Brick Tamland Posted November 5, 2014 Share Posted November 5, 2014 An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added the 'Tomb Raider' tag to the item import tool Added The Kritz or Treat Canteen to the Halloween 2014 Community BundlePlayers who previously purchased the bundle have automatically been granted the item Fixed a client crash that could happen while the server was changing maps Fixed the Teleport spell not appearing in Helltower Fixed rare spells appearing in regular Helltower spellbook pick-ups Fixed disguised Spies not displaying the correct health value to enemies Fixed the Engineer not playing the proper response rules while using the Golden Frying Pan Fixed the Sniper getting stuck with a zoomed FOV after taunting while zooming Fixed maps not loading correctly in the SFM tool Fixed a bug in the Workshop import tool related to frame count calculation for taunts that were exported from the SFM tool Fixed the Demoman not riding in the correct bumper car position when holding two-handed melee weapons Disabled auto team-balance while players are in hell on Helltower and Carnival of Carnage Updated bumper cars to deal damage when hitting players not in bumper cars Updated the Necro Smasher so Strange parts and Halloween Spells can be applied to it Updated the equip_region for the Iron Fist Removed the smoke effect from the Tiny Texan Updated the Rescue Ranger so players no longer block its ability to pick-up buildings from a distance Updated sd_doomsday_eventFixed a bug where Merasmus's curses would trigger during the bumper car minigames Fixed players using the tiny-melee-only curse to get outside of the playable area of the map Fixed a bug with the Eureka Effect and with teleporters where players could escape being teleported to the bumper car minigames Reduced duration of the Monoculus spell from 15 seconds to 8 seconds Fixed players being able to construct buildings in the spawn areas Fixed Engineers not being able to build if a Merasmus curse is enabled while they were carrying a building Updated Merasmus's curses to remove all projectiles and sentry gun ammo when teleporting players to the middle of the map View the full article Quote Link to comment Share on other sites More sharing options...
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