Brick Tamland Posted August 26, 2014 Share Posted August 26, 2014 Fixed bug where the mini-map image generation did not correctly respect the mini-map bounds entities in all cases Fixed bug with clouds showing up in mini-map images Fixed bug with npc_dota_base entities not displaying correct orientation in Hammer Fixed crash when item socket info was missing Fixed occasional crash clicking the compendium 'Learn More' button Fixed a crash when bots were playing heroes with modified abilities Added many new modifier events to the data driven ability system: OnAttack, OnAttackFailed, OnAttackAllied, OnCreated, OnProjectileDodge, OnEquip, OnOrder, OnUnitMoved, OnAbilityStart, OnAbilityEndChannel, OnStateChanged, OnRespawn, OnSpentMana, OnTeleporting, OnTeleported, OnHealthGained, OnManaGained, OnHeroKilled, OnHealReceived Fixed a crash bug with data-driven items with auras Can now use %attack_damage in data-driven abilities to get the damage an attack has inflicted Exposed SetAcquisitionRange in script which can now be used to control the aggro range of units Added "npc_kill" as a cheat console command Base strength, agility and intellect can now be set to zero on custom units Added table-based NPC spawn function CreateUnitFromTable to allow arbitrary entity keyvalues Exposed the ParticleManager:DestroyParticle call Think functions now get the entity as a parameter Changed dota_player_used_ability to use PlayerID as an argument to conform with other events and the documentation ScriptedSpawner now spawns units on the same team as the spawner itself Fixed bug where units could be stuck inside a point_obstruction when toggled on. New behavior will push units to a clear space if caught inside when enabled View the full article Quote Link to comment Share on other sites More sharing options...
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