Brick Tamland Posted October 30, 2014 Share Posted October 30, 2014 An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Scream Fortress VI has arrived! Help Merasmus with his carnival! Comic and additional information available on the website (http://www.teamfortress.com/screamfortress6) Scream Fortress VI runs until November 12, 2014 Added new Halloween map Carnival of CarnageMerasmus will spread misfortune with server wide curses Added a Strongmann Test-Your-Strength machine which is in no way an eldritch portal to Bumper Car Madness! Added bumper car minigames. Win by completely ghostifying the other team or by completing the objective Alt-fire to speed boost your bumper car Cast spells while driving The collision force a bumper car receives increases as the car takes damage Force is displayed in the bumper car HUD as a percentage Ghosts can come back to life by touching a friendly bumper car 50 new Halloween-themed community cosmetics 6 new achievements During Scream Fortress VI A Halloween Gift Cauldron is granted to all players who play during the event Added Halloween crates to the Mann Co. Store. These crates do not require a key to open All Unusual hats and taunts that are unboxed during the event will receive Halloween-themed Unusual effects Previous Scream Fortress content is available in the Mann Co. Store General Reduced the number of Fireball spells granted to 2 Updated the tf_spells_enabled ConVarRemoved the Teleport spell from the general spell list when spells are enabled outside of Helltower Added rare spells to the general spell list, except Skeletons and Monoculus Turning a player into a ghost now grants the attacker a kill credit Players can now fly around as a ghost by holding the jump key TargetID system Now creates a floating health indicator over the target Reduced size of nameplate Added tf_hud_target_id_alpha ConVar to control the transparency Fixed player voice transmissions not transmitting the last second of recording Fixed a dedicated server crash when the autoexec.cfg contains a bind commandFixed Unicode font performance and rendering issues for Mac clients Fixed an exploit that allowed players to remove the ghost condition Hammer Added a field to the Tools->Options->3DView tab that multiplies the length of the rendered light_spot cone preview View the full article Quote Link to comment Share on other sites More sharing options...
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