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Team Fortress 2 Update Released


Brick Tamland
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a client crash related to particle effects

  • Fixed the quickplay menu not remembering the Advanced Options settings after using the Play Beta Maps option

  • Fixed the Festive Sapper not having a skin for the Blu team

  • Added a new startup music track from Expiration Date

  • Added a Headset style for the Greased Lightning

  • Updated the Conga taunt to play sounds on the client instead of the server

  • Updated several materials to fix issues caused by mat_picmip

  • Updated the localization files

  • Updated beta map pl_cactuscanyon
    • Redesign of the first half of stage 2. Blu team now pushes up the first hill

    • Removed the death pit in the first barn building of stage 1

    • Ammo increased in stage 2

    • Fixed Red building in the spawn room of stage 2
  • Updated beta map rd_asteroid

  • Mode changes

  • Power Cores and Reactor Cores now add their point value to a team's score over time

  • Reduced the rate at which points can be stolen from 15 per second to 10 per second

  • Robots now heal 5 health per second to nearby friendly players

  • The HUD has been reworked

  • Inverted the layout to better represent the layout of the level

  • Added progress bars to represent each team's score

  • Potential point gains from stolen reactor cores are now visually represented on the score progress bars

  • Thief icon now moves across the score board relative to the thief's position in the level

  • Updated thief icon to represent both the color of the power core stolen and the color of the thief's team
Added new strings to the win panel that explain why the team won

Replaced the current "points being stolen" sound with a new sound

Added better collision hulls to robot models

Reworked robot skins to reduce similarity to the Ubercharged skin

Sentry guns no longer target Ubercharged robotsMap changes

Layout has been adjusted with the overall goal of improving visibility of teammates

Removed spawn teleporter

Reduced map size by removing the front lobby and cave sections

Added terrain paths on the sides of the mid bridge

Increased width of the mid bridge

Removed doors that locked when A and B robots were active

Robots have been rearranged:

A robots now roam the bridge above the water

B robots now roam around the floor in front of the vault

C robots now roam around the upper deckAdded more line of sight blockers to the water room to provide better cover during combat engagements

Reduced travel time for the water flanking route under the interior bridge

Added a drop down to enter the water room from the front door staging area

Increased size of the glass room near C robots to provide flanking cover to use against sentries that are placed at the corner of the upper deck

Increased width of vault corridors

Reworked vent route that leads to the vault, no longer need to crouch jump on exit

Moved left spawn exit forward to reduce effectiveness of spawn camping

Added a resupply cabinet to the right side spawn exit

Re-positioned health and ammo pickup locations

Added ramp collision to stairs

Changed setup time from 60 seconds to 40 seconds

Changed power reactor max return time from 90 seconds to 60 seconds

Fixed gap in the death pit that allowed players to survive

 

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