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Team Fortress 2 Update Released


Brick Tamland
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Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include:


  • Love & War Update
    • Added 5 new weapons, 15 new taunts, and 43 cosmetic items for the Love & War update

    • Partner Taunts can now be performed with the opposing team

    • Added a new Taunt Loadout with 8 slots so multiple taunts can be equipped at the same time
      • Taunts are no longer equipped in the Action Slot

      • Pressing the Taunt key in game now brings up the new Taunt Selection menu

      • Pressing the taunt key while the Taunt Selection menu is open performs a weapon taunt, or joins a partner taunt
  • Mann Co. Store
    • Added 15 new taunts and a taunt bundle

    • Added 5 new weapons and a weapon bundle

    • Added 44 new cosmetics and a cosmetic bundle

    • Added "Taunt" category into the store

    • Added Mann Co. Stockpile Crate Key

    • The "Hats" and "Misc" categories have been merged into "Cosmetics"
  • Items
    • Added the Mann Co. Stockpile Crate to the droplist
      • Each Mann Co. Stockpile Crate can be repeatedly shuffled to contain a set of 4 possible items
    • Added the Mann Co. Audition Reel. Contains taunts and a rare chance at an unusual taunt

    • Updated Mann Co. Crates to display which Unusual Series they can potentially output

    • Added Bread Box Special Crafting Recipe. This recipe will no longer be available after July 9th, 2014. Items from the Bread box have a chance to be strange.

    • Added crafting recipes for newly added weapons

    • Added Killstreak Kits to MvM for newly added weapons

    • Added OzFortress Season 11 tournament medals
  • Weapon changes and updates
    • With The Hitman's Heatmaker, pressing reload now activates focus when it is full

    • The Axtinguisher now does mini-crit damage from the front and full crit damage from behind to burning targets

    • The Bushwacka can no longer randomly crit

    • All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.

    • All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.

    • Updated Loch-n-Load reload animation

    • Sentry bullets are now affected by damage falloff outside of sentry scan range

    • Sentry bullet damage has been changed so it calculates damage based on the sentry's position, not the Engineer's
  • Misc Changes
    • Updated the Halloween holiday to automatically be enabled when the server runs an _event map

    • Added a check to prevent achievement announcement spam

    • Converted several weapon models to use the c_models system

    • Updated the localization files
  • Bug Fixes
    • Fixed an exploit where charging Demoman could turn more than allowed

    • Fixed a bug where Halloween spellbooks were overriding PDAs and Disguise Kits

    • Fixed The Director's Vision taunt not playing both variations for the Pyro

    • Fixed the Pyro's spell audio not sounding like the rest of the Pyro's audio

    • Fixed a bug that would sometimes cause items to unequip themselves

    • Fixed a dedicated server crash related to using 'mp_forcecamera 0' with one player on the server

    • Fixed a regression with the trigger_gravity entity not correctly applying its settings

    • Fixed another exploit where Engineer buildings could build up a large amount of health

    • Fixed a server performance issue related to the item_teamflag entity

    • Fixed the itemtest command
      • Fixed cosmetics shared between multiple classes not rendering correctly

      • Updated the cosmetic item list to sort by name
  • Map Fixes
    • Updated cp_granary
      • Removed collision from lights and small props protruding from walls

      • Fixed collision on fences

      • Fixed the tire props near Blu's forward spawn so players may no longer jump up to the spawn door platform

      • Fixed players shooting through gaps around forward spawn doors

      • Fixed door protruding through roof on Red's forward spawn

      • Fixed a collision bug that gave players access to the roof above Red's spawn door

      • Prevented players from building inside spawn room doors

      • Adjusted area portals to improve rendering and performance
    • Updated koth_harvest_final
      • Added metal panel prop to Blu building, which now mirrors the jump up on the Red side

      • Small performance increase through prop fade adjustments

      • Players can no longer build inside spawn doors
    • Updated pl_upward
      • Fixed physics debris triggering the payload carts finale explosion

 

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