Magic Posted July 8, 2014 Share Posted July 8, 2014 FIXES Fixed item pickups not being collectable in some cases Fixed env_microphone not always transmitting NPC voices in multiplayer Fixed some textures on gm_construct having an incorrect normal map when running under DX8 Fixed console crash on some machines Fixed another possible exploit with CNetChan::SendFile Fixed an exploit allowing access to any file on a client machine Fixed vehicle noclip exploit Fixed SMG viewmodel animation glitch when firing exactly 3 shots in a single burst Fixed inaccurate text selection in RichText controls IMPROVEMENTS Files with an incorrect extension can no longer be loaded as modules Loose .vcd files can now be loaded without having to be compiled into scenes.image TTT FixesAdmin commands no longer appear in "last words" Fixed a minor issue with teleporter effects [*]Additions Added lag compensation to the crowbar's secondary attack Added TTTPlayerUsedHealthstation hook COMMUNITY FixesFixed vehicle third person affecting cameras Fixed shipped weapons creating errors when given to NPCs Fixed SimpleDoF to properly work with cameras Fixed return values of draw.SimpleText Fixed big numbers not sending properly with net.WriteTable Fixed gmod_admin_cleanup/gmod_cleanup errors when run in a dedicated server console Fixed vehicles not duplicating their skin, bodygroups, etc Fixed derma.SkinTexture Fixed longstanding thruster crash exploit Fixed pasted ragdolls with duplicator being in T pose until you touch them (still happens for saves though, sorry) Fixed snow footsteps Fixed some base weapons (Alyx gun, HL1 grenade) being .357 clones [*]Improvements Post Process effects are no longer saved across restarts Hidden some useless HL2 maps Updated jQuery/AngularJS draw.SimpleTextOutlined now returns same thing as draw.SimpleText Lua errors notification only stays for 10 seconds instead of 30 Clicking "Resize" in spawnicon right click menu no longer automatically rerenders the icon. Fancified Bouncy Ball Updated server browser looks Bots are no longer counted towards player count in server browser Sort addons and games alphabetically in Browse Made player_manager.TranslateToPlayerModelName case insensitive Tweaked some toolsTweaked default values for some of the tools, tweaked limits in context panels for some of the tools Added right click option for lamp tool to copy settings of another lamp Deprecated settings/controls/*.txt, noone uses it, serves no benefit. [*]Improved context menu properties in various ways Now works properly when you look from camera/driving a vehicle Fixed some issues with "Drive" property and cameras [*]Additions Added team.SetColor(index, color) Added Angle:SnapTo(component, degrees) Added IsColor, net.WriteColor, net.ReadColor LUA FixesFixed Entity:PhysicsFromMesh building a deformed collision mesh Fixed PhysicsCollide entity callback missing information about the entity which was collided with Fixed IMaterial:GetMatrix crashing the game Fixed sound.Add not working on dedicated servers Fixed ents.FindByClass not interpreting wildcards correctly Fixed util.CRC not working correctly on strings with embedded zeroes Fixed util.JSONToTable losing precision for large integer values Fixed Entity:GetBoneController returning a truncated value Fixed Entity:SetHitboxSet not working properly with an integer parameter Fixed NPC:FoundEnemySound, LostEnemySound, FearSound, IdleSound and AlertSound not calling their appropriate equivalent in the engine Fixed InnerAngle and OuterAngle parameters not doing anything in lights created by DynamicLight() Fixed util.TableToJSON crashing when passed a table containing keys that aren't strings or numbers [*]Improvements Updated LuaJIT to version 2.0.3 Reverted Entity:IsValid to its old behaviour Changed Entity:PhysicsInitBox behaviour to be more consistent with Entity:PhysicsInitConvex (no longer creates a broken physics object in some cases) game.GetWorld is now shared Player:HasWeapon and Player:GetWeapon are now shared Entity(0) now returns the world on both server and client Entities can now have up to 64 DT vars of each type (except strings) Player:Kick and Player:Ban kick/ban reasons are now optional and may contain newlines SWEP holdtypes are now properly networked Vector and angle access using a numerical index rather than x/y/z is now slightly faster gui.OpenURL now clamps URLs to 511 characters max Added safeguards to mesh library functions Entity:GetMaxHealth() is now shared again and properly networked Entity:DrawViewModel now takes an optional second argument which controls which viewmodel to show/hide (defaults to 0) Moved Entity:Disposition, GetActivity, IsNPCMoving, IsUnreachable to NPC:Disposition, GetActivity, IsMoving, IsUnreachable Trace tables now accept an "output" parameter which may contain the table in which trace results should be written sound.PlayFile and sound.PlayURL callbacks now receive an error ID and error name as their second and third parameters if an error occurs Weapon:CallOnClient second argument is now optional Moved Player:PlayScene, NPC:PlayScene and NextBot:PlayScene to Entity metatable Entity:PlayScene second argument (delay) is now optional MsgC can now print text with several colors in a single call Moved Player:Freeze, GodEnable, GodDisable, IsFrozen, HasGodMode to Lua Clamped pitch between -90 and 90 instead of -180 and 180 for AngleRand util.KeyValuesToTable and util.KeyValuesToTablePreserveOrder now accept a third parameter which prevents keys from becoming lowercased when set to true vgui.LoadControlsFromFile/LoadControlsFromString now properly creates scripted panels Optimized vgui.LoadControlsFromString [*]Additions Added Entity:PhysicsDestroy() Added Weapon:GetHoldType() Added util.SharedRandom(uniqueName, min, max, additionalSeed=0) Added util.BlastDamageInfo(dmginfo, origin, radius) Added Entity:SetLOD(lod=-1) Added Entity:SetLagCompensated(bool), IsLagCompensated() Added Player:SetAllowWeaponsInVehicle(bool), GetAllowWeaponsInVehicle() Added CSoundPatch:SetDSP(dsp), GetDSP() Added IGModAudioChannel:EnableLooping(bool) Added IGModAudioChannel:PlayFile(path, flags, callback) Added optional second argument to Entity:SetPhysicsAttacker which controls expiry time Added game.SetSkillLevel(int), game.GetSkillLevel() Added the following hooks to scripted effects: StartTouch, Touch, EndTouch Added CUserCmd:SelectWeapon(weapon_ent) Added __tostring to CNavArea, CSoundPatch, IGModAudioChannel, PhysObj, dlight_t metatables Added PhysObj:GetName() Added CNavArea:Draw(), IsUnderwater(), GetSizeX(), GetSizeY(), IsRoughlySquare(), IsFlat(), GetZ(pos), IsOverlapping(pos, tolerance), Contains(pos), IsCoplanar(navArea), GetClosestPointOnArea(pos), IsVisible(pos), GetCorner(cornerId) Added navmesh.GetNavAreaCount(), GetNavArea(pos, beneathLimit), GetNavAreaByID(id), BeginGeneration(), IsGenerating(), GetPlayerSpawnName(), SetPlayerSpawnName(), AddWalkableSeed(pos, normal), ClearWalkableSeeds() Added Entity:IsDormant() Added ENT:Blocked(other) Added Color:__tostring, Color:__eq and Color:ToHSV Added gui.InternalKeyTyped(code) [*]Removals Removed "loop" flag from sound.PlayURL Removed support for vm_origin and vm_angles from GM:CalcView Quote Link to comment Share on other sites More sharing options...
nathanisswag Posted July 8, 2014 Share Posted July 8, 2014 Wait there was a vehicle noclip exploit! hahahaha i can imagine a big truck flying in the sky on evo hahaha. Thanks Magic for the notes. My console has been crashing each time i open it. Im hoping the update fixed this issue... Quote Link to comment Share on other sites More sharing options...
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