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Team Fortress 2 Update Released


Brick Tamland
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added new game mode 'PASS Time' to the TF2 Beta
  • Fixed a crash caused by a client sending malformed network data to the server (thanks to Nathaniel Theis for this report and test case)

  • Added a new hat 'The Finder's Fee'
    • Will be awarded going forward on a case-by-case basis to those who report major economy-breaking bugs or remote-code-execution bugs, and provide detailed information and steps to reproduce

    • Well deserved congratulations to the first recipient, Nathaniel Theis
  • Fixed visual bugs caused by picking up weapons with special attributes

  • Fixed the Mann vs. Machine Medigun shield not being re-created after switching away from the Medigun and back while the charge is draining

  • Fixed some alignment issues in the HUD meters for the Mann vs. Machine rage knockback and Medigun shield

  • Fixed left-hand view models not displaying Stat Clocks correctly

  • Fixed being able to use the tournament_readystate client command when using per-player ready status mode

  • Fixed seeing a HUD mp_timelimit timer for maps that don't end the round when the map timelimit runs out

  • Fixed some missing VO sounds for the Demoman when laughing

  • Fixed being able to use the Restore action on Killsteak Kits

  • Fixed character loadout menus so they display the particle effects for all equipped Unusual items

  • The Huo-Long Heater can now accept Posthumous Kills strange parts

  • Updated the Australium Grenade Launcher to fix the wood material being shiny

  • Updated the backpack images for the Gun Mettle Campaign Coin

  • Updated LODs for several weapons and the sentry gun

  • Updated Mann Co. Store prices for foreign currencies to current USD equivalents

  • Updated the localization files

  • Updated Koth_Suijin with the latest changes from the authors
    • Added cover around the point preventing cross-point sight line

    • Opened second window in point building

    • Tweaked pickup amounts and positions

    • Widened space between stairs to point and bridge railing to allow easier movement

    • Clipping improvements

    • Improved lighting in dark areas

    • Fixed an issue where engineers could build on outlying islands

    • Fixed an issue where engineers could trap teammates by building teleporters in spaces with restricted movement

    • Fixed an issue where the spawn room doors could be held open by an opposing team member

    • Optimization improvements
  • Maps Workshop Beta
    • Fixed a common crash when loading some compressed maps

    • Fixed various issues running workshop maps on listen servers

    • Listen servers no longer unnecessarily fetch a second copy of the map

    • Listen servers no longer cause the client to crash upon the second load of the same workshop map

    • Added -ugcpath parameter for dedicated servers to control location of downloaded workshop content

    • Defaults to steamapps/workshop

    • Multiple servers sharing the same UGC directory is currently not supported, and will not go well

    • Added server command tf_workshop_map_status to view currently tracked maps and their status

    • Enhanced handling of updated maps to ensure the newest available version of the map is always used on level change

    • Improved handling of workshop maps in a server's map cycle

    • Workshop maps in the map cycle will be automatically fetched and updated in the background

    • Workshop maps in the map cycle will have their names updated to the canonical name once known

    • Map votes now work with workshop maps

    • A known issue is that the full workshop map name is currently shown instead of the friendly name

    • Community request: Updated the FindMap and CanProvideLevel API for server-side mods. These functions now always expose the full workshop names for maps when known, even if not the map is not yet installed

 

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