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Team Fortress 2 Update Released


Brick Tamland
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added taunts to the items that can be uploaded to the Steam Workshop

  • Added new "Taunt" and "Halloween" tags to the Steam Workshop
    • Previous entries marked with the "Halloween 2013" tag will automatically be updated to use the new tag in the coming days
  • Added tournament medals for the ETF2L and RETF2 EE22

  • Client/server performance improvements

  • Improved client memory usage by updating weapon models to only be loaded on demand

  • Improved edict usage on servers to help eliminate "out of edicts" errors during round restarts

  • Fixed a server crash caused by using the "map" command in the console while the server is running

  • Fixed a client crash when switching between windowed-mode and fullscreen for Mac OS X and Linux clients

  • Re-enabled HTML MOTD support for Mac OS X and Linux clients

  • Extended the server's "status" command to display edict usage and player/bot counts
    • status output also includes basic class stats...not fully implemented yet
  • Fixed custom content not being shown while watching .dem files that were recorded on servers running with sv_pure

  • Fixed an exploit that involved players killing teammates via telefrag by switching to Spectator

  • Fixed bad LODs for The Angel of Death coat for the Medic

  • Fixed push triggers applying push values twice when lag compensation is being done

  • Fixed a Hammer crash related to changing entity types for an existing entity

  • Fixed Strange flamethrowers not getting kill credit for deflected projectiles

  • Fixed mini-crit and taunt-invite icons being orphaned in the world

  • Fixed the Festive Force-a-Nature using the wrong taunt animation

  • Fixed the difficulty value not displaying correctly in the Mann vs. Machine scoreboard

  • Fixed Mann vs. Machine bots floating in the air when they die from an explosion

  • Fixed the Pyro's clap sounds clipping the voice lines during the Party Trick taunt

  • Fixed the Short Circuit creating its firing effects when being deployed

  • Fixed Mini-Sentry collision hull and hitbox being scaled smaller than they should be

  • The Frying Pan can now accept Kills While Explosive Jumping strange parts

  • Updated the equip_region for the Mining Light and Lord Cockswain's Novelty Mutton Chops and Pipe

  • Updated the materials for the Apparition's Aspect and made it paintable

  • Updated the Eternaween vote so it cannot be initiated by clients without using the Eternaween

  • Updated the localization files

  • Updated pl_cactuscanyon
    • Completed permanent removal of previous stage 2 from the map

    • Removed the rollback hill in stage 2, and adjusted neighboring u-turn

    • Adjusted the right-hand spawn exit for Blu in stage 2

    • Reworked Sniper window above underpass in stage 2

    • Adjusted spawn times in stage 2

    • Added flatcars to the train in stage 2

    • Blu side path from cart spawn to underpass is now a drop-down in stage 2

    • Widened a doorway along the cart-path in stage 2
  • Updated rd_asteroid
    • Removed spawn advantage for attackers that die in the enemy base

    • Moved health and ammo above the front door stairs further into the base

    • Increased bot count. Summed total health and points in each section remains the same.

    • Power core pickups now give health and ammo to the collector

    • Removed small health kit above cave exit

    • Added medium ammo kit in the caves near the medium health kit

 

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