Welcome Gamers!
We have a few new ranked changes and balance patch with this new update! Hope to see you in the rift!
Check out 13.1 Patch Notes Here
1/12/2022 Mid-Patch Update 1
Rammus
Base Attack Damage: 53 ⇒ 55
Base Health: 614 ⇒ 675
Base Armor: 36 ⇒ 40
W - Defensive Ball Curl Bonus Flat Armor: 25 ⇒ 35
Bugfixes
A Little too Tanky: Fixed a bug that was causing Ornn’s passive to grant percent total increased health, armor, and magic resist instead of percent bonus stats.
Not Adding Up: Fixed a bug that was causing Fimbulwinter to grant less base health than Winter’s approach.
PATCH HIGHLIGHTS
Mythmaker Irelia, Mythmaker Galio, Mythmaker Garen, Mythmaker Sivir, Mythmaker Zyra, Prestige Mythmaker Sivir will be available January 12, 2023.
CHAMPIONS
JAX
Q - LEAP STRIKE
Physical Damage: 65/105/145/185/225 (+100% bonus AD)(+60% AP) ⇒ 65/105/145/185/225 (+100% bonus AD) (+0% AP)
E - COUNTER STRIKE
Minimum Damage: 55/80/105/130/155 (+50% bonus AD) Physical Damage ⇒ 55/85/115/145/175 (+4% max HP of the target) (+100% AP) Magic Damage
Bonus Damage per Attack Dodged: 20% of total damage ⇒ 20% of base damage
R - GRANDMASTER’S MIGHT
Cooldown: 80 seconds ⇒ 100/90/80 seconds
3rd Hit Passive Bonus Magic Damage: 100/140/180 (+ 70% AP) ⇒ 80/120/160 (+ 60% AP)
NEWImagine if I had a Real Animation: Jax’s R passive now has updated animations, sound effects, and visual effects
NEWNEW ACTIVE: Jax swings his lantern around him, dealing 150/250/350 (+100% AP) magic damage to nearby enemies. If he hits a champion he gains 25/45/65 (+40% bonus AD) Armor plus 15/20/25% (+10% bonus AD) per champion hit, as well as 60% of that value as Magic Resist for the next 8 seconds. During this time the passive damage applies every 2nd attack instead of every 3rd.
OTHER
NEWImagine if I had a Real Icon: Jax’s spell icons have all been updated
NEWImagine if I had a Reel Weapon: Jax’s secret passive, fishing, has been added to the game
AATROX
Passive damage decreased. E increased healing from R decreased. R bonus movement speed decreased.
PASSIVE - DEATHBRINGER STANCE
Bonus Percent Maximum Health Damage: 5-12% (based on level) ⇒ 4-10% (based on level)
E - UMBRAL DASH
Passive Increased Healing during World Ender: 25/30/35/40/45% ⇒ 20/24/28/32/36%
R - WORLD ENDER
Bonus Movement Speed: 60/80/100% ⇒ 50/65/80%
DR. MUNDO
Base health decreased. Armor growth decreased. E bonus attack damage decreased.
BASE STATS
Base Health: 653 ⇒ 613
Armor Growth: 4.2 ⇒ 3.7
E - BLUNT FORCE TRAUMA
Bonus Attack Damage: 2.5/3/3.5/4/4.5% of maximum health ⇒ 2/2.5/3/3.5/4% of maximum health
FIORA
Passive AD scaling decreased. Q bonus AD scaling decreased.
PASSIVE - DUELIST’S DANCE
Maximum Health Damage AD Scaling: 4.5% maximum health true damage per 100 AD ⇒ 4% maximum health true damage per 100 AD
Q - LUNGE
Physical Damage: 70/80/90/100/110 (+ 95/100/105/110/115% bonus AD) ⇒ 70/80/90/100/110 (+ 90/95/100/105/110% bonus AD)
JAYCE
Base AD increased. Q (Hammer Form) base damage increased. W (Hammer Form) damage increased.
BASE STATS
Base Attack Damage: 54 ⇒ 57
Q (HAMMER FORM) - TO THE SKIES!
Base Physical Damage: 55/100/145/190/235/280 ⇒ 60/110/160/210/260/310
W (HAMMER FORM) - LIGHTNING FIELD
Magic Damage Per Second: 25/40/55/70/85/100 ⇒ 35/50/65/80/95/110
K'SANTE
Base movement speed decreased. Passive base damage decreased. W physical damage decreased.
BASE STATS
Base Movement Speed: 335 ⇒ 330
PASSIVE - DAUNTLESS INSTINCT
Base Damage: 10-25 (based on level) ⇒ 5-20 (based on level)
W - PATH MAKER
Minimum Physical Damage: 4.25/4.5/4.75/5/5.25% of target's maximum health ⇒ 2/2.25/2.5/2.75/3% of target's maximum health
Maximum Physical Damage: 8.25/8.5/8.75/9/9.25% of target's maximum health ⇒ 7/7.25/7.5/7.75/8% of target's maximum health
LISSANDRA
Health growth increased. Q slow increased. W cooldown decreased.
BASE STATS
Health Growth: 104 ⇒ 110
Q - ICE SHARD
Slow: 16/19/22/25/28% ⇒ 20/24/28/32/36%
W - RING OF FROST
Cooldown: 14/13/12/11/10 seconds ⇒ 12/11/10/9/8 seconds
RAMMUS
Base AD decreased, base health decreased. W calculations adjusted, flat armor decreased, armor scaling decreased.
BASE STATS
Base Attack Damage: 56 ⇒ 53
Base Health: 634 ⇒ 614
W - DEFENSIVE BALL CURL
Flat Armor: 40 ⇒ 25
Percent Armor: 60/70/80/90/100% ⇒ 40/55/70/85/100%
NEWOK Math: Flat resists granted by Rammus’ W are now also amplified by the percent resists that are granted by W
SHACO
Q mana cost decreased, backstab damage increased. E AD ratio increased.
Q - DECEIVE
Mana Cost: 60 ⇒ 40
Backstab Critical Strike Bonus Damage: 30% ⇒ 40%
E - TWO-SHIV POISON
Magic Damage: 70/95/120/145/170 (+75% bonus AD)(+60% AP) ⇒ 70/95/120/145/170 (+80% bonus AD)(+60% AP)
Magic Damage to Targets Below 30% Health of Maximum Health: 105/142.5/180/217.5/255 (+112.5% bonus AD)(+90% AP) ⇒ 105/142.5/180/217.5/255 (+120% bonus AD)(+90% AP)
SION
Base Health increased. Q full charge damage increased.
BASE STATS
Base Health: 615 ⇒ 655
Q - DECIMATING SMASH
Damage When Fully Charged: 70/135/200/265/330 ⇒ 90/155/220/285/350
TWISTED FATE
Q cooldown now decreases with rank. W Blue Card and Red Card AP ratios increased.
Q - WILD CARDS
Cooldown: 6 seconds at all ranks ⇒ 6/5.75/5.5/5.25/5 seconds
W - PICK A CARD
Blue Card Magic Damage: 40/60/80/100/120 (+100% AD)(+90% AP) ⇒ 40/60/80/100/120 (+100% AD) (+115% AP)
Red Card Magic Damage: 30/45/60/75/90 (+100% AD)(+60% AP) ⇒ 30/45/60/75/90 (+100% AD)(+70% AP)
XAYAH
Base attack speed and attack speed ratio increased.
BASE STATS
Base Attack Speed/Attack Speed Ratio: 0.625 ⇒ 0.658
YUUMI
Q base damage decreased.
Q - PROWLING PROJECTILE
Base Damage: 50/90/130/170/210/250 ⇒ 50/80/110/140/170/200
Empowered Base Damage: 60/110/160/210/260/310 ⇒ 60/100/140/180/220/260
ZERI
Attack Damage growth decreased. Q base damage decreased.
BASE STATS
Attack Damage Growth: 1.5 ⇒ 1.3
Q - BURST FIRE
Total Base Physical Damage: 15/18/21/24/27 ⇒ 15/17/19/21/23
ITEMS
AXIOM ARC
Lethality: 10 ⇒ 18
HORIZON FOCUS
Ability Power: 85 ⇒ 100
JAK’SHO, THE PROTEAN
Cost: 3100 ⇒ 3200
Voidborne Resilience Stacking: 2 per second (+15% total resists at max stacks) ⇒ 2 per second (+20% bonus resists at max stacks)
Drain Damage: 3% of maximum Health ⇒ 80 (+7% bonus Health)
NEWChampions ONLY: Voidborne Resilience’s drain damage will no longer affect minions and monsters
ROD OF AGES
Health: 300 ⇒ 400
Eternity Move Speed Proc Requirement: 250 Healing or Mana Restoration ⇒ 200 Healing or Mana Restoration>
Eternity Bonus Move Speed Amount: 25% ⇒ 35%
Move Speed Duration: 2 seconds ⇒ 3 seconds
UPDATEDMove Speed Decay: Move speed gained from Eternity now decays more slowly
PASSIVE - ETERNITY
(Note: These passive changes will also apply to Catalyst of the Aeons and Abyssal Mask)
Percent of Pre-Mitigation Damage Received Restored as Mana: 8% ⇒ 7%
Percent of Mana Cost Spent Restored as Health: 20% ⇒ 25%
Maximum Heal per Cast/Second (for Toggled Abilities): 15 ⇒ 20
QOL UPDATES AND BUGFIXES
Coming to screens near you: Eternity’s Move Speed proc buff now appears on the player’s HUD
Top Off: Healing and mana restored when at full health/mana will now count towards Eternity’s Move Speed proc
Stack Check: Fixed a bug that was causing Eternity’s maximum heal cap to not correctly increase at maximum stacks
ARCHANGEL’S STAFF/SERAPH’S EMBRACE
ARCHANGEL’S STAFF
Total Cost: 2600 ⇒ 3000
Ability Power: 60 ⇒ 80
Ability Haste: 0 ⇒ 10
Passive - Awe: Grants Ability Haste equal to 0.5% of bonus mana ⇒ Grants AP equal to 1% bonus mana
SERAPH’S EMBRACE
REMOVEDPassive - Empyrean: The Empyrean passive of Seraph’s Embrace has been removed and replaced with Lifeline
NEWPassive - Lifeline: Upon taking damage that would reduce your Health below 30%, gain a 250 (+ 20% current Mana) shield (90 second cooldown)
Passive - Awe: Grants Ability Haste equal to 1.3% bonus mana ⇒ Grants AP equal to 2.5% of bonus mana
WINTER’S APPROACH
WINTER’S APPROACH
Total Cost: 2700 ⇒ 2600
Health: 350 ⇒ 400
FIMBULWINTER
Health: 350 ⇒ 400
RUNES
LEGEND: TENACITY
Tenacity per Legend Stack: 5% (+2.5% per Legend stack) ⇒ 5% (+1.5% per Legend stack)
Maximum Tenacity at Full Stacks: 30% ⇒ 20%
ARAM ADJUSTMENTS
BUFFS
Lifesteal Effectiveness on Minions: 50% ⇒ 60% (Note: Marksmen are suffering the most after the changes, so we're returning a small amount of lifesteal power to slightly buff the entire class. As we're also changing marksmen's primary predators in juggernauts and assassins, we're taking a smaller step here to see if we need to do more for this class.)
Death Timers: Death timers at levels 1-18 have all been reduced by 1 second (Note: In patch 12.23, death timers were changed to be 3 seconds longer in the late-game. We are walking back a bit of that change, and closely monitoring game time while considering further changes.)
Draven: Outgoing Damage: 100% ⇒ 105%
Kai’Sa: Outgoing Damage: 100% ⇒ 105%, Attack Speed Scaling: 100% ⇒ 102.5%
Kalista: Outgoing Damage: 105% ⇒ 110%
Lucian: Outgoing Damage: 103% ⇒ 105%, Tenacity: 0% ⇒ 20%
Lulu: Shield Modifier: 100% ⇒ 110%
Nunu & Willump: Outgoing Damage: 108% ⇒ 110%, Damage Received: 92% ⇒ 90%, Tenacity: 0% ⇒ 20%
Udyr: Outgoing Damage: 100% ⇒ 105%, Tenacity: 0% ⇒ 20%
Yuumi: Healing Modifier: 100% ⇒ 110%
Zeri: Outgoing Damage: 105% ⇒ 110%
NERFS
Bel’Veth: Outgoing Damage: 105% ⇒ 100%, Damage Received: 95% ⇒ 100%
Darius: Damage Received: 95% ⇒ 100%, Healing Modifier: 120% ⇒ 100%
Ekko: Damage Received: 95% ⇒ 100%
Elise: Outgoing Damage: 110% ⇒ 105%
Illaoi: Damage Received: 95% ⇒ 100%
Irelia: Outgoing Damage: 105% ⇒ 100%, Damage Received: 95% ⇒ 100%
Kassadin: Damage Received: 95% ⇒ 100%, Tenacity: 20% ⇒ 0%
Katarina: Outgoing Damage: 105% ⇒ 100%, Damage Received: 90% ⇒ 100%
Kha’Zix: Outgoing Damage: 110% ⇒ 105%, Damage Received: 85% ⇒ 90%
Kled: Outgoing Damage: 105% ⇒ 100%, Damage Received: 90% ⇒ 100%
Maokai: Healing Modifier: 100% ⇒ 80%
Mordekaiser: Outgoing Damage: 100% ⇒ 95%, Damage Received: 100% ⇒ 105%
Nilah: Outgoing Damage: 100% ⇒ 95%, Healing Modifier: 100% ⇒ 90%
Rek’Sai: Outgoing Damage: 110% ⇒ 100%
Rengar: Outgoing Damage: 108% ⇒ 100%, Healing Modifier: 120% ⇒ 100%
Sett: Outgoing Damage: 95% ⇒ 90%
Sion: Outgoing Damage: 92% ⇒ 90%, Damage Received: 108% ⇒ 110%
Talon: Outgoing Damage: 110% ⇒ 105%, Damage Received: 92% ⇒ 95%
Teemo: Ability Haste: 0% ⇒ -20%, Outgoing Damage: 90% ⇒ 85%
Urgot: Damage Received: 100% ⇒ 110%
Zed: Outgoing Damage: 110% ⇒ 100%
Ziggs: Ability Haste: 0% ⇒ -20%
COMPETITIVE
New Ranked rewards as you climb have been added! These are earned through obtaining Split Points by completing games. You earn 10 Split Points for a win, and 6 for a loss. Check out the rewards in the Ranked tab in the client.
The Ranked skin for Split 1 is earnable by players of all ranks, but the amount of Split Points required varies by rank: 80 points for Gold and above and 1600 points for Silver and below. In addition, once you earn the skin, it remains earned even if you were to demote. The skin will be distributed after the end of Season 2023 - Split 1.
Promotion Series have been reduced from a best of 5 to a best of 3
The restriction on duoing in Ranked Solo/Duo with an MMR of Masters or above is disabled until patch 13.3. Note that duo restrictions based on visible rank are still active, so a player who reaches Master or above will not be able to duo.
Visible rank is no longer used as matchmaking criteria, only MMR (Note: this was implemented in patch 12.23)
Career stats have been reset for the new ranked season
REFUND TOKENS
However, due to the aforementioned complexity, we’ve made the difficult decision to remove refund tokens entirely later this year in patch 13.11. This will bring the refund policy in line with our other games, removing the need to maintain an older system just for League. As a result, the base refund policy will shift in patch 13.11 as well. Unused, eligible content will be refundable for up to 14 days from purchase. More detailed information around content eligibility, what constitutes “used content,” and special edge cases can be found on our support site. To recap, the tokens will disappear in patch 13.11 if not used by that date and the refund policy will adjust at the same time. Until then, you can continue to use the tokens as they have operated in the past. We will provide more information and reminders as patch 13.11 draws closer.
MYTHIC CONTENT
NOW AVAILABLE
Prestige Dragonmancer Volibear
Prestige K/DA Ahri
Mythic Chroma Storm Dragon Lee Sin
LEAVING THE MYTHIC SHOP
Prestige Arcade Caitlyn
Prestige PROJECT Sylas
Prestige Space Groove Nami
Mythic Chroma Galaxy Slayer Zed
Anima Squad 2022 Grab Bag
Star Guardian 2022 Grab Bag
Anima Squad 2022 Mythic Essence Icon
Star Guardian 2022 Mythic Essence Icon
MSI High Noon 2022 Mythic Essence Icon
Steel Valkyrie 2022 Mythic Essence Icon
Worlds 2022 Mythic Essence Icon
Eclipse Knights 2022 Mythic Essence Icon
Ocean Song 2022 Mythic Essence Icon
QOL CHANGES & BUGFIXES
RUNE RECOMMENDER
You can now directly navigate between the rune recommender and the editing page from the same screen
Smite will no longer be recommended as a summoner spell outside of the jungle role for champions whose most popular role is jungle
CHAMPION SELECT
Champion names are now shown in ARAM champion select
Updated champion swapping visuals for improved clarity
MISCELLANEOUS
Position preferences for draft modes (Primary + Secondary choice) are preserved between sessions and across queues
BUGFIXES
Fixed a bug that caused Azir’s Sun Disc to be difficult to attack and sometimes appear as invisible to the enemy team when appearing over turret rubble in ARAM
Fixed a bug that caused Star and Pajama Guardian Ezreal’s Homeguard animations to not appear correctly
Fixed a bug that cause part of K’Sante’s R - All Out animation to not play when cast into Vi’s R
Fixed a bug that cause a square box to appear on the ground beneath Karthus when his Passive - Death Defied is triggered
Fixed an animation change where Viego transitions from Homeguard’s to walking
Fixed a bug that sometimes allowed Bard to cast W - Caretaker’s Shrine twice in a row
Fixed a bug that caused Mundo’s E - Blunt Force Trauma to do more damage to monsters than indeed
Fixed a bug that caused the camera to sometimes get stuck high above K’Sante on ARAM after casting his R - All Out
Fixed a bug that caused Braum so not get assist credit from his W - Stand Behind Me
Fixed a bug that was causing Braum’s W - Stand Behind Me to not play any VFX
Fixed a bug that was causing Amumu’s E - Tantrum Death Recap to not correctly display how much the ability’s cooldown was reduced by damage taken
Fixed a bug that caused Evenshroud’s Mythic Item tag not to display in the Item Shop
Fixed a bug that caused Unsealed Spellbook’s Smite to deal 0 damage when swapped to initially
Fixed a bug that cause Mordekaiser’s Passive - Darkness Rise to proc on small jungle monsters with abilities
Fixed a bug that caused debug text to appear in Lee Sin and Yone’s ability bar and death recaps
Fixed a bug that caused Ekko’s W - Parallel Convergence to sometimes stun enemies, even if they were not inside of the area of effect
Fixed a bug that allowed Kalista to attack two champions at once with Guinsoo’s Rageblade
Fixed a bug where Syndra could use her W - Force of Will grab and throw minions that were being teleported to
Fixed a bug that caused Kassadin’s W - Nether Blade to look like it’s cooldown was being reduced if E - Force Pulse was also on cooldown despite the cooldown not actually being reduced
Fixed a bug that caused Kassadin’s E - Force Pulse sound effects to not play when it is ready to be cast
Fixed a bug that caused jungle monsters to continuously reset aggro if attacking two overlapping Heimerdinger H-28G Evolution turrets
Fixed a bug that caused Iceborn Gauntlet and Bami’s Cinder Immolate effects to display two separate buff effects
Fixed a bug that caused the Identity Customizer dropdown functions to not filter consistently
Fixed a bug that sometimes caused Amplifying Tome to show up in shop as “purchased” in the Zhonya's Hourglass build path if you had a Broken Stopwatch in your possession
Fixed a bug that caused Vex’s Passive icon to not display on her buff bar
UPCOMING SKINS & CHROMAS
The following skins will be released in this patch:
Mythmaker Irelia
Mythmaker Galio
Mythmaker Garen
Mythmaker Sivir
Mythmaker Zyra
Prestige Mythmaker Sivir
The following chromas will be released this patch:
Mythmaker Irelia
Mythmaker Galio
Mythmaker Garen
Mythmaker Sivir
Mythmaker Zyra