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I'm sure many MUD enthusiasts will be thrilled to hear that Revelation is back and ready to roll. It sounds like a fantastic game with a lot to offer, from the various character classes to the focus on grouping, boss fights, and PvP fun. Building a strong, close-knit community is key, and it's great to know that there's a supportive bunch ready to welcome new players. Thanks for sharing the Discord link – that's a perfect way to connect with fellow gamers. And if you're ever in the mood for a different gaming experience, you could explore real money games to add another layer of excitement to your gaming adventures.
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Hey Gamers, Zekk here with the latest Patch drop for the rift and beyond! Lots of good qol and updated to mages and nexus blitz! See you in Game! Caden "Riot Sakaar" House Patch Highlights HEARTSTEEL Kayn, HEARTSTEEL K'Sante, HEARTSTEEL Ezreal, HEARTSTEEL Sett, HEARTSTEEL Aphelios, HEARTSTEEL Yone, Prestige HEARTSTEEL Yone, and Breakout True Damage Ekko will be available on November 8, 2023 at 20:00 UTC. Champions Brand Passive Monster damage modifier increased. E damage increased. Passive - Blaze Monster modifier: 220% ⇒ 230% E - Conflagration Damage: 65/90/115/140/165 (+50% AP) ⇒ 60/90/120/150/180 (+60% AP) Briar Q damage and Armor Shred decreased. R damage decreased. Q - Head Rush Physical Damage: 60/100/140/180/220 (+80% bonus AD) ⇒ 60/95/130/165/200 (+80% bonus AD) Armor Reduction: 10/14/18/22/26% ⇒ 10/12.5/15/17.5/20% R - Certain Death Physical Damage: 150/325/500 (+110% bonus AD) (+110% AP) ⇒ 150/300/450 (+75% bonus AD) (+110% bonus AP) Dr. Mundo E Passive bonus damage increased. E - Blunt Force Trauma Passive Bonus Attack Damage: 2/2.25/2.5/2.75/3% ⇒ 2/2.35/2.7/3.05/3.4% Gragas E cooldown reduction increased. R travel time decreased. E - Body Slam Cooldown Refund on Hit: 3 ⇒ 40% of remaining cooldown We did the math for you: 3 ⇒ 5.6/5.4/5.2/5/4.8, scaling with ability haste R - Explosive Cask Travel Time: 0.55 seconds ⇒ 0.5 seconds Graves E bonus armor per stack decreased. E - Quickdraw Bonus Armor per stack: 4/7/10/13/16 ⇒ 2/5/8/11/14 Janna Stats and abilities adjusted to fit the playstyle of a more aggressive harasser around her W and auto attacks. Base Stats Attack Range: 500 ⇒ 550 Base Mana: 350 ⇒ 360 Mana Growth: 64 ⇒ 50 Health Growth: 84 ⇒ 90 Armor Growth: 5 ⇒ 4.5 Base Attack Damage: 52 ⇒ 47 Attack Damage Growth: 3 ⇒ 2.5 Attack Windup: 22% ⇒ 20% Passive - Tailwind *Removed*: Janna no longer gains bonus move speed while facing allied champions *New*: Janna's basic attacks and W deal bonus magic damage equal to 20/25/30/35% (1/6/11/16) of her bonus Move Speed Q - Howling Gale Mana Cost: 60/70/80/90/100 ⇒ 90/95/100/105/110 Cooldown: 12 ⇒ 14 Minimum Damage: 60/85/110/135/160 (+35% AP) ⇒ 55/90/125/160/195 (+50% AP) Maximum Bonus Damage: 45/60/75/90/105 (+30% AP) ⇒ 30/45/60/75/90 (+30% AP) W - Zephyr Cooldown: 12 ⇒ 9/8.5/8/7.5/7 Mana: 50/60/70/80/90 ⇒ 50/55/60/65/70 Damage: 80/110/140/170/200 (+60% AP) ⇒ 55/90/125/160/195 (+60% AP) (+ Tailwind Bonus Damage) Slow Duration: 3 seconds ⇒ 2 seconds *New*: Zephyr passive move speed is no longer removed while on cooldown E - Eye Of The Storm Cooldown: 15/13.5/12/10.5/9 ⇒ 16/15/14/13/12 Mana: 70/80/90/100/110 ⇒ 70/75/80/85/90 Shield: 75/100/125/150/175 (+55%AP) ⇒ 80/115/150/185/220 (+55% AP) Shield Duration: 5 seconds ⇒ 4 seconds *Removed*: Shield no longer decays *Removed*: Janna no longer gains heal and shield power on CC *New*: Reduce cooldown by 20% remaining cooldown on slow/knockup. Max once per spell. K'Sante Q bonus health for minimum cast time cap increased. Q - Ntofo Strikes Required Bonus Health for Minimum Cast Time: 1200 ⇒ 1600 Kassadin E damage decreased. R non stack damage decreased. E - Force Pulse Magic Damage: 60/90/120/150/180 (+85% AP) ⇒ 60/90/120/150/180 (+80% AP) R - Riftwalk Zero-Stack Magic Damage: 70/90/110 (+60% AP) (+2% maximum mana) ⇒ 70/90/110 (+50% AP) (+2% maximum mana) Nilah Q bonus attack speed decreased. R damage over time decreased, and maximum total damage decreased. Q - Formless Blade Bonus Attack Speed: 10-60% (based on level) ⇒ 10-50% (based on level) R - Apotheosis Damage Over Time: 60/120/180 (+112% bonus AD) ⇒ 60/120/180 (+80% bonus AD) Maximum Total Damage: 185/345/505 (+232% Bonus AD) ⇒ 185/345/505 (+200% bonus AD) Rammus W bonus armor increased. W - Defensive Ball Curl Bonus Armor: 30 (+35/45/55/65/75% total armor) ⇒ 40 (+35/45/55/65/75% total armor) Senna Q damage and healing decreased. Q - Piercing Darkness Damage: 30/65/100/135/170 (+50% bonus AD) ⇒ 30/60/90/120/150 (+50% bonus AD) Healing: 40/55/70/85/100 (+30% bonus AD) (+40% AP) (+1.6 per 1 Lethality) ⇒ 40/50/60/70/80 (+30% bonus AD) (+40% AP) (+1.6 per 1 Lethality) Seraphine Passive damage adjusted. Q cooldown increased at lower levels. W shield decreased. Passive - Stage Presence Damage Per Note: : 4/8/14/25 (based on level) (+7% AP) ⇒ 5/10/18/30 (based on level) (+5% AP) Q - High Note Cooldown : 9/8/7/6/5 ⇒ 10/8.75/7.5/6.25/5 W - Surround Sound Shield: 50/75/100/125/150 (+25% AP) ⇒ 50/75/100/125/150 (+20% AP) Tahm Kench Passive bonus magic damage decreased. Passive - An Acquired Taste Bonus Magic Damage: 6-48 (based on level) (+2% AP per 100 bonus health) (+5% of his bonus health) ⇒ 6-48 (based on level) (+2% AP per 100 bonus health) (+4% of his bonus health) Ziggs Basic attack windup increased, base armor decreased. Base Stats Base Armor: 22 ⇒ 18 Basic Attack Frame: 20.8% ⇒ 20% Attack Speed Changes We're broadly doing three things here: First, we're bringing basic attack windups (this is how long into the attack animation their attack actually fires) up to a new baseline, with exceptions for champions who have innate basic attack replacements (Karthus's Lay Waste) or have a weapon that implies slow basic attacks (Mordekaiser's mace). Second, we're bringing up missile speeds to a new minimum as well, which should especially help with last hitting minions. Third, we're trying to alleviate the desire to run attack speed shards on mages who don't have any inherent attack speed synergies within their kit, through modifying their level 1 attack speed, attack speed ratios, (the degree to which champions scale with sources of bonus attack speed) and inherent attack speed growth. As many of these champions are already quite strong, we're limiting the magnitude of these changes to about 5% bonus attack speed at level 1 and we'll keep an eye out for any champions that become too strong as a result of these changes. Ahri Basic attack speed growth and windup increased. Base Stats Attack windup: 20.1% ⇒ 20% Attack Speed Ratio: 0.668 ⇒ 0.625 Base Attack Speed: 0.668 (unchanged) Attack Speed Growth: 2% ⇒ 2.2% Anivia Base attack speed increased. Base Stats Base Attack Speed: 0.625 ⇒ 0.658 Annie Base attack speed, ratio, and missile speed increased. Base Stats Base Attack Speed: 0.579 ⇒ 0.61 Attack Speed Ratio: 0.579 ⇒ 0.625 Basic Attack Missile Speed: 1200 ⇒ 1500 Cassiopeia Basic attack missile speed increased. Base Stats Basic Attack Missile Speed: 1200 ⇒ 1500 Heimerdinger Basic attack windup and speed increased. Base Stats Base Attack Speed: 0.625 ⇒ 0.658 Attack windup: 20.1% ⇒ 20% Ivern Basic attack windup increased. Restored an attack animation. Base Stats Attack windup: 23% ⇒ 20% Attack Animations: Restored an alternate attack animation which will be used 25% of the time for regular attacks and every time for critical attacks Karthus Basic attack missile speed increased. Base Stats Basic Attack Missile Speed: 1200 ⇒ 1500 LeBlanc Basic attack speed and ratio increased. Attack speed growth decreased. Base Stats Base Attack Speed: 0.625 ⇒ 0.658 Attack Speed Ratio: 0.4 ⇒ 0.625 Attack Speed Growth: 2.2% ⇒ 1.5% Lissandra Basic attack speed growth increased. Base Stats Attack Speed Growth: 1.36% ⇒ 1.5% Neeko Attack windup increased. Base Stats Attack windup: 21.5% ⇒ 20% Orianna Basic attack missile speed increased. Base Stats Basic Attack Missile Speed: 1450 ⇒ 1500 Rumble Basic attack windup increased. Base Stats Attack windup: 22.9% ⇒ 20% Ryze Basic attack speed increased. Base Stats Base Attack Speed: 0.625 ⇒ 0.658 Singed Basic attack speed, ratio, and windup increased. Base Stats Base Attack Speed: 0.613 ⇒ 0.625 Attack Speed Ratio: 0.613 ⇒ 0.625 Attack windup: 23.6% ⇒ 20% Syndra Basic attack speed increased. Base Stats Base Attack Speed: 0.625 ⇒ 0.658 Taliyah Basic attack speed increased. Base Stats Base Attack Speed: 0.625 ⇒ 0.658 Teemo Basic attack missile speed and windup increased. Base Stats Basic Attack Missile Speed: 1300 ⇒ 1500 Attack windup: 21.6% ⇒ 20% Twisted Fate Basic attack windup increased. Base Stats Attack windup: 24.4% ⇒ 20% Veigar Basic attack missile speed increased. Base Stats Basic Attack Missile Speed: 1100 ⇒ 1500 Vel'Koz Basic attack speed and growth increased. Base Stats Base Attack Speed: 0.625 ⇒ 0.643 (23-25th digits of pi) Attack Speed Growth:1.36% ⇒ 1.59% (4-6th digits of pi) Xerath Basic attack windup and speed increased. Basic attack animation pattern changed. Base Stats Basic Attack Frame: 25.1% ⇒ 20% Base Attack Speed: 0.625 ⇒ 0.658 Attack Animations: Now uses both attack animations equally instead of 75/25% Zilean Basic attack speed and missile speed increased. Base Stats Basic Attack Missile Speed: 1200 ⇒ 1500 Basic Attack Speed: 0.625 ⇒ 0.658 Zoe Basic attack speed increased. Base Stats Base Attack Speed: 0.625 ⇒ 0.658 Vision Adjustments Reveal Radius on attack: 400 ⇒ 300 Reveal circle duration: 4.5 seconds ⇒ 2 seconds Ping Changes More celebration: Within 10 seconds of getting an epic objective takedown, all allied pings directed at your champion are visible to your team. Ping lockout timer reverted: 5s/15s/30s/60s/120s ⇒ 6s/12s/16s/20s/24s. This was originally changed in 13.19 but did not make the patch notes. The “Alert” and “Enemy Missing” pings can only be used 3 times before being rate limited. ARAM Adjustments Buffs Lillia: Damage Taken: 110% ⇒ 105% Aphelios: Damage Taken: 100% ⇒ 95% Nerfs K'Sante: Damage Taken: 90% ⇒ 95% Tryndamere: Healing Done: 140% ⇒ 135% Nexus Blitz Adjustments Nexus Blitz has been live for a patch, and the team has been hard at work squashing bugs and addressing player pain points. Events Due to its high impact on game state and perceived power level, Aspect of the Dragon has been contentious ever since its addition as an event reward. Not all rewards are intended to be equal, but Elder Dragon's power was a step too far. We wanted to preserve the fantasy of obtaining the Elder Dragon buff, but restrict it only to teams who have clearly earned that power. Buffs Bard: Increased Chime Spawn Rate. First spawn at 30 seconds, spawns 2 new ones every 20 seconds Blitzcrank: Damage dealt +5% Rek'sai: Damage dealt +5%, Damage taken -10% Rod of Ages Stack Gain: 60 seconds ⇒ 30 seconds Nerfs Brand: Damage Taken: +5% ⇒ 8% Morgana: Damage Dealt -5% Sion: Damage Taken: +5% Teemo: Damage Dealt -5%, Damage Taken +5% Zyra: Damage Taken: +5% ⇒ 8% Adjustments Thresh: Doubled passive soul gain Thresh: Damage Dealt: +10% ⇒ 0% Thresh: Damage Taken: -10% ⇒ 0% Bug Fixes Rift Herald objective timer now shows when you bring up the scoreboard. Protect the Soraka event will no longer always play its sound effects at max volume regardless of sound settings. Apologies to all headphone users. Protect the Soraka event will no longer have lingering UI elements on screen when it is the first event. King of the Hill event now has a maximum time limit of 5 minutes. Landing Briar ultimate on an enemy right as URF Deathmatch or Prize fight starts will no longer perma-taunt Briar. Ivern's Triggerseed detonation now damages jungle camps when cast on himself or Daisy. Quickplay Launch In order to make sure players who own a limited number of champions have access to Quickplay, new-player-specific free to play champion rotation is expanded to Diana, Jinx, Malphite, Mordekaiser, Rammus, Yuumi, Sona, Teemo, Tristana, Vi, Caitlyn, Kai'Sa, Syndra, Leona, Sett, Pantheon, Ziggs, Talon, Amumu, and Viktor. Players can select Smite starting from Summoner Level 3 Quickplay first surrender will be available at 10 minutes and successful with 4/5 of the players agreeing Quickplay surrender at 20 minutes will be successful with 3/5 of the players agreeing Eternals will be available on Quickplay in a later patch Quickplay known bugs Purchasing a chroma in the Quickplay lobby consecutively may temporarily lock out chroma purchase ability Chroma preferences do not save when swapping to a different skin Some Quickplay data is missing in Stats Global Language Select This will go live separately from the patch at 10AM PST on Nov 8th. Global Language Select known bugs Some international fonts are currently unable to be displayed in regions that normally wouldn’t support them. (i.e. NA player selects a CN language, types in a CN font, other NA players will see blank messages). Mythic Shop Rotation Now Available Prestige Cyber Halo Janna Prestige K/DA Evelynn Prestige Arcanist Zoe Prestige Blood Moon Aatrox Mythic Chroma High Noon Senna Mythic Chroma Galaxy Slayer Zed Leaving the Mythic Shop Prestige Star Guardian Syndra Prestige Ocean Song Seraphine Prestige Dark Star Malphite Prestige Porcelain Lux Bugfixes & QoL Changes Fixed a bug that would cause Renata Glasc's Passive to instantly kill Zac when an ally attacked a Zac revive blob with her passive debuff. Fixed a bug where Pix was sometimes preventing Lulu players from earning kill credit. Fixed a bug where if the target of Briar's R is untargetable when it lands it causes a mass disconnect. Fixed an issue that caused Janna's W tooltip to display incorrect information. Fixed a bug that caused Kai'Sa and Braum's passive indicator to overlap. Fixed a bug that was causing Jungle pet's stealth VFX to appear to all enemies, and also reveal stealthed champions. Fixed a bug where Recurve Bow's tooltip was incorrect. Fixed a Skarner ASU-related bug, can't tell you what it is but we fixed it, promise. Fixed a bug where if Briar kills Baron with Snack Attack… she gets credit for all Baron-powered minion kills…. whoops. Fixed a bug where Briar's Blood Frenzy was counting as a CC in the death recap and crowd control score in the post-game stats. Fixed a bug where Briar's auto attacks would become disabled after casting her Ultimate. Fixed a bug that caused Neeko's clone to not properly display her Honor 5 or Challenger Recall. Fixed a bug that caused Briar to sometimes attack allies when Berserked. Fixed a display bug that caused Varus's Q to always show the line indicator even if the setting was disabled. Fixed an issue that caused Empyrean Jax's flame to be misplaced during his recall animation. Fixed a bug that caused Jax to play the default attack animation on his W when he has any passive stacks. Fixed a bug that caused Briar's W auto attack animations against other champions to be slowed down. Fixed an issue that caused Sylas's UI to display an incorrect Ultimate when Hijacking Neeko's Ultimate. Fixed a bug that caused Briar's Frenzy to trigger the loss of control screen flash. Fixed a bug where the jungle item could be re-added to your inventory after transformation if you used the undo feature in the shop. Upcoming Skins & Chromas The following skins will be released in this patch: HEARTSTEEL Kayn HEARTSTEEL K'Sante HEARTSTEEL Ezreal HEARTSTEEL Sett HEARTSTEEL Aphelios HEARTSTEEL Yone Prestige HEARTSTEEL Yone Breakout True Damage Ekko The following chromas will be released this patch: HEARTSTEEL Kayn HEARTSTEEL K'Sante HEARTSTEEL Ezreal HEARTSTEEL Sett HEARTSTEEL Aphelios HEARTSTEEL Yone
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Sigilmare changed their profile photo
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Updated koth_sawmill_eventFixed missing model and materialUpdated pd_farmageddonFixed instances where players can get stuck when leaving the cap zone (Thanks Lo-fi) Added custom announcer lines for gargoyle spawnUpdated zi_atollSignificantly reduced strength of trigger_push in water Adjusted trigger_push entities on trees Improved clipping/collision on wood plank structures Adjusted distribution of health and ammo pickups to make structures easier for Red to hold Reduced file size of mapView the full article
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I hope this message finds you well. Your suggestion about exploring maps for an event or trial has certainly piqued my interest. It's always invigorating to introduce new elements to our gaming experience.If you wanna buy some new items for your account, you can check out this CS2 shop. I must say there is quite a diverse range to choose from. Each map seems to bring its own unique flavor and challenges, which could add a refreshing twist to our usual gameplay.Considering the potential, I believe this could be a fantastic opportunity to gather the community and embark on an adventure into these counter-strike realms. We could even organize a poll or a discussion to collectively decide which maps resonate most with our player base.
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added an extra HIDEHUD flag for vscript maps (HIDEHUD_TARGET_ID) Fixed using the extendfreeze client command to continue spectating enemy players after being killed Fixed Arena mode player count HUD layout problem (community fix from Funicular) Updated zi_atoll to sync the particles file with other the Zombie Infection maps Updated zi_woodsAdded props to aid scouts in getting up to the roof on the boathouse Added trigger_push entities to the tops of trees Implemented an optimisation passUpdated koth_sawmill_eventAdded spells to the Underworld Forest to encourage players to travel there Added trigger_hurts to prevent spawn camping in the Underworld Forest Added the Skeleton King to randomly spawn after cap Added an additional Skeleton Consort for him as well Reduced the amount of particles in the Underworld Harvest Removed a custom texture since it wasn't needed Minor clipping changes Added an ammo pack to the cave Removed a few pumpkin bombs since they hurt player movement too much Added a loss-coverage program for Red team Cleaned up some wasteView the full article
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed floating 'Bonus' label in the middle of the screen while working on certain contracts Updated the Clown's Cover-Up to fix some clipping issues, fix the LODs, and update the equip_region Updated the Celestial Summit Unusual effect to reduce the particle count Updated the Potion Explosion Unusual taunt effect to remove the delay when starting the effect Updated glowing eye materials on Voodoo-Cursed Souls and Übercharged players with community fixes from Liam Stone (boba) Updated the Carry-VanFixed the rigging on the straps to avoid clipping when running Fixed misplaced ambient occlusion on the material Fixed rim mask being black in places it wasn't supposed to Fixed a hole in-between the window and top of the van Fixed LODs to represent above changesUpdated the Dead Man's Party Unusual taunt effectAdded fades to hand sprites Improved effect composition on fast-moving taunts Fixed some particle sorting issuesUpdated cp_lavapit_finalFixed a skybox exploit in the underworldUpdated pl_spineyardFixed an exploit that allowed players to get outside of the map Fixed missing cubemapsUpdated pl_corruptionReplaced some of the materials and models Adjusted collisions near some wooden beams by point A Adjusted prop fades Fixed some minor texture issues Fixed teleport trigger in one of the spawn rooms being too late to activate Minor adjustments to improve your sanityUpdated cp_degrootkeep_ratsFixed players getting stuck in the door when entering the Rabbit Hole at the same time as an enemy player Fixed a hidden perch in the balcony overlooking CUpdated arena_perksReplaced the Cloaking perk with the Patience perk (gain up to 7 health/sec) Fixed missing barricades in the voting area Fixed certain items having missing textures on the map Removed crumpkins (with help from LizardOfOz) Fixed stalemates causing extra rounds where no perks would appear Added a new HUD, with an alive player counterUpdated zi_murky, zi_atoll, zi_devastation_final1, zi_woods, and zi_sanitariumIf a game is in progress and there are no players on BLU team or RED team the game will now end Fixed a bug that allowed Dead Ringer spies to die without triggering a round loss Fixed a bug that caused Zombies to not see combat text correctly Fixed a bug that caused Rocket Launchers and Sticky Bomb Launchers to start with a low ammo Fixed a bug that caused changing player loadout to kill human players (particularly on Murky) Fixed an issue with missing particle effects for Medic's Heal ability Adjusted the number of Zombies selected at round start for low player counts Corrected unintended changes in the last updateChanged the damage dealt by Zombie Soldier's Stomp In the previous update, Soldier would instantly kill his stomp target. This was not intended. The new damage calculation is (10 + fall damage x 3). This is the same as the Mantreads.Changed the Sentry Gun to deal 40% damage to Zombies In the previous update, this was 35%. This was not intended.Added a sound effect to Pyro's explosion of flames on death Removed some debug print statementsReworked Demoman's Blast Charge to fix several exploits and bugs These changes should also make Blast Charge more reliable and less frustrating to useBlast Charge is now triggered based on the player's velocityWhen player's speed drops below a threshold while charging, they explode Additionally, anything that would usually interrupt a shield charge will now trigger the explosionFixed a bug that caused ÜberCharge applied by Blast Charge to persist longer than intended Fixed a bug that caused Blast Charge to fail to kill the player in situations where the player should be killed Fixed a bug that caused Blast Charge to briefly display the player's first person view before detonation Fixed a bug that caused the player to be unable to attack, jump or duck after surviving Blast Charge Fixed many bugs that caused Blast Charge to fail to detonate Fixed many bugs related to Blast Charge being cast at the same time as being converted to ZombieUpdated zi_atoll (additional changes)Fixed the missing texture on the turbine building's roof Added areaportals and occluders in and around buildings Added extra nodraw brushes under the level and buildings to improve vis calculations Added prop fades on bushes and rocks Adjusted push triggers on trees Minor clipping adjustments Changed func_brush on roofs to func_movelinear so that corpses don't fall through Added soul gargoyle spawns Added a santa hat that spawns on the anchor when smissmas holiday is enabled Fixed cubemap reflection issues Fixed the seam between the 3D skybox and the playable level Aar fed the spinning catUpdated zi_devastation_final1 (additional changes)Replaced sewer exit to the 2nd floor with a ladder Changed sewer exits to no longer require crouching/prop jumps Fixed missing respawn trigger in the sewers Adjusted spawn positions of Zombies and Survivors Fire now ignites players Adjusted lighting in sewers to be slightly brighter Reduced round timer to 3 minutes Lit up 2nd floor car cornerView the full article
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Hey gamers, This has been up a few days but I got sick and didn't post on time - Lot's of changes so make sure to read up! -Zekk Lilu "Riot Riru" Cabreros Patch Highlights Worlds 2023 Renekton, Coven Nami, Coven Nilah, Coven Akali, Coven Elise, Old God Mordekaiser, and Prestige Coven Akali will be available October 11, 2023 at 18:00 UTC. Coven Syndra has been delayed to next patch. Redeemed Star Guardian Xayah and Rakan will be made available for purchase this patch for 1820 RP each. If you own the original Star Guardian skin, you can get the Redeemed version of the same champion for 45% off (1001 RP). If you get the Redeemed version first, you can get the original for 45% off as well. They will be available for purchase until December 31, 2023 at which point they will be removed from the shop. Jax Visual Update Champions Akshan Q bonus movement speed decreased. E base damage decreased. Q - Avengerang Bonus Movement Speed: 40% ⇒ 20/25/30/35/40% E - Heroic Swing Damage per Shot: 30/45/60/75/90 (+17.5% bonus AD) (1 + 0.3 per 100% bonus attack speed) ⇒ 25/40/55/70/85 (+17.5% bonus AD) (1 + 0.3 per 100% bonus attack speed) Bel'Veth Passive bonus attack speed after spell cast decreased. E can now critically strike, damage reduction decreased, minimum damage adjusted, on hit damage increased. R Remora health adjusted. Passive - Death In Lavender Bonus Attack Speed After Spell Cast: 25-50% (scales linearly based on level) ⇒ 20-40% (scales using stat progression multiplier) E - Royal Maelstrom newCritical Stabby Stabs: Damage from Bel'Veth's E can now critically strike. Damage Reduction: 70% ⇒ 42/49/56/63/70% Minimum Physical Damage: 8/10/12/14/16 (+6% AD) ⇒ 6/7/8/9/10 (+8% AD) Minimum On Hit Damage: 6% ⇒ 8% R - Endless Banquet Remora Health: 40/50/60% of minion's maximum health ⇒ 20/45/70% of minion's maximum health True Form Out-of-Combat Movement Speed: 25/50/75 ⇒ 10/45/80 Galio W cooldown decreased, shield restoration time decreased. W - Shield of Durand Cooldown: 18/17.5/17/16.5/16 seconds ⇒ 18/17/16/15/14 seconds Shield Out-of-Combat Timer: 12 seconds ⇒ 12/11/8 seconds (levels 1/6/11) Jinx Health growth increased. Passive bonus total attack speed now stacks. R cooldown decreased, base damage increased, AD scaling increased. Base Stats Health Growth: 100 ⇒ 105 Passive - Get Excited! newStacks on Stacks: The 25% bonus total attack speed gained from Get Excited! on takedowns now stacks. R - Super Mega Death Rocket! Cooldown: 75/65/55 seconds ⇒ 70/60/50 seconds Minimum Damage: 30/45/60 (+15% bonus AD) (+25/30/35% of target's missing health) ⇒ 32.5/47.5/62.5 (+16.5% bonus AD) (+25/30/35% of target's missing health) Maximum Damage: 300/450/600 (+150% bonus AD) (+25/30/35% of target's missing health) ⇒ 325/475/625 (+165% bonus AD) (+25/30/35% of target's missing health) K'Sante All abilities adjusted. Base Stats Base Health: 610 ⇒ 570 Health Growth: 108 ⇒ 115 Armor Growth: 4.7 ⇒ 5.2 Passive - Dauntless Instinct All Out Bonus Damage: 35% (+20% per 100 bonus armor) (+20% per 100 bonus magic resistance) ⇒ 35% Q - Ntofo Strikes newNot so Flash: Recasting K'Sante's third Q will now disable Flash during its windup newStat Check: Shift-Tooltip now shows your progress on the Armor/MR and HP for cooldown and cast time Physical Damage: 50/75/100/125/150 (+40% AD) (+30% bonus armor) (+30% bonus magic resistance) ⇒ 30/60/90/120/150 (+40% AD) (+30% bonus armor) (+30% bonus magic resistance) W - Path Maker Mana Cost: 75/80/85/90/95 ⇒ 60/65/70/75/80 newMinimum Channel Time: 0.65 seconds (Note: Maximum channel time is unchanged at 1 second) newMaximum Damage: Path Maker's damage, crowd control, dash distance, and all other outputs will no longer be tied to the ability's charge time Damage Reduction: 25% (+10% per 100 bonus armor) (+10% per 100 bonus magic resistance) (+1% per 100 bonus health) ⇒ 40-65% (based on champion level) Stun Duration:0.3/0.35/0.4/0.45/0.5 - 0.85/0.95/1.05/1.15/1.25 seconds ⇒ 1.25 seconds Damage: 2/2.25/2.5/2.75/3 - 7/7.25/7.5/7.75/8% of target's maximum health ⇒ 20/40/60/80/100 (+50% total AD) (+30% bonus armor) (+30% bonus magic resistance) (+6/7/8/9/10% of target's maximum health) W - Path Maker (All Out Version) newMinimum Channel Time: 0.5 seconds (Note: Maximum channel time is unchanged at 1 second) newMaximum Damage: Path Maker's damage, crowd control, dash distance, and all other outputs will now always deal the maximum corresponding values and will no longer be tied to the ability's charge time Damage Reduction: 30% (+12% per 100 bonus armor) (+12% per 100 bonus magic resistance) (+1.2% per 100 bonus health) ⇒ 50-75% (based on champion level) removedAll Out of Extra Damage: While All Out, Path Maker will no longer deal extra damage (aside from the bonus AD provided upon entering All Out) Cooldown: 24/22/20/18/16 seconds ⇒ 18/16.5/15/13.5/12 seconds R - All Out Maximum Health Threshold: 55% ⇒ 65% Knockback Distance: 350 ⇒ 300 Damage on Initial Cast: 35/70/105 (+ 20% AD) physical damage ⇒ 70/110/150 (+65% AP) magic damage Damage on Successful Wall Slam: 150/250/350 physical damage ⇒ 70/110/150 (+65% AP) magic damage Attack Resets: Attack reset timing has been slowed down to match K'Sante's base form newAll Out (of stacks): Casting All Out will now reset Q - Ntofo Strikes' current stacks Bonus Attack Damage Gained: 5 (+32.5% bonus armor) (+32.5% bonus magic resistance) ⇒ 15/30/45 (+25% bonus armor) (+25% bonus magic resistance) Healing: 10% (+0.75% per 100 bonus health) omnivamp ⇒ 10/15/20% healing on all damage versus champions newWeights are Off: K'Sante now gains 25/35/45% bonus attack speed when All Out Kai'Sa Base armor decreased. Base Stats Armor: 28 ⇒ 25 Milio Burn damage dealt by allies now procs Milio's items. E cooldown decreased, base shield strength increased. R healing AP ratio increased. Passive - Fired Up On Fire: Burn damage now counts as Milio's damage even when applied through allies, allowing it to interact with a select number of items like Chemtech Putrifier. Burn damage will still grant the ally who applied the debuff the kill, preventing Milio from accidentally kill stealing confirming kills. E - Warm Hugs Cooldown: 18/17/16/15/14 seconds ⇒ 17/16/15/14/13 seconds Shield Strength: 60/85/110/135/160 (+30% AP) ⇒ 60/90/120/150/180 (+30% AP) R - Breath Of Life Healing: 150/250/350 (+30% AP) ⇒ 150/250/350 (+50% AP) Morgana W AP ratio increased, damage to monsters increased. E cooldown increased early. R movement speed increased, stun duration increased, magic damage increased. W - Tormented Shadow Magic Damage per Second: 12/22/32/42/52 (+14% AP) ⇒ 12/22/32/42/52 (+17% AP) Monster Damage Modifier: 155% ⇒ 165% E - Black Shield Cooldown: 24/22/20/18/16 seconds ⇒ 26/23.5/21/18.5/16 seconds R - Soul Shackles Bonus Movement Speed: 5/30/55% while facing towards tethered enemies ⇒ 10/35/60% in all directions Stun Duration: 1.5 seconds at all ranks ⇒ 1.5/1.75/2 seconds Magic Damage: 150/225/300 (+70% AP) ⇒ 175/250/325 (+80% AP) (Note: this will still hit twice, once upon initial cast and a second time when the tether stuns) Quinn Base health decreased, base movement speed decreased, attack damage growth increased. Base Stats Base Health: 603 ⇒ 565 Movement Speed: 335 ⇒ 330 Attack Damage Growth: 2.4 ⇒ 2.7 Zed W cooldown increased. W - Living Shadow Cooldown: 20/18.5/17/15.5/14 seconds ⇒ 20/19.25/18.5/17.75/17 seconds Ziggs Q hitbox increased. Q - Bouncing Bomb Explosion Hitbox: 150 ⇒ 180 Items Blighting Jewel Total Price: 1250 gold ⇒ 1100 gold Duskblade of Draktharr Ability Haste: 20 ⇒ 15 Damage Amplification: 0-18% (at 0-70% missing health) ⇒ 0-16% (at 0-70% missing health) Lord Dominik's Regards Giant Slayer Passive: 0-25% increased Physical and Magic damage against targets with more maximum health than the user (maximum at 2500 more) ⇒ 0-22% increased Physical and Magic damage against targets with more maximum health than the user (maximum at 2500 more) newUpdated Math: Passive - Giant Slayer now applies before Shields and Lifesteal are calculated Youmuu's Ghostblade Spectral Shard Lethality: 3-12 (level 7-18) ⇒ 7-18 (level 7-18) Jungle Adjustments Smite Damage to Champions/Pets: 20-160 (levels 1-18) ⇒ 40 at all levels Close Only Counts in Horseshoes, Hand Grenades, and Epic Smites: Smite now has 350 units of targeting forgiveness against Epic Monsters. This means if your cursor is near their model but not on top of another valid target it will act as though you are targeting them. Damage Type: Spell ⇒ Proc (Note: this means that Smite will no longer trigger on-spell effects like Demonic Embrace, similar to Ignite) Primal Smite AoE Damage when Smiting Monsters: 50% of Smite's damage ⇒ 100% of Smite's damage JUNGLE COMPANION UPGRADES removedAll Primal Smites: Junglers with Primal Smite no longer take 20% less damage from epic monsters when two or more allies are nearby Gustwalker Movement Speed: While in a brush, gain 45% bonus movement speed, decaying over 2 seconds after leaving the brush. Killing a large monster increases this effect to 60% for 2 seconds ⇒ While in a brush, gain 30% bonus movement speed, decaying over 2 seconds after leaving the brush. Killing a large monster increases this effect to 45% for 2 seconds Mosstomper Shield: 60-281 (levels 1-18) ⇒ 180-300 (levels 10-18) removedMosstomper Tenacity and Slow Resist: Mosstomper will no longer grant the user tenacity or slow resistance Scorchclaw Damage Type Requirement: Any damage ⇒ Attacks and Spells (Note: this means that Smite will no longer trigger Scorchclaw's slow and burn) NORMAL CAMP HEALTH MONSTER HEALTH VALUES Blue Sentinel Health: 2300-4600 (levels 1-11) ⇒ 2300-6210 (levels 1-18) Red Brambleback Health: 2300-4600 (levels 1-11) ⇒ 2300-6210 (levels 1-18) Sir Gromp Health: 2050-4100 (levels 1-11) ⇒ 2050-4817.5 (levels 1-18) Crimson Raptor Health: 1100-2585 (levels 1-11) ⇒ 1200-2820 (levels 1-18) Raptors Health: 500-1000 (levels 1-11) ⇒ 500-1175 (levels 1-18) Greater Murk Wolf Health: 1600-3200 (levels 1-11) ⇒ 1600-3760 (levels 1-18) Murk Wolves Health: 630-1260 (levels 1-11) ⇒ 630-1480.5 (levels 1-18) Ancient Krug Health: 1350-2700 (levels 1-11) ⇒ 1350-3172.5 (levels 1-18) Krug Health: 650-1300 (levels 1-11) ⇒ 650-1527.5 (levels 1-18) Mini Krugs Health: 60-105 (levels 1-11) ⇒ 60-141 (levels 1-18) MONSTER HEALTH SCALING FORMULAS Health Scaling - Crimson Raptor: 100/135/160/185/210/235% of base health (levels 1/3/5/7/9/11) ⇒ 100/100/120/130/140/150/160/170/180/190/200% of base health (levels 1-11), +5% per level up to 235% at level 18 Health Scaling - Krugs & Mini Krugs: 100/112.5/125/140/150/160/175% of base health (levels 1/3/5/7/8/9/11) ⇒ 100/100/120/130/140/150/160/170/180/190/200% of base health (levels 1-11), +5% per level up to 235% at level 18 Health Scaling - Red Brambleback & Blue Sentinel: 100/120/140/160/180/200% of base health (levels 1/3/5/7/9/11) ⇒ 100/100/120% of base health (levels 1/2/3), +10% per level up to 270% at level 18 Health Scaling - All Other Jungle Monsters (excluding Scuttle): 100/120/140/160/180/200% of base health (levels 1/3/5/7/9/11) ⇒ 100/100/120/130/140/150/160/170/180/190/200% of base health (levels 1-11), +5% per level up to 235% at level 18 RIFT SCUTTLER Health:1550-3202.5 (levels 1-18, linear scaling) ⇒ 1550-5580 (levels 1-18, non-linear scaling) Gold Given: 55-99 (levels 1-9, linear scaling) ⇒ 55-126.5 (levels 1-18, non-linear scaling) Experience Given: 20-180 (levels 1-9, linear scaling) ⇒ 20-230 (levels 1-18, non-linear scaling) Krug Experience Adjustments Mini Krug Experience: 16-21.6 (levels 1-9) ⇒ 16-23.2 (levels 1-9) Krug Experience: 10-13.5 (levels 1-9) ⇒ 10-14.5 (levels 1-9) MONSTER ATTACK DAMAGE AND CHAMPION CLEAR HEALTH MONSTER ATTACK DAMAGE FORMULA Monster Attack Damage Formula: 100/100/120/120/130/130/140/150/180/180/200/220/230/250/260/280/300/300% of base AD ⇒ 100/100/110/115/120/125/135/145/155/165/180/195/210/225/240/260/280/300% of base AD SUSTAIN IN THE JUNGLE Health Restored on Large Monster Kill: 30-166 (up to 2.25x based on missing health) ⇒ 12% missing health Mana Restored on Large Monster Kill: 19-87 (up to 2.25x based on missing mana) ⇒ 20% missing mana JUNGLE COMPANION SCALING Jungle Companion Damage: 16 (+10% bonus AD) (+12% AP) (+10% bonus armor) (+10% bonus magic resistance) (+3% bonus health) true damage ⇒ 16 (+10% bonus AD) (+10% AP) (+20% bonus armor) (+20% bonus magic resistance) (+3% bonus health) (Note: the armor and magic resistance changes mean that bonus armor/MR will provide similar damage per gold to bonus health) Companion Damage Radius: 900 ⇒ 650 (Note: this makes it less likely that your companion will damage Epic monsters while fighting Rift Scuttler) Companion Heal per Second: 70% of damage dealt (note: this is unchanged) newCompanion Heal per Second Cap: Companion's heal per second is now capped at 12-45 (levels 1-12) ANTI-POACHING ADJUSTMENTS Jungle Item Bonus Damage to non-Epic Monsters: 20% ⇒ 42% Large Monster Armor & Magic Resistance: 20 ⇒ 42 Small Monster Armor & Magic Resistance: 0 ⇒ 20 LANE MINION EXPERIENCE ADJUSTMENTS FOR JUNGLERS Minion Experience Penalty Disable: 1.1 levels behind the game average ⇒ 1.5 levels behind the game average Minion Experience Received: 40-75% at minutes 0-14, then 100% ⇒ 30-100% at minutes 0-20 Bugfix: Minion Experience penalty is no longer locked in whenever jungle item is finished STARTER ITEM BUFFS One at a Time: All champions may now only buy one Doran's item Doran's Blade Attack Damage: 8 ⇒ 10 Health: 80 ⇒ 100 Doran's Ring Ability Power: 15 ⇒ 18 Health:70 ⇒ 90 Doran's Shield Health: 80 ⇒ 110 Regeneration when Damage: 0-40 health over 8 seconds ⇒ 0-45 over 8 seconds (Note: maximum is unchanged at 25% remaining health) Dark Seal Stack Friendly: Dark Seal is not unique with other Doran's items, so feel free to pick both up Health: 40 ⇒ 50 Relic Shield Ability Power: 5 ⇒ 7 Health: 30 ⇒ 50 Steel Shoulderguards Attack Damage: 3 ⇒ 4 Health: 30 ⇒ 50 Spectral Sickle Attack Damage: 5 ⇒ 6 Health: 10 ⇒ 25 Spellthief's Edge Ability Power: 8 ⇒ 10 Health: 10 ⇒ 25 Waterwalking Adaptive Force: 5-30 (based on level) ⇒ 13-30 (based on level) Movement Speed: 25 ⇒ 10 Snowballing Adjustments DRAGON SLAYER Cloud Drake: 7% slow resistance and out-of-combat movement speed ⇒ 5% slow resistance and out-of-combat movement speed Hextech Drake: 7.5 ability haste and 7.5% bonus attack speed ⇒ 5 ability haste and 5% bonus attack speed Infernal Drake: 5% attack damage and ability power ⇒ 3% attack damage and ability power Mountain Drake: 8% bonus armor and magic resistance ⇒ 5% bonus armor and magic resistance Ocean Drake: restore 2.5% missing health every 5 seconds ⇒ restore 2% missing health every 5 seconds DRAGON SOUL Cloud Drake: 15% bonus movement speed ⇒ 20% bonus movement speed Hextech Drake: 40% base slow (30% for ranged champions) ⇒ 45% base slow (35% for ranged champions) Infernal Drake: 80 base adaptive damage for explosion ⇒ 100 base adaptive damage for explosion Mountain Drake: 180 base shield after not taking damage for 5 seconds ⇒ 220 base shield after not taking damage for 5 seconds Ocean Drake: 130 base heal, 80 base mana regeneration ⇒ 150 base heal, 100 base mana regeneration RIFT HERALD Local Gold Given: 200 ⇒ 100 BARON NASHOR Base Health: 12600 ⇒ 15000 (Note: health scaling of +180 health per minute is unchanged) DEATH TIMER ADJUSTMENTS Level 1 Death Timer: 6 seconds ⇒ 6 seconds (unchanged) Level 2 Death Timer: 8 seconds ⇒ 6 seconds Level 3 Death Timer: 10 seconds ⇒ 8 seconds Level 4 Death Timer: 12 seconds ⇒ 8 seconds Level 5 Death Timer: 14 seconds ⇒ 10 seconds Level 6 Death Timer: 16 seconds ⇒ 12 seconds Level 7 Death Timer: 21 seconds ⇒ 16 seconds Level 8 Death Timer: 27.5 seconds ⇒ 21 seconds Level 9 Death Timer: 30 seconds ⇒ 26 seconds TURRET PLATING Gold per Plate: 175 ⇒ 125 Rune Adjustments Conqeror Attack Damage per Stack: 1.2-2.7 (based on level) bonus AD ⇒ 1.08-2.4 (based on level) bonus AD Ability Power per Stack: 2-4.5 (based on level) AP ⇒ 1.8-2.4 (based on level) AP Attack Damage at Maximum Stacks: 14.4-32.4 (based on level) bonus AD ⇒ 12.96-28.8 (based on level) bonus AD Ability Power at Maximum Stacks: 24-54 (based on level) bonus AP ⇒ 21.6-48 (based on level) bonus AP Lethal Tempo Attack Speed per Stack (Melee): 10-15% ⇒ 9-13.5% Attack Speed per Stack (Ranged): 4-9% ⇒ 3.6-8% Electrocute Damage: 30-180 (based on level) (+40% bonus AD) (+25% AP) ⇒ 30-220 (based on level) (+10% bonus AD) (+5% AP) Dark Harvest Adaptive Damage: 20-60 (based on level) (+ 5 per Soul) (+25% bonus AD) (+15% AP) ⇒ 20-80 (based on level) (+ 5 per Soul) (+10% bonus AD) (+5% AP) Arcane Comet Adaptive Damage: 30-100 (based on level) (+35% bonus AD) (+20% AP) ⇒ 30-130 (based on level) (+10% bonus AD) (+5% AP) Summon Aery Adaptive Damage: 10-40 (based on level) (+15% bonus AD) (+10% AP) ⇒ 10-50 (based on level) (+10% bonus AD) (+5% AP) Shield: 30-75 (based on level) (+35% bonus AD) (+22.5% AP) ⇒ 30-100 (based on level) (+10% bonus AD) (+5% AP) Fleet Footwork Heal: 10-100 (based on level) (+30% bonus AD) (+20% AP) ⇒ 10-130 (based on level) (+10% bonus AD) (+5% AP) First Strike Bonus True Damage: 9% ⇒ 8% Taste of Blood Healing: 16-30 (based on level) (+15% bonus AD) (+8% AP) ⇒ 16-40 (based on level) (+10% bonus AD) (+5% AP) Press the Attack Exposed Damage: 8-12% ⇒ 8% ARAM Adjustments BUFFS Rek'Sai: 100% Damage Dealt ⇒ 105% Damage Dealt NERFS Jhin: 100% Damage Taken ⇒ 105% Damage Taken Lissandra: 95% Damage Dealt ⇒ 90% Damage Dealt Malzahar: 75% Minion AoE Damage ⇒ 60% Minion AoE Damage Behavioral Systems ARAM and Rotating/Event Game Modes will no longer count toward the 5 game ranked restriction penalty Ping Adjustments Allied scoreboard pings are now sent to your premade party instead of being self only. For 10 seconds after getting a champion takedown, all allied scoreboard pings directed at your champion are visible to the team. The bait ping has been replaced with the enemy vision ping, and the hold ping has been replaced with the need vision ping. The vision cleared ping and the vision ping wheel have been removed. Worlds Clash For Worlds Clash participants with Premium tickets who finish between 1st - 7th place: (1) Championship Skin Permanent For all Worlds Clash participants (Premium and Basic tickets) who finish 1st place: (1) World's Event Capsule For Worlds Clash participants with Premium tickets who finish between 8th - 15th place: (1) Championship Skin Shard Basic Ticket: 0W, 3L: 3 Win XP Boost, 1 Mystery Icon, 1 Clash Logo Basic Ticket: 1W, 3L: 1 Mystery Emote, 640 Ward Skin, 1 Clash Logo Basic Ticket: 2W, 2L: 640 Ward Skin, 975 Skin Shard,1 Mystery Icon, 1 Mystery Emote, 1 Clash Logo, 1 Basic Ticket Basic Ticket: 3W, 1L: 640 Ward Skin, 975 Skin Shard, 1350 Skin Shard, 1 Mystery Icon, 1 Mystery Emote, 1 Chibi Icon, 1 Clash Logo, 1 Basic Ticket Basic Ticket: [World's Clash ONLY] 4W: 640 Ward Skin, 975 Skin Shard, 1350 Skin Shard, 1 Mystery Icon, 1 Mystery Emote, 1 Chibi Icon, 1 Clash Logo, 1 Basic Ticket, Worlds Orb/Capsule Premium Ticket: 0W, 3L: 1 Basic Ticket, 500 OE, 750 Skin Shard, 1 Logo Premium Ticket: 1W, 3L: 1 Basic Ticket, 500 OE, 750 Skin Shard, 975 Skin Shard, 1350 Skin Shard, 1 Logo Premium Ticket: 2W, 2L: 1 Basic Ticket, 750 OE, 750 Skin Shard, 975 Skin Shard, 1350 Skin Shard, 1820 Skin Shard, 1 Logo Premium Ticket: 3W, 1L: 1 Basic Ticket, 750 OE, 750 Skin Shard, 975 Skin Shard, 1350 Skin Shard, 1820 Skin Shard,1 Chibi Icon, 10 Mythic Essence, 1350 Skin, 1 Logo Premium Ticket: [World's Clash ONLY] 4W: 1 Basic Ticket, 750 OE, 750 Skin Shard, 975 Skin Shard, 1350 Skin Shard, 1820 Skin Shard,1 Chibi Icon, 10 Mythic Essence, 1350 Skin, 1 Logo, Worlds Orb/Capsule Mythic Shop Rotation NOW AVAILABLE Prestige Star Guardian Syndra Prestige Ocean Song Seraphine Prestige Dark Star Malphite Prestige Porcelain Lux Neo PAX Jax LEAVING THE MYTHIC SHOP Prestige Star Guardian Ekko Prestige Pulsefire Lucian Prestige Spirit Blossom Teemo Prestige Battle Queen Diana Mythic Chroma Star Guardian Jinx Bugfixes & QoL Changes Fixed a bug that caused Kraken Slayer and Stormrazor to ignore Shen's W - Spirit Refuge. Fixed a bug that caused Aatrox's movement speed buff VFX from his R - World Ender to disappear prematurely when it should have been extended from a takedown. Fixed a bug that caused the scoreboard to desync if a takedown occurred while blinded. Fixed a bug with the shop that would cause visual issues with the UI when searching for certain items. Fixed a bug that caused the Elemental Drakes and Elder Dragons' leash ranges to be inconsistent. Fixed a bug that caused Vayne's Passive - Night Hunter buff to not display the movement speed speed buff in the buff bar when activated. Fixed a bug that caused Illaoi's E - Test of Spirit to not work on Briar unless she was frenzied. Fixed a bug that caused Mecha Kingdom Jax's E - Counter Strike VFX ring to remain after counterattacking multiple hits in a single cast. Fixed a bug where Invictus Gaming Rakan would snap back to his idle position when Zhonya's Hourglass was activated during his Recall (B). Fixed a bug where Star Guardian Rakan's Homeguard animation would not play as intended if activated prior to the 14 minute mark. Fixed a bug where some of the on-ground VFX were not following the moving target during Bewitching Elise's Rappel (E). Upcoming Skins & Chromas The following skins will be released in this patch: Worlds 2023 Renekton Redeemed Star Guardian Rakan & Xayah Coven Nami Coven Nilah Coven Akali Coven Elise Old God Mordekaiser Prestige Coven Akali Neo PAX Jax Coven Syndra has been delayed to next patch. The following chromas will be released this patch: Worlds 2023 Renekton Coven Nami Coven Nilah Coven Akali Coven Elise Old God Mordekaiser Nemesis Jax Mecha Kingdoms Jax Empyrean Jax
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Poong changed their profile photo
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed the Clown's Cover-Up always showing the Red team skin Fixed hiding the Pyro's head when using the Friendly style for the Fiercesome Fluorescence Fixed the Grounded style of the Power Spike using an incorrect LOD model Fixed Celestial Summit and Stellar Ascent Unusual effects not following moving players Fixed missing prefix when the Strange Filter: Sandcastle (Community) item is applied to a weapon Fixed missing prefix when the Strange Filter: Lava Pit (Community) item is applied to a weapon Updated The Masked Fiend to fix a problem with the materials Updated the Dell Dynamic to fix issues with the materials, rigging, and LODs Updated the Sapped Unusual effect to fix visibility issues in bright environments Updated Blastphomet cosmetic to fix some a problem with the materials and some minor clipping Updated the Taunt: Borrowed Bones to add missing sounds Updated Taunt: Neck Snap animations to fix the MVM canteen flipping while taunting Updated the Nightmarish Storm, Acidic Climate, and Otherworldly Weather Unusual effects to fix a problem with the lock rotation Updated the Eldritch Horror and Deep-sea Devourer Unusual taunt effects to fix a problem with flickering Updated pd_farmageddonUpdated .res file to work with custom huds (Thanks Aar)Updated cp_lavapit_finalUpdated the Underworld Spells now spawn one per point, in a random location Removed some exploitsUpdated pl_spineyardReplaced some of the materials and models Fixed a missing material Significantly improved skeleton navigation Reduced the health of skeletons to 130 HP Increased the weapon spread of skeletons to reduce their long range damage Increased the number of pumpkin bomb spawns Improved sound effects Various detail fixes Fixed being able to build in the first Blue spawnUpdated pd_mannsylvaniaAdded new custom voice lines of Merasmus Gargoyle Notifications Better player clip and fixed players stuck in some areas Placed more bat's models on entire map and randomised their animations Improved 3d skybox Disabled trigger_hurt in ending sequence after 15 second when game ends Minor cosmetic fixesUpdated zi_murky, zi_atoll, zi_devastation_final1, and zi_sanitariumThese changes are aimed to make playing as a Zombie more engaging, and to weaken the Human meta of bunkering without hurting their ability to roam and fightZombie Spy is now passively cloaked, only losing his cloak for 3 seconds when attacking or using his "Reveal" abilityThis change will allow Zombie Spy to circumvent sentry guns that are watching large areas, and allow him to sneak into or around strongholdsZombie Soldier's "Pounce" ability is now significantly higher, and has a 5 second cooldown (from 8)These changes will bolster Zombie Soldier's role as a recon pick and a roof buster, capable of launching through sentry fireZombie Sniper's "Spit" ability now damages buildables Zombie Sniper now drops a puddle of spit on deathBoth of these changes will make you feel like you're contributing more with your spit, and if that's not enough, you at least get to drop one on death to cause a small area of denialZombie Pyro no longer drops small health kits Zombie Pyro's "Hellspawn" passive now releases a flaming explosion on death on top of the existing gas passer cloudThese changes should strengthen their afterburn capability, and make them a scarier threat if you let them too closeZombie Heavy's "Tank" ability now adds the Battalion's Backup buff (immunity to critical hits, 35% resistance to regular damage, and a 50% resistance to Sentry Gun damage) Zombie Heavy deals 20% increased melee damageSentry and crit resistance will bring Zombie Heavy's effective hp up much higher, buffing his role as a tank that you really oughta stay away from. His slower speed is unchanged, so you're still able to run. The changes will just make bunkering much more difficult with him around.Zombie Engineer's EMP no longer rolls on shallow surfaces, and now does 110 damage instead of fractional damageThis change will turn EMP grenades into a much more immediate threat, instantly breaking mini sentries, crippling level 1 sentries, and wounding other buildingsZombie Scout's "Speed Demon" passive now comes and additional 25% jump height boostZombie Scout already has a triple jump, but increasing jump height will make him even more of a pest buzzing around your head, and better at climbing onto roofs once a hold is destroyed1/5 of the server will be converted to zombies at the end of setup (from 1/6), and will also round upIt's become clear that there simply aren't enough zombies selected at the start of the round. Initial pushes should be easier to perform with a couple more units.Sentry Guns deal 40% damage to zombies (from 60%)Engineers are simply way too oppressive. The dispenser is invaluable for the sake of ammo, and the sentry still has use as a knockback tool, but now should be significantly less frustrating to play against.Demoman shield items no longer halve the damage taken by zombiesHe was just too strong and incredibly unfun to duel. The extended reach of swords is already amazing against melee-only characters. His strong maneuverability is unchanged.Zombie Medic Heal cooldown reduced to 7 seconds (previously 11) All Zombies except for scout, heavy, and spy, now have +25 HP (from +10)Fixed a bug where Zombie Demo could detonate himself before the charge had started Fixed a bug where Bonk! Atomic Punch could persist through Zombie conversion Fixed various issues caused by Zombie Demo surviving his own charge Fixed issues with the Zombie HUD not correctly displaying certain strings Fixed exploit related to adding additional time Added additional HIDEHUD bits to remove irrelevant HUD elements when playing Zombie Added an instructional video (Thanks Funicular!)Updated zi_murky (additional changes)All of the roofs have been covered in clutter such as vines and tires, and are no longer buildable Added more trees for cover Added small fence to RED spawn to make it easier for zombies to approach up the wooden stairs Added a ramp leading to the yellow shack's roof Added occluders to central shack Improved fog Improved skybox Improved readability of chicken wire fences, and added more around the docks Adjusted prop fades Tweaked detailing Fixed erroneous clip brushes Fixed several stuck spots Fixed missing television modelUpdated zi_atoll (additional changes)Added an extension to the roof of the turbine building Added nobuild entities to debris that could potentially hide sneaky sentries Added a broken window on the turbine building Clipped the spiral stairs behind the lighthouse (thanks Aar!) Reduced performance impact of water Increased size of trigger_push entities on the tree tops Improved collision on the displacement on the beach near the fishing house The spinning cat has been fedUpdated zi_devastation_final1 (additional changes)Added new route from second level zombie spawn to the top floor Adjusted some zombie spawns Made some zombie spawn exits easier to leave Clipped off bottom floor stairs Increased Round Timer to 3 minutes and 30 Seconds Increased Reports of GatorsUpdated zi_sanitarium (additional changes)Replaced some of the materials and models Fixed a missing material on a prop Fixed a pixel walk in the skyboxView the full article
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RAILGRADE is Now Available on Steam and is 25% off!* RAILGRADE is a train resource management game! Construct dense vertical railroads, build cities, construct vast factory chains with train automation! Restore an off world colony's economy all in the story driven campaign! *Offer ends October 20 at 10AM Pacific Time View the full article
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A little trip down memory lane, great memories made here, miss the old #1 JB server in CSS, wherever my old friends are at, hope they're doing well
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Updated zi_woods to add missing content View the full article
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Updated the Constructor's Cover to fix an issue with the materials Updated zi_woods to fix missing Zombie Infection assets Updated cp_degrootkeep_rats to fix an issue with the xylophone triggers View the full article
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Scream Fortress XV has arrived! Featuring 12 new community maps: Perks, Slime, Lava Pit, Mannsylvania, Sandcastle, Spineyard, Corruption, Murky, Atoll, Woods, Sanitarium, and Devastation Added the Bone-Chilling Bonanza CaseContains 25 new community-created cosmetic items that make up the Bone-Chilling Bonanza Collection Has a chance to give one of 4 new community-created Halloween-restricted items as a bonus item Has a chance to give a taunt Unusualifier as a bonus itemAdded 4 new community-contributed taunts to the Mann Co. StoreTaunt: The Crypt Creeper Taunt: Roar O'War Taunt: Neck Snap Taunt: Borrowed BonesAdded 20 new community-created Unusual effects13 new effects for Unusual hats 7 new effects for Unusual tauntsAll players who launch the game will receive a Soul Gargoyle if they don't already have oneGrants access to Merasmissions and Halloween item transmutations Tracks Merasmissions completed and souls collectedAll Halloween Contracts have been reset, allowing them to be completed again Added new Contracts for this year's featured community maps Completing a Halloween Contract will give players a classic Halloween item and the chance for a Bone-Chilling Bonanza Case Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps All cosmetic and taunt Cases will grant Halloween 2023 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates. Join Halloween matches by using the Special Events category in Casual Scream Fortress XV runs through November 7th, 2023 General Changes to help improve load times Fixed ghost_pumpkin effect not playing correctly for the Horseless Headless Horsemann Updated the Horror Shawl's second style to fix a problem with the materials Fixed missing outro sequence for the Taunt: Surgeon's Squeezebox Updated pd_farmageddon to fix blood particles for the scarecrows Updated vsh_distillery and koth_cascade with localization fixes Updated arena_lumberyard_event and plr_hacksaw_event to fix problems with the materials View the full article
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Hey Gamers! This patch is sadly another World Championship balance patch so Riot is going to be making changes to help or hurt the top 1% of players during this patch. Usually it has unintended consequences for the rest of us down here in the day to day play so take a good look and see how your favorite champs have been squeezed this time! Lilu "Riot Riru" Cabreros Patch Highlights La Ilusión Nidalee, La Ilusión Renata Glasc, La Ilusión Ziggs, La Ilusión Qiyana, La Ilusión Draven, La Ilusión Gnar, and Prestige La Ilusión Renata Glasc will be available September 27, 2023 at 21:00 UTC. Champions Azir Q cooldown increased. Q - Conquering Sands Cooldown: 12/10.5/9/7.5/6 seconds ⇒ 14/12/10/8/6 seconds Briar Attack speed growth decreased. W healing decreased, damage against minions and monsters increased, maximum percent health damage against minions and monsters decreased. Various quality of life changes and bugfixes. Base Stats Attack Speed Growth: 2.5% ⇒ 2.3% Q - Head Rush newLogic Update: Q is now properly tagged as an attack reset for interactions like Hail of Blades W - Blood Frenzy newShow Me the Fury: Added a Fury Bar to display the remaining duration of Frenzy Tooltip Update: W - Blood Frenzy's tooltip now clarifies that casting W does not remove or replace the empowered Blood Frenzy granted by R. W - Snack Attack Healing: 35/42.5/50/57.5/65% ⇒ 36/42/48/54/60% Increased Damage Against Minions and Monsters: 20% ⇒ 10% Maximum Percent Missing Health Damage Against Minions and Monsters: 500 ⇒ 400 Bugfix: Fixed a bug that caused the percent missing health damage to be able to critically strike. newSlow Down There: Added a short minimum cooldown after casting Snack Attack to prevent double casts with high haste builds. E - Chilling Scream Bugfix: Fixed a bug where knocked back enemies would sometimes not be stunned after hitting player-created terrain. R - Certain Death newINCOMING!: Pinging R now tells teammates which enemies are in range. Bugfix: Fixed a bug where Briar would become stuck attacking the wrong targets if Certain Death's target died during the cast time. Miscellaneous Challenges: Briar is now properly tagged as a Noxian champion for Challenges. Item Recommendations: Briar's recommended items have been updated. Rune Recommendations: Briar's recommended runes have been updated. Galio R cooldown decreased. R - Hero's Entrance Cooldown: 200/180/160 seconds ⇒ 180/160/140 seconds Gangplank R cooldown decreased, Death's Daughter upgrade slow increased, Raise Morale upgrade movement speed increased. R - Cannon Barrage Cooldown: 180/160/140 seconds ⇒ 170/150/130 seconds Upgrade - Death's Daughter Slow: 60% for 1 second ⇒ 75% for 1 second Upgrade - Raise Morale Movement Speed: 30% for 2 seconds ⇒ 40% for 2 seconds Jhin R minimum physical damage increased. R - Curtain Call Minimum Physical Damage: 50/125/200 (+25% total AD) ⇒ 64/154/244 (+25% total AD) LeBlanc Attack speed ratio decreased, attack speed growth increased, AD growth decreased, mana growth decreased, mana regeneration growth decreased. W magic damage increased. E magic damage increased. Base Stats Attack Speed Ratio: 0.625 ⇒ 0.4 Attack Speed Growth: 1.4% ⇒ 2.2% Attack Damage Growth: 3.5 ⇒ 2.7 Mana Growth: 55 ⇒ 25 Mana Regeneration Growth: 1 ⇒ 0.8 W - Distortion Magic Damage: 75/115/155/195/235 (+60% AP) ⇒ 75/115/155/195/235 (+65% AP) E - Ethereal Chains Magic Damage from Initial Cast: 50/70/90/110/130 (+30% AP) ⇒ 50/70/90/110/130 (+35% AP) Lee Sin Base armor increased. W lifesteal and spell vamp increased. E magic damage increased. Base Stats Base Armor: 34 ⇒ 36 W - Iron Will Lifesteal and Spell Vamp: 5/10.5/16/21.5/27% ⇒ 10/14/18/22/26% E - Tempest Magic Damage: 35/65/95/125/155 (+100% AD) ⇒ 35/60/85/110/135 (+100% AD) Lissandra W root duration increased. W - Ring of Frost Root Duration: 1.1/1.2/1.3/1.4/1.5 seconds ⇒ 1.25/1.35/1.45/1.55/1.65 seconds Nunu & Willump E AP ratio increased. E - Snowball Barrage Magic Damage per Hit: 16/24/32/40/48 (+10% AP) ⇒ 16/24/32/40/48 (+15% AP) Maximum Total Magic Damage: 144/216/288/360/432 (+90% AP) ⇒ 144/216/288/360/432 (+135% AP) (Note: Including the damage upon rooting an enemy, this totals to 164/246/328/411/492 (+215% AP)) Pyke Health growth increased. W cooldown decreased. Base Stats Health Growth: 104 ⇒ 110 W - Ghostwater Dive Cooldown: 12/11.5/11/10.5/10 seconds ⇒ 12/11/10/9/8 seconds Rek'Sai Passive heal decreased. Q damage decreased. W - Unburrow movement speed decreased. W - Unburrow base damage increased. Passive - Fury of the Xer'Sai Maximum Heal when Burrowed: 15-125 (+2-12% maximum health (increases every 3 levels)) ⇒ 10 (+2-10% maximum health (increases each individual level)) Q - Queen's Wrath Bonus Physical Damage: 34/38/42/46/50% Total AD ⇒ 30/35/40/45/50% Total AD W - Burrow Bonus Movement Speed: 15/20/25/30 (levels 1/6/11/16) ⇒ 5/10/15 (levels 1/6/11) W - Un-burrow Physical Damage: 50/65/80/95/110 (+80% Bonus AD) ⇒ 50/85/120/155/190 (+80% Bonus AD) Renekton Base magic resistance decreased. Base Stats Base Magic Resistance: 32 ⇒ 28 Syndra Q magic damage increased. Q - Dark Sphere Magic Damage: 70/105/140/175/210 (+70% AP) ⇒ 75/110/145/180/215 (+70% AP) Twitch R missile speed increased. R - Spray And Pray Missile Speed: 4000 ⇒ 5000 Zeri Base movement speed decreased. Base Stats Base Movement Speed: 335 ⇒ 330 Items Randuin's Omen Total Cost: 3000 ⇒ 2700 Seeker's Armguard Armor: 15 ⇒ 20 Statikk Shiv Electroshock Damage to Minions: 200 ⇒ 150 ARAM Adjustments Buffs Briar: 100% Healing ⇒ 130% Healing, 100% Damage Taken ⇒ 95% Damage Taken, 100% Damage Dealt ⇒ 105% Damage Dealt Nerfs Galio: 95% Damage Dealt ⇒ 90% Damage Dealt Kennen: 95% Damage Taken ⇒ 100% Damage Taken Taliyah: 105% Damage Dealt ⇒ 100% Damage Dealt OS Minimum Spec Updates Behavioral Systems Ranked Restrictions: Now when receiving penalties for disruptive behavior you can receive ranked restrictions in addition to your other penalties. These keep you from playing ranked game modes until you clear them. Reenabling Ranked: Get rid of your ranked restriction by playing 5 games of a non-ranked mode. These queues include Blind Pick, Draft Pick, ARAM, and Rotating Game Modes. Ping Adjustments Allied Portrait (Alive and Time until Respawn) Allied Level Allied Ultimate Cooldown Allied Primary and Secondary Rune Trees Allied Summoner Spell 1 and 2 Allied Item Slots 1-6 Allied Trinket Slot Pinging your own information in the scoreboard pings as normal to allies. Pinging neutral and enemy information in the scoreboard (dragon timers, enemy summoner spells, etc) prints out as normal to allies. Pinging your own character portrait prints out that value for your team. Accessibility Update You can now opt into visual notifications for global sound effects in game (Sion Ultimate, Corki Package, Briar Ultimate etc.) This notification will be off by default. When enabled, they will appear next to the kill callouts you're already familiar with. You can enable this feature in the "Interface" tab of the game settings menu in a new section called "Accessibility." The option is labeled: "Display Champion Sound Notifications" Intro Bot PBE Test Bugfixes & QoL Changes Fixed a bug that caused Malzahar's E - Malefic Visions to not spread if it was cast on a minion as it was dying. Fixed a bug that caused Ivern's E - Triggerseed to not apply the second shield if he had Moonstone. Fixed a bug that caused Ornn's Passive - Living Forge to not increase his bonus stats by 4% when upgrading additional Mythic items into Masterwork items. Fixed a bug that caused Evelynn to be unable to hear her Q cast if it hit the target at max range. Fixed a bug where Briar's R - Certain Death leap would inflict AoE damage when the leap is canceled by the mark/dash Summoner Spell. Fixed bugged interactions between Briar's R - Certain Death and Tahm Kench and Kalista's ultimate abilities. Fixed a bug that caused Karthus's passive form to deal damage to allied teammates when he was slain by Briar in a berserk state. Fixed a bug that allowed Briar's R to maintain vision of enemies if Briar was in a revive state. Fixed a bug that was causing Briar's R - Certain Death VFX to not play when cast at maximum range. Fixed a bug that caused Briar's W dash to cancel existing move commands. Fixed a bug that caused Briar's Q to not bring her over walls if the target was standing next to said wall. Fixed a bug that caused Street Demon Briar's E SFX to not play correctly. Fixed a bug that caused Briar's Passive to be applied by abilities through spell shields under certain conditions. Fixed a bug that caused Briar's R true sight to stop working on Yuumi while she was untargetable. Fixed a bugged interaction with Briar's W and R that would cause Briar to not be in a Berserk state upon reaching the target and create two explosions under certain conditions. Fixed a bug that caused Briar's transition between attacks to her idle animations to not play correctly. Fixed a bug that caused Hextech Drake's lightning chain to not trigger while the drake was attacking. Fixed a bug that caused First Strike to not grant gold for abilities that had killed a target. Fixed a bug that caused First Strike to not grant gold for damage dealt to enemy shields. Fixed a bug where First Strike would not grant gold for damage dealt right before the effect ended. Fixed a bug where self-casting abilities like Lulu's shield near one of Naafiri's packmates would grant the shield to Naafiri instead. Fixed a bug that caused Naafiri's packmates to ignore crowd control effects. Fixed a bug that caused execution announcements to play for both teams even if the champion was executed in the Fog of War. Note: This should still play for both teams in situations where a champion is executed by an Epic monster. Fixed a bug where the camera would lock for a moment if a player was slain or untargetable during K'Sante's ultimate ability animation. Fixed a bug that caused Rift Herald to be able to charge the same tower twice if the original target was destroyed. Fixed a bug that sometimes caused Ahri's Q to not properly update its location when returning to Ahri if she was in the Fog of War. Fixed a bug that caused Orianna's R - Command: Shockwave to be castable beyond its intended range. Fixed a bug that caused Viego to fail to possess enemies within his attack range if he attempted to do so while Berserked. Fixed a bug with Unsealed Spellbook where you could get stuck with Unleashed Teleport if it upgraded while you were swapped to it. Fixed a bug that caused Jhin to use his homeguards running animation to play instead of his normal running animation. Fixed a bug that caused visual issues with Renata Glasc's model if she cast her ultimate ability while she was running. Fixed a bug where Duskblade and Heartsteel's effects would not reset upon dying. Fixed a bug that caused Bard's R stasis to not stop the drake from moving. Fixed a bug that caused Jax's E and R ability VFX to be visible from the Fog of War. Fixed a bug that caused Neeko's ultimate ability VFX to be visible from the Fog of War. Fixed a bug that caused Yone's E to fail to return him to his original position if he was Bard ulted during a specific time. Fixed a bug that was causing Duskblade's granted invulnerability to not correctly interact with other forms of invulnerability. Fixed a bug that was causing Warden Jax's cape and shoulder armor to clip with the champion's model during certain animations. Fixed a bug where Battle Boss Ziggs' Satchel Charge (W) VFX was cut off on elevated terrain. Fixed a bug where Odyssey Ziggs' Satchel Charge (W) VFX was cut off on elevated terrain. Upcoming Skins & Chromas The following skins will be released in this patch: La Ilusión Nidalee La Ilusión Renata Glasc La Ilusión Ziggs La Ilusión Qiyana La Ilusión Draven La Ilusión Gnar Prestige La Ilusión Renata Glasc The following chromas will be released this patch: La Ilusión Nidalee La Ilusión Renata Glasc La Ilusión Ziggs La Ilusión Qiyana La Ilusión Draven La Ilusión Gnar iG Fiora (Tenfold Triumph) iG Kai'Sa (Tenfold Triumph) iG Leblanc (Tenfold Triumph) High Noon Lucian (Tenfold Triumph) FPX Malphite (Tenfold Triumph) Poro Rider Sejuani (Tenfold Triumph) Obsidian Dragon Sett (Tenfold Triumph) Soulstealer Vayne (First Decennial) Soulstealer Vayne (Tenfold Triumph) EDG Yuumi (Tenfold Triumph) EDG Zoe (Tenfold Triumph)
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Hey Gamers, This patch is going to be taking aim at making fighters a bit more tanky. It will be adjusting some of your favorite fighters and fixing some pick rates of items that were not optimal and thus not being picked to make your fighter be more than a glass cannon. Quite a few item changes, so read up so as not to be surprised. Some of the changes are a bit interesting so get out there and try them out! -Zekk Lilu "RiotRiru" Cabreros Patch Highlights Cosmic Matriarch Bel'Veth, Cosmic Paladin Nautilus, Cosmic Paladin Sion, Cosmic Paladins Nunu & Willump, and Dark Cosmic Erasure Jhin will be available August 30, 2023 at 20:00 UTC. Champions Aatrox Passive damage type adjusted to magic damage. W damage type adjusted to magic damage. Passive - Deathbringer Stance Damage Type: Physical ⇒ Magic W - Infernal Chains Damage Type: Physical ⇒ Magic Akshan Health growth increased, armor growth increased, attack damage growth decreased. Base Stats Health Growth: 104 ⇒ 107 Armor Growth: 4.2 ⇒ 4.7 Attack Damage Growth: 3.5 ⇒ 3 Blitzcrank Base health and magic resistance increased, base attack speed and attack speed ratio decreased. Passive shield value adjusted. W mana cost decreased, bonus attack speed decreased. E AD ratio increased, mana cost decreased, bonus damage to non-champions removed. R passive damage increased. Base Stats Base Health: 633 ⇒ 650 Magic Resistance: 28 ⇒ 32 Base Attack Speed: 0.65 ⇒ 0.625 Attack Speed Ratio: 0.7 ⇒ 0.625 Passive - Mana Barrier Shield Strength: 15-45% (based on level) of Maximum Mana ⇒ 30% of Maximum Mana W - Overdrive Mana Cost: 85 ⇒ 75 Bonus Attack Speed: 30/43/56/69/82% ⇒ 30/40/50/60/70% E - Power Fist Bonus Physical Damage: 75% AD (+25% AP) ⇒ 100% AD (+25% AP) Mana Cost: 40 ⇒ 25 removedBonus Damage to Non-Champions: E no longer deals a bonus 150% AD (+125% AP) to non-champions R - Static Field Passive Damage: 50/100/150 (+50% AP) ⇒ 50/100/150 (+50% AP) (+2% Maximum Mana) Elise Passive bonus magic damage and healing on basic attacks increased. E stun duration increased. Passive - Spider Queen Bonus Magic Damage on Basic Attacks: 10/20/30/40 (+20% AP) ⇒ 12/22/32/42 (+20% AP) On-Hit Healing on Basic Attacks: 4/6/8/10 (+8% AP) ⇒ 6/8/10/12 (+8% AP) E - Cocoon Stun Duration: 1.6/1.7/1.8/1.9/2 seconds ⇒ 1.6/1.8/2/2.2/2.4 seconds Gnar Mega Gnar Q base damage increased. Mega Gnar W base damage increased. Q - Boulder Toss (Mega Gnar) Physical Damage: 25/70/115/160/205 (+140% AD) ⇒ 45/90/135/180/225 (+140% AD) W - Wallop (Mega Gnar) Physical Damage: 25/55/85/115/145 (+100% AD) ⇒45/75/105/135/165 (+100% AD) Hecarim Base mana, base mana regeneration, and mana regeneration growth increased, mana growth decreased. Q mana cost decreased. W mana cost decreased, omnivamp decreased. Base Stats Base Mana: 277 ⇒ 280 Mana Growth: 60 ⇒ 40 Base Mana Regeneration: 6.5 ⇒ 7 Mana Regeneration Growth: 0.6 ⇒ 0.8 Q - Rampage Mana Cost: 30 at all ranks ⇒ 28/26/24/22/20 W - Spirit of Dread Mana Cost: 50/60/70/80/90 ⇒ 50/55/60/65/70 Omnivamp: 25% (+2% of 100 bonus AD) of damage dealt ⇒ 20% of damage dealt (Note: this is still post-mitigation damage dealt) Kayn W AD ratio decreased. W - Blade's Reach Physical Damage: 90/135/180/225/270 (+130% bonus AD) ⇒ 85/130/175/220/265 (+110% bonus AD) QoL Change New Me, New Health and Mana Bar: Kayn now restores himself to maximum health and mana upon transforming into Shadow Assassin or Darkin Slayer. (Note: This feature is disabled on ARAM.) Kha'Zix Q AD ratio decreased. Q - Taste Their Fear Physical Damage: 70/95/120/145/170 (+115% bonus AD) ⇒ 70/95/120/145/170 (+110% bonus AD) Kindred E slow and percent missing health damage decreased. E - Mounting Dread Physical Damage: 80/100/120/140/160 (+80% bonus AD) (+8% (+0.5% per Mark Mark) target’s missing health) ⇒ 80/100/120/140/160 (+80% bonus AD) (+5% (+0.5% per Mark Mark) target’s missing health) Slow: 50% (+5% per 100 AP) for 1 second ⇒ 30% (+5% per 100 AP) for 1 second Lux Base mana regeneration decreased. Passive damage increased. Q cooldown now decreased with rank. E base damage decreased. Base Stats Base Mana Regeneration: 8 ⇒ 7 Passive - Illumination Magic Damage: 20-190 (based on level) (+20% AP) ⇒ 30-200 (based on level) (+25% AP) Q - Light Binding Cooldown: 11 seconds at all ranks ⇒ 11/10.5/10/9.5/9 seconds E - Lucent Singularity Magic Damage: 70/120/170/220/270 (+80% AP) ⇒ 65/115/165/215/265 (+80% AP) Naafiri Base health decreased. Passive cooldown increased, packmates now take bonus damage from melee attacks. Q damage and heal decreased. E damage decreased. Base Stats Base Health: 650 ⇒ 635 Passive - We are more Cooldown: 25-10 (based on level) ⇒ 30-15 (based on level) newDown Doggo: Naafiri’s Packmates will now take 100% bonus damage from melee attacks Q - Darkin Daggers Recast Minimum Damage: 35/50/65/80/95 (+70% bonus AD) ⇒ 30/45/60/75/90 (+40% bonus AD) Recast Maximum Damage: 70/100/130/160/190 (+70% bonus AD) ⇒ 60/90/100/130/180 (+70% bonus AD) Recast Heal Amount: 45/65/85/105/125 (+40% bonus AD) ⇒ 45/60/75/90/105 (+40% bonus AD) E - Eviscerate Dash Physical Damage: 35/50/65/80/95 (+60% bonus AD) ⇒ 35/50/65/80/95 (+50% bonus AD) Flurry Physical Damage: 65/100/135/170/205 (+90% bonus AD) ⇒ 65/100/135/170/205 (+80% bonus AD) Orianna Health growth increased. W base damage increased. Base Stats Health Growth: 105 ⇒ 110 W - Command: Dissonance Magic Damage: 60/105/150/195/240 (+70% AP) ⇒ 70/120/170/220/270 (+70% AP) Quinn Health growth increased. Q base damage decreased. E base damage decreased. Base Stats Health Growth: 99 ⇒ 107 Q - Blinding Assault Physical Damage: 20/45/70/95/120 (+80/90/100/110/120% AD) (+50% AP) ⇒ 20/40/60/80/100 (+80/90/100/110/120% AD) (+50% AP) E - Vault Physical Damage: 40/70/100/130/160 (+20% bonus AD) ⇒ 40/65/90/115/140 (+20% bonus AD) Samira Base health increased. Base Stats Base Health: 600 ⇒ 630 Tryndamere Attack range increased. Attack damage decreased Base Stats Attack Range: 125 ⇒ 175 Attack Damage: 72 ⇒ 68 Twisted Fate Q damage increased. Q - Wild Cards Magic Damage: 60/100/140/180/220 (+80% AP) ⇒ 60/100/140/180/220 (+90% AP) Vex Q base damage increased. W cooldown decreased. Q - Mistral Bolt Magic Damage: 60/105/150/195/240 (+70% AP) ⇒ 70/115/160/205/250 (+70% AP) W - Personal Space Cooldown: 20/18/16/14/12 seconds ⇒ 16/15/14/13/12 seconds Vi Passive shield health scaling increased. W cooldown reduction increased. E cooldown decreased. R damage decreased. Passive - Blast Shield Shield Strength: 10% of Vi’s maximum health ⇒ 12% of Vi’s maximum health W - Denting Blows Passive Cooldown Reduction: 3 seconds ⇒ 4 seconds E - Relentless Force Cooldown: 14/12.5/11/9.5/8 seconds ⇒ 12/11/10/9/8 seconds R - Cease and Desist Physical Damage: 150/325/500 (+110% bonus AD) ⇒ 150/275/400 (+90% bonus AD) Xerath Base mana regeneration decreased. Passive cooldown refunded on unit kill increased. W mana cost increased. Base Stats Base Mana Regeneration: 8 ⇒ 6.85 Passive - Mana Surge Cooldown Refunded on Unit Kill: 2 seconds ⇒ 2.5 seconds W - Eye of Destruction Mana Cost: 70/80/90/100/110 ⇒ 80/90/100/110/120 Xin Zhao Passive heal adjusted. The math on Determination works out to being a strict buff with no item purchases at all, a nerf if every item gives AD and no health, and a buff with even a single hybrid durability item like Trinity Force, Goredrinker, or Black Cleaver. Passive - Determination Heal on Third Stack: 6-74 (based on level) (+10% AD) (+65% AP) ⇒ 3/3.5/4% (levels 1/6/11) (+65% AP) of maximum health Zoe Base health regeneration increased. Magic resistance reduction increased. Base Stats Base Health Regeneration: 6.5 ⇒ 7.5 E - Sleepy Trouble Bubble Magic Resistance Reduction: 20/22.5/25/27.5/30% ⇒ 30% at all ranks Items Bloodthirster Engorge Health Requirement for Bonus AD: above 50% health ⇒ above 70% health Duskblade of Draktharr removedMore Like the Rest: Nightstalker passive has been changed to functionally match other untargetable effects. Duskblade will still not block towers. removedSlippery, but not Invincible: No longer makes the owner immune to damage while untargetable. newBut still Slippery: Now destroys incoming non-tower projectiles when triggered. Evenshroud Coruscation Damage Amplification: 10% ⇒ 7% Goredrinker Item Recipe: Ironspike Whip + Caulfield’s Warhammer + Kindlegem ⇒ Ironspike Whip + Phage + Kindlegem (Note: Total cost unchanged) Health: 300 ⇒ 400 Immortal Shieldbow Lifeline Shield: 215-500 (levels 11-18) ⇒ 290-500 (levels 11-18) Spear of Shojin Item Recipe: Caulfield’s Warhammer + B.F. Sword + Kindlegem ⇒ Caulfield’s Warhammer + Pickaxe + Kindlegem Combine Cost: 100 ⇒ 525 (Note: total item cost is unchanged.) Attack Damage: 65 ⇒ 60 Health: 350 ⇒ 500 Dragonforce: 8 (+8% bonus AD) Haste for Melee Champions / 6 (+6% bonus AD) Haste for Ranged Champions ⇒ 16 (+4% bonus AD) Haste for Melee Champions / 12 (+3% bonus AD) Haste for Ranged Champions (Note: this is a buff before 200 bonus AD.) Statikk Shiv Bonus Damage Against Champions: 100-180 (based on level) (+30% AP) ⇒ 100-180 (based on level) (+15% AP) Stridebreaker Health: 300 ⇒ 375 Runes Future's Market Debt Limit: starts at 145 gold + 5 per minute ⇒ starts at 100 gold + 8 per minute (Note: this is a buff starting at 18 minutes.) Systems CATCHUP EXPERIENCE DRAGON PATIENCE newImpatient Dragons: Added a patience bar and leashing range indicator to all dragons. ARAM Adjustments BUFFS Anivia: 100% Damage Taken ⇒ 95% Damage Take Gnar: 0 Total Attack Speed Increase ⇒ 2.5% Total Attack Speed Increase Kennen: 100% Damage Dealt ⇒ 105% Damage Dealt Trundle: 95% Healing Done ⇒ 100% Healing Done Zilean: 0 Ability Haste ⇒ 10 Ability Haste NERFS Brand: 0 Ability Haste ⇒ -10 Ability Haste Kayle: 103% Damage Taken ⇒ 105% Damage Taken Maokai: 105% Damage Taken ⇒ 110% Damage Taken Nasus: 105% Damage Taken ⇒ 110% Damage Taken Samira: 100% Damage Taken ⇒ 105% Damage Taken Tryndamere: 115% Damage Dealt ⇒ 110% Damage Dealt Vladimir: 100% Healing Done ⇒ 90% Healing Done BUGFIXES Fixed a bug that caused Viego to be able to shop on Howling Abyss after using his Passive - Sovereign’s Domination to possess an opponent. Blue Essence Emporium New Champion Illustration Icons Bugfixes & QoL Changes QoL CHANGES The in-lobby chat window has been updated to include placeholder texts and new fonts and colors for better visibility. Pressing ‘Enter’ while in a lobby will now activate typing in chat. Added visual clarifications between Role and Role Description. Drastically improved performance when viewing Ranked Ladders in the League Client. The page should load much faster and, once loaded, will scroll through the list significantly smoother. BUGFIXES Fixed a bug that caused Frozen Heart’s snowflake VFX to appear above non-champions. Fixed a bug that caused Heal to not grant movespeed to the ally healed. Fixed a bug that caused Sett’s R - The Show Stopper to suppress targets for an extended duration if the knockup from the ability was blocked by a Spellshield. Fixed a bug that was cursing the Target Dummy’s name to display as “Unknown” in the practice tool. Fixed a bug that caused Draven’s R - Whirling Death to play the incorrect SFX when it was sent out and when it returned. Fixed a bug that was causing Taliyah’s R - Weaver’s Wall animation speed to play slower than intended. Fixed a bug that allowed Camille to determine if Neeko was disguised due to her Passive - Adaptive Defenses. Fixed a bug that would allow Aery to provide vision as it was heading back to base. Fixed a bug that caused Sylas’ E - Abduct to not CC opponents for the proper duration. Fixed a bug that caused Twisted Fate’s R - Curtain Call eyeball VFX to last longer than intended. Fixed a bug that was causing wards to not show up when pushed aside by Epic Monsters. Fixed a bug that caused champions to be revealed by Oracle Lens if they dashed onto the exact space the ward was located. Fixed a bug that caused Font of Life to not trigger Lucian’s Passive - Lightslinger. Fixed a bug that caused Lissandra’s Q - Ice Shard to be canceled if she was CC’d while she was casting it. SKIN BUGFIXES Fixed a bug where Fright Night Nautilus’ model moved unintentionally when Q - Dredge Line was cast. Fixed a bug where Shan Hai Scrolls Jhin did not have a pulsating overlay. Fixed a bug where Dark Cosmic Jhin’s R - Curtain Call and Passive - Whisper VO lines for casting the abilities did not play. Fixed a bug where Project Zed’s lower body was frozen without motion when he performed attacks that triggered his Passive - Contempt for the Weak. Fixed a bug where smoke during Dragonslayer Kayle’s Recall had a rectangular shape. Fixed a bug where the VFX overlay on PsyOps Sona would glitch unintentionally when Passive - Power Cord was ready. Fixed a bug where Cafe Cuties’ Soraka Q - Starcall VFX indicating bonus Movement Speed was missing after she hit an enemy with her Q - Starcall. Fixed a bug where Prestige Immortal Journey Sona HUD icon was using the Classic Immortal Journey Sona splash art. Fixed a bug where Immortal Journey Kayle’s Scoreboard and Minimap icon did not reflect level 11 Classic Kayle Splash Art changes. Fixed a bug that was causing Mecha Kingdom Jax’s E - Counter Strike VFX to remain after dodging multiple hits in a single E cast. Fixed a bug that caused Caitlyn’s Pulsefire skin (and chromas) to not display the headshot ready indicator VFX. ARENA BUGFIXES Fixed a bug that caused the Evocation augment to not be affected by summoner spell haste. Fixed a bug that caused Navori Quickblades’ Mythic Passive to not grant additional Attack Damage to Legendary Items Upcoming Skins & Chromas The following skins will be released in this patch: Cosmic Matriarch Bel'Veth Cosmic Paladin Nautilus Cosmic Paladin Sion Cosmic Paladins Nunu & Willump Dark Cosmic Erasure Jhin The following chromas will be released this patch: Cosmic Matriarch Bel'Veth Cosmic Paladin Nautilus Cosmic Paladin Sion Cosmic Paladins Nunu & Willump
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed a client crash related to the dispenser and the recent addition of -unrestricted_maxplayers Fixed the floor particles for the Pastel Trance Unusual taunt effect sometimes drawing full white Fixed SourceTV not recording in-game chat for Mann vs. Machine defenders Added SetStepHeight and SetMaxJumpHeight inputs to the base_boss entity Updated the Beaten and Bruised cosmetic itemFixed a floating triangle when equipping the Ultra Violence style on Sniper Reduced the clipping for Soldier and SniperUpdated Clubsy The Seal to be an assister in Pyrovision Updated the models/materials for the Brimmed Bootlegger and Prohibition Opposition to fix clipping, skinning, and UV issues Updated/Added some tournament medals Updated Taunt: The Head DoctorFixed skinning on lower LODs Fixed team coloring for both teams Adjusted animation to reduce prop clippingUpdated Taunt: The Road RagerFixed skinning on lower LODs Adjusted animation on wheels to better match character movementUpdated pd_selbyenFixed door stuck exploit Major optimization improvements (thanks yrrzy!)Added/moved some func_occluders Hinting adjustments Added skyboxes and func_areaportals to separate areas better Added func_areaportalwindows to unload spawn building interiors Turned some small brushes into func_details Adjusted some prop fades Fixed slight misalignment of the yellow center buildings roof structure Better lighting under the docks Minor detailing changesUpdated cp_steelAdded additional clipping where needed Fixed some windows clip and trip spots Adjusted Red respawn base times to not go over 10 (could get to 11 and 12) Capture point HUD layout now matches its map kin (Gravelpit and Sulfur) Updated map menu images to the present day (1970) Reduced one-way door speed to stop ejecting players into orbit Rebuilt B Red spawn exit to a cleaner style to alleviate spawn trapping and potential camping Fixing some props that fade too early Moved medium healthpack to the side between D->E to avoid accidental pickups Reduced speed of handrail deployment so it doesn't overtake the bridges in the rare case that Blu captures C and D in quick successionUpdated koth_synthetic_eventBrightened and evened out lighting in play space Fixed missing soundscape Fixed missing detail sprites Minor detail changesUpdated pl_veniceAdded new exit for initial Blu spawn Added new balcony outside Attic room above Point B Added new balcony inside near Point D Moved door on balcony near Point A (Thanks Billo) Bridges now have solid side walls Raised bridge is now less steep Small building next to raised bridge is now taller Added cover at Point C Slightly adjusted balcony above Point D Fixed being able to place turrets above Point D Initial Blu spawn doors now close Replaced fences at Blu spawn with buoys Removed some interior props near Point D The payload now sinks Moved some health and ammo around Updated navmesh Lots of minor bug fixes Lots of minor other changesUpdated vsh_distillery, vsh_nucleus, vsh_skirmish, and vsh_tinyrockFailing to capture the point in 3 minutes after it opens results in Stalemate Powerjack, Ali Baba's Wee Booties and Bootlegger on-kill effects now work on-hit Hale's abilities now get affected by Vaccinator resistances Fixed Ubercharge rate bonus applying only with the Ubersaw Fixed self-damage counting towards Airstrike bonus rockets and Frontier Justice revenge crits Fixed Natasha and Huo-Long Heater having incorrect damage penalty Community servers now can expand the Script even further by creating a new file at scripts/vscripts/vsh_addons/main_pre.nut. While previously added main.nut gets executed last, main_pre.nut gets executed prior to most of the Script.Updated vsh_skirmish (additional changes)Fixed an out of bounds exploit Fixed not being able to wall climb certain trees in the main arenaView the full article
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Unban request
Life is hard replied to topic's Knoxtane in Ban Reports and Requests for Non-Steam Bans
This is NOT one of our servers there has been ]HeLL[ servers before, these are different, not ours. Our servers have "HellsGamers" or "HeLLsGamers.com" HERE IS THAT COMMUNITIES WEBSITE: https://hellclan.co.uk/ So again, this is not our server. In the future if you're unsure what server you're playing on go to https://www.gametracker.com/servers/ and past the IP address of the server in the search box and usually the community or clan information will pop up as well. @Life is hard -
Unban request
Life is hard replied to topic's Life is hard in Ban Reports and Requests for Non-Steam Bans
It is one of your servers! It's the Jailbreak server labeled "HeLL Jailbreak" It always says I'm still banned -
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PATCH 13.16 NOTES 5 DAYS AGO AUTHORRIOT RIRU Lilu "Riot Riru" Cabreros Mid-Patch Updates 8/17/2022 Arena Updates Diana Passive AP Ratio: 50% ⇒ 75% W Base Shield: 45-105 ⇒ 60-160 R Base Damage: 200-400 ⇒ 300-600 Galio Q Base Damage: 70-210 ⇒ 100-280 W Ability Haste: 0 ⇒ 30 W Passive Shield Health Ratio: 6% ⇒ 10% W Passive Shield Out of Combat Timer: 12 seconds ⇒ 5 seconds R Stun Duration: 0.75 seconds ⇒ 1.5 seconds Gragas Passive Cooldown: 12 seconds ⇒ 4 seconds W Maximum Health Damage: 7% ⇒ 12% Zeke’s Convergence Damage: 50-100 (based on level) (+2.5% health) (+15% AP) ⇒ 30-70 (based on level) (+1.5% health) (+10% AP) Patch Highlights Immortal Journey Kayle, Immortal Journey Shyvana, Immortal Journey Sona, Immortal Journey Soraka, Immortal Journey Zed, Immortal Journey Zeri, Prestige Immortal Journey Sona will be available August 16, 2023 at ~20:00 UTC. Champions Akali Q energy cost decreased, base damage increased. Q - Five Point Strike Energy Cost: 130/115/100/85/70 ⇒ 110/100/90/80/70 Damage: 40/65/90/115/140 (+65% AD) (+60% AP) ⇒ 45/70/95/120/145 (+65% AD) (+60% AP) Brand Passive mana restoration increased. Q AP scaling increased. E AP scaling increased. Passive - Blaze Mana Restoration: 20-40 (based on level) ⇒ 30-50 (based on level) Q - Sear Magic Damage: 80/110/140/170/200 (+55% AP) ⇒ 80/110/140/170/200 (+65% AP) E - Conflagration Magic Damage: 70/95/120/145/170 (+45% AP) ⇒ 70/95/120/145/170 (+55% AP) Caitlyn Passive attacks per Headshot reduced. Base Stats Attacks per Headshot: 7 ⇒ 6 Ekko Q initial base damage increased, slow increased early. W base shield value increased. Q - Timewinder Initial Magic Damage: 60/75/90/105/120 (+30% AP) ⇒ 70/85/100/115/130 (+30% AP) Slow: 32/39/46/53/60% ⇒ 40/45/50/55/60% W - Parallel Convergence Shield Strength: 70/90/110/130/150 (+150% AP) ⇒ 100/120/140/160/180 (+150% AP) Karma Q AP scaling increased, ultimate Q AP scaling increased. R cooldown decreased. Q - Inner Flame Magic Damage: 70/120/170/220/270 (+40% AP) ⇒ 70/120/170/220/270 (+50% AP) Ultimate Empowered Q: 35/140/245/350 (+60% AP) &rArr 35/140/245/350 (+70% AP) R - Mantra Cooldown: 40/38/36/34 seconds ⇒ 40/37/34/31 seconds Lucian Passive on-hit damage increased. Passive - Lightslinger Bonus Magic Damage On-Hit: 10 (+15% AD) ⇒ 15 (+15% AD) Lulu Health growth increased. Q AP scaling increased. E AP scaling increased. Base Stats Health Growth: 88 ⇒ 92 Q - Glitterlance Magic Damage: 70/105/140/175/210 (+40% AP) ⇒ 70/105/140/175/210 (+50% AP) E - Help, Pix! Magic Damage: 80/120/160/200/240 (+40% AP) ⇒ 80/120/160/200/240 (+50% AP) Malzahar E damage tick rate increased, minion execute threshold decreased. E - Malefic Visions Damage Tick Rate: 0.5 seconds ⇒ 0.25 seconds Minion Execute Threshold: 15-45 health (based on level) ⇒ 10-30 (based on level) Milio Q damage increased. E base shield strength increased. Q - Ultra Mega Fire Kick Magic Damage: 90/135/180/225/270 (+90% AP) ⇒ 80/145/210/275/340 (+120% AP) E - Warm Hugs Shield Strength: 60/80/100/120/140 (+25% AP) ⇒ 60/85/110/135/160 (+30% AP) Naafiri Base armor, attack damage, and attack speed decreased. Base Stats Base Armor: 32 ⇒ 30 Base Attack Damage: 57 ⇒ 55 Base Attack Speed: 0.688 ⇒ 0.663 Nidalee E AD scaling added. E - Swipe Damage: 80/140/200/260 (+45% AP) ⇒ 80/140/200/260 (+40% bonus AD) (+45% AP) Rek'Sai Q damage adjusted Q - Queen's Wrath Bonus Physical Damage: 21/27/33/39/45 (+50% bonus AD) ⇒ 34/38/42/46/50% Total AD Shaco Base mana regeneration decreased. W mana cost increased. Base Stats Base Mana Regeneration: 7.15 ⇒ 6 W - Jack In The Box Mana Cost: 50/55/60/65/70 ⇒ 70 at all ranks Shyvana W AoE and on-hit damage decreased. W - Burnout Damage per Second: 20/32/45/57/70 (+30% Bonus AD) ⇒ 20/30/40/50/60 (+20% Bonus AD) On-Hit Damage: 5/8/11.25/14.25/17.5 (+7.5% Bonus AD) ⇒ 5/7/9/11/13 (+5% Bonus AD) Sylas Base mana increased. Base Stats Base Mana: 310 ⇒ 400 Target Dummy Legend has it that no champion has ever taken down this foe. It fears nothing. Except bugs. Bugs scare it. Base Stats Movement Speed: 0 ⇒ 370 (Note: this might be the biggest movement speed buff in League of Legends history.) Minimum Health: 100 ⇒ 1 (Note: living life a lot closer to the edge.) Bugfixes Hit Me with your Best Shot: The maximum amount of a single instance of damage the Target Dummy can take is no longer 900 and is now the Dummy’s maximum health minus 1. Tristana Base armor and armor growth increased, base health and magic resistance decreased. Base Stats Base Armor: 26 ⇒ 30 Armor Growth: 4.2 ⇒ 4.5 Base Magic Resistance: 30 ⇒ 28 Base Health: 670 ⇒ 640 Wukong Mana regeneration growth increased. Q mana cost decreased. W mana cost decreased. Base Stats Mana Regeneration Growth: 0.65 ⇒ 0.8 Q - Crushing Blow Mana Cost: 40 ⇒ 20 W - Warrior Trickster Mana Cost: 80/70/60/50/40 ⇒ 60/55/50/45/40 Items Axiom Arc Ultimate Cooldown Refunded: 5% (+40% Lethality) ⇒ 10% (+40% Lethality) Duskblade of Draktharr Cooldown: 10 seconds ⇒ 30 seconds Missing Health Damage: 20% ⇒ 18% Prowler's Claw Cooldown: 10 seconds ⇒ 5 seconds Damage: 85 (melee)/65 (ranged) (+45 (melee)/30 (ranged) % bonus AD) ⇒ 85 (melee)/65 (ranged) (55 (melee) /35 (ranged) % bonus AD) Serpent's Fang Lethality: 12 ⇒ 15 Umbral Glaive Lethality: 10 ⇒ 13 Arena Balance Adjustments Champion Buffs Akali Passive Damage AD Scaling: +60% bonus AD ⇒ +70% bonus AD Passive Damage AP Scaling: +55% bonus AD ⇒ +65% bonus AD W Energy Restoration: 100 ⇒ 150 Bugfix: Fixed a bug that was causing Akali to not properly receive +100 energy from the global Arena buff Cho’Gath Q Ability Haste: 0 ⇒ 25 Q Base Damage: 80/140/200/260/320 ⇒ 100/160/220/280/340 Q Slow: 60% ⇒ 70% E Base Damage: 22/34/46/58/70 ⇒ 32/44/56/68/80 E Slow: 30/35/40/45/50 ⇒ 40/45/50/55/60 R Ability Haste: 0 ⇒ 30 R Damage to Champions: 300/475/650 ⇒ 400/575/750 R Health per Stack: 80/120/160 ⇒ 100/150/200 Ekko Passive Resonance Damage: 30-140 (based on level) (+90% AP) ⇒ 33-154 (based on level) (+90% AP) Q First Hit Damage: 60/75/90/105/120 ⇒ 70/85/100/115/130 Q Second Hit Damage: 40/65/90/115/140 ⇒ 50/75/100/125/150 W Passive Damage: 3% (+3% per 100 AP) ⇒ 4% (+3% per 100 AP) Evelynn Q Base Damage: 25/30/35/40/45 (+30% AP) ⇒ 35/40/45/50/55 (+30% AP) Q Bonus Magic Damage: 15/25/35/45/55 (+25% AP) ⇒ 25/35/45/55/65 (+30%AP) W Ability Haste: 0 ⇒ 20 E Base Damage: 55/70/85/100/115 (+3% (+1.5% per 100 AP) of target's maximum health) ⇒ 5% of maximum health E Empowered Magic Damage: 75/100/125/150/175 (+4% (+2.5% per 100 AP) of target's maximum health) ⇒ 7% of maximum health Ezreal Q Damage: 20/45/70/95/120 (+130% AD) (+15% AP) ⇒ 30/60/90/110/135 (+135% AD) (+17% AP) E Ability Haste: 0 ⇒ 15 E Damage: 80/130/180/230/280 (+50% bonus AD) (+75% AP) ⇒ 90/140/190/240/290 (+50% bonus AD) (+80% AP) R Damage: 350/500/650 (+100% bonus AD) (+90% AP) ⇒ 390/540/690 (+100% bonus AD) (+95% AP) Hecarim Q Damage: 60/85/110/135/160 (+ 90% bonus AD) ⇒ 80/105/130/155/190 (90%Bonus AD) W Healing: 25% (+2% of 100 bonus AD) of the damage dealt to enemies ⇒ 35% (+3% of 100 bonus AD) of the damage dealt to enemies E Minimum Damage:30/45/60/75/90 (+50% bonus AD) ⇒ 50/65/80/95/110 (+60% bonus AD) E Maximum Damage: 60/90/120/150/180 (+100% bonus AD) ⇒ 100/130/160/190/220 (+120% bonus AD) LeBlanc Q Damage: 65/90/115/140/165 (+ 40% AP) ⇒ 75/100/125/150/175 (+ 40% AP) (Note: total damage for consuming mark now 150/200/250/300/350 (+40% AP).) W Ability Haste: 0 ⇒ 15 W Damage: 75/115/155/195/235 (+60% AP) ⇒ 75/115/155/195/235 (+70% AP) R Ability Haste: 0 ⇒ 15 R > Q Damage: 70/140/210 (+40% AP) ⇒ 90/160/230 (+50% AP) R > E Damage: 70/140/210 (+40% AP) ⇒ 90/160/230 (+50% AP) Lee Sin Q Ability Haste: 0 ⇒ 30 W Lifesteal & Spell Vamp: 5-27% ⇒ 15-35% W Shield Value: 50-250 ⇒ 60-300 E Base Damage: 35-155 ⇒ 55-195 E Slow: 20-80% ⇒ 40-80% Nidalee Passive Movement Speed: Bonus movement speed doubled Q Human Form Minimum Damage AP Ratio: 50% ⇒ 80% Q Cougar Form AD Ratio: 75% total AD ⇒ 120% total AD W Maximum Traps: 4/6/8/10 (based on level) ⇒ 100 E Human Form Base Heal: 35-95 ⇒ 60-180 E Human Form Bonus Attack Speed: 20-60% ⇒ 40-80% E Cougar Form AD Ratio: 0% ⇒ 80% Nunu & Willump Q Ability Haste: 0 ⇒ 30 Q Damage: 100/160/220/280/340 (+65% AP) (+5% bonus health) ⇒ 120/180/240/300/360(+70% AP) (+7% bonus health) W Damage: 180/225/270/315/360 (+150% AP) ⇒ 215/260/305/350/395 (+150% AP) R Damage: 625/950/1275 (+300% AP) ⇒ 655/980/1305 (+300% AP) R Shield: 65/75/85 (+150% AP) (+30/40/50% bonus health) ⇒ 85/95/105 (+150% AP) (+40/50/60% bonus health) Quinn Bonus Damage Against Vulnerable Targets: 10-95 (based on level) (+ 116%-150% (based on level) AD) bonus physical damage ⇒ 11.5-109.25 (based on level) (+ 118.4% - 157.5% (based on level) AD) physical damage Q Damage: 20/45/70/95/120 (+ 80/90/100/110/120% AD) (+50% AP) ⇒ 20/45/70/95/120 (+90/100/110/120/130% AD) (+75% AP) W Passive Attack Speed: 28 / 36 / 44 / 52 / 60% ⇒ 30 / 40 / 50 / 60 / 70% W Ability Haste: 0 ⇒ 100 R AD Ratio: 70% ⇒ 100% Sejuani Passive Stun Hit Damage: 10% maximum health ⇒ 12% maximum health CQ Ability Haste: 0 ⇒ 20 E Cooldown per Champion: 8 ⇒ 5 Sion Q Minimum Base Damage: 40/60/80/100/120 ⇒ 65/85/105/125/145 Q Maximum Base Damage: 90/155/220/285/350 ⇒ 130/195/260/325/390 CW Stacks per Champion Takedown: 15 ⇒ 45 E Armor Reduction: 20% ⇒ 40% E Slow: 40/45/50/55/60% ⇒ 55/60/65/70/75% R Minimum Damage: 150/300/450 ⇒ 200/350/500 R Maximum Damage: 400/800/1200 ⇒ 600/1000/1400 Tryndamere Passive Fury Generation: Increased by 50% Q Base Heal: 30-70 (+30% AP) ⇒ 60-140 (+50% AP) Q Heal per Fury: 0.5-2.3 (+1.2% AP) ⇒ 1-4 (+2% AP) W Slow: 30-60% ⇒ 50-80% W Ad Reduction: 20-80 ⇒ 30-120 Xerath Q Base Damage: 70/110/150/190/230 ⇒ 100/140/180/220/260 R Base Damage: 180/230/280 ⇒ 250/300/350 Champion Nerfs Cassiopeia Passive Bonus Movement Speed: Reduced by 30% W Ability Haste: 0 ⇒ -30 Fiora Passive True Damage: 3% (+4% per 100 bonus AD) ⇒ 2% (+3% per 100 bonus AD) W Ability Haste: 0 ⇒ -20 Warwick Q % Health Damage: 6-10% ⇒ 5-9% Q AD Ratio: 1.2% ⇒ 1% E Ability Haste: 0 ⇒ -20 R Base Damage: 175-525 ⇒ 100-300 Augment Buffs Banner of Command Stats Given: Increased by 15% ⇒ PIncreased by 20% Blunt Force Percent AD Given: 10% ⇒ 15% Circle of Death Healing Converted to Damage: 40% ⇒ 50% Combo Master Phase Rush Movement Speed: 15-40% ⇒ 20-60% Electrocute Damage: 30-180 (+40% bonus AD) (+25% AP) ⇒ 50-250 (+45% bonus AD) (+30% AP) Eureka AP Converted to Ability Haste: 20% ⇒ 25% First Aid Kit Heal and Shield Power: 20% ⇒ 25% From Beginning to End First Strike Damage Amplification: 11% ⇒ 15% Dark Harvest Damage: 25-75 (+30% Bonus AD) (+20% AP) (+6 per Stack) ⇒ 50-100 (+35% Bonus AD) (+25% AP) (+10 per Stack) Phenomenal Evil Cooldown: 0.75 seconds shared between all abilities ⇒ 0.75 seconds per ability spell slot Tormentor Burn Percent Maximum Health Damage: 4% ⇒ 5% Augment Nerfs Ok Boomerang Damage: 55-275 (+30% Bonus AD) (+20% AP) ⇒ 45-225 (+25% Bonus AD) (+17% AP) Restless Restoration Base Heal per 1000 Units Traveled: 50-150 ⇒ 30-150 Spirit Link Damage Redirected: 30% ⇒ 25% Healing Copied: 40% ⇒ 45% Tank it or Leave it Critical Defend Damage Reduction: 40% ⇒ 30% With Haste Haste as Movement Speed: 200% ⇒ 150% Item Buffs Ardent Censer Attack Speed Granted: 30% ⇒ 40% On-Hit Damage: 20 ⇒ 25 Edge of Night Health: 325 ⇒ 400 Everfrost Root/Slow Duration: 1 second ⇒ 1.5 seconds Galeforce Cooldown: 45 seconds ⇒ 30 seconds Attack Speed: 15% ⇒ 25% Goredrinker Health: 200 ⇒ 300 Attack Damage: 50 ⇒ 55 Imperial Mandate Initial Proc Damage: 50-90 ⇒ 70-130 Ally Proc Damage: 100-160 ⇒ 120-200 Ionian Boots of Lucidity Movement Speed: 30 ⇒ 45 Kraken Slayer Attack Damage: 35 ⇒ 40 Locket of the Iron Solari Shield Strength: 400-1000 ⇒ 600-1200 Night Harvester Cooldown: 30 seconds ⇒ 15 seconds Item Nerfs Eclipse Attack Damage: 60 ⇒ 50 Proc Percent Maximum Health Damage: 8% ⇒ 7% Radiant Virtue Health Strength: 6% of maximum health ⇒ 4% of maximum health Surrender QoL Updates The name of the player that started a surrender vote is no longer revealed. After starting a surrender vote, the player that started the surrender vote will not be able to begin another vote for 6 minutes. Note, the team cooldown on calling for a surrender vote remains unchanged at 3 minutes and takes priority over individual cooldowns. The surrender vote will automatically resolve when a vote can no longer pass and will no longer remain open waiting for players to vote. The surrender box text has been updated to reflect the type of surrender vote being called: Surrender, AFK Surrender, or Remake. ARAM Adjustments Clash - ARAM Cup Registration Begins: August 14 @ 11:00 AM (Local Time) Tournament Days: August 19 and 20 (~4-7 PM Local, varies by region) There is no ranked history/ranked placement requirement Players will receive 2 rerolls per game newScouting phase time has been reduced as scouting is less relevant in this mode newImproved matchmaking Mythic Shop Rotation Now Available Prestige Immortal Journey Sona Prestige Anima Squad Jinx Prestige True Damage Yasuo Prestige Mecha Kingdoms Garen Prestige High Noon Talon Mythic Chroma PROJECT Ashe Mythic Chroma Battle Academia Ezreal Leaving the Mythic Shop Prestige Valiant Sword Riven Prestige Lunar Beast Fiora Prestige Star Guardian Soraka Prestige Nightbringer Lee Sin Mythic Chroma Dunkmaster Darius Mythic Chroma Final Boss Veigar Bugfixes & QoL Changes QoL Changes Mass Disenchanting for shards is now available. Head to your Loot tab to try it out! In the item recommender, when hovering over a champion that the item is good against, the recommender will now tell you why it is good against them. Bugfixes Fixed a bug that was stopping the screen from flashing purple as a warning that Rift Herald was about to expire. Fixed a bug that was causing AoE damage dealt by Dragons to deal increased damage if there were multiple champions standing behind the aggroed champion. Fixed several bugs that were causing Nidalee’s VO’s to not play properly. Fixed several bugs that were causing Varus’s VO’s to not play properly. Fixed several bugs that were causing Jax’s VO’s to not play properly. Fixed a bug that was Causing Kindred’s E - Mounting Dread VFX to not properly render above impassable terrain. Fixed a bug that was causing champions to slide while Grounded. Fixed a bug that was cursing Taliyah’s Q - Threaded Volly AoE VFX to not appear. Fixed a bug where Viego would only copy the base skin and not the chroma of a champion he had possessed. Fixed a bug where Night Harvester’s item effect was not granted upon a champion using a spell shield to block the ability. Fixed a bug that was causing Dr. Mundo’s Q - Infected Bonesaw hitbox to be misleading. Fixed a bug that was causing Syndra’s orb VFX to not properly appear depending on graphic settings. Fixed a bug that was causing Leona’s sword and shield to appear pixelated. Fixed a bug that was resulting in Mikael’s Blessing being listed as a Magic Resist item in the shop. Fixed a bug where revives like Guardian Angel and Zilean’s ultimate would cause Infernal Dragon Soul’s effect to become unavailable. Fixed a bug where Ryze R was not properly teleporting all non-champion units. Fixed a bug where all players with jungle items would receive treats for contributing to take down an Epic monster when only the team that slayed the Epic monster should receive a treat. Fixed a bug that was causing Naafiri’s packmates to not receive movement speed buffs when they were trying to catch up to her. Fixed a bug that was causing Naafiri’s backflip animation to play on her W - Hound’s Pursuit when cast at point blank range. Fixed a bug that was causing Naafiri’s packmates to only attack once when fixated onto enemies after being Feared or Charmed. Fixed a bug that caused Naafiri’s Q - Darkin Daggers’ bleed VFX to now show if the second dagger hit a different opponent. Fixed a bug that was causing Naafiri’s packmates to not follow her after using certain movement methods like Hexgates, Bard’s Magical Journey, or being displaced. Fixed a bug that caused Naafiri’s Q to fire backwards after her W was completed if she buffered her Q during a W cast. Skin Bugfixes Fixed a bug where Cosmic Varus’s Piercing Arrow (Q) sound still plays regardless if Q was fired or not. Fixed a bug where Star Guardian Sona’s feet would bend backwards during death animation. Fixed a bug that was making Infernal Kennen’s VFX hard to distinguish against the character model. Upcoming Skins & Chromas The following skins will be released in this patch: Immortal Journey Kayle Immortal Journey Shyvana Immortal Journey Sona Immortal Journey Soraka Immortal Journey Zed Immortal Journey Zeri Prestige Immortal Journey Sona The following chromas will be released this patch: Immortal Journey Kayle Immortal Journey Shyvana Immortal Journey Sona Immortal Journey Soraka Immortal Journey Zed Immortal Journey Zeri
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Hey Gamers, Tarkov dropped a massive update! There are lots of things to learn and try in this one, including a expansion to streets! Ai has been updated to be a bit more human. and many little things have been tweaked so make sure to pay attention! We present the Escape from Tarkov 0.13.5 patch notes. Streets of Tarkov expansion Kaban Added new boss Kaban. He once had a small legal business in Tarkov, but was not afraid to use criminal methods of money acquisition. After the general evacuation he remained in the city, and his gang has grown. His size allows him to fire various heavy machine guns without resting the gun, but at the same time Kaban cannot afford to be mobile and therefore either stays in position or moves slowly from point to point during combat. He has a large number of well-armed guards, some of whom are former military men who have organized a strong defense for him. The boss dwells in the area of the car repair shop on "Streets of Tarkov". The area is heavily defended, entrances are fortified with stationary machine guns and AGS, the paths are mined, and there are snipers on the roof of the car service center. Kaban uses a custom rig to store machine gun boxes, wears body armor under his clothes, and has unquestionable authority among his guards. Scavs nearby help the boss with defense and will engage in combat for Kaban. Kit presets Added the ability to save a gear preset and quickly equip it. The player can name the preset, select the one he wants to equip, see its contents, weight, and compare it with other equipment sets; The screen of the selected equipment set is divided into two tabs: "Equipment" which will display all available gear slots; "Pouches" which displays the contents of the rigs, pockets, backpack and secured container; The selected equipment set is assembled from matching items in the player's stash. If the player does not have enough items in the stash to assemble the kit, the missing items can be purchased from merchants/the flea market; After character creation, 15 basic sets of equipment are available to the player; The player can create up to 50 custom gear sets. Random container spawn Containers will now spawn at random points. The number of spawn points for containers has been increased on all locations. Large wooden crates, some TerraGroup crates, large cash registers and file cabinets will now always spawn at their respective locations. Sidearm quick swap When the holstered weapon hotkey is pressed twice (key 1 by default), the character will swap weapons quicker. This action consumes arm stamina, and if it is insufficient, the weapon equipped in the hands will tremble. Upon training weapon mastering and corresponding with the weapon type skill the amount of arm stamina consumed on quick swapping will decrease, and the speed of action will increase. Improvements to peaceful behavior of bots Added routes for looting containers by Scavs on the "Streets of Tarkov" location; The barrel of the bots' weapons oscillates up and down slightly during peaceful walking. Peaceful routes of bots now have slight deviations from a straight line between points, mimicking the player's movement. During combat or in case of danger, bots return to "ready" mode; Reduced reloading speed of low difficulty bots; Bots can no longer rotate instantly. Now, to rotate by a significant angle while prone, the bot assumes a sitting position and continues firing; Bots now search corpses and take weapons, rigs, backpacks, whatever contents they like from them. If a bot has a backpack and a rig, it will drop the backpack and rig next to the corpse. Contents taken by bots are not refundable by insurance; Bots can share an item with a player playing as a scav by calling out to them; Improved visibility of bots at dusk. Now it corresponds more correctly to the change of light level. Flashlight still gives better visibility at this time of day; Corrected spawn time when playing as a scav on all maps. Bot groups The AI scav groups system has been improved. Now a group of scavs that will operate as a team will spawn at a certain chance. They are going to be better organized in combat and are essentially small gangs. Commands to bots When playing as scav, new commands to bots are available to the player. The chance that a bot will execute a command depends on its reputation with the Fence. All commands have a cooldown. "Help". When this command is used, all bots with a certain chance and in a significant radius will go to the player and engage in combat with the enemy on; "Spread out". With a certain chance the bots in the reasonable radius will take cover and spread out over the area; "Take cover". With a certain chance, the bot next to the player will take the nearest cover; "Quiet." With a certain chance, the bots in the reasonable radius will stop talking and start listening; "Stop". With a certain chance, the bot next to the player will stop for a short time, look at the player, and then continue moving; Now the command "Follow" when playing as scav can be given not only with a gesture, but also with the phrase "Follow me". QoL The user interface of the trade, quests, and Ragman services screens has been redesigned; The player can now quickly equip or replace an item with any of the available items in the stash via a drop-down menu by clicking on character slot; The FPS meter no longer overlaps the raid timer; Double-clicking on consumables automatically uses the item. In terms of functionality, double-clicking is similar to the "Use" option in the context menu of the item; You can turn on the tactical device or helmet-mounted lights by pressing the H key. You can switch the modes of tactical devices by pressing the CTRL + H key combination; The list of available mods for OpsCore helmet rails as well as 6B47 helmet has been expanded; When holding the 4-0 hotkeys when using the first aid kit and other medical supplies, a drop-down list of body parts to treat will now appear. When using the first aid kit, the list shows all of the character's wounds. When using other medical items, only those body parts that can be healed with the item are shown. To activate it, you need to set the hotkey mode to "release"; Added new images to the loading screens. Gun Stand A new module "Weapon Stand" has been added to the Hideout. The stand has 3 levels of pumping. Each level can hold a certain number of weapons (Level 1 - 108 cells, Level 2 - 132 cells, Level 3 - 182 cells.) Only weapons with all critical components can be placed on the shelves of the Weapon Stand. A quick sale of scav's gear A "Sell Equipment" button has been added to scav's gear transfer screen. The player can sell all the equipment he has after extracting as a scav, including currency that Fence doesn't normally buy. Improved display of the crafting process Added animation and a color indication to the icon of the module where the crafting is in progress; Finished craft is now displayed first in the module list; Clicking on the complete craft counter takes you to the module that has a ready for pickup item. Graphics and performance The visual effect of anesthetic has been changed; New technology of fog rendering has been implemented on Streets of Tarkov; Added a new culling system to the Lighthouse location; Improved the culling system on Streets of Tarkov, increased the accuracy and performance of the system; Optimization of resource consumption by the sound system. Weapons and equipment Added: SVT-40 and AVT-40 rifles; AK-12 assault rifle; PKM and PKP light machine guns; Ryzhy’s sawed off; PM and PB pistols have been updated. New ammo: .300 Blackout CBJ; 12/70 Piranha; 4.6x30mm JSP SX; 7.62x39mm FMJ; 7.62x39mm SP; 7.62x39mm PP gzh; 7.62x54mm R FMJ; 7.62x54mm R HP BT; 7.62x54mm R SP BT; 9x19mm FMJ M882. Added a number of new weapon modifications, equipment models. Balance changes Various balancing changes to the characteristics of the ammo; Various balancing of trade changes; Various balancing changes to crafts. Adjusted resizing for the following mods JP Enterprises Flat-Top 30mm ring scope mount; Recknagel Era-Tac 30mm ring scope mount; Recknagel Era-Tac 34mm ring scope mount; Nightforce Magmount 34mm ring scope mount with Ruggedized Accessory Platform; Burris AR-P.E.P.R. 30mm ring scope mount; Steyr AUG 5.56x45 42-round magazine; STANAG magazine receiver for HK G36; HK G36 STANAG magwell; VPO-101 "Vepr-Hunter" stock; VPO-101 "Vepr-Hunter" SVD-style stock. Balancing changes to quests Adjusted quests: The Huntsman Path - Trophy; The Huntsman Path - Sellout; The Huntsman Path - Woods Keeper; Hunting Trip; Tourists; Psycho Sniper; A Shooter Born in Heaven; The Tarkov Shooter - Part 8; Capturing Outposts; The Stylish One; Farming - Part 4; Grenadier; Crisis; Insomnia; Sew it Good - Part 3; Test Drive - Part 1. Shooting range Reduced requirements for building a level one module, new requirements: Lighting: 1 level; Rubles: 20,000; Nuts: 1 pcs; Bolts: 1 pcs; Metal spare parts: 1 pc. Defective Wall New conditions for the module construction: Medblock: Level 1; Water collector: 1 level. Gym Added new conditions for module construction: Lighting: level 2; Ventilation: level 2. Corrections Fixed the problem of the client hanging after pressing the "back" button upon reconnect; Fixed incorrect display of player's hands when using stationary weapons; Fixed bugs causing soft-locks when using underbarrel grenade launchers; Fixed missing sounds of grenade explosion thrown by bot in some cases; Fixed incorrect positions of Zryachiy and his guards at the raid start; Fixed a number of visual artifacts on Streets of Tarkov location; Fixed a number of visual artifacts in Hideout; Fixed incorrect calculation of target visibility through bushes and trees for bots; Fixed visual artifacts in optics on Interchange; Fixed unnatural viewing angle when going in/out of aiming with the "Berserk" perk (with the elite skill "Stress Resistance"); Fixed errors when using flashlights, IR flashlights, NV and thermal imagers; Fixed bugs that in some cases caused locations to take longer to load; Fixed the lack of sound when firing the RSP-30; Fixed lack of container looting sound in third-person. The stash upgrade, obtained as a reward for the quest "The TerraGroup trail" and for the ranking season prize, will occur during August.
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going to checkout tarkov this coming weekend
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