Brick Tamland Posted July 24, 2015 Share Posted July 24, 2015 An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Changed the Pomson 6000 ÃœberCharge and cloak drain effect's distance fall-offOld: Drain 15 ÃœberCharge at point blank and scale down to 0 at 1024 HU New: Drain 10 ÃœberCharge from 0 to 512 HU and scale down to 0 at 1536 HU Added Arms Race 1 and Arms Race 2 community event medals Fixed a bug related to using incorrect particle effects Fixed the Scorch Shot flares pushing teammates Fixed being able to carry the flag with the Rocket/Sticky Jumpers Fixed Sentries shooting over the head of Spies using the Box Trot taunt Fixed tf_bot_join_after_player preventing the bots from joining a team after the player joins team Spectator Fixed missing secondary attack animations for the Short Circuit Fixed the Contracts button on the main menu not being disabled when there are no contracts Fixed an exploit related to coaching and the 'autoteam' command Fixed Mann vs. Machine maps not resetting properly after a successful vote to change the challenge Fixed Stat Clock models not cloaking with the Spy Fixed a case where buildings would not go active if they were sapped while being built Fixed a display bug that made it look like players had received multiple copies of the same item Fixed a regression with the tournament spectator GUI that broke custom HUDs Fixed showing "cannot be listed on the Steam Community Market for one week" on listings in the Steam Community Market when that is no longer the case Fixed a rare client crash when turning in Contracts Updated the Spy Contract objective for destroying buildings to work with the Ap-Sap, the Red-Tape Recorder, and the Snack Attack Updated Mann Co. Store prices for foreign currencies to current USD equivalents Updated the localization files Maps Workshop BetaImproved handling of recently changed workshop maps Fixed a case where servers would fail to load maps that had been updated since the last server restart Fixed a case were clients would not check for new versions when connecting to a workshop server Improved server console output when waiting on map downloads during level change Fixed a case where subscribing to maps while the game was running could result in failure to load the map Fixed a case where joining a server running a workshop map would first wait for all subscribed maps to finish downloading before attempting to download the map at hand View the full article Quote Link to comment Share on other sites More sharing options...
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