Brick Tamland Posted December 18, 2014 Share Posted December 18, 2014 Improved performance and memory used when playing custom games Added support for playing custom games on 32bit Windows [XP] Added Direct3D 9 support Added ability to blend between tile sets in the tile editor using override materials. Added additional materials and blending between tile sets in the example dota_pvp_tiled map. Added additional controls for adjusting the rotation and pitch of trees in the tile editor. Added ability to swap existing plant placements in the tile editor in the same way trees could already be swapped. Added functionality to look up a tile in a tile set by right clicking it while in the tile editor. Added high contrast lighting mode option in Hammer viewports. Added a new alternate desert tile set which can be applied to maps built using the tile editor. Modified the multiblend shader so all four layers can have independent rotation and scale while using world space UVs. Fixed Hammer bug where if a map failed to load the progress bar would never go away. Fixed bug where objects using the world space UVs option of the multiblend shader would sometimes flicker. Fixed particle bug related to delays on nested child particle systems Added texture sequence preview to assetbrowser and PET texture picker Fixed bug with Hammer particle preview where control point entities were normally ignored (as soon as the system was restarted) Change particles to use the new KV3 compiler & resource version (content format is unchanged for now) Initial support for hitboxes in PET Assetbrowser honors texture alpha channel, has a channel selector Made placement of data-driven units in Hammer more robust Fixed a number of visual bugs in particle effects Fixed bugs in portrait rendering, including rendering multiple selected units correctly Increased connection timeout to 3 minutes View the full article Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.