Brick Tamland Posted August 29, 2014 Share Posted August 29, 2014 Screen-space particles now render properly Fixed a crash in sound playback while playing custom games Fixed crash on some Spirit Bear abilities Fixed crash with data-driven modifiers when script doesn't provide a valid name Fixed Hammer crash when right clicking on an empty tile set slot Changed a configuration file fatal error to a warning Fixed a crash when updating inventory slots Disabled currently unsupported save/restore commands Fixed bug with the HeroMiniMapIconScale key of the dota_custom_game_events entity that caused the hero not to appear in the mini-map SetMinimapHeroIconSize is now SetMinimapHeroIconScale for consistency SetAnnouncerDisabled Lua call and DisableAnnouncer field on dota_custom_game_events to disable announcers. Damage action can now have a CurrentHealthPercentBasedDamage or MaxHealthPercentBasedDamage key, which causes percent based damage. Added SetFixedRespawnTime Lua call and FixedRespawnTime field on dota_custom_game_events to override hero respawn timer. Added a console command lua_report_memory to report the memory usage of scripts. HasInventory key now applies to more types of npc. SetThink will now use the function name as a default context name if the think context name isn't specified. View the full article Quote Link to comment Share on other sites More sharing options...
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