BanananaHead Posted July 19, 2014 Share Posted July 19, 2014 It is my opinion that the kill maps on a server created towards minigames tend to be overplayed. I feel that one reason that they are overplayed is because of the point system. I feel that a fair amount of regulars on the minigame server want to improve their rank in the point system so they can get the VIP benefits. Since the only way to gain points is by killing other players, people tend to gravitate towards the kill maps. I feel that there should be an effort to somehow incorporate the point system into the course maps, whether it's based on frags (on the maps that give frags for beating them) or for completing it within a certain amount of time (and possibly have the incentive of bonus points for beating the player with the shortest time). It is also my belief that the point system should be temporarily taken down until such a system is put in place, or determined to be impossible to be integrated. I would greatly appreciate it if this were to be taken into consideration. -Thank you for your time 3 Quote Link to comment
Alphabet Posted July 19, 2014 Share Posted July 19, 2014 (edited) I would agree with this.The maps i only ever see are Ski Mountain, Sky Tower, Warmcup, and n64 (most common). The only time there is a course map played is if we RTV and we dont pick in time, so therefore the server picks a random map. Most of the time it is course maps. Keep in mind this is my experience. Edited July 19, 2014 by Alphabet Quote Link to comment
StyleeZy Posted July 19, 2014 Share Posted July 19, 2014 players dictate what the players play, idk. why fix what isnt broken? 1 Quote Link to comment
SmellyButtCheeks Posted July 19, 2014 Share Posted July 19, 2014 It's CS:GO not course map simulator 2014, every second map on cs go mini games is a course map anyways. Quote Link to comment
blue :D Posted July 19, 2014 Share Posted July 19, 2014 It's amazing at how thirsty some people are for the VIP perk, and thus they constantly nominate a shooting map, rather than a course map. Yea sure, every other map is a course map, but when was the last time you've ever seen a course map ever have its time duration expire? The main problem is having the shooting maps having quick, easy kills to pick up for fast points, and I think it defeats the purpose of the whole "minigames-esque" server. As what Banananahead has said, I too think the point system should either be revamped or removed; it is only encouraging fast paced maps rather than course maps. But his suggestion of giving points based on completion&time sounds like a splendid idea. 1 Quote Link to comment
Icon Posted July 19, 2014 Share Posted July 19, 2014 It takes at least 50% of the server to vote for a map, so when the server has more than 20 people at least 10 of you want the kill maps. Usually when i'm on it's more like 70% of you want it. It isn't our fault that you guys keep voting those maps. Quote Link to comment
BanananaHead Posted July 20, 2014 Author Share Posted July 20, 2014 players dictate what the players play, idk. why fix what isnt broken? It takes at least 50% of the server to vote for a map, so when the server has more than 20 people at least 10 of you want the kill maps. Usually when i'm on it's more like 70% of you want it. It isn't our fault that you guys keep voting those maps. You're both stating that it's the players that choose which maps they want to play. I agree with that. However... I feel that the Point System is a major factor when people are deciding which maps they do and don't want to play. It's amazing at how thirsty some people are for the VIP perk, and thus they constantly nominate a shooting map, rather than a course map. Yea sure, every other map is a course map, but when was the last time you've ever seen a course map ever have its time duration expire? The main problem is having the shooting maps having quick, easy kills to pick up for fast points, and I think it defeats the purpose of the whole "minigames-esque" server. As what Banananahead has said, I too think the point system should either be revamped or removed; it is only encouraging fast paced maps rather than course maps. But his suggestion of giving points based on completion&time sounds like a splendid idea. As stated by @blueGO, there are numerous people vying for the VIP perks that are obtained by being in the Top20 of the Point System. How do people earn points? Only through kills. This is why I made the suggestion of attempting to gear the system towards the MiniGame server, and not use a system built for a DeathMatch server. I'm not trying to say that the Point System is bad, it encourages people to become regulars to the HG servers, and if they feel comfortable enough then they're likely to apply for membership. What I'm trying to suggest is that the Point System isn't implemented properly for a MiniGame server. As I stated earlier, it's a system built for a DeathMatch type of server, so it's fine if it's used on the CS:S CrackHouse server and whatnot. Another point I wish to make is that a lot of maps that are available on the server are left unplayed for the most part. There are a plethora of course maps on the server, and in comparison few kill maps, and other silly mini-game type maps seem to be non-existent. With this high abundance of course maps, one would think that people would be trying out these different courses and trying to beat them. However, the Point System works as an incentive against that, it works as an incentive for people to nominate and vote for kill maps. I'm going to repeat myself: I don't think the Point System is bad in concept, I just feel that it is not implemented properly for a MiniGames server. -Thank you for your time Quote Link to comment
The Great Jeez Posted July 20, 2014 Share Posted July 20, 2014 We shouldn't change the point system, we should just increase the amount of time after playing a certain map that we can't play that map again. 1 Quote Link to comment
Bologna Pony Posted July 21, 2014 Share Posted July 21, 2014 We shouldn't change the point system, we should just increase the amount of time after playing a certain map that we can't play that map again. I agree, but only if the time amount is 24 hours Quote Link to comment
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