and container search sounds with binaural audio enabled; Fixed incorrect volume of footstep sounds during crouched and standing movement; Fixed incorrect gym behavior in the Hideout with third-party overlays enabled; Fixed incorrect duration of the muscle pain status; Fixed incorrect weapon sounds for Chiappa Rhino, RSh-12, Benelli M3, AI AXMC, SR-2M, M203 underbarrel grenade launcher, GP-25 underbarrel grenade launcher; Fixed incorrect weight for several items; Fixed incorrect durability of weapons on Rogue bosses; Fixed incorrect conditions for the unlocking of customization options from Ragman; Fixed incorrect calculation of skills in quest rewards; Fixed the ability to apply the effects of some consumables without losing them; Fixed the inability to level up skills above level 50; Fixed several visual artifacts on the Streets of Tarkov location; Fixed incorrect player spawn positions on the Streets of Tarkov location; Fixed incorrect conditions for Jaeger to buy weapons from players; Fixed the incorrect tooltip of unsellable items when switching between screens; Fixed incorrect visuals of NVGs and thermals when changing screen resolution and switching to full-screen mode; Fixed the lack of durability loss when repairing some weapons with repair kits; Fixed the incorrectly working D2 exit on the Reserve location; Fixed the softlock that appeared while interacting with some weapons; Fixed the incorrect calculation of the physical skills level bonus from the Air Filtering Unit zone in the Hideout; Fixed incorrect skill point calculation when using the gym in the Hideout; Fixed several bugs in the dialogue system when interacting with Lightkeeper; Fixed incorrect spawns for Rogues; Fixed the incorrect display of objectives for Lightkeeper quests while in a raid; Fixed incorrect positions of Zryachiy's guards; Fixed the incorrect behavior of the co-op mode settings interface when switching between screens; Fixed the missing localization of some interface elements while in a raid; Added a new 5.56x45 muzzle brake; Fixed incorrect camera behavior while aiming with Chiappa Rhino 200DS.
  4. Last week
  5. I'm in ur profile.

    Eating ur snacks 🦝

  6. We are living in the world full of technology where new and innovative ways of doing and performing many jobs have also been introduced. The digital era has made it very easy for businesses to approach their target audiences in new and creative ways. People who seek to gain online recognition now count on a Wikipedia page. And to make a Wikipedia page for your brand, it is highly recommended to hire a Wikipedia page creation service to get your page on Wikipedia so that you can not only use it to reach your audience but also increase your profits. What other ways are being used in the modern day for marketing?
  7. sorry I meant what you said. o well then thanks for responding, I will move back if the community moves back to the server, there isn't anyone on it anymore and I've put a lot of time in to midnight, so hopefully there will be a data transfer back to hells gamers if its resolved.
  8. No, we're [HG] zombie survival. Midnight is midnight. Our old developers sabotaged HG and then copy pasted our code and made midnight
  9. this isn't Midnight? Hells gamers moved to midnight so what does that make this thread o website? and I have much higher damage now with max weapon damage and its doing nothing. Common zombies aren't even one hit with katana which is possible when this level achieved, also with popular load out with melee for what I use.
  10. We dont have a militia sword... not sure what that is. Fundamentals are earned based off of damage done to zombies, so it could be that they have the reaper status effect, or they could have a better melee loadout than you
  11. Earlier
  12. Im alive promise

  13. Not making any fundaments and other players are upgrading and making a lot more and faster, nearly till wave 5 late 4 until I can upgrade, I think there might be an upgrade bug or glitch with my cards or profile, anything to fix this issues would be amazing.
  14. Welcome Gamers! We have a few new ranked changes and balance patch with this new update! Hope to see you in the rift! Check out 13.1 Patch Notes Here 1/12/2022 Mid-Patch Update 1 Rammus Base Attack Damage: 53 ⇒ 55 Base Health: 614 ⇒ 675 Base Armor: 36 ⇒ 40 W - Defensive Ball Curl Bonus Flat Armor: 25 ⇒ 35 Bugfixes A Little too Tanky: Fixed a bug that was causing Ornn’s passive to grant percent total increased health, armor, and magic resist instead of percent bonus stats. Not Adding Up: Fixed a bug that was causing Fimbulwinter to grant less base health than Winter’s approach. PATCH HIGHLIGHTS Mythmaker Irelia, Mythmaker Galio, Mythmaker Garen, Mythmaker Sivir, Mythmaker Zyra, Prestige Mythmaker Sivir will be available January 12, 2023. CHAMPIONS JAX Q - LEAP STRIKE Physical Damage: 65/105/145/185/225 (+100% bonus AD)(+60% AP) ⇒ 65/105/145/185/225 (+100% bonus AD) (+0% AP) E - COUNTER STRIKE Minimum Damage: 55/80/105/130/155 (+50% bonus AD) Physical Damage ⇒ 55/85/115/145/175 (+4% max HP of the target) (+100% AP) Magic Damage Bonus Damage per Attack Dodged: 20% of total damage ⇒ 20% of base damage R - GRANDMASTER’S MIGHT Cooldown: 80 seconds ⇒ 100/90/80 seconds 3rd Hit Passive Bonus Magic Damage: 100/140/180 (+ 70% AP) ⇒ 80/120/160 (+ 60% AP) NEWImagine if I had a Real Animation: Jax’s R passive now has updated animations, sound effects, and visual effects NEWNEW ACTIVE: Jax swings his lantern around him, dealing 150/250/350 (+100% AP) magic damage to nearby enemies. If he hits a champion he gains 25/45/65 (+40% bonus AD) Armor plus 15/20/25% (+10% bonus AD) per champion hit, as well as 60% of that value as Magic Resist for the next 8 seconds. During this time the passive damage applies every 2nd attack instead of every 3rd. OTHER NEWImagine if I had a Real Icon: Jax’s spell icons have all been updated NEWImagine if I had a Reel Weapon: Jax’s secret passive, fishing, has been added to the game AATROX Passive damage decreased. E increased healing from R decreased. R bonus movement speed decreased. PASSIVE - DEATHBRINGER STANCE Bonus Percent Maximum Health Damage: 5-12% (based on level) ⇒ 4-10% (based on level) E - UMBRAL DASH Passive Increased Healing during World Ender: 25/30/35/40/45% ⇒ 20/24/28/32/36% R - WORLD ENDER Bonus Movement Speed: 60/80/100% ⇒ 50/65/80% DR. MUNDO Base health decreased. Armor growth decreased. E bonus attack damage decreased. BASE STATS Base Health: 653 ⇒ 613 Armor Growth: 4.2 ⇒ 3.7 E - BLUNT FORCE TRAUMA Bonus Attack Damage: 2.5/3/3.5/4/4.5% of maximum health ⇒ 2/2.5/3/3.5/4% of maximum health FIORA Passive AD scaling decreased. Q bonus AD scaling decreased. PASSIVE - DUELIST’S DANCE Maximum Health Damage AD Scaling: 4.5% maximum health true damage per 100 AD ⇒ 4% maximum health true damage per 100 AD Q - LUNGE Physical Damage: 70/80/90/100/110 (+ 95/100/105/110/115% bonus AD) ⇒ 70/80/90/100/110 (+ 90/95/100/105/110% bonus AD) JAYCE Base AD increased. Q (Hammer Form) base damage increased. W (Hammer Form) damage increased. BASE STATS Base Attack Damage: 54 ⇒ 57 Q (HAMMER FORM) - TO THE SKIES! Base Physical Damage: 55/100/145/190/235/280 ⇒ 60/110/160/210/260/310 W (HAMMER FORM) - LIGHTNING FIELD Magic Damage Per Second: 25/40/55/70/85/100 ⇒ 35/50/65/80/95/110 K'SANTE Base movement speed decreased. Passive base damage decreased. W physical damage decreased. BASE STATS Base Movement Speed: 335 ⇒ 330 PASSIVE - DAUNTLESS INSTINCT Base Damage: 10-25 (based on level) ⇒ 5-20 (based on level) W - PATH MAKER Minimum Physical Damage: 4.25/4.5/4.75/5/5.25% of target's maximum health ⇒ 2/2.25/2.5/2.75/3% of target's maximum health Maximum Physical Damage: 8.25/8.5/8.75/9/9.25% of target's maximum health ⇒ 7/7.25/7.5/7.75/8% of target's maximum health LISSANDRA Health growth increased. Q slow increased. W cooldown decreased. BASE STATS Health Growth: 104 ⇒ 110 Q - ICE SHARD Slow: 16/19/22/25/28% ⇒ 20/24/28/32/36% W - RING OF FROST Cooldown: 14/13/12/11/10 seconds ⇒ 12/11/10/9/8 seconds RAMMUS Base AD decreased, base health decreased. W calculations adjusted, flat armor decreased, armor scaling decreased. BASE STATS Base Attack Damage: 56 ⇒ 53 Base Health: 634 ⇒ 614 W - DEFENSIVE BALL CURL Flat Armor: 40 ⇒ 25 Percent Armor: 60/70/80/90/100% ⇒ 40/55/70/85/100% NEWOK Math: Flat resists granted by Rammus’ W are now also amplified by the percent resists that are granted by W SHACO Q mana cost decreased, backstab damage increased. E AD ratio increased. Q - DECEIVE Mana Cost: 60 ⇒ 40 Backstab Critical Strike Bonus Damage: 30% ⇒ 40% E - TWO-SHIV POISON Magic Damage: 70/95/120/145/170 (+75% bonus AD)(+60% AP) ⇒ 70/95/120/145/170 (+80% bonus AD)(+60% AP) Magic Damage to Targets Below 30% Health of Maximum Health: 105/142.5/180/217.5/255 (+112.5% bonus AD)(+90% AP) ⇒ 105/142.5/180/217.5/255 (+120% bonus AD)(+90% AP) SION Base Health increased. Q full charge damage increased. BASE STATS Base Health: 615 ⇒ 655 Q - DECIMATING SMASH Damage When Fully Charged: 70/135/200/265/330 ⇒ 90/155/220/285/350 TWISTED FATE Q cooldown now decreases with rank. W Blue Card and Red Card AP ratios increased. Q - WILD CARDS Cooldown: 6 seconds at all ranks ⇒ 6/5.75/5.5/5.25/5 seconds W - PICK A CARD Blue Card Magic Damage: 40/60/80/100/120 (+100% AD)(+90% AP) ⇒ 40/60/80/100/120 (+100% AD) (+115% AP) Red Card Magic Damage: 30/45/60/75/90 (+100% AD)(+60% AP) ⇒ 30/45/60/75/90 (+100% AD)(+70% AP) XAYAH Base attack speed and attack speed ratio increased. BASE STATS Base Attack Speed/Attack Speed Ratio: 0.625 ⇒ 0.658 YUUMI Q base damage decreased. Q - PROWLING PROJECTILE Base Damage: 50/90/130/170/210/250 ⇒ 50/80/110/140/170/200 Empowered Base Damage: 60/110/160/210/260/310 ⇒ 60/100/140/180/220/260 ZERI Attack Damage growth decreased. Q base damage decreased. BASE STATS Attack Damage Growth: 1.5 ⇒ 1.3 Q - BURST FIRE Total Base Physical Damage: 15/18/21/24/27 ⇒ 15/17/19/21/23 ITEMS AXIOM ARC Lethality: 10 ⇒ 18 HORIZON FOCUS Ability Power: 85 ⇒ 100 JAK’SHO, THE PROTEAN Cost: 3100 ⇒ 3200 Voidborne Resilience Stacking: 2 per second (+15% total resists at max stacks) ⇒ 2 per second (+20% bonus resists at max stacks) Drain Damage: 3% of maximum Health ⇒ 80 (+7% bonus Health) NEWChampions ONLY: Voidborne Resilience’s drain damage will no longer affect minions and monsters ROD OF AGES Health: 300 ⇒ 400 Eternity Move Speed Proc Requirement: 250 Healing or Mana Restoration ⇒ 200 Healing or Mana Restoration> Eternity Bonus Move Speed Amount: 25% ⇒ 35% Move Speed Duration: 2 seconds ⇒ 3 seconds UPDATEDMove Speed Decay: Move speed gained from Eternity now decays more slowly PASSIVE - ETERNITY (Note: These passive changes will also apply to Catalyst of the Aeons and Abyssal Mask) Percent of Pre-Mitigation Damage Received Restored as Mana: 8% ⇒ 7% Percent of Mana Cost Spent Restored as Health: 20% ⇒ 25% Maximum Heal per Cast/Second (for Toggled Abilities): 15 ⇒ 20 QOL UPDATES AND BUGFIXES Coming to screens near you: Eternity’s Move Speed proc buff now appears on the player’s HUD Top Off: Healing and mana restored when at full health/mana will now count towards Eternity’s Move Speed proc Stack Check: Fixed a bug that was causing Eternity’s maximum heal cap to not correctly increase at maximum stacks ARCHANGEL’S STAFF/SERAPH’S EMBRACE ARCHANGEL’S STAFF Total Cost: 2600 ⇒ 3000 Ability Power: 60 ⇒ 80 Ability Haste: 0 ⇒ 10 Passive - Awe: Grants Ability Haste equal to 0.5% of bonus mana ⇒ Grants AP equal to 1% bonus mana SERAPH’S EMBRACE REMOVEDPassive - Empyrean: The Empyrean passive of Seraph’s Embrace has been removed and replaced with Lifeline NEWPassive - Lifeline: Upon taking damage that would reduce your Health below 30%, gain a 250 (+ 20% current Mana) shield (90 second cooldown) Passive - Awe: Grants Ability Haste equal to 1.3% bonus mana ⇒ Grants AP equal to 2.5% of bonus mana WINTER’S APPROACH WINTER’S APPROACH Total Cost: 2700 ⇒ 2600 Health: 350 ⇒ 400 FIMBULWINTER Health: 350 ⇒ 400 RUNES LEGEND: TENACITY Tenacity per Legend Stack: 5% (+2.5% per Legend stack) ⇒ 5% (+1.5% per Legend stack) Maximum Tenacity at Full Stacks: 30% ⇒ 20% ARAM ADJUSTMENTS BUFFS Lifesteal Effectiveness on Minions: 50% ⇒ 60% (Note: Marksmen are suffering the most after the changes, so we're returning a small amount of lifesteal power to slightly buff the entire class. As we're also changing marksmen's primary predators in juggernauts and assassins, we're taking a smaller step here to see if we need to do more for this class.) Death Timers: Death timers at levels 1-18 have all been reduced by 1 second (Note: In patch 12.23, death timers were changed to be 3 seconds longer in the late-game. We are walking back a bit of that change, and closely monitoring game time while considering further changes.) Draven: Outgoing Damage: 100% ⇒ 105% Kai’Sa: Outgoing Damage: 100% ⇒ 105%, Attack Speed Scaling: 100% ⇒ 102.5% Kalista: Outgoing Damage: 105% ⇒ 110% Lucian: Outgoing Damage: 103% ⇒ 105%, Tenacity: 0% ⇒ 20% Lulu: Shield Modifier: 100% ⇒ 110% Nunu & Willump: Outgoing Damage: 108% ⇒ 110%, Damage Received: 92% ⇒ 90%, Tenacity: 0% ⇒ 20% Udyr: Outgoing Damage: 100% ⇒ 105%, Tenacity: 0% ⇒ 20% Yuumi: Healing Modifier: 100% ⇒ 110% Zeri: Outgoing Damage: 105% ⇒ 110% NERFS Bel’Veth: Outgoing Damage: 105% ⇒ 100%, Damage Received: 95% ⇒ 100% Darius: Damage Received: 95% ⇒ 100%, Healing Modifier: 120% ⇒ 100% Ekko: Damage Received: 95% ⇒ 100% Elise: Outgoing Damage: 110% ⇒ 105% Illaoi: Damage Received: 95% ⇒ 100% Irelia: Outgoing Damage: 105% ⇒ 100%, Damage Received: 95% ⇒ 100% Kassadin: Damage Received: 95% ⇒ 100%, Tenacity: 20% ⇒ 0% Katarina: Outgoing Damage: 105% ⇒ 100%, Damage Received: 90% ⇒ 100% Kha’Zix: Outgoing Damage: 110% ⇒ 105%, Damage Received: 85% ⇒ 90% Kled: Outgoing Damage: 105% ⇒ 100%, Damage Received: 90% ⇒ 100% Maokai: Healing Modifier: 100% ⇒ 80% Mordekaiser: Outgoing Damage: 100% ⇒ 95%, Damage Received: 100% ⇒ 105% Nilah: Outgoing Damage: 100% ⇒ 95%, Healing Modifier: 100% ⇒ 90% Rek’Sai: Outgoing Damage: 110% ⇒ 100% Rengar: Outgoing Damage: 108% ⇒ 100%, Healing Modifier: 120% ⇒ 100% Sett: Outgoing Damage: 95% ⇒ 90% Sion: Outgoing Damage: 92% ⇒ 90%, Damage Received: 108% ⇒ 110% Talon: Outgoing Damage: 110% ⇒ 105%, Damage Received: 92% ⇒ 95% Teemo: Ability Haste: 0% ⇒ -20%, Outgoing Damage: 90% ⇒ 85% Urgot: Damage Received: 100% ⇒ 110% Zed: Outgoing Damage: 110% ⇒ 100% Ziggs: Ability Haste: 0% ⇒ -20% COMPETITIVE New Ranked rewards as you climb have been added! These are earned through obtaining Split Points by completing games. You earn 10 Split Points for a win, and 6 for a loss. Check out the rewards in the Ranked tab in the client. The Ranked skin for Split 1 is earnable by players of all ranks, but the amount of Split Points required varies by rank: 80 points for Gold and above and 1600 points for Silver and below. In addition, once you earn the skin, it remains earned even if you were to demote. The skin will be distributed after the end of Season 2023 - Split 1. Promotion Series have been reduced from a best of 5 to a best of 3 The restriction on duoing in Ranked Solo/Duo with an MMR of Masters or above is disabled until patch 13.3. Note that duo restrictions based on visible rank are still active, so a player who reaches Master or above will not be able to duo. Visible rank is no longer used as matchmaking criteria, only MMR (Note: this was implemented in patch 12.23) Career stats have been reset for the new ranked season REFUND TOKENS However, due to the aforementioned complexity, we’ve made the difficult decision to remove refund tokens entirely later this year in patch 13.11. This will bring the refund policy in line with our other games, removing the need to maintain an older system just for League. As a result, the base refund policy will shift in patch 13.11 as well. Unused, eligible content will be refundable for up to 14 days from purchase. More detailed information around content eligibility, what constitutes “used content,” and special edge cases can be found on our support site. To recap, the tokens will disappear in patch 13.11 if not used by that date and the refund policy will adjust at the same time. Until then, you can continue to use the tokens as they have operated in the past. We will provide more information and reminders as patch 13.11 draws closer. MYTHIC CONTENT NOW AVAILABLE Prestige Dragonmancer Volibear Prestige K/DA Ahri Mythic Chroma Storm Dragon Lee Sin LEAVING THE MYTHIC SHOP Prestige Arcade Caitlyn Prestige PROJECT Sylas Prestige Space Groove Nami Mythic Chroma Galaxy Slayer Zed Anima Squad 2022 Grab Bag Star Guardian 2022 Grab Bag Anima Squad 2022 Mythic Essence Icon Star Guardian 2022 Mythic Essence Icon MSI High Noon 2022 Mythic Essence Icon Steel Valkyrie 2022 Mythic Essence Icon Worlds 2022 Mythic Essence Icon Eclipse Knights 2022 Mythic Essence Icon Ocean Song 2022 Mythic Essence Icon QOL CHANGES & BUGFIXES RUNE RECOMMENDER You can now directly navigate between the rune recommender and the editing page from the same screen Smite will no longer be recommended as a summoner spell outside of the jungle role for champions whose most popular role is jungle CHAMPION SELECT Champion names are now shown in ARAM champion select Updated champion swapping visuals for improved clarity MISCELLANEOUS Position preferences for draft modes (Primary + Secondary choice) are preserved between sessions and across queues BUGFIXES Fixed a bug that caused Azir’s Sun Disc to be difficult to attack and sometimes appear as invisible to the enemy team when appearing over turret rubble in ARAM Fixed a bug that caused Star and Pajama Guardian Ezreal’s Homeguard animations to not appear correctly Fixed a bug that cause part of K’Sante’s R - All Out animation to not play when cast into Vi’s R Fixed a bug that cause a square box to appear on the ground beneath Karthus when his Passive - Death Defied is triggered Fixed an animation change where Viego transitions from Homeguard’s to walking Fixed a bug that sometimes allowed Bard to cast W - Caretaker’s Shrine twice in a row Fixed a bug that caused Mundo’s E - Blunt Force Trauma to do more damage to monsters than indeed Fixed a bug that caused the camera to sometimes get stuck high above K’Sante on ARAM after casting his R - All Out Fixed a bug that caused Braum so not get assist credit from his W - Stand Behind Me Fixed a bug that was causing Braum’s W - Stand Behind Me to not play any VFX Fixed a bug that was causing Amumu’s E - Tantrum Death Recap to not correctly display how much the ability’s cooldown was reduced by damage taken Fixed a bug that caused Evenshroud’s Mythic Item tag not to display in the Item Shop Fixed a bug that caused Unsealed Spellbook’s Smite to deal 0 damage when swapped to initially Fixed a bug that cause Mordekaiser’s Passive - Darkness Rise to proc on small jungle monsters with abilities Fixed a bug that caused debug text to appear in Lee Sin and Yone’s ability bar and death recaps Fixed a bug that caused Ekko’s W - Parallel Convergence to sometimes stun enemies, even if they were not inside of the area of effect Fixed a bug that allowed Kalista to attack two champions at once with Guinsoo’s Rageblade Fixed a bug where Syndra could use her W - Force of Will grab and throw minions that were being teleported to Fixed a bug that caused Kassadin’s W - Nether Blade to look like it’s cooldown was being reduced if E - Force Pulse was also on cooldown despite the cooldown not actually being reduced Fixed a bug that caused Kassadin’s E - Force Pulse sound effects to not play when it is ready to be cast Fixed a bug that caused jungle monsters to continuously reset aggro if attacking two overlapping Heimerdinger H-28G Evolution turrets Fixed a bug that caused Iceborn Gauntlet and Bami’s Cinder Immolate effects to display two separate buff effects Fixed a bug that caused the Identity Customizer dropdown functions to not filter consistently Fixed a bug that sometimes caused Amplifying Tome to show up in shop as “purchased” in the Zhonya's Hourglass build path if you had a Broken Stopwatch in your possession Fixed a bug that caused Vex’s Passive icon to not display on her buff bar UPCOMING SKINS & CHROMAS The following skins will be released in this patch: Mythmaker Irelia Mythmaker Galio Mythmaker Garen Mythmaker Sivir Mythmaker Zyra Prestige Mythmaker Sivir The following chromas will be released this patch: Mythmaker Irelia Mythmaker Galio Mythmaker Garen Mythmaker Sivir Mythmaker Zyra
  15. Hey guys, i was a very active player back in c:ss around 2010. Recently I talked to a friend of mine who played jailbreak with me, and he mentioned the minigames like birthday or emo , and I'm wondering which opinionated minigames I am missing/ not remembering! It would be nice if someone could bring up a game with a short explanation, since I wasn't able to find a list of opinionated minigames!
  16. Great to see you starting a thread to document your strength training journey! I'm sure it will be inspiring for others who are also working towards their own goals. I wish you all the best in reaching your PRs and milestones. If you're looking to take your training to the next level, you might want to consider using SARMs to help you reach your goals faster. Be sure to check out for high-quality SARMs. Keep up the hard work and let us know how it goes! Have you noticed any results so far? Could you keep us updated?

  18. Thank you for providing an interesting idea. As for me I know differents tricks how to promote your instagram account. I know a service you can buy instagram auto comments here. I think its only service where you can to do it and attract new visitors to your profile
  19. The fact that Destiny 2 is now on Steam is great. I rarely download any unfamiliar or new launchers. I don't want to waste my time on such things. So Steam is now the only launcher installed on my PC. All games are collected in one place, as well as game statistics. Bungie has made a good step toward development. It's a pity that I don't have time to play on accounts for higher rank right now. I often get tired at work and don't get into rank fights. I just want to run and shoot. So I've already contacted the for a professional player to achieve a high rank for me or take some silver achievements.
  20. Hope you are well too! This brings back a ton of memories and makes me want to play CS:S again lol
  21. c h u m p

  22. I remember this video! The part where hes speaking Spanish is hilarious.
  23. Kirk

    What up gurl! 

  24. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed a memory leak when firing syringes as Medic Fixed some instances of syringes being invisible around corners and in transitions between water and air (both directions) Fixed syringes triggering false hits on the client when minimal view models are enabled or a custom view model FOV is set Fixed The Original using the default reload sound instead of the intended sound Fixed entities being considered static props after long server timesFixed Mann vs. Machine bots failing to spawn Fixed rockets occasionally being solidUpdated the equip_region settings for The Onimann and the Cranial Cowl Updated cp_frostwatchFixed being able to stand in the cliff wall near control point 2 in stage 1Expanded VScript supportFixed .nut files being valid files for download/upload Fixed clients being able to run certain script_* debug commands on the server Added EmitSoundEx Fixed crashes related to null strings being passed to functions Exposed a MaxClients function to get the current value of maxplayers Fixed clearing script hooks on level transitionView the full article
  25. It would seem I am the final member of the tf2 division lmao.

    1. ValueSensei


      wants confederate flag GIF


      a true survivor 

    2. Marq Commander

      Marq Commander

      I was gonna quit. But now I refuse to

    3. ValueSensei


      when I read that all of a sudden Stayin Alive started playing in my brain:happy-dance:


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