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Team Fortress 2 Update Released


Brick Tamland
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Announcing the Taunt Workshop!
    • Steam Workshop taunt submissions can now be "Certified Compatible" and are no longer tagged as Beta

    • Check out the blog post for more information
  • Added 3 new community-created taunts to the Mann Co. Store
    • Scout taunt: The Boston Breakdance

    • Sniper taunt: The Killer Solo

    • Sniper taunt: Most Wanted
  • Added Crate #92 to the drop list

  • Updated sound vo files to use .mp3 files instead of .wav files to reduce hard drive space

  • Fixed a bug related to jiggle bones and cl_jiggle_bone_framerate_cutoff

  • Fixed an exploit related to material .vmt files and playing on servers using sv_pure

  • Fixed the game not running for some dual GPU machines (Mac OS X)

  • Fixed a dedicated server crash caused by a Soldier with Mantreads landing on a player with the Warlock powerup equipped

  • Fixed an exploit related to Highlander mode and changing teams with instant respawn

  • Fixed a bug with the vote system UI when sv_vote_ui_hide_disabled_issues was set to 0

  • Fixed an exploit where clients could bypass the name change timer

  • Fixed a bug that caused some particles to not draw correctly

  • Fixed shadows drawing on some wearables while in first person

  • Fixed an exploit related to the Gunslinger and hitting teammates to generate a guaranteed third hit that is critical

  • Fixed the Killstreak icon not being positioned correctly in the HUD targetID panel

  • Fixed not being able to activate the Phlogistinator's buff using alt-fire when ammo was below the cost of an airblast

  • Updated the Mann Co. Store and Armory to not display item levels

  • Fixed the Phlogistinator's bottle not getting the crit-boost material effect

  • Added a "no helmet" style for the Antlers

  • Added the OSL.tf tournament medals

  • Added the Florida LAN tournament medals

  • Reduced the latency of voice audio

  • Updated the equip_region for the Black Knight's Bascinet

  • Updated The Little Bear so it can get assists in Pyrovision

  • Updated weapons sounds for the axe_hit, blade_hit, and cbar_hit sound effects

  • Updated Mann Co. Store prices for foreign currencies to current USD equivalents

  • Updated the description for The Gunslinger to include the three hit combo

  • Updated the localization files

  • Mannpower update
    • Added new map ctf_thundermountain

    • Added new powerup: Knockout
      • Restricts the carrier to Melee and Grappling Hook only

      • Max health increased by 150

      • Immune to airblast and damage pushback

      • Melee weapon always crits and forcibly shoves the victim away

      • Melee hit forces the victim to drop their powerup or the flag if they have it

      • 4X melee damage to buildings
    • Grappling Hook changes
      • Added hook jump hit the jump key while being pulled-in to detach and jump extra distance (jump velocity convar "tf_grapplinghook_jump_up_speed")

      • Added support for hooking into enemy players
        • Release the fire button once the hook has hit an enemy player to draw yourself to them

        • Hooked victims will bleed for 2 health per second

        • Unhook at any time by switching back to the grapple, or firing it again away from your victim

        • Force detach if the hook is not in line of sight of hooked in enemy for more than 1 second

        • Sound cue added when hooked by an enemy's grapple
      • Added new Grapple weapon sounds and grapple projectile

      • Reduced max firing distance to 4000 units (convar "tf_grapplinghook_max_distance")

      • Increased hook re-fire delay from 0.2 seconds to 0.5 seconds

      • Re-enabled fall damage for the grappling hook (convar "tf_grapplinghook_prevent_fall_damage")

      • Fixed grappling hook rope drawing as the wrong color for friendly disguised Spy
    • Added Revenge temporary powerup
      • Activates and spawns when a significant game imbalance is detected

      • Temporarily grants crits, increased fire rate and increased clip size
    • Added unique powerup pickup sounds

    • Random Melee critical hits are now enabled in Mannpower (ConVar "tf_weapon_criticals_melee 2")

    • Strength: Fixed sentries inheriting the double damage multiplier

    • Reduced the time it takes a dropped powerup to become available for pickup by 0.5 seconds

 

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