Dan1 Posted October 3, 2009 Share Posted October 3, 2009 Okay, so I'm taking the layout of the current jailbreak map on your server, and adding a few things. I'm undecided about textures, might just keep it as a dev texture. But, the armory door, how did JJK make it so that it can only be opened from one side/Terrorists cannot open from the outside. Also, I hope it's okay for me to take the layout and alter it (from scratch). Quote Link to comment Share on other sites More sharing options...
Doobie Posted October 3, 2009 Share Posted October 3, 2009 JJK did not make the map a professional map designer did, Kosire. Quote Link to comment Share on other sites More sharing options...
Dan1 Posted October 3, 2009 Author Share Posted October 3, 2009 JJK did not make the map a professional map designer did, Kosire. Ahh, i'll have a look around for tutorials Quote Link to comment Share on other sites More sharing options...
UN4M3D Posted October 3, 2009 Share Posted October 3, 2009 (edited) It's pretty easy to do that.. You need a filter_activator_team entity and a trigger.. go to the properties of the filter_activator_team entity Name: Anything you want Filter Mode: Allow entities that match criteria Filter Team Number: Counter-Terrorist You can do it the otherway too but both work the same (filter mode disallow -> filter team number terrorist) Create the trigger make it a trigger_multiple change filter name to the name of your filter_activator_team name, do all the stuff to make the door open when players touch the trigger. Test it out and you'll see that the filter blocked all t's from opening the door Edited October 3, 2009 by UN4M3D Quote Link to comment Share on other sites More sharing options...
Dan1 Posted October 3, 2009 Author Share Posted October 3, 2009 (edited) It's pretty easy to do that.. You need a filter_activator_team entity and a trigger.. go to the properties of the filter_activator_team entity Name: Anything you want Filter Mode: Allow entities that match criteria Filter Team Number: Counter-Terrorist You can do it the otherway too but both work the same (filter mode disallow -> filter team number terrorist) Create the trigger make it a trigger_multiple change filter name to the name of your filter_activator_team name, do all the stuff to make the door open when players touch the trigger. Test it out and you'll see that the filter blocked all t's from opening the door Thanks, i'll test it out! I decompiled the map the hellsgamers jailbreak server uses to have a look at it. I may (or may not) re-texture it and/or add/delete some areas, if that's okay with you guys. And if I upload it anywhere, I'll give you and the original author credit Edited October 4, 2009 by Dan Quote Link to comment Share on other sites More sharing options...
Kosire Posted October 4, 2009 Share Posted October 4, 2009 Fine by me, as long as you still credit me. Quote Link to comment Share on other sites More sharing options...
Dan1 Posted October 4, 2009 Author Share Posted October 4, 2009 Fine by me, as long as you still credit me. I will, if I ever get round it deciding on what textures to use XD Quote Link to comment Share on other sites More sharing options...
Kosire Posted October 4, 2009 Share Posted October 4, 2009 I will, if I ever get round it deciding on what textures to use XD I went for a de_nuke look Quote Link to comment Share on other sites More sharing options...
Dan1 Posted October 4, 2009 Author Share Posted October 4, 2009 I went for a de_nuke look I'm debating on whether to try it in a dev style, or make/download some custom textures and try and make it look different and new. But idk. I'm currently admiring how much work has gone into it XD Quote Link to comment Share on other sites More sharing options...
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