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Dota 2 Workshop Tools Alpha Update - December 17Th, 2014


Brick Tamland
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  • Improved performance and memory used when playing custom games

  • Added support for playing custom games on 32bit Windows [XP]

  • Added Direct3D 9 support

  • Added ability to blend between tile sets in the tile editor using override materials.

  • Added additional materials and blending between tile sets in the example dota_pvp_tiled map.

  • Added additional controls for adjusting the rotation and pitch of trees in the tile editor.

  • Added ability to swap existing plant placements in the tile editor in the same way trees could already be swapped.

  • Added functionality to look up a tile in a tile set by right clicking it while in the tile editor.

  • Added high contrast lighting mode option in Hammer viewports.

  • Added a new alternate desert tile set which can be applied to maps built using the tile editor.

  • Modified the multiblend shader so all four layers can have independent rotation and scale while using world space UVs.

  • Fixed Hammer bug where if a map failed to load the progress bar would never go away.

  • Fixed bug where objects using the world space UVs option of the multiblend shader would sometimes flicker.

  • Fixed particle bug related to delays on nested child particle systems

  • Added texture sequence preview to assetbrowser and PET texture picker

  • Fixed bug with Hammer particle preview where control point entities were normally ignored (as soon as the system was restarted)

  • Change particles to use the new KV3 compiler & resource version (content format is unchanged for now)

  • Initial support for hitboxes in PET

  • Assetbrowser honors texture alpha channel, has a channel selector

  • Made placement of data-driven units in Hammer more robust

  • Fixed a number of visual bugs in particle effects

  • Fixed bugs in portrait rendering, including rendering multiple selected units correctly

  • Increased connection timeout to 3 minutes

 

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