Elite1 Posted January 4, 2015 Share Posted January 4, 2015 (edited) Today I was playing on the CS:GO jailbreak server and noticed that the CT's have way too much (in my opinion) health. I was thinking about how this could be changed to benefit everyone, and I think I came up with a good idea. Instead of starting with 118 health on CT's, why not have them earn extra health? For every lr that you get as lead, you earn something like 0.1 health (obviously you can't add .1 health, it would just be 1 health for every 10 lr's you earn. Tell me what you think and if this couldn't be done for whatever reason, tell me why instead of just saying its a stupid idea (You know who you are). Also, I didn't see any place to set this as CS:GO so it's TF2 for whatever reason. Fuck you whoever comments on that. Edited January 4, 2015 by Elite Link to comment Share on other sites More sharing options...
Burnt Posted January 4, 2015 Share Posted January 4, 2015 So we want to give the T's (who are already at a significant advantage) more of an advantage when rebelling since the CT's will have significantly lowered HP than normal? Then we want leads to purposely do shit days (last/first reaction) only to abuse the fact that if they get LR their HP will increase? Link to comment Share on other sites More sharing options...
Elite1 Posted January 4, 2015 Author Share Posted January 4, 2015 Anything can be made to sound like a bad idea when you put it that way. The t's are in no way at an advantage during the day. You see, the thing is that CT's start with guns, and with simple instructions all rebelling paths can be stopped easily. This "significant" lowered health is 100 + whatever they earn and full armor by the way. Leads who do bad days will get fired for doing those bad days (wow, using a game mechanic correctly, would you look at that). All this could accomplish is rewarding good leads and encouraging new people to lead, removing some of the staleness that comes from doing the same thing over and over and over. Link to comment Share on other sites More sharing options...
Paul :) Posted January 4, 2015 Share Posted January 4, 2015 But people don't use fire correctly. Normally people in Jailbreak just fire squeakers, and people who do fr/lr. That's it. Link to comment Share on other sites More sharing options...
Comic King Posted January 4, 2015 Share Posted January 4, 2015 But dude, every single time at the end of a game, the score (T:CT) is 25:4... Giving the CTs less HP would be like taking away a dog's bone... They can't play with lower HP. Link to comment Share on other sites More sharing options...
Icon Posted January 4, 2015 Share Posted January 4, 2015 The CT health system is based on the number of Ts alive. i think it's something like 100+(Prisoners-1) //I don't know the actual equation so i just made one up Anyway, no this won't be changed. The health is already good as it is. Want extra HP? buy it from the !buy menu. Rebeling as a T is ezpz, just backstab CTs. Instant kill, especially when you play against JBers. Then go pew pew on the rest. Link to comment Share on other sites More sharing options...
Papa John Posted January 4, 2015 Share Posted January 4, 2015 The CT health system is based on the number of Ts alive. i think it's something like 100+(Prisoners-1) //I don't know the actual equation so i just made one up Anyway, no this won't be changed. The health is already good as it is. Want extra HP? buy it from the !buy menu. Rebeling as a T is ezpz, just backstab CTs. Instant kill, especially when you play against JBers. Then go pew pew on the rest. That is about right: 100 + RoundToWholeNumber(#Prisoners * 0.666) If you want normal health, play on Thursdays! 1 Link to comment Share on other sites More sharing options...
Bp~ Posted January 4, 2015 Share Posted January 4, 2015 So we want to give the T's (who are already at a significant advantage) more of an advantage when rebelling since the CT's will have significantly lowered HP than normal? T's do not rebel on csgo. 1 Link to comment Share on other sites More sharing options...
Sniper Wolf Posted January 14, 2015 Share Posted January 14, 2015 (edited) If knife damage was 60, max HP for CT's would be 120. Since it's CS:GO, max HP has to be 110 (55 dmg per knife hit) Edited January 14, 2015 by Sniper Wolf Link to comment Share on other sites More sharing options...
Icon Posted January 15, 2015 Share Posted January 15, 2015 We don't need to change what isn't broken. Link to comment Share on other sites More sharing options...
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