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Zs_Urbandecay_V4


Matt B
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So this map is pretty well known that you can get under the map with ease. This is really only because the mapper was lazy/incompetent and didn't know how to make a proper skybox. There are also few places to cade on this map due to size and design, making it not the best map for HG. This version is to address this.

 

Beta 1 Fixes: (complete) (link to file)

-Proper Skybox

-Changed up the player clips to be more reasonable

-did some slight optimization with func_detail

-modified the warehouse a bit to be more cade-able.

-added some more hidden weapons/craftables

-removed nodes/npc stuff that doesn't apply to hgzs

-swapped terrible "func_physbox" doors for proper "prop_door_rotating" doors in the main house

 

Beta 2 Fixes: (in progress)

-move the far back zombie spawn to the gated area to make it not so close to the new cading area in warehouse

-add/balance a couple more cading spots

-add more detail to map

-fix player clip by fence

-fix glitched radio prop

Edited by IMI4tth3w
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